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Orchard Map (War for the Atlas)

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Orchard MapMap Level: 77
Map Tier: 10
Guild Character: <
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Orchard Map (War for the Atlas) inventory icon.png
Acquisition
Level: 77
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsOrchard

Orchard
Map area
No Waypoint
IdMapWorldsOrchard
Act11
Area level77
Area type tagsforest
Tagsmap, no_echo, einharmaps, has_road_area, garden_area
The Shaper: The fruit that grows from bloody ground tastes sweetest.
The fruit that grows from bloody ground tastes sweetest.
Maps loading screen.png

Orchard Map (War for the Atlas) is a map area based on the tileset of The Imperial Gardens.

Layout

Map is a rectangular loop formed by a large corridor. There is a large interconnection through the middle. In addition, numerous minor corridors branch of the main path, most are dead ended occasional inward facing passages may form shortcuts. Boss room is separate and found at the far end of the map (relative to the entrance).

Encounters

Boss

Vision of Justice, based on the Goddess of Justice that accompanies Izaro in The Lord's Labyrinth.

  • Locks on to a player with a life draining beam that has to be broken by hiding behind obstacles (columns)
  • Casts slithering fire projectile that creates a small fire damage over time field
  • Casts slithering chaos projectile that creates a small chaos damage over time field
  • Uses a barrage of ground targeted green projectiles
  • Summons large amounts of Guardian of the Goddess skeletons
  • Occasionally channels a zone that teleports the player if caught
  • Teleports within the arena (possible bug: when engaged may teleport to another player outside the arena?)

Boss video

Items found in this area

ItemLvl.
Emperor's LuckEmperor's Luck55x CurrencyThe house always wins.1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70
Two-Toned BootsTwo-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
70
Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks80
Boon of JusticeBoon of Justice6Offering to the GoddessSome gifts are obligations while others are simply opportunities.1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Vault MapVault MapMap Level: 76
Map Tier: 9
Guild Character: )
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Waterways MapWaterways MapMap Level: 78
Map Tier: 11
Guild Character: Ì
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Orchard MapOrchard MapMap Level: 77
Map Tier: 10
Guild Character: <
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Orchard MapOrchard MapMap Level: 81
    Map Tier: 14
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Legion.
  • Orchard MapOrchard MapMap Level: 75
    Map Tier: 8
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Orchard MapOrchard MapMap Level: 75
    Map Tier: 8
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Orchard MapOrchard MapMap Level: 76
    Map Tier: 9
    Guild Character: 9
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Orchard MapShaped Orchard MapMap Level: 81
    Map Tier: 14
    Guild Character: 9
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Orchard MapOrchard MapMap Level: 75
    Map Tier: 8
    Guild Character: 9
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Orchard MapOrchard MapMap Level: 66
    Map Tier: 1
    Guild Character: S
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.2.0
  • Boss room has been redesigned and now has Labyrinth traps in it, which the Vision of Justice will try to teleport you onto. Now disable all the traps in her room when she dies. Her magic packs have been moved to outside the boss room.
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.