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Sword
Swords are a type of melee weapon that comes in three item classes: One-Handed Swords, Thrusting One-Handed Swords, and Two-Handed Swords.
One-Handed Swords and Two-Handed Swords require strength and dexterity to equip, and provide increased x% increased Accuracy Rating or +X to Accuracy Rating as an implicit modifier.
Thrusting One-Handed Swords require dexterity, and provide +x% to Global Critical Strike Multiplier as an implicit modifier.
Local modifiers only affect the item they appear on, for instance, Local Accuracy will only affect the sword it is on. It won't affect the damage on an off-hand weapon when dual-wielding, and won't increase physical damage granted from other items like rings. Global modifiers increase your stats across the board, unlike Local modifiers.
Contents
List of swords
One-handed swords
One Hand Swords (generic)
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | DPS | Stats |
---|---|---|---|---|---|---|---|---|
Rusted Sword![]() Physical Damage: 4–9 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 11Requires 8 Str, 8 Dex40% increased Global Accuracy Rating ![]() | 1 | 8 | 8 | 4–9 | 1.55 | 5.00% | 10.1 | 40% increased Global Accuracy Rating |
Copper Sword![]() Physical Damage: 6–14 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 5, 14 Str, 14 Dex+45 to Accuracy Rating ![]() | 5 | 14 | 14 | 6–14 | 1.50 | 5.00% | 15.0 | +45 to Accuracy Rating |
Sabre![]() Physical Damage: 5–22 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 11Requires Level 10, 18 Str, 26 Dex40% increased Global Accuracy Rating ![]() | 10 | 18 | 26 | 5–22 | 1.55 | 5.00% | 20.9 | 40% increased Global Accuracy Rating |
Broad Sword![]() Physical Damage: 15–21 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 11Requires Level 15, 30 Str, 30 Dex40% increased Global Accuracy Rating ![]() | 15 | 30 | 30 | 15–21 | 1.45 | 5.00% | 26.1 | 40% increased Global Accuracy Rating |
War Sword![]() Physical Damage: 16–30 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy Rating ![]() | 20 | 41 | 35 | 16–30 | 1.40 | 5.00% | 32.2 | 40% increased Global Accuracy Rating |
Ancient Sword![]() Physical Damage: 18–33 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 11Requires Level 24, 44 Str, 44 Dex+165 to Accuracy Rating ![]() | 24 | 44 | 44 | 18–33 | 1.45 | 5.00% | 37.0 | +165 to Accuracy Rating |
Elegant Sword![]() Physical Damage: 20–33 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 28, 46 Str, 55 Dex+190 to Accuracy Rating ![]() | 28 | 46 | 55 | 20–33 | 1.50 | 5.00% | 39.8 | +190 to Accuracy Rating |
Dusk Blade![]() Physical Damage: 19–54 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating ![]() | 32 | 57 | 57 | 19–54 | 1.30 | 5.00% | 47.5 | 40% increased Global Accuracy Rating |
Hook Sword![]() Physical Damage: 28–60 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 11Requires Level 34, 64 Str, 64 Dex4% chance to Dodge Attack Hits ![]() | 34 | 64 | 64 | 28–60 | 1.15 | 5.00% | 50.6 | 4% chance to Dodge Attack Hits |
Variscite Blade![]() Physical Damage: 25–53 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 35, 62 Str, 62 Dex+240 to Accuracy Rating ![]() | 35 | 62 | 62 | 25–53 | 1.30 | 5.00% | 50.7 | +240 to Accuracy Rating |
Cutlass![]() Physical Damage: 13–53 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 11Requires Level 38, 55 Str, 79 Dex40% increased Global Accuracy Rating ![]() | 38 | 55 | 79 | 13–53 | 1.55 | 5.00% | 51.1 | 40% increased Global Accuracy Rating |
Baselard![]() Physical Damage: 37–53 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 41, 72 Str, 72 Dex40% increased Global Accuracy Rating ![]() | 41 | 72 | 72 | 37–53 | 1.30 | 5.00% | 58.5 | 40% increased Global Accuracy Rating |
Battle Sword![]() Physical Damage: 38–70 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 44, 83 Str, 70 Dex40% increased Global Accuracy Rating ![]() | 44 | 83 | 70 | 38–70 | 1.20 | 5.00% | 64.8 | 40% increased Global Accuracy Rating |
Elder Sword![]() Physical Damage: 36–66 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating ![]() | 47 | 81 | 81 | 36–66 | 1.30 | 5.00% | 66.3 | +330 to Accuracy Rating |
Graceful Sword![]() Physical Damage: 34–55 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 50, 78 Str, 94 Dex+350 to Accuracy Rating ![]() | 50 | 78 | 94 | 34–55 | 1.50 | 5.00% | 66.8 | +350 to Accuracy Rating |
Twilight Blade![]() Physical Damage: 30–86 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating ![]() | 53 | 91 | 91 | 30–86 | 1.30 | 5.00% | 75.4 | 40% increased Global Accuracy Rating |
Grappler![]() Physical Damage: 44–94 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 11Requires Level 55, 99 Str, 99 Dex4% chance to Dodge Attack Hits ![]() | 55 | 99 | 99 | 44–94 | 1.15 | 5.00% | 79.3 | 4% chance to Dodge Attack Hits |
Gemstone Sword![]() Physical Damage: 39–83 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating ![]() | 56 | 96 | 96 | 39–83 | 1.30 | 5.00% | 79.3 | +400 to Accuracy Rating |
Corsair Sword![]() Physical Damage: 20–80 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 11Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating ![]() | 58 | 81 | 117 | 20–80 | 1.55 | 5.00% | 77.5 | 40% increased Global Accuracy Rating |
Gladius![]() Physical Damage: 54–78 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating ![]() | 60 | 113 | 113 | 54–78 | 1.30 | 5.00% | 85.8 | 40% increased Global Accuracy Rating |
Legion Sword![]() Physical Damage: 53–98 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy Rating ![]() | 62 | 122 | 104 | 53–98 | 1.20 | 5.00% | 90.6 | 40% increased Global Accuracy Rating |
Vaal Blade![]() Physical Damage: 46–86 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 64, 113 Str, 113 Dex+460 to Accuracy Rating ![]() | 64 | 113 | 113 | 46–86 | 1.30 | 5.00% | 85.8 | +460 to Accuracy Rating |
Eternal Sword![]() Physical Damage: 41–68 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating ![]() | 66 | 104 | 122 | 41–68 | 1.50 | 5.00% | 81.8 | +475 to Accuracy Rating |
Midnight Blade![]() Physical Damage: 35–99 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating ![]() | 68 | 113 | 113 | 35–99 | 1.30 | 5.00% | 87.1 | 40% increased Global Accuracy Rating |
Tiger Hook![]() Physical Damage: 49–105 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 11Requires Level 70, 119 Str, 119 Dex6% chance to Dodge Attack Hits ![]() | 70 | 119 | 119 | 49–105 | 1.15 | 5.00% | 88.5 | 6% chance to Dodge Attack Hits |
Thrusting One Hand Swords
Item | ![]() | ![]() | Damage | APS | Crit | DPS | Stats |
---|---|---|---|---|---|---|---|
Rusted Spike![]() Physical Damage: 5–11 Critical Strike Chance: 5.50% Attacks per Second: 1.55 Weapon Range: 14Requires Level 3, 20 Dex+25% to Global Critical Strike Multiplier ![]() | 3 | 20 | 5–11 | 1.55 | 5.50% | 12.4 | +25% to Global Critical Strike Multiplier |
Whalebone Rapier![]() Physical Damage: 4–17 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier ![]() | 7 | 32 | 4–17 | 1.60 | 5.50% | 16.8 | +25% to Global Critical Strike Multiplier |
Battered Foil![]() Physical Damage: 11–20 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 14Requires Level 12, 47 Dex+25% to Global Critical Strike Multiplier ![]() | 12 | 47 | 11–20 | 1.50 | 6.00% | 23.2 | +25% to Global Critical Strike Multiplier |
Basket Rapier![]() Physical Damage: 11–25 Critical Strike Chance: 5.50% Attacks per Second: 1.55 Weapon Range: 14Requires Level 17, 62 Dex+25% to Global Critical Strike Multiplier ![]() | 17 | 62 | 11–25 | 1.55 | 5.50% | 27.9 | +25% to Global Critical Strike Multiplier |
Jagged Foil![]() Physical Damage: 12–29 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 22, 77 Dex+25% to Global Critical Strike Multiplier ![]() | 22 | 77 | 12–29 | 1.60 | 5.50% | 32.8 | +25% to Global Critical Strike Multiplier |
