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Overgrown Ruin Map (War for the Atlas)

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Overgrown Ruin MapMap Level: 75
Map Tier: 8
Guild Character: ]
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Overgrown Ruin Map (War for the Atlas) inventory icon.png
Acquisition
Level: 75
Purchase Costs
Normal2x Orb of Alchemy
Magic2x Orb of Alchemy
Rare3x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsOvergrownRuin
Overgrown Ruin
Map area
No Waypoint
IdMapWorldsOvergrownRuin
Act11
Area level75
Area type tagstemple
Tagsindoors_area, map, cannot_be_twinned
The Shaper: Only fear remains unforgotten, where once magnificent rites drew important crowds.
Only fear remains unforgotten, where once magnificent rites drew important crowds.
Maps loading screen.png

Overgrown Ruin Map (War for the Atlas) is a map area based on The Chamber of Sins.

Layout

Like the act zone it is based upon, the map has multiple floors connected with stairs. The boss waits in a separate arena reachable through a portal located on the third floor.

Encounters

Boss

Visceris, based on Maligaro, the Artist and the mini-bosses Akaveesh (Black Death, Pain Unending) and M'uneh (Fidelitas, Loyalty Undying) of Maligaro's Sanctum area of the act 7. The boss is split into several phases.

Phase One begins upon approaching Visceris.

  • Teleports behind the player and cleaves in an area. This ability will Inflict Maim
  • Three-hit combo attack: Cleave, kick, stab
  • Charges and throws 5 purple projectiles at the location the player was when the charge finishes

Phase Two begins when Visceris is dropped to 75% hp and disappears into the ground; Akaveesh appears shortly after and begins attacking.

  • Fires three orb projectiles in a cone
  • Spits a volley of orbs that fall to the ground and deal damage in a small area
  • Fires a large slow projectile that leaves purple desecrated ground in it's trail
  • After Akaveesh loses a portion of health, Visceris will occasionally pop up to attack, but is invulnerable

Phase Three and Four After killing Akaveesh, Visceris will re-appear and can be damaged until he reaches 50%, at which he will disappear again and M'uneh pops up from the ground.

  • Channels briefly and slams the ground in a four small areas in front of him
  • Casts a purple Tempest Shield that lasts for a short time
  • Will attack with either his claw or lance that spawns a small purple cloud-like projectile
  • After M'uneh loses a portion of health, Visceris will occasionally pop up to attack, but is invulnerable

Phase Five begins after killing M'uneh, leaving Visceris alone again

  • During this phase, Visceris gains a Whirling Blades-like attack that he will use from random areas in the arena towards the player, up to 6 times, before using another attack.

Boss video

Items found in this area

ItemLvl.
The Dark MageThe Dark Mage6Six-Link Staff
Item Level: 55
With staff in hand
and wrath in heart,
your soul and corpse
shall surely part.
1
The SummonerThe Summoner6Superior Minion Gem
Quality: +20%
To own a piece of the Nightmare, you must first belong to the Nightmare.
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
The SurgeonThe Surgeon4Surgeon's Flask"He might be lacking in vision, but his virtuosity is undeniable."
- Malachai, on Maligaro
1
Shard of FateShard of Fate4Vivid JewelTheir whims left unknown,
Their life left for others.
1
Emperor of PurityEmperor of Purity7Six-Link Holy Chainmail
Item Level: 60
True to his title,
Voll, newly crowned,
had many of the
Eternal Empire's signature
extravagances destroyed.
1
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70
The WretchedThe Wretched6BeltNecromancers, believe me, are more terrifying than their thralls.1
The Garish PowerThe Garish Power4JewelMaligaro may have valued function over form, but that did not mute his flair for the dramatic.1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Lava Chamber MapLava Chamber MapMap Level: 74
Map Tier: 7
Guild Character: Q
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Vault MapVault MapMap Level: 76
Map Tier: 9
Guild Character: )
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Overgrown Ruin MapOvergrown Ruin MapMap Level: 75
Map Tier: 8
Guild Character: ]
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Overgrown Ruin MapOvergrown Ruin MapMap Level: 82
    Map Tier: 15
    Guild Character: §
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Overgrown Ruin MapOvergrown Ruin MapMap Level: 79
    Map Tier: 12
    Guild Character: §
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Overgrown Ruin MapOvergrown Ruin MapMap Level: 66
    Map Tier: 1
    Guild Character: O
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.