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Orchard MapMap Level: 76
Map Tier: 9
Guild Character: 9
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Orchard Map (Atlas of Worlds) inventory icon
Acquisition
Area level: 76
DROP DISABLED
Vendor Prices
Normal3x Orb of Alchemy
Magic3x Orb of Alchemy
1x Orb of Chance
Rare4x Orb of Alchemy
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasOrchard
Orchard
Map area
No Waypoint
IdMapAtlasOrchard
Act11
Area level76
BossesVision of Justice
Area type tagsforest
Tagsmap, no_echo, einharmaps, has_road_area, garden_area
The Shaper: The fruit that grows from bloody ground tastes sweetest.
Maps loading screen

Orchard is an outdoor map that uses the Garden tileset. Similar to The Imperial Gardens in Act 3, there is a paved road running through the area surrounded by paths and gardens on both sides.

Boss Arena[ | ]

Large courtyard with many columns. Entrance seals when the boss is engaged.

Boss[ | ]

Vision of Justice, based on the Goddess of Justice that accompanies Izaro in the labyrinth.

  • Locks on to a player with a life draining beam that has to be broken by hiding behind obstacles (columns)
  • Casts slithering fire projectile that creates a small fire damage over time field
  • Casts slithering chaos projectile that creates a small chaos damage over time field
  • Uses a barrage of ground targeted green projectiles
  • Summons large amounts of Guardian of the Goddess skeletons
  • Occasionally channels a zone that teleports the player if caught
  • Teleports within the arena (possible bug: when engaged may teleport to another player outside the arena?)

Items found in this area

ItemLvl.
Divination card inventory iconEmperor's LuckEmperor's Luck card artDivination card frameEmperor's Luck55x CurrencyThe house always wins.Divination card inventory icon1
Divination card inventory iconThe Road to PowerThe Road to Power card artDivination card frameThe Road to Power7Runic One-Hand Weapon
Item Level: 100
A beacon on the horizon; a guiding light, a call for help, or a warning to turn back.
Divination card inventory icon
1
Divination card inventory iconThe GamblerThe Gambler card artDivination card frameThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."Divination card inventory icon1
Divination card inventory iconThe Encroaching DarknessThe Encroaching Darkness card artDivination card frameThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
Divination card inventory icon
1
Divination card inventory iconThe TrialThe Trial card artDivination card frameThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
Divination card inventory icon
1
Divination card inventory iconThe PorcupineThe Porcupine card artDivination card frameThe Porcupine6Six-Link Short Bow inventory iconShort BowShort Bow inventory icon
Item Level: 50
The first quill separates the quick learners from the dead.
Divination card inventory icon
1

Item acquisition
Questionmark

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Shaped Toxic Sewer Map (Atlas of Worlds) inventory iconShaped Toxic Sewer MapShaped Toxic Sewer MapMap Level: 75
Map Tier: 8
Guild Character: S
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Shaped Toxic Sewer Map (Atlas of Worlds) inventory icon
Manual
3Arena Map (Atlas of Worlds) inventory iconArena MapArena MapMap Level: 75
Map Tier: 8
Guild Character: K
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Arena Map (Atlas of Worlds) inventory icon
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Temple Map (Atlas of Worlds) inventory iconTemple MapTemple MapMap Level: 76
Map Tier: 9
Guild Character: Ä
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Temple Map (Atlas of Worlds) inventory icon
3Orchard Map (Atlas of Worlds) inventory iconOrchard MapOrchard MapMap Level: 76
Map Tier: 9
Guild Character: 9
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Orchard Map (Atlas of Worlds) inventory icon
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Orchard Map (Metamorph) inventory iconOrchard MapOrchard MapMap Level: 69
    Map Tier: 2
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Orchard Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Orchard Map (Blight) inventory iconOrchard MapOrchard MapMap Level: 80
    Map Tier: 13
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Orchard Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Orchard Map (Legion) inventory iconOrchard MapOrchard MapMap Level: 81
    Map Tier: 14
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Orchard Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Orchard Map (Synthesis) inventory iconOrchard MapOrchard MapMap Level: 75
    Map Tier: 8
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Orchard Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Orchard Map (Betrayal) inventory iconOrchard MapOrchard MapMap Level: 75
    Map Tier: 8
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Orchard Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Orchard Map (Ritual) inventory iconOrchard MapOrchard MapMap Level: 70
    Map Tier: 3
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Orchard Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Orchard Map (Heist) inventory iconOrchard MapOrchard MapMap Level: 70
    Map Tier: 3
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Orchard Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Orchard Map (Harvest) inventory iconOrchard MapOrchard MapMap Level: 70
    Map Tier: 3
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Orchard Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Orchard Map (Delirium) inventory iconOrchard MapOrchard MapMap Level: 69
    Map Tier: 2
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Orchard Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Shaped Orchard Map (Atlas of Worlds) inventory iconShaped Orchard MapShaped Orchard MapMap Level: 81
    Map Tier: 14
    Guild Character: 9
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Shaped Orchard Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Orchard Map (Original) inventory iconOrchard MapOrchard MapMap Level: 66
    Map Tier: 1
    Guild Character: S
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Orchard Map (Original) inventory icon
    , the original variant.
  • Orchard Map (The Awakening) inventory iconOrchard MapOrchard MapMap Level: 75
    Map Tier: 8
    Guild Character: 9
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Orchard Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.
  • Orchard Map (War for the Atlas) inventory iconOrchard MapOrchard MapMap Level: 77
    Map Tier: 10
    Guild Character: <
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Orchard Map (War for the Atlas) inventory icon
    , a legacy variant that was introduced in War for the Atlas.

Version history[ | ]

Version Changes
3.9.0
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • (Not in patch notes) The Atlas will now be shuffled almost every league, with a introduction of new map series. (version 3.14.0 does not introduced new map series)
3.2.0
  • Boss room has been redesigned and now has Labyrinth traps in it, which the Vision of Justice will try to teleport you onto. Now disable all the traps in her room when she dies. Her magic packs have been moved to outside the boss room.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
1.0.0
  • Introduced to the game.
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