Antique Rapier![]() Physical Damage: 12–46 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14Requires Level 26, 89 Dex+25% to Global Critical Strike Multiplier ![]() | 26 | 89 | 12–46 | 1.30 | 6.50% | 37.7 | +25% to Global Critical Strike Multiplier |
Elegant Foil![]() Physical Damage: 18–33 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 30, 101 Dex+25% to Global Critical Strike Multiplier ![]() | 30 | 101 | 18–33 | 1.60 | 5.50% | 40.8 | +25% to Global Critical Strike Multiplier |
Thorn Rapier![]() Physical Damage: 19–44 Critical Strike Chance: 5.70% Attacks per Second: 1.40 Weapon Range: 14Requires Level 34, 113 Dex+35% to Global Critical Strike Multiplier ![]() | 34 | 113 | 19–44 | 1.40 | 5.70% | 44.1 | +35% to Global Critical Strike Multiplier |
Smallsword![]() Physical Damage: 19–40 Critical Strike Chance: 6.00% Attacks per Second: 1.55 Weapon Range: 14Requires Level 36, 124 Dex15% chance to cause Bleeding on Hit ![]() | 36 | 124 | 19–40 | 1.55 | 6.00% | 45.7 | 15% chance to cause Bleeding on Hit |
Wyrmbone Rapier![]() Physical Damage: 13–51 Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 37, 122 Dex+25% to Global Critical Strike Multiplier ![]() | 37 | 122 | 13–51 | 1.50 | 5.50% | 48.0 | +25% to Global Critical Strike Multiplier |
Burnished Foil![]() Physical Damage: 25–46 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 14Requires Level 40, 131 Dex+25% to Global Critical Strike Multiplier ![]() | 40 | 131 | 25–46 | 1.40 | 6.00% | 49.7 | +25% to Global Critical Strike Multiplier |
Estoc![]() Physical Damage: 21–50 Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 43, 140 Dex+25% to Global Critical Strike Multiplier ![]() | 43 | 140 | 21–50 | 1.50 | 5.50% | 53.2 | +25% to Global Critical Strike Multiplier |
Serrated Foil![]() Physical Damage: 21–49 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 46, 149 Dex+25% to Global Critical Strike Multiplier ![]() | 46 | 149 | 21–49 | 1.60 | 5.50% | 56.0 | +25% to Global Critical Strike Multiplier |
Primeval Rapier![]() Physical Damage: 18–73 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14Requires Level 49, 158 Dex+25% to Global Critical Strike Multiplier ![]() | 49 | 158 | 18–73 | 1.30 | 6.50% | 59.1 | +25% to Global Critical Strike Multiplier |
Fancy Foil![]() Physical Damage: 28–51 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 52, 167 Dex+25% to Global Critical Strike Multiplier ![]() | 52 | 167 | 28–51 | 1.60 | 5.50% | 63.2 | +25% to Global Critical Strike Multiplier |
Apex Rapier![]() Physical Damage: 29–67 Critical Strike Chance: 5.70% Attacks per Second: 1.40 Weapon Range: 14Requires Level 55, 176 Dex+35% to Global Critical Strike Multiplier ![]() | 55 | 176 | 29–67 | 1.40 | 5.70% | 67.2 | +35% to Global Critical Strike Multiplier |
Courtesan Sword![]() Physical Damage: 29–60 Critical Strike Chance: 6.00% Attacks per Second: 1.55 Weapon Range: 14Requires Level 57, 190 Dex15% chance to cause Bleeding on Hit ![]() | 57 | 190 | 29–60 | 1.55 | 6.00% | 69.0 | 15% chance to cause Bleeding on Hit |
Dragonbone Rapier![]() Physical Damage: 19–75 Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 58, 185 Dex+25% to Global Critical Strike Multiplier ![]() | 58 | 185 | 19–75 | 1.50 | 5.50% | 70.5 | +25% to Global Critical Strike Multiplier |
Tempered Foil![]() Physical Damage: 35–65 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 14Requires Level 60, 212 Dex+25% to Global Critical Strike Multiplier ![]() | 60 | 212 | 35–65 | 1.40 | 6.00% | 70.0 | +25% to Global Critical Strike Multiplier |
Pecoraro![]() Physical Damage: 29–69 Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 62, 212 Dex+25% to Global Critical Strike Multiplier ![]() | 62 | 212 | 29–69 | 1.50 | 5.50% | 73.5 | +25% to Global Critical Strike Multiplier |
Spiraled Foil![]() Physical Damage: 27–64 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 64, 212 Dex+25% to Global Critical Strike Multiplier ![]() | 64 | 212 | 27–64 | 1.60 | 5.50% | 72.8 | +25% to Global Critical Strike Multiplier |
Vaal Rapier![]() Physical Damage: 22–87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14Requires Level 66, 212 Dex+25% to Global Critical Strike Multiplier ![]() | 66 | 212 | 22–87 | 1.30 | 6.50% | 70.9 | +25% to Global Critical Strike Multiplier |
Jewelled Foil![]() Physical Damage: 32–60 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 68, 212 Dex+25% to Global Critical Strike Multiplier ![]() | 68 | 212 | 32–60 | 1.60 | 5.50% | 73.6 | +25% to Global Critical Strike Multiplier |
Harpy Rapier![]() Physical Damage: 31–72 Critical Strike Chance: 5.70% Attacks per Second: 1.40 Weapon Range: 14Requires Level 70, 212 Dex+35% to Global Critical Strike Multiplier ![]() | 70 | 212 | 31–72 | 1.40 | 5.70% | 72.1 | +35% to Global Critical Strike Multiplier |
Dragoon Sword![]() Physical Damage: 32–66 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 14Requires Level 72, 220 Dex20% chance to cause Bleeding on Hit ![]() | 72 | 220 | 32–66 | 1.50 | 6.00% | 73.5 | 20% chance to cause Bleeding on Hit |
Two Hand Swords
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | DPS | Stats |
---|---|---|---|---|---|---|---|---|
Corroded Blade![]() Physical Damage: 7–13 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 13Requires Level 3, 11 Str, 11 Dex40% increased Global Accuracy Rating ![]() | 3 | 11 | 11 | 7–13 | 1.45 | 5.00% | 14.5 | 40% increased Global Accuracy Rating |
Longsword![]() Physical Damage: 10–23 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 8, 20 Str, 17 Dex+60 to Accuracy Rating ![]() | 8 | 20 | 17 | 10–23 | 1.40 | 5.00% | 23.1 | +60 to Accuracy Rating |
Bastard Sword![]() Physical Damage: 15–25 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 13Requires Level 12, 21 Str, 30 Dex40% increased Global Accuracy Rating ![]() | 12 | 21 | 30 | 15–25 | 1.45 | 5.00% | 29.0 | 40% increased Global Accuracy Rating |
Two-Handed Sword![]() Physical Damage: 18–33 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 17, 33 Str, 33 Dex+120 to Accuracy Rating ![]() | 17 | 33 | 33 | 18–33 | 1.40 | 5.00% | 35.7 | +120 to Accuracy Rating |
Etched Greatsword![]() Physical Damage: 20–41 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 22, 45 Str, 38 Dex40% increased Global Accuracy Rating ![]() | 22 | 45 | 38 | 20–41 | 1.40 | 5.00% | 42.7 | 40% increased Global Accuracy Rating |
Ornate Sword![]() Physical Damage: 26–43 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 27, 45 Str, 54 Dex+185 to Accuracy Rating ![]() | 27 | 45 | 54 | 26–43 | 1.40 | 5.00% | 48.3 | +185 to Accuracy Rating |
Spectral Sword![]() Physical Damage: 27–56 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 32, 57 Str, 57 Dex30% increased Global Accuracy Rating ![]() | 32 | 57 | 57 | 27–56 | 1.35 | 5.00% | 56.0 | 30% increased Global Accuracy Rating |
Curved Blade![]() Physical Damage: 35–58 Critical Strike Chance: 6.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 35, 62 Str, 73 Dex+40% to Global Critical Strike Multiplier ![]() | 35 | 62 | 73 | 35–58 | 1.35 | 6.00% | 62.8 | +40% to Global Critical Strike Multiplier |
Butcher Sword![]() Physical Damage: 29–68 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 36, 69 Str, 58 Dex+250 to Accuracy Rating ![]() | 36 | 69 | 58 | 29–68 | 1.30 | 5.00% | 63.1 | +250 to Accuracy Rating |
Footman Sword![]() Physical Damage: 34–56 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 13Requires Level 40, 57 Str, 83 Dex40% increased Global Accuracy Rating ![]() | 40 | 57 | 83 | 34–56 | 1.45 | 5.00% | 65.2 | 40% increased Global Accuracy Rating |
Highland Blade![]() Physical Damage: 39–72 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 44, 77 Str, 77 Dex+305 to Accuracy Rating ![]() | 44 | 77 | 77 | 39–72 | 1.35 | 5.00% | 74.9 | +305 to Accuracy Rating |
Engraved Greatsword![]() Physical Damage: 42–87 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 48, 91 Str, 76 Dex40% increased Global Accuracy Rating ![]() | 48 | 91 | 76 | 42–87 | 1.30 | 5.00% | 83.9 | 40% increased Global Accuracy Rating |
