Path of Exile Wiki

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Orchard Map (Ritual) inventory iconOrchard MapOrchard MapMap Level: 70
Map Tier: 3
Guild Character: <
The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Orchard Map (Ritual) inventory icon
is the main page for the map.


It may also refer to the following pages:

  • Orchard Map (Metamorph) inventory iconOrchard MapOrchard MapMap Level: 69
    Map Tier: 2
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Orchard Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Orchard Map (Blight) inventory iconOrchard MapOrchard MapMap Level: 80
    Map Tier: 13
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Orchard Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Orchard Map (Legion) inventory iconOrchard MapOrchard MapMap Level: 81
    Map Tier: 14
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Orchard Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Orchard Map (Synthesis) inventory iconOrchard MapOrchard MapMap Level: 75
    Map Tier: 8
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Orchard Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Orchard Map (Betrayal) inventory iconOrchard MapOrchard MapMap Level: 75
    Map Tier: 8
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Orchard Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Orchard Map (Ritual) inventory iconOrchard MapOrchard MapMap Level: 70
    Map Tier: 3
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Orchard Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Orchard Map (Heist) inventory iconOrchard MapOrchard MapMap Level: 70
    Map Tier: 3
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Orchard Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Orchard Map (Harvest) inventory iconOrchard MapOrchard MapMap Level: 70
    Map Tier: 3
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Orchard Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Orchard Map (Delirium) inventory iconOrchard MapOrchard MapMap Level: 69
    Map Tier: 2
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Orchard Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Orchard Map (Atlas of Worlds) inventory iconOrchard MapOrchard MapMap Level: 76
    Map Tier: 9
    Guild Character: 9
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Orchard Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Orchard Map (Atlas of Worlds) inventory iconShaped Orchard MapShaped Orchard MapMap Level: 81
    Map Tier: 14
    Guild Character: 9
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Shaped Orchard Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Orchard Map (Original) inventory iconOrchard MapOrchard MapMap Level: 66
    Map Tier: 1
    Guild Character: S
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Orchard Map (Original) inventory icon
    , the original variant.
  • Orchard Map (The Awakening) inventory iconOrchard MapOrchard MapMap Level: 75
    Map Tier: 8
    Guild Character: 9
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Orchard Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.
  • Orchard Map (War for the Atlas) inventory iconOrchard MapOrchard MapMap Level: 77
    Map Tier: 10
    Guild Character: <
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Orchard Map (War for the Atlas) inventory icon
    , a legacy variant that was introduced in War for the Atlas.

Version history

Version Changes
3.9.0
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • (Not in patch notes) The Atlas will now be shuffled almost every league, with a introduction of new map series. (version 3.14.0 does not introduced new map series)
3.2.0
  • Boss room has been redesigned and now has Labyrinth traps in it, which the Vision of Justice will try to teleport you onto. Now disable all the traps in her room when she dies. Her magic packs have been moved to outside the boss room.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
1.0.0
  • Introduced to the game.
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