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Overgrown Shrine Map (Betrayal)

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Overgrown Shrine MapMap Level: 79
Map Tier: 12
Guild Character: ¾
A once great monument, now a forgotten memorial.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Overgrown Shrine Map (Betrayal) inventory icon.png
Acquisition
Level: 78
DROP DISABLED
Purchase Costs
Normal4x Chaos Orb
Magic4x Chaos Orb
1x Orb of Chance
Rare4x Chaos Orb
1x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Overgrown Shrine
Map area
No Waypoint
IdMapWorldsOvergrownShrine
Act11
Area level79
Area type tagstemple
Tagsindoors_area, map, area_with_water, einharmaps, chamber_of_sins_area
The Shaper: A once great monument, now a forgotten memorial.
A once great monument, now a forgotten memorial.
Maps loading screen.png

Overgrown Shrine Map (Betrayal) is a map area.

Layout

Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The Dark MageThe Dark Mage6Six-Link Staff
Item Level: 55
With staff in hand
and wrath in heart,
your soul and corpse
shall surely part.
1
Vinia's TokenVinia's Token510x Orb of RegretYou can change your name, but you cannot change your history.1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The SurgeonThe Surgeon4Surgeon'sSurgeon's
Prefix
Recharges 1 Charge when you deal a Critical Strike
Flask
"He might be lacking in vision, but his virtuosity is undeniable."
- Malachai, on Maligaro
1
The SigilThe Sigil3UnassailableUnassailable
Prefix
(20-22)% increased maximum Energy Shield
Amulet
Three men travel
through the gate;
they carry a protective ward.
A faction conspires
against their fate,
but magic unravels the sword.
1
Shard of FateShard of Fate4VividVivid
Prefix
(5-7)% increased maximum Life
Jewel
Their whims left unknown,
Their life left for others.
1
Emperor of PurityEmperor of Purity7Six-Link Holy Chainmail
Item Level: 60
True to his title,
Voll, newly crowned,
had many of the
Eternal Empire's signature
extravagances destroyed.
1
The SoulThe Soul9Soul Taker"Most people only have one. I'm a bit of a hoarder."1
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
73
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating78
The Garish PowerThe Garish Power4JewelMaligaro may have valued function over form, but that did not mute his flair for the dramatic.1
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1

Item acquisition
Questionmark.png

Unique versions

ItemLvl.
Acton's NightmareActon's Nightmare
Overgrown Shrine Map
Map Level: 79
Map Tier: 12
Guild Character: Ô
Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%)
Area has patches of burning ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Area is inhabited by Skeletons
Restless Dead
Undead Monsters resurrect after 10 seconds (Hidden)
Area is a large Maze
Area contains a Large Chest
Curious, she shook it then,
And tiny screams emerged.
Curiouser, she shook again,
And an eerie silence purred.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.