Tiger Sword![]() Physical Damage: 46–76 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating ![]() | 51 | 80 | 96 | 46–76 | 1.40 | 5.00% | 85.4 | +360 to Accuracy Rating |
Wraith Sword![]() Physical Damage: 45–93 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 54, 93 Str, 93 Dex30% increased Global Accuracy Rating ![]() | 54 | 93 | 93 | 45–93 | 1.35 | 5.00% | 93.2 | 30% increased Global Accuracy Rating |
Lithe Blade![]() Physical Damage: 54–89 Critical Strike Chance: 6.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 56, 96 Str, 113 Dex+40% to Global Critical Strike Multiplier ![]() | 56 | 96 | 113 | 54–89 | 1.35 | 6.00% | 96.5 | +40% to Global Critical Strike Multiplier |
Headman's Sword![]() Physical Damage: 47–109 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 57, 106 Str, 89 Dex+400 to Accuracy Rating ![]() | 57 | 106 | 89 | 47–109 | 1.30 | 5.00% | 101.4 | +400 to Accuracy Rating |
Reaver Sword![]() Physical Damage: 52–86 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 13Requires Level 59, 82 Str, 119 Dex40% increased Global Accuracy Rating ![]() | 59 | 82 | 119 | 52–86 | 1.45 | 5.00% | 100.0 | 40% increased Global Accuracy Rating |
Ezomyte Blade![]() Physical Damage: 55–102 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 61, 113 Str, 113 Dex+435 to Accuracy Rating ![]() | 61 | 113 | 113 | 55–102 | 1.35 | 5.00% | 106.0 | +435 to Accuracy Rating |
Vaal Greatsword![]() Physical Damage: 55–113 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 63, 122 Str, 104 Dex40% increased Global Accuracy Rating ![]() | 63 | 122 | 104 | 55–113 | 1.30 | 5.00% | 109.2 | 40% increased Global Accuracy Rating |
Lion Sword![]() Physical Damage: 57–94 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 65, 104 Str, 122 Dex+470 to Accuracy Rating ![]() | 65 | 104 | 122 | 57–94 | 1.40 | 5.00% | 105.7 | +470 to Accuracy Rating |
Infernal Sword![]() Physical Damage: 52–108 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Global Accuracy Rating ![]() | 67 | 113 | 113 | 52–108 | 1.35 | 5.00% | 108.0 | 30% increased Global Accuracy Rating |
Exquisite Blade![]() Physical Damage: 56–94 Critical Strike Chance: 6.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 70, 119 Str, 131 Dex+60% to Global Critical Strike Multiplier ![]() | 70 | 119 | 131 | 56–94 | 1.35 | 6.00% | 101.2 | +60% to Global Critical Strike Multiplier |
List of unique swords
One-handed swords
One Hand Swords (generic)
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | pDPS | eDPS | DPS | Stats |
---|---|---|---|---|---|---|---|---|---|---|
Redbeak![]() Rusted SwordOne Handed Sword Quality: +20% Physical Damage: 10.2–25.5 Critical Strike Chance: 5.00% Attacks per Second: 1.71 Weapon Range: 11Requires 8 Str, 8 Dex40% increased Global Accuracy Rating100% increased Damage when on Low Life 50% increased Physical Damage Adds 2 to 6 Physical Damage 10% increased Attack Speed +(20-30) to maximum Life +2 Life gained for each Enemy hit by AttacksAs battle calms, blood turns to rust. ![]() | 1 | 8 | 8 | 10.2–25.5 | 1.71 | 5.00% | 30.4 | N/A | 30.4 | 40% increased Global Accuracy Rating100% increased Damage when on Low Life 50% increased Physical Damage Adds 2 to 6 Physical Damage 10% increased Attack Speed +(20-30) to maximum Life +2 Life gained for each Enemy hit by Attacks |
Oni-Goroshi![]() Charan's SwordOne Handed Sword Quality: +20% Physical Damage: 6–13.2 Critical Strike Chance: (8.50%-9.50%) Attacks per Second: 1.45 Weapon Range: 11Requires Level 2, 9 Str, 9 Dex40% increased Global Accuracy RatingUses both hand slots (70-90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level Item has 6 Sockets and is fully linked (Hidden)"Your name is Demon Slayer? Really? Good name for rotgut, that." She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate. "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?" She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't. ![]() | 2 | 9 | 9 | 6–13.2 | 1.45 | (8.50%-9.50%) | 13.9 | N/A | 13.9 | 40% increased Global Accuracy RatingUses both hand slots (70-90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level Item has 6 Sockets and is fully linked (Hidden) |
The Princess![]() SabreOne Handed Sword Quality: +20% Physical Damage: (11.2-15.3)–(37.8-51) Critical Strike Chance: 5.00% Attacks per Second: 1.78 Weapon Range: 11Requires Level 10, 18 Str, 26 Dex40% increased Global Accuracy Rating(20-50)% increased Physical Damage Adds (3-4) to (5-8) Physical Damage 15% increased Attack Speed Gain (25-30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken from Skeletons 10% increased Damage taken from Ghosts"She's pretty, aye. So pretty you'll want to be with her long after you're dead." ![]() | 10 | 18 | 26 | (11.2-15.3)–(37.8-51) | 1.78 | 5.00% | (43.7-59.1) | N/A | (43.7-59.1) | 40% increased Global Accuracy Rating(20-50)% increased Physical Damage Adds (3-4) to (5-8) Physical Damage 15% increased Attack Speed Gain (25-30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken from Skeletons 10% increased Damage taken from Ghosts |
The Tempestuous Steel![]() War SwordOne Handed Sword Quality: +20% Physical Damage: (25.2-28.8)–(54-60) Critical Strike Chance: 5.00% Attacks per Second: (1.51-1.60) Weapon Range: 11Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage (8-14)% increased Attack Speed Hits can't be Evaded Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Fire Damage Gain 15% of Physical Attack Damage as Extra Lightning DamageThe blade thrums with wild energy Eager for vengeance against all who walk free. ![]() | 20 | 41 | 35 | (25.2-28.8)–(54-60) | (1.51-1.60) | 5.00% | (59.9-70.9) | N/A | (59.9-70.9) | 40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage (8-14)% increased Attack Speed Hits can't be Evaded Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Fire Damage Gain 15% of Physical Attack Damage as Extra Lightning Damage |
Lakishu's Blade![]() Elegant SwordOne Handed Sword Quality: +20% Physical Damage: (45-56)–(77.4-94) Critical Strike Chance: 5.00% Attacks per Second: (1.65-1.72) Weapon Range: 11Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike (60-80)% increased Physical Damage Adds (5-8) to (10-14) Physical Damage (10-15)% increased Attack Speed 20% chance to Avoid being Stunned (40-30)% reduced Stun and Block Recovery"May the Blessed Lakishu watch our backs and our wives." - Legionnaire Battle Blessing ![]() | 28 | 46 | 55 | (45-56)–(77.4-94) | (1.65-1.72) | 5.00% | (101.0-129.4) | N/A | (101.0-129.4) | +190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike (60-80)% increased Physical Damage Adds (5-8) to (10-14) Physical Damage (10-15)% increased Attack Speed 20% chance to Avoid being Stunned (40-30)% reduced Stun and Block Recovery |
The Goddess Scorned![]() Elegant SwordOne Handed Sword Quality: +20% Physical Damage: (74-84)–(122.1-138.6) Critical Strike Chance: (9.50%-10.50%) Attacks per Second: 1.50 Weapon Range: 11Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots (250-300)% increased Physical Damage (90-110)% increased Critical Strike Chance +(20-30)% to Global Critical Strike Multiplier +(40-50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon and IgniteHer purpose seems done; the oath is fulfilled. Rust dulls her smirk with the last demon killed. The embers grow dim and yet hope burns her lips: "An old flame renewed can define our eclipse!" ![]() | 28 | 46 | 55 | (74-84)–(122.1-138.6) | 1.50 | (9.50%-10.50%) | (147.1-166.9) | N/A | (147.1-166.9) | +190 to Accuracy RatingUses both hand slots (250-300)% increased Physical Damage (90-110)% increased Critical Strike Chance +(20-30)% to Global Critical Strike Multiplier +(40-50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon and Ignite |
