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Onslaught

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Onslaught
Buff
Onslaught status icon.png

Onslaught is a buff that grants 20% increased attack speed, cast speed, and movement speed.[1]

The effects of Onslaught are affected by increased Buff Effect, which can only be obtained through the use of IchimonjiIchimonji
Corsair Sword
One Handed Sword
Quality: +20%
Physical Damage: (50-64.5)(186-215)
Critical Strike Chance: 5.00%
Attacks per Second: (1.86-1.94)
Weapon Range: 9
Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
5% reduced Mana Reserved
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
Master yourself before you seek to master others.
. The duration of Onslaught cannot be increased by the duration passive nodes because these only increase the duration of buffs applied by skills.

Support skill gems

Related base stats

The following support skill gems have stats related to onslaught:

Skill gemStr.Dex.Int.Lvl.
Onslaught SupportOnslaught SupportSupport
Icon: n
Mana Multiplier: 110%
Supports any skill that hits enemies.Per 1% Quality:
0.25% increased Attack and Cast Speed
Supported Skills have (25-44)% chance to grant Onslaught for 8 seconds on
dealing a Killing Blow
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesyesN/A1

Related quality stats

The following support skill gems have quality stats related to onslaught:

Currently, there are no support skill gems that have quality stats related to onslaught.

Flasks

The table below lists flasks that are related to onslaught:

ItemLvl.DurationUsageCapacityBuff EffectsStats
Silver Flask
Silver FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
Onslaught
Requires Level 22Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
225.004060OnslaughtN/A

Unique items

The table below lists unique items that are related to onslaught:

ItemLvl.Stats
Watcher's Eye
Watcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(20-30)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Maximum Mana when you use a Skill while affected by Clarity
-(10-5) to Total Mana Cost of Skills while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(20-30)% increased Energy Shield Recovery Rate while affected by Discipline
(1.5-2.5)% of Maximum Energy Shield Regenerated per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attacks while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
(6-10)% chance to Dodge Attack Hits while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spell Hits while affected by Haste
(30-50)% increased cooldown recovery speed of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(50-40)% reduced Reflected Fire Damage taken while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(50-40)% reduced Reflected Cold Damage taken while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(50-40)% reduced Reflected Lightning Damage taken while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(1-1.5)% of Damage leeched as Life while affected by Vitality
(100-140) Life Regenerated per Second while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(20-30)% increased Life Recovery Rate while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Mana while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
Extractor Mentis
Extractor Mentis
Agate Amulet
Requires Level 16+(16-24) to Strength and Intelligence+(30-50) to Strength
5% chance to grant Unholy Might to nearby Enemies on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
10% chance to gain Unholy Might for 10 seconds on Kill
10% chance to gain Onslaught for 10 seconds on Kill
Recover 1% of Maximum Life on Kill
When slaughtered flesh falls silent,
the soul may yet scream on.
16+(16-24) to Strength and Intelligence+(30-50) to Strength
5% chance to grant Unholy Might to nearby Enemies on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
10% chance to gain Unholy Might for 10 seconds on Kill
10% chance to gain Onslaught for 10 seconds on Kill
Recover 1% of Maximum Life on Kill
Vaal Caress
Vaal Caress
Bronzescale Gauntlets
Quality: +20%
Armour: (120-130)
Evasion: (120-130)
Requires Level 27, 22 Str, 22 Dex+2 to Level of Socketed Vaal Gems
(120-140)% increased Armour and Evasion
+(50-70) to maximum Life
+40% to Cold Resistance
You gain Onslaught for 5 seconds on using a Vaal Skill
"The gems are strangely human at times.
They simply love to be held."
- Doryani, First Seer to the Queen
27+2 to Level of Socketed Vaal Gems
(120-140)% increased Armour and Evasion
+(50-70) to maximum Life
+40% to Cold Resistance
You gain Onslaught for 5 seconds on using a Vaal Skill
Relentless Fury
Relentless Fury
Decorative Axe
One Handed Axe
Quality: +20%
Physical Damage: (54-64)(102.6-120)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 9
Requires Level 29, 80 Str, 23 Dex(60-80)% increased Physical Damage
Adds (3-5) to (7-10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
Cannot be Chilled during Onslaught
Relentless fury
Sunder my every foe
Fuel my boiling blood
29(60-80)% increased Physical Damage
Adds (3-5) to (7-10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
Cannot be Chilled during Onslaught
Dance of the Offered
Dance of the Offered
Shackled Boots
Quality: +20%
Evasion: 74
Energy Shield: 14
Requires Level 34, 34 Dex, 34 Int+(50-60) to maximum Mana
+(15-20)% to Lightning Resistance
25% increased Movement Speed
You have Onslaught while not on Low Mana
Lose (30-40) Mana per Second
Facing their death,
the mind of a sacrifice
retreats into instinct and madness.