Ephemeral Edge![]() Dusk BladeOne Handed Sword Quality: +20% Physical Damage: 51.3–145.8 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating+10 to Intelligence 150% increased Physical Damage 50% increased Global Critical Strike Chance (40-50)% increased maximum Energy Shield 10% reduced maximum Life (0.6-1)% of Physical Attack Damage Leeched as ManaIn the rift between future and past, life passes quickly. ![]() | 32 | 57 | 57 | 51.3–145.8 | 1.30 | 5.00% | 128.1 | N/A | 128.1 | 40% increased Global Accuracy Rating+10 to Intelligence 150% increased Physical Damage 50% increased Global Critical Strike Chance (40-50)% increased maximum Energy Shield 10% reduced maximum Life (0.6-1)% of Physical Attack Damage Leeched as Mana |
Story of the Vaal![]() Variscite BladeOne Handed Sword Quality: +20% Physical Damage: (57.5-60)–(121.9-127.2) Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 11Requires Level 35, 62 Str, 62 Dex+240 to Accuracy Rating(110-120)% increased Physical Damage (10-15)% increased Attack Speed +(20-30) Life gained on Kill 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and ShockThrough war we found peace. Through death we found advancement. Our ancestors did not know where their actions would take them. Are we any better? This item can be transformed on the Altar of Sacrifice along with Vial of Fate ![]() | 35 | 62 | 62 | (57.5-60)–(121.9-127.2) | (1.43-1.49) | 5.00% | (128.3-139.9) | N/A | (128.3-139.9) | +240 to Accuracy Rating(110-120)% increased Physical Damage (10-15)% increased Attack Speed +(20-30) Life gained on Kill 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock |
Severed in Sleep![]() CutlassOne Handed Sword Quality: +20% Physical Damage: 15.6–63.6 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 11Requires Level 38, 55 Str, 79 Dex40% increased Global Accuracy Rating+(10-20) to all Attributes Minions deal (20-30)% increased Damage Minions have +17% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit Minions Recover 20% of Life on Killing a Poisoned EnemyHis lucky thralls dream eternal, but we must crawl on our own. This item can be transformed with a Blessing of Chayula ![]() | 38 | 55 | 79 | 15.6–63.6 | 1.55 | 5.00% | 61.4 | N/A | 61.4 | 40% increased Global Accuracy Rating+(10-20) to all Attributes Minions deal (20-30)% increased Damage Minions have +17% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit Minions Recover 20% of Life on Killing a Poisoned Enemy |
Innsbury Edge![]() Elder SwordOne Handed Sword Quality: +20% Physical Damage: (79.2-93.6)–(145.2-171.6) Critical Strike Chance: 5.00% Attacks per Second: (1.52-1.62) Weapon Range: 11Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage (17-25)% increased Attack Speed 0.2% of Chaos Damage Leeched as Life 25% of Physical Damage Converted to Chaos Damage Attacks with this Weapon Maim on hitA sword he brought, his foes to maim and rend, from places dark behind forbidden doors, but night by night he woke with frighten'd roars from ghoulish dreams, too strange to comprehend. ![]() | 47 | 81 | 81 | (79.2-93.6)–(145.2-171.6) | (1.52-1.62) | 5.00% | (170.7-215.5) | N/A | (170.7-215.5) | +330 to Accuracy Rating(100-140)% increased Physical Damage (17-25)% increased Attack Speed 0.2% of Chaos Damage Leeched as Life 25% of Physical Damage Converted to Chaos Damage Attacks with this Weapon Maim on hit |
Prismatic Eclipse![]() Twilight BladeOne Handed Sword Quality: +20% Physical Damage: (108-120)–(188.4-199.2) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global Physical Damage with Weapons per Red Socket 12% increased Global Attack Speed per Green Socket 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket +2 to Melee Weapon Range per White Socket"A raging Solaris seared and contorted the orb's surface. A despairing Lunaris filled the scars with her tears. Yet Viridi remained, trapped within, forever more." - Azmerian Creation Myth ![]() | 53 | 91 | 91 | (108-120)–(188.4-199.2) | 1.30 | 5.00% | (192.7-207.5) | N/A | (192.7-207.5) | 40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global Physical Damage with Weapons per Red Socket 12% increased Global Attack Speed per Green Socket 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket +2 to Melee Weapon Range per White Socket |
Fate of the Vaal![]() Gemstone SwordOne Handed Sword Quality: +20% Physical Damage: (109.2-117)–(232.4-249) Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 11Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(160-180)% increased Physical Damage (10-15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30-60)% increased Damage to Shocked EnemiesDoryani promises immortality, yet we build great structures, carve magnificent works into stone, so a part of us lives onward. A sign of faithlessness through action. ![]() | 56 | 96 | 96 | (109.2-117)–(232.4-249) | (1.43-1.49) | 5.00% | (244.2-273.6) | N/A | (244.2-273.6) | +400 to Accuracy Rating(160-180)% increased Physical Damage (10-15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies |
Ichimonji![]() Corsair SwordOne Handed Sword Quality: +20% Physical Damage: (50-64.5)–(186-215) Critical Strike Chance: 5.00% Attacks per Second: (1.86-1.94) Weapon Range: 11Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage Adds (5-10) to (13-20) Physical Damage (20-25)% increased Attack Speed 10% increased Effect of Buffs on you 5% reduced Mana Reserved Allies' Aura Buffs do not affect you Your Aura Buffs do not affect alliesMaster yourself before you seek to master others. ![]() | 58 | 81 | 117 | (50-64.5)–(186-215) | (1.86-1.94) | 5.00% | (219.5-270.8) | N/A | (219.5-270.8) | 40% increased Global Accuracy Rating(80-95)% increased Physical Damage Adds (5-10) to (13-20) Physical Damage (20-25)% increased Attack Speed 10% increased Effect of Buffs on you 5% reduced Mana Reserved Allies' Aura Buffs do not affect you Your Aura Buffs do not affect allies |
Scaeva![]() GladiusOne Handed Sword Quality: +20% Physical Damage: (154.8-175.2)–(243.6-278.4) Critical Strike Chance: (5.75%-6.25%) Attacks per Second: 1.30 Weapon Range: 11Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage (15-25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket +10% to Global Critical Strike Multiplier per Green Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket 8% increased Global Defences per White Socket (60-80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off HandEven from the back rows, the whistling steel was mesmerising. They watched the dance in the arena dust, silent as the dead. A spell only broken by the spilling of blood. ![]() | 60 | 113 | 113 | (154.8-175.2)–(243.6-278.4) | 1.30 | (5.75%-6.25%) | (259.0-294.8) | N/A | (259.0-294.8) | 40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage (15-25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket +10% to Global Critical Strike Multiplier per Green Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket 8% increased Global Defences per White Socket (60-80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off Hand |
Dreadbeak![]() Rusted SwordOne Handed Sword Quality: +20% Physical Damage: (147.9-161.5)–(224.4-236.3) Critical Strike Chance: 5.00% Attacks per Second: 1.71 Weapon Range: 11Requires Level 61, 8 Str, 8 Dex40% increased Global Accuracy Rating100% increased Damage when on Low Life 50% increased Physical Damage Adds (83-91) to (123-130) Physical Damage 10% increased Attack Speed +(20-30) to maximum Life +2 Life gained for each Enemy hit by Attacks You have Onslaught while on Low LifeAs death arrives, so too does instinct. ![]() | 61 | 8 | 8 | (147.9-161.5)–(224.4-236.3) | 1.71 | 5.00% | (317.4-339.1) | N/A | (317.4-339.1) | 40% increased Global Accuracy Rating100% increased Damage when on Low Life 50% increased Physical Damage Adds (83-91) to (123-130) Physical Damage 10% increased Attack Speed +(20-30) to maximum Life +2 Life gained for each Enemy hit by Attacks You have Onslaught while on Low Life |
Hyaon's Fury![]() Legion SwordOne Handed Sword Quality: +20% Physical Damage: 63.6–117.6 Elemental Damage: 1–(550-650) Critical Strike Chance: 5.00% Attacks per Second: (1.28-1.32) Weapon Range: 11Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingAdds 1 to (550-650) Lightning Damage (7-10)% increased Attack Speed 1% increased Damage taken per Frenzy Charge 12% increased Lightning Damage per Frenzy Charge +20 Life gained on Kill per Frenzy Charge Plays Wolf Call sound on Kill (Hidden)"Hyaon the 'Red Wolf' Howling mad Cloaked in blood A banner to his legion A terror to his foes." - Garivaldi, Chronicler to the Empire ![]() | 62 | 122 | 104 | 63.6–117.6 1–(550-650) | (1.28-1.32) | 5.00% | (116.3-119.6) | (353.7-429.7) | (470.1-549.3) | 40% increased Global Accuracy RatingAdds 1 to (550-650) Lightning Damage (7-10)% increased Attack Speed 1% increased Damage taken per Frenzy Charge 12% increased Lightning Damage per Frenzy Charge +20 Life gained on Kill per Frenzy Charge Plays Wolf Call sound on Kill (Hidden) |
The Rippling Thoughts![]() Legion SwordOne Handed Sword Quality: +20% Physical Damage: (137.8-148.4)–(254.8-274.4) Elemental Damage: 1–(60-70) Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingGrants Summon Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75-90)% increased Spell Damage (140-160)% increased Physical Damage Adds 1 to (60-70) Lightning Damage Adds 1 to (60-70) Lightning Damage to Spells 10% increased Area of Effect ![]() | 62 | 122 | 104 | (137.8-148.4)–(254.8-274.4) 1–(60-70) | 1.20 | 5.00% | (235.6-253.7) | (36.6-42.6) | (272.2-296.3) | 40% increased Global Accuracy RatingGrants Summon Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75-90)% increased Spell Damage (140-160)% increased Physical Damage Adds 1 to (60-70) Lightning Damage Adds 1 to (60-70) Lightning Damage to Spells 10% increased Area of Effect |
Rebuke of the Vaal![]() Vaal BladeOne Handed Sword Quality: +20% Physical Damage: (114-172.8)–(224.4-271.2) Elemental Damage: (49-98)–(101-140) (49-98)–(101-140) 1–(210-250) Chaos Damage: (49-98)–(101-140) Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.56) Weapon Range: 11Requires Level 64, 113 Str, 113 Dex+460 to Accuracy RatingAdds (49-98) to (101-140) Physical Damage Adds (49-98) to (101-140) Fire Damage Adds (49-98) to (101-140) Cold Damage Adds 1 to (210-250) Lightning Damage Adds (49-98) to (101-140) Chaos Damage (10-20)% increased Attack SpeedThough the Vaal revered peace, it would have been suicide for any culture to rouse them to war. - Icius Perandus, Scholar to the Empire. ![]() | 64 | 113 | 113 | (114-172.8)–(224.4-271.2) (49-98)–(101-140) (49-98)–(101-140) 1–(210-250) (49-98)–(101-140) | (1.43-1.56) | 5.00% | (242.0-346.3) | (365.4-567.1) | (714.6-1099.0) | +460 to Accuracy RatingAdds (49-98) to (101-140) Physical Damage Adds (49-98) to (101-140) Fire Damage Adds (49-98) to (101-140) Cold Damage Adds 1 to (210-250) Lightning Damage Adds (49-98) to (101-140) Chaos Damage (10-20)% increased Attack Speed |
Varunastra![]() Vaal BladeOne Handed Sword Quality: +20% Physical Damage: (121.6-163.8)–(265.6-334.8) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 64, 113 Str, 113 Dex+460 to Accuracy Rating(40-60)% increased Physical Damage Adds (30-45) to (80-100) Physical Damage +(2-3) Mana gained for each Enemy hit by Attacks Counts as all One Handed Melee Weapon Types"Painful suicide in the hands of a fool, Creative death in the hands of a master." - Icius Perandus, Antiquities Collection, Item 2992 ![]() | 64 | 113 | 113 | (121.6-163.8)–(265.6-334.8) | 1.30 | 5.00% | (251.7-324.1) | N/A | (251.7-324.1) | +460 to Accuracy Rating(40-60)% increased Physical Damage Adds (30-45) to (80-100) Physical Damage +(2-3) Mana gained for each Enemy hit by Attacks Counts as all One Handed Melee Weapon Types |
Beltimber Blade![]() Eternal SwordOne Handed Sword Quality: +20% Physical Damage: (125.05-137.35)–(207.4-227.8) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far ShotBy wind and wing they are carried, Their fates not theirs to control, Yet the fates of others dragged in their wake. ![]() | 66 | 104 | 122 | (125.05-137.35)–(207.4-227.8) | (1.72-1.80) | 5.00% | (286.7-328.6) | N/A | (286.7-328.6) | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far Shot |
Dreamfeather![]() Eternal SwordOne Handed Sword Quality: +20% Physical Damage: (85.2-109.2)–(159.6-177.6) Critical Strike Chance: 5.00% Attacks per Second: (1.80-1.88) Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage (20-25)% increased Attack Speed +(180-200) to Evasion Rating 3% increased Movement Speed +(280-300) to Accuracy Rating 1% increased Attack Damage per 450 Evasion RatingShe dances a dance beneath the shade, The twilight shroud her only blade, Who now hears her feathersteps flowing? Beneath the stars, the moondrops glowing. ![]() | 66 | 104 | 122 | (85.2-109.2)–(159.6-177.6) | (1.80-1.88) | 5.00% | (220.3-268.9) | N/A | (220.3-268.9) | +475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage (20-25)% increased Attack Speed +(180-200) to Evasion Rating 3% increased Movement Speed +(280-300) to Accuracy Rating 1% increased Attack Damage per 450 Evasion Rating |
Grelwood Shank![]() Eternal SwordOne Handed Sword Quality: +20% Physical Damage: (125.05-137.35)–(207.4-227.8) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationaryThrough countless seasons they stand, stoic, Each season leaving its mark; a memory written in fibrous flesh. ![]() | 66 | 104 | 122 | (125.05-137.35)–(207.4-227.8) | (1.72-1.80) | 5.00% | (286.7-328.6) | N/A | (286.7-328.6) | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary |
Ahn's Might![]() Midnight BladeOne Handed Sword Quality: +20% Physical Damage: (138-180)–(298.8-364.8) Critical Strike Chance: (5.75%-6.25%) Attacks per Second: 1.30 Weapon Range: 11Requires Level 68, 213 Str, 113 Dex40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage (15-25)% increased Critical Strike Chance -1 to Maximum Frenzy Charges 10% increased Area of Effect +100 Strength Requirement +50% Global Critical Strike Multiplier while you have no Frenzy Charges +(400-500) to Accuracy Rating while at Maximum Frenzy Charges"Impossibly heavy, yet the ancient edge is keen as any modern blade. A reminder that, in the end, when we lie in the bellies of worms, it is what we make that makes us." - Icius Perandus, Antiquities Collection, Item 47 ![]() | 68 | 213 | 113 | (138-180)–(298.8-364.8) | 1.30 | (5.75%-6.25%) | (283.9-354.1) | N/A | (283.9-354.1) | 40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage (15-25)% increased Critical Strike Chance -1 to Maximum Frenzy Charges 10% increased Area of Effect +100 Strength Requirement +50% Global Critical Strike Multiplier while you have no Frenzy Charges +(400-500) to Accuracy Rating while at Maximum Frenzy Charges |
Razor of the Seventh Sun![]() Midnight BladeOne Handed Sword Quality: +20% Physical Damage: (150-174)–(292.8-322.8) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage 25% of Physical Damage Converted to Fire Damage 25% chance to Ignite 100% increased Burning Damage if you've Ignited an Enemy Recently Recover 1% of Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited EnemiesQuickly cooled the steel, but never could it forget the heat of the forge. ![]() | 68 | 113 | 113 | (150-174)–(292.8-322.8) | 1.30 | 5.00% | (287.8-322.9) | N/A | (287.8-322.9) | 40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage 25% of Physical Damage Converted to Fire Damage 25% chance to Ignite 100% increased Burning Damage if you've Ignited an Enemy Recently Recover 1% of Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited Enemies |
Rigwald's Command![]() Midnight BladeOne Handed Sword Quality: +20% Physical Damage: (114-138)–(298.8-334.8) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage 80% increased Physical Damage with Axes +(350-400) to Accuracy Rating 15% chance to gain a Frenzy Charge on KillFear not death. Turn to him, face him. And smile as he sinks his teeth into the throats of our oppressors. ![]() | 68 | 113 | 113 | (114-138)–(298.8-334.8) | 1.30 | 5.00% | (268.3-307.3) | N/A | (268.3-307.3) | 40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage 80% increased Physical Damage with Axes +(350-400) to Accuracy Rating 15% chance to gain a Frenzy Charge on Kill |