This item can be transformed on the Altar of Sacrifice along with Vial of the Ritual
34+(50-60) to maximum Mana
+(15-20)% to Lightning Resistance
25% increased Movement Speed
You have Onslaught while not on Low Mana
Lose (30-40) Mana per Second
Rotgut
Rotgut
Quicksilver Flask
Lasts 6.00 Seconds
Consumes (30-40) of 50 Charges on use
40% increased Movement Speed
Requires Level 40(50-100)% increased Charges used
50% chance to gain a Flask Charge when you deal a Critical Strike
(10-30)% increased Movement Speed during Flask effect
Consumes Frenzy Charges on use
Gain Onslaught for 2 seconds per Frenzy Charge on use
50% increased Duration
Rancid, rotten, and wicked are those that dare to taste my serum.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
40(50-100)% increased Charges used
50% chance to gain a Flask Charge when you deal a Critical Strike
(10-30)% increased Movement Speed during Flask effect
Consumes Frenzy Charges on use
Gain Onslaught for 2 seconds per Frenzy Charge on use
50% increased Duration
Mutewind Pennant
Mutewind Pennant
Enameled Buckler
Quality: +20%
Chance to Block: 24%
Evasion: (554-609)
Requires Level 42, 103 Dex6% increased Movement Speed
3% reduced Movement Speed (Hidden)
(80-100)% increased Evasion Rating
+(20-40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
25% increased Warcry Buff Effect
Embrace the snow or be buried.
426% increased Movement Speed
3% reduced Movement Speed (Hidden)(80-100)% increased Evasion Rating
+(20-40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
25% increased Warcry Buff Effect
Mutewind Seal
Mutewind Seal
Unset Ring
Requires Level 44Has 1 SocketSocketed Golem Skills have 20% increased Attack and Cast Speed
Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill
+3 to Level of Socketed Golem Gems
Adds (5-10) to (11-15) Physical Damage to Attacks
(5-10)% increased Attack Speed
(3-5)% chance to Dodge Attack Hits
When a fallen leader's body is taken to the funeral peak,
those who seek power must ascend together.
One returns with the seal.
The rest do not return at all.
44Has 1 SocketSocketed Golem Skills have 20% increased Attack and Cast Speed
Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill
+3 to Level of Socketed Golem Gems
Adds (5-10) to (11-15) Physical Damage to Attacks
(5-10)% increased Attack Speed
(3-5)% chance to Dodge Attack Hits
Death Rush
Death Rush
Amethyst Ring
Requires Level 46+(9-13)% to Chaos Resistance+(300-350) to Accuracy Rating
+(260-300) to Armour
+(40-50) to maximum Life
+(15-20)% to Chaos Resistance
(0.6-0.8)% of Physical Attack Damage Leeched as Life
You gain Onslaught for 4 seconds on Kill
To truly appreciate life you must be there when it ends
46+(9-13)% to Chaos Resistance+(300-350) to Accuracy Rating
+(260-300) to Armour
+(40-50) to maximum Life
+(15-20)% to Chaos Resistance
(0.6-0.8)% of Physical Attack Damage Leeched as Life
You gain Onslaught for 4 seconds on Kill
Precursor's Emblem
Precursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances+20 to Strength and Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
49+(12-16)% to Fire and Cold Resistances+20 to Strength and Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
0.3% of Life Regenerated per second per Frenzy Charge
0.3% of maximum Life Regenerated per second per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain an Endurance Charge every second if you've been Hit Recently
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's Emblem
Precursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
0.3% of Life Regenerated per second per Frenzy Charge
0.3% of maximum Life Regenerated per second per Endurance Charge
0.3% of maximum Life Regenerated per second per Power Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain an Endurance Charge every second if you've been Hit Recently
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
You can apply an additional Curse to Enemies while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's Emblem
Precursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Cold and Lightning Resistances+20 to Strength and Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
History teaches humility.
49+(12-16)% to Cold and Lightning Resistances+20 to Strength and Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
0.3% of Life Regenerated per second per Frenzy Charge
0.3% of maximum Life Regenerated per second per Power Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
You can apply an additional Curse to Enemies while at maximum Power Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