United in Dream![]() CutlassOne Handed Sword Quality: +20% Physical Damage: 15.6–63.6 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 11Requires Level 69, 55 Str, 79 Dex40% increased Global Accuracy RatingGrants Level 15 Envy Skill Minions deal (30-40)% increased Damage Minions have +29% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit Minions Leech 5% of Damage as Life against Poisoned EnemiesThey grow fat and ripe in slumber. To be fed upon when he wakes. ![]() | 69 | 55 | 79 | 15.6–63.6 | 1.55 | 5.00% | 61.4 | N/A | 61.4 | 40% increased Global Accuracy RatingGrants Level 15 Envy Skill Minions deal (30-40)% increased Damage Minions have +29% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit Minions Leech 5% of Damage as Life against Poisoned Enemies |
Thrusting One Hand Swords
Item | ![]() | ![]() | Damage | APS | Crit | pDPS | eDPS | DPS | Stats |
---|---|---|---|---|---|---|---|---|---|
The Goddess Bound![]() Whalebone RapierOne Handed Sword Quality: +20% Physical Damage: (14.8-16.8)–(62.9-71.4) Elemental Damage: 3–7 Critical Strike Chance: 5.50% Attacks per Second: 1.92 Weapon Range: 14Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems Uses both hand slots (250-300)% increased Physical Damage Adds 3 to 7 Fire Damage 20% increased Attack Speed 30% increased Global Critical Strike Chance +(20-40) to Evasion Rating 20% reduced Rarity of Items found 30% increased Movement Speed when on Low LifeShe paints her offer in wicked hues An off-white grin, an elegant bruise. To the nascent scourge she sings the ruse: "With me in hand, what else need you use?" ![]() | 7 | 32 | (14.8-16.8)–(62.9-71.4) 3–7 | 1.92 | 5.50% | (74.6-84.7) | 9.6 | (84.2-94.3) | +25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems Uses both hand slots (250-300)% increased Physical Damage Adds 3 to 7 Fire Damage 20% increased Attack Speed 30% increased Global Critical Strike Chance +(20-40) to Evasion Rating 20% reduced Rarity of Items found 30% increased Movement Speed when on Low Life |
Aurumvorax![]() Basket RapierOne Handed Sword Quality: +20% Physical Damage: (26.4-29.7)–(60-67.5) Critical Strike Chance: 5.50% Attacks per Second: 1.55 Weapon Range: 14Requires Level 17, 62 Dex+25% to Global Critical Strike Multiplier(120-150)% increased Physical Damage 20% reduced Rarity of Items found +(40-60)% to all Elemental Resistances +3 Life gained for each Enemy hit by AttacksMany a collector of rarities discovered to his dismay that the intelligent spirit in this sword does not like to share its master's attention ![]() | 17 | 62 | (26.4-29.7)–(60-67.5) | 1.55 | 5.50% | (67.0-75.3) | N/A | (67.0-75.3) | +25% to Global Critical Strike Multiplier(120-150)% increased Physical Damage 20% reduced Rarity of Items found +(40-60)% to all Elemental Resistances +3 Life gained for each Enemy hit by Attacks |
Fidelitas' Spike![]() Jagged FoilOne Handed Sword Quality: +20% Physical Damage: 14.4–34.8 Elemental Damage: 1–(40-50) Critical Strike Chance: 5.50% Attacks per Second: (2.00-2.08) Weapon Range: 14Requires Level 22, 77 Dex+25% to Global Critical Strike MultiplierNo Physical Damage Adds 1 to (40-50) Lightning Damage (25-30)% increased Attack Speed +2 Life gained for each Enemy hit by Attacks (15-20)% chance to Shock Herald of Thunder has 50% increased Buff EffectMaligaro was transformed by Raulo's love. Thaumaturgy allowed Maligaro to return the favour. ![]() | 22 | 77 | 14.4–34.8 1–(40-50) | (2.00-2.08) | 5.50% | (49.2-51.2) | (41.0-53.0) | (90.2-104.2) | +25% to Global Critical Strike MultiplierNo Physical Damage Adds 1 to (40-50) Lightning Damage (25-30)% increased Attack Speed +2 Life gained for each Enemy hit by Attacks (15-20)% chance to Shock Herald of Thunder has 50% increased Buff Effect |
Ewar's Mirage![]() Antique RapierOne Handed Sword Quality: +20% Physical Damage: 14.4–55.2 Elemental Damage: 1–(45-55) Critical Strike Chance: 6.50% Attacks per Second: (1.51-1.59) Weapon Range: 14Requires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack SkillsA single breeze blows A hundred blades dance ![]() | 26 | 89 | 14.4–55.2 1–(45-55) | (1.51-1.59) | 6.50% | (52.5-55.2) | (34.7-44.4) | (87.2-99.6) | +25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack Skills |
Chitus' Needle![]() Elegant FoilOne Handed Sword Quality: +20% Physical Damage: (46.8-50.4)–(85.8-92.4) Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 16Requires Level 30, 101 Dex+25% to Global Critical Strike Multiplier+30 to Strength (140-160)% increased Physical Damage +30 to maximum Mana 5% increased Movement Speed 30% increased Elemental Damage +2 to Weapon range"With this, I will weave the threads of fate into a noose for our 'glorious' emperor." - Chitus Perandus ![]() | 30 | 101 | (46.8-50.4)–(85.8-92.4) | 1.60 | 5.50% | (106.1-114.2) | N/A | (106.1-114.2) | +25% to Global Critical Strike Multiplier+30 to Strength (140-160)% increased Physical Damage +30 to maximum Mana 5% increased Movement Speed 30% increased Elemental Damage +2 to Weapon range |
Daresso's Passion![]() EstocOne Handed Sword Quality: +20% Physical Damage: (61.2-70.8)–(108-120) Elemental Damage: (30-38)–(40-50) Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage Adds (30-38) to (40-50) Cold Damage 20% reduced Frenzy Charge Duration 25% chance to gain a Frenzy Charge on Kill (60-80)% increased Damage while you have no Frenzy ChargesIt doesn't matter how well the young swordsman trains. All form and finesse are forgotten when blood first hits the ground. ![]() | 43 | 140 | (61.2-70.8)–(108-120) (30-38)–(40-50) | 1.50 | 5.50% | (126.9-143.1) | (52.5-66.0) | (179.4-209.1) | +25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage Adds (30-38) to (40-50) Cold Damage 20% reduced Frenzy Charge Duration 25% chance to gain a Frenzy Charge on Kill (60-80)% increased Damage while you have no Frenzy Charges |
Paradoxica![]() Vaal RapierOne Handed Sword Quality: +20% Physical Damage: 26.4–104.4 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage <Two Veiled Mods>What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it. ![]() | 66 | 212 | 26.4–104.4 | 1.30 | 6.50% | 85.0 | N/A | 85.0 | +25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage <Two Veiled Mods> |
Cospri's Malice![]() Jewelled FoilOne Handed Sword Quality: +20% Physical Damage: 38.4–72 Elemental Damage: (80-100)–(160-200) Critical Strike Chance: 5.50% Attacks per Second: (1.73-1.82) Weapon Range: 14Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike No Physical Damage Adds (80-100) to (160-200) Cold Damage Adds (40-60) to (90-110) Cold Damage to Spells (8-14)% increased Attack Speed +257 Intelligence Requirement 60% increased Critical Strike Chance against Chilled EnemiesBreathe deep, my child. Let the frigid air engulf your soul. Embrace the eternal cold, And it will embrace you back. ![]() | 68 | 212 | 38.4–72 (80-100)–(160-200) | (1.73-1.82) | 5.50% | (95.4-100.7) | (207.4-273.6) | (302.7-374.3) | +25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike No Physical Damage Adds (80-100) to (160-200) Cold Damage Adds (40-60) to (90-110) Cold Damage to Spells (8-14)% increased Attack Speed +257 Intelligence Requirement 60% increased Critical Strike Chance against Chilled Enemies |
Two Hand Swords
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | pDPS | eDPS | DPS | Stats |
---|---|---|---|---|---|---|---|---|---|---|
Shiversting![]() Bastard SwordTwo Hand Sword Quality: +20% Physical Damage: (30-33)–(50-55) Elemental Damage: 35–70 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 13Requires Level 14, 21 Str, 30 Dex40% increased Global Accuracy Rating(80-100)% increased Physical Damage Adds 35 to 70 Cold Damage 0.6% of Physical Attack Damage Leeched as Mana Cannot be FrozenStoic visage, icy heart. Life of sorrow, lived apart. ![]() | 14 | 21 | 30 | (30-33)–(50-55) 35–70 | 1.45 | 5.00% | (58.0-63.8) | 76.1 | (134.1-139.9) | 40% increased Global Accuracy Rating(80-100)% increased Physical Damage Adds 35 to 70 Cold Damage 0.6% of Physical Attack Damage Leeched as Mana Cannot be Frozen |
Edge of Madness![]() Etched GreatswordTwo Hand Sword Quality: +20% Physical Damage: (32-36)–(65.6-73.8) Chaos Damage: (60-68)–(90-102) Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 22, 45 Str, 38 Dex40% increased Global Accuracy Rating+1 to Level of Socketed Active Skill Gems (40-60)% increased Physical Damage Adds (60-68) to (90-102) Chaos Damage 1% increased Chaos Damage per Level Adds 1 to 2 Physical Damage to Attacks per LevelSoon, the pleas for mercy were muted. Only one voice remained. Laughing. ![]() | 22 | 45 | 38 | (32-36)–(65.6-73.8) (60-68)–(90-102) | 1.40 | 5.00% | (68.3-76.9) | N/A | (173.3-195.9) | 40% increased Global Accuracy Rating+1 to Level of Socketed Active Skill Gems (40-60)% increased Physical Damage Adds (60-68) to (90-102) Chaos Damage 1% increased Chaos Damage per Level Adds 1 to 2 Physical Damage to Attacks per Level |
Queen's Decree![]() Ornate SwordTwo Hand Sword Quality: +20% Physical Damage: 31.2–51.6 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 27, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (30-40)% increased maximum Life (150-200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of SpectresThe nobles wanted to take her throne. She let the peasants take their wealth. The peasants wanted to take her wealth. She let the soldiers take their heads. The soldiers wanted to take her head. She sat on her throne and wept. ![]() | 27 | 56 | 54 | 31.2–51.6 | 1.40 | 5.00% | 58.0 | N/A | 58.0 | +185 to Accuracy RatingMinions have (30-40)% increased maximum Life (150-200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres |
Queen's Escape![]() Ornate SwordTwo Hand Sword Quality: +20% Physical Damage: 31.2–51.6 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 38, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (30-40)% increased maximum Life Minions have (80-100)% increased Movement Speed (150-200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of SpectresThe soldiers stormed her throne room. The guards held them at bay. The peasants overwhelmed the guards. The nobles paid for their lives. The nobles took her throne, and so she fled to the woods. ![]() | 38 | 56 | 54 | 31.2–51.6 | 1.40 | 5.00% | 58.0 | N/A | 58.0 | +185 to Accuracy RatingMinions have (30-40)% increased maximum Life Minions have (80-100)% increased Movement Speed (150-200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres |
Rigwald's Charge![]() Highland BladeTwo Hand Sword Quality: +20% Physical Damage: (93.6-105.3)–(172.8-194.4) Critical Strike Chance: 5.00% Attacks per Second: 1.62 Weapon Range: 13Requires Level 44, 77 Str, 77 Dex+305 to Accuracy Rating(120-150)% increased Physical Damage 20% increased Attack Speed 10% increased Movement Speed +(300-350) to Accuracy Rating"Today, clansmen, my sword is my voice!" - Rigwald, at the Battle of Glarryn ![]() | 44 | 77 | 77 | (93.6-105.3)–(172.8-194.4) | 1.62 | 5.00% | (215.8-242.8) | N/A | (215.8-242.8) | +305 to Accuracy Rating(120-150)% increased Physical Damage 20% increased Attack Speed 10% increased Movement Speed +(300-350) to Accuracy Rating |
Terminus Est![]() Tiger SwordTwo Hand Sword Quality: +20% Physical Damage: (156.4-174.8)–(258.4-288.8) Critical Strike Chance: (7.50%-8.75%) Attacks per Second: 1.68 Weapon Range: 13Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(220-260)% increased Physical Damage 20% increased Attack Speed (50-75)% increased Critical Strike Chance +10 Mana gained on Kill 10% increased Movement Speed Gain a Frenzy Charge on Critical StrikeHis final sensation was of the executioner's blade. It was not cold, instead warm and reassuring, murmuring a promise of better times ahead. Smiling, he returned death's embrace. ![]() | 51 | 80 | 96 | (156.4-174.8)–(258.4-288.8) | 1.68 | (7.50%-8.75%) | (348.4-389.4) | N/A | (348.4-389.4) | +360 to Accuracy Rating(220-260)% increased Physical Damage 20% increased Attack Speed (50-75)% increased Critical Strike Chance +10 Mana gained on Kill 10% increased Movement Speed Gain a Frenzy Charge on Critical Strike |
Hiltless![]() Reaver SwordTwo Hand Sword Quality: +20% Physical Damage: (170.4-200.4)–(379.2-415.2) Critical Strike Chance: (7.00%-7.50%) Attacks per Second: 1.45 Weapon Range: 15Requires Level 59, 82 Str, 119 Dex40% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Blood Magic Adds (90-115) to (230-260) Physical Damage (40-50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +2 to Weapon rangeThe cuts on my hands are a small price to pay for the opportunity to drive my steel beyond the flesh and into the demon's soul. ![]() | 59 | 82 | 119 | (170.4-200.4)–(379.2-415.2) | 1.45 | (7.00%-7.50%) | (398.5-446.3) | N/A | (398.5-446.3) | 40% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Blood Magic Adds (90-115) to (230-260) Physical Damage (40-50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +2 to Weapon range |
The Dancing Dervish![]() Reaver SwordTwo Hand Sword Quality: +20% Physical Damage: (145.6-161.2)–(240.8-266.6) Critical Strike Chance: 5.00% Attacks per Second: (1.81-1.89) Weapon Range: 13Requires Level 59, 82 Str, 119 Dex40% increased Global Accuracy Rating(160-190)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervish on Rampage Manifested Dancing Dervish disables both weapon slots Manifested Dancing Dervish dies when Rampage ends RampageTake your partner by the hand, Keep your steps in time. Swing together, spin apart, And dance with death sublime. ![]() | 59 | 82 | 119 | (145.6-161.2)–(240.8-266.6) | (1.81-1.89) | 5.00% | (350.2-403.2) | N/A | (350.2-403.2) | 40% increased Global Accuracy Rating(160-190)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervish on Rampage Manifested Dancing Dervish disables both weapon slots Manifested Dancing Dervish dies when Rampage ends Rampage |
Kondo's Pride![]() Ezomyte BladeTwo Hand Sword Quality: +20% Physical Damage: (214.5-242)–(397.8-448.8) Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 61, 113 Str, 113 Dex+435 to Accuracy Rating(270-320)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies Cannot Leech Life from Critical Strikes 30% chance to Blind Enemies on Critical Strike 50% chance to cause Bleeding on Critical StrikeFaintly gleaming in the moonlit night, Kondo's Pride was primed to fight. Driven by an inner fire, bloodlust, spite and ill desire. He swiftly moved to strike them all, wreaking havoc like a steel squall. ![]() | 61 | 113 | 113 | (214.5-242)–(397.8-448.8) | 1.35 | 5.00% | (413.3-466.3) | N/A | (413.3-466.3) | +435 to Accuracy Rating(270-320)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies Cannot Leech Life from Critical Strikes 30% chance to Blind Enemies on Critical Strike 50% chance to cause Bleeding on Critical Strike |
Doomsower![]() Lion SwordTwo Hand Sword Quality: +20% Physical Damage: (207.4-250.8)–(329.8-387.6) Critical Strike Chance: 5.00% Attacks per Second: (1.48-1.57) Weapon Range: 13Requires Level 65, 104 Str, 122 Dex+470 to Accuracy RatingSocketed Melee Gems have 15% increased Area of Effect (50-70)% increased Physical Damage Adds (65-75) to (100-110) Physical Damage (6-12)% increased Attack Speed Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem You have Vaal Pact while all Socketed Gems are RedSo the seed of hate was born, Evil forged and Hope forsworn. ![]() | 65 | 104 | 122 | (207.4-250.8)–(329.8-387.6) | (1.48-1.57) | 5.00% | (398.6-500.5) | N/A | (398.6-500.5) | +470 to Accuracy RatingSocketed Melee Gems have 15% increased Area of Effect (50-70)% increased Physical Damage Adds (65-75) to (100-110) Physical Damage (6-12)% increased Attack Speed Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem You have Vaal Pact while all Socketed Gems are Red |