Precursor's Emblem
Precursor's Emblem
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
History teaches humility.
49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Frenzy Charge
0.3% of Life Regenerated per second per Frenzy Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Frenzy Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
You have Iron Reflexes while at maximum Frenzy Charges
Omeyocan
Omeyocan
Carnal Boots
Quality: +20%
Evasion: 118
Energy Shield: 22
Requires Level 55, 52 Dex, 52 Int(15-20)% increased maximum Mana
+(25-30)% to Lightning Resistance
30% increased Movement Speed
2% chance to Dodge Attack and Spell Hits per 500 Maximum Mana, up to 20%
You have Onslaught while not on Low Mana
Lose 7% of maximum Mana per Second
Only a fool seeks meaning
in a life so fleeting.
55(15-20)% increased maximum Mana
+(25-30)% to Lightning Resistance
30% increased Movement Speed
2% chance to Dodge Attack and Spell Hits per 500 Maximum Mana, up to 20%
You have Onslaught while not on Low Mana
Lose 7% of maximum Mana per Second
Three-step Assault
Three-step Assault
Shagreen Boots
Quality: +20%
Evasion: (251-288)
Requires Level 55, 97 Dex+(25-35) to Dexterity
(20-40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
10% chance to Dodge Spell Hits while Phasing
Move in with haste.
Strike quick, strike hard.
Vanish like smoke in the wind.
55+(25-35) to Dexterity
(20-40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
10% chance to Dodge Spell Hits while Phasing
Dreadbeak
Dreadbeak
Rusted Sword
One Handed Sword
Quality: +20%
Physical Damage: (159.8-173.4)(243.1-255)
Critical Strike Chance: 5.00%
Attacks per Second: 1.59
Weapon Range: 9
Requires Level 61, 8 Str, 8 Dex40% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds (90-98) to (133-140) Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
You have Onslaught while on Low Life
As death arrives, so too does instinct.
6140% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds (90-98) to (133-140) Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
You have Onslaught while on Low Life
Daresso's Defiance
Daresso's Defiance
Full Dragonscale
Quality: +20%
Armour: (1316-1504)
Evasion: (1044-1193)
Requires Level 63, 115 Str, 94 Dex3% reduced Movement Speed (Hidden)(160-200)% increased Armour and Evasion
+(60-90) to maximum Life
(0.4-0.6)% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attack Hits
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
(60-100)% increased Onslaught Effect
"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King
633% reduced Movement Speed (Hidden)(160-200)% increased Armour and Evasion
+(60-90) to maximum Life
(0.4-0.6)% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attack Hits
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
(60-100)% increased Onslaught Effect
Ahn's Heritage
Ahn's Heritage
Colossal Tower Shield
Quality: +20%
Chance to Block: 29%
Armour: (1074-1390)
Requires Level 67, 159 Str+(10-20) to maximum Life
3% reduced Movement Speed (Hidden)
(50-100)% increased Armour
+(60-80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+3% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
"It's not Karui, Azmeri or even Vaal in origin,
but one thing is certain. It is very, very old."
- Icius Perandus, Antiquities Collection, Item 46
67+(10-20) to maximum Life
3% reduced Movement Speed (Hidden)(50-100)% increased Armour
+(60-80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+3% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
Kongor's Undying Rage
Kongor's Undying Rage
Terror Maul
Two Hand Mace
Quality: +20%
Physical Damage: (141.6-157.2)(518.4-602.4)
Critical Strike Chance: (6.50%-7.00%)
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 67, 212 Str30% increased Stun Duration on EnemiesAdds (43-56) to (330-400) Physical Damage
(30-40)% increased Critical Strike Chance
+(15-20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical Strike
Command like a king and nothing will stand in your way.
6730% increased Stun Duration on EnemiesAdds (43-56) to (330-400) Physical Damage
(30-40)% increased Critical Strike Chance
+(15-20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical Strike
Perseverance
Perseverance
Vanguard Belt
Requires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
You have Onslaught while you have Fortify
"Some blows must be evaded. Some blows must be endured.
The trick is to tell them apart."
- Daresso, the Sword King
78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
You have Onslaught while you have Fortify

Other

  • A strongbox with the "Reaper's" prefix will revive nearby corpses with Onslaught when activated

Passive Skills

These passive skills are related to Onslaught:

Base passives

NameStats
Graceful Assault
AttackDamangeAndEvasionNotableIcon passive skill icon.png
16% increased Attack Damage
25% increased Evasion Rating during Onslaught
10% chance to gain Onslaught for 4 seconds on Kill [1]
Slaughter
Fellingtheweak passive skill icon.png
25% increased Physical Damage with Axes
25% increased Accuracy Rating with Axes
10% chance to gain Onslaught for 4 seconds on Kill
25% increased Damage with Ailments from Attack Skills while wielding an Axe [1]

Ascendancy passives

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Raider
Raider (Ascendants) passive skill icon.png
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
4% chance to Dodge Attack Hits
20% increased Attack Damage [1]
Raider
Raider avatar.png
Evasion, Onslaught Duration
IncreasedAttackSpeed (Raider) passive skill icon.png
15% increased Evasion Rating
20% increased Onslaught duration [1] [2]
Raider
Raider avatar.png
Avatar of the Chase
RapidAssault (Raider) passive skill icon.png
100% increased Onslaught Effect
25% more chance to Evade Melee Attacks during Onslaught
25% more chance to Evade Projectile Attacks during Onslaught
20% increased Attack Damage during Onslaught [1]
Raider
Raider avatar.png
Quartz Infusion
AvatarOfPhasing (Raider) passive skill icon.png
6% chance to Dodge Attack Hits
Gain Phasing for 4 seconds on Kill
You have Phasing while at maximum Frenzy Charges
You have Phasing during Onslaught [1]
Raider
Raider avatar.png
Rapid Assault
AvatarOfOnslaught (Raider) passive skill icon.png
20% increased Attack Damage
Gain Onslaught for 10 seconds on Kill
10% chance to gain Onslaught for 10 Seconds when you Hit a Rare
or Unique Enemy [1]
Slayer
Slayer avatar.png
Bane of Legends
BaneOfLegends (Slayer) passive skill icon.png
Gain Onslaught for 20 seconds when you Kill a Rare or Unique Enemy
Kill Enemies that have 20% or lower Life when Hit by your Skills [1]

Version History

Version Changes
3.0.0
  • Onslaught now plays an effect on the affected player.

References

  1. Daniel_GGG (September 6, 2013). "Unique Item List - 228 of 232". Official Path of Exile Forums. Retrieved April 7, 2014.