The Dancing Duo![]() Reaver SwordTwo Hand Sword Quality: +20% Physical Damage: (145.6-161.2)–(240.8-266.6) Critical Strike Chance: 5.00% Attacks per Second: (1.81-1.89) Weapon Range: 13Requires Level 65, 82 Str, 119 Dex40% increased Global Accuracy Rating(160-190)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervish on Rampage Manifested Dancing Dervish disables both weapon slots Manifested Dancing Dervish dies when Rampage ends Manifest Dancing Dervish also manifests a copy of Dancing Dervish RampageOne more partner by the hand, Let your steps entwine. Spin together, swing as one, And dance with death in trine. ![]() | 65 | 82 | 119 | (145.6-161.2)–(240.8-266.6) | (1.81-1.89) | 5.00% | (350.2-403.2) | N/A | (350.2-403.2) | 40% increased Global Accuracy Rating(160-190)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervish on Rampage Manifested Dancing Dervish disables both weapon slots Manifested Dancing Dervish dies when Rampage ends Manifest Dancing Dervish also manifests a copy of Dancing Dervish Rampage |
Oro's Sacrifice![]() Infernal SwordTwo Hand Sword Quality: +20% Physical Damage: 62.4–129.6 Elemental Damage: (425-475)–(550-600) Critical Strike Chance: 5.00% Attacks per Second: (1.49-1.55) Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Global Accuracy RatingNo Physical Damage Adds (425-475) to (550-600) Fire Damage (10-15)% increased Attack Speed 20% chance to Ignite 10% increased Physical Damage taken 10% increased Fire Damage taken Culling Strike against Burning Enemies Gain a Frenzy Charge if an Attack Ignites an EnemyGive yourself to the flames and your name will burn in the minds of men forever. ![]() | 67 | 113 | 113 | 62.4–129.6 (425-475)–(550-600) | (1.49-1.55) | 5.00% | (142.6-149.0) | (723.9-834.5) | (866.5-983.5) | 30% increased Global Accuracy RatingNo Physical Damage Adds (425-475) to (550-600) Fire Damage (10-15)% increased Attack Speed 20% chance to Ignite 10% increased Physical Damage taken 10% increased Fire Damage taken Culling Strike against Burning Enemies Gain a Frenzy Charge if an Attack Ignites an Enemy |
Starforge![]() Infernal SwordTwo Hand Sword Quality: +20% Physical Damage: (270.4-322.4)–(561.6-669.6) Critical Strike Chance: 5.00% Attacks per Second: (1.42-1.46) Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Global Accuracy Rating(400-500)% increased Physical Damage (5-8)% increased Attack Speed +(90-100) to maximum Life Your Physical Damage can Shock 20% increased Area of Effect for Attacks Deal no Elemental DamageThe end is written into the beginning. ![]() | 67 | 113 | 113 | (270.4-322.4)–(561.6-669.6) | (1.42-1.46) | 5.00% | (589.7-723.2) | N/A | (589.7-723.2) | 30% increased Global Accuracy Rating(400-500)% increased Physical Damage (5-8)% increased Attack Speed +(90-100) to maximum Life Your Physical Damage can Shock 20% increased Area of Effect for Attacks Deal no Elemental Damage |
Voidforge![]() Infernal SwordTwo Hand Sword Quality: +20% Physical Damage: (88.4-114.4)–(183.6-237.6) Critical Strike Chance: 5.00% Attacks per Second: (1.42-1.46) Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Global Accuracy Rating(50-100)% increased Physical Damage (5-8)% increased Attack Speed +(90-100) to maximum Life Your Elemental Damage can Shock Gain 300% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental DamageA weapon born of nothingness, can only create more nothingness. ![]() | 67 | 113 | 113 | (88.4-114.4)–(183.6-237.6) | (1.42-1.46) | 5.00% | (192.8-256.6) | N/A | (192.8-256.6) | 30% increased Global Accuracy Rating(50-100)% increased Physical Damage (5-8)% increased Attack Speed +(90-100) to maximum Life Your Elemental Damage can Shock Gain 300% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental Damage |
Swords Passives
There are passive skills that grant sword bonuses.
Name | Stats |
---|---|
Sword Attack Speed and Accuracy | 4% increased Attack Speed with Swords 8% increased Accuracy Rating with Swords [1] |
Sword Attack Speed and Critical Strike Chance | 3% increased Attack Speed with Swords 20% increased Critical Strike Chance with Swords [1] |
Sword Critical Strike Chance and Multiplier | +12% to Critical Strike Multiplier with Swords 25% increased Critical Strike Chance with Swords [1] [2] |
Sword Damage | 12% increased Damage with Swords 12% increased Damage with Ailments from Attack Skills while wielding a Sword [1] 12% increased Physical Damage with Swords 12% increased Damage with Ailments from Attack Skills while wielding a Sword [1] 14% increased Damage with Swords 14% increased Damage with Ailments from Attack Skills while wielding a Sword [1] |
Sword Damage and Accuracy | 10% increased Damage with Swords 10% increased Damage with Ailments from Attack Skills while wielding a Sword 8% increased Accuracy Rating with Swords [1] [2] |
Sword Damage and Ailment Damage | 15% increased Physical Damage with Swords 25% increased Damage with Ailments from Attack Skills while wielding a Sword [1] |
Sword Damage and Area of Effect | 10% increased Damage with Swords 10% increased Damage with Ailments from Attack Skills while wielding a Sword 5% increased Area of Effect [1] |
Sword Damage and Attack Speed | 10% increased Physical Damage with Swords 4% increased Attack Speed with Swords 10% increased Damage with Ailments from Attack Skills while wielding a Sword [1] [2] 10% increased Damage with Swords 4% increased Attack Speed with Swords 10% increased Damage with Ailments from Attack Skills while wielding a Sword [1] [2] [3] |
Sword Damage and Bleed Chance | 15% increased Physical Damage with Swords Attacks have 10% chance to cause Bleeding 15% increased Damage with Ailments from Attack Skills while wielding a Sword [1] |
Sword Damage and Critical Strike Chance | 20% increased Critical Strike Chance with Swords 10% increased Damage with Swords 10% increased Damage with Ailments from Attack Skills while wielding a Sword [1] 8% increased Physical Damage with Swords 8% increased Damage with Ailments from Attack Skills while wielding a Sword 20% increased Critical Strike Chance with Swords [1] |
Sword Damage and Critical Strike Multiplier | 10% increased Physical Damage with Swords 10% increased Damage with Ailments from Attack Skills while wielding a Sword +16% to Critical Strike Multiplier with Swords [1] [2] |
Blade Master | 20% increased Physical Damage with Swords 8% increased Attack Speed with Swords +200 to Accuracy Rating with Swords 20% increased Damage with Ailments from Attack Skills while wielding a Sword +1 to Melee range with Swords [1] |
Blade of Cunning | 20% increased Physical Damage with Swords 20% increased Damage with Ailments from Attack Skills while wielding a Sword 40% increased Critical Strike Chance with Swords +15% to Critical Strike Multiplier with Swords [1] |
Bladedancer | 24% increased Damage with Swords 24% increased Damage with Ailments from Attack Skills while wielding a Sword +1 to Melee range with Swords 6% increased Attack Speed with Swords [1] |
Brutal Blade | 20% increased Damage with Swords 8% increased Attack Speed with Swords +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield 20% increased Damage with Ailments from Attack Skills while wielding a Sword 10% chance to gain a Frenzy Charge when you Block Attack Damage [1] |
Fatal Blade | +30% to Critical Strike Multiplier with Swords 60% increased Critical Strike Chance with Swords 10% increased Damage with Swords 10% increased Damage with Ailments from Attack Skills while wielding a Sword [1] |
Honed Edge | 24% increased Damage with Swords 24% increased Damage with Ailments from Attack Skills while wielding a Sword 6% increased Attack Speed with Swords +200 to Accuracy Rating with Swords 20% increased Evasion Rating [1] |
Razor's Edge | 30% increased Physical Damage with Swords Attacks have 15% chance to cause Bleeding 30% increased Damage with Ailments from Attack Skills while wielding a Sword +10% to Damage over Time Multiplier for Bleeding [1] |
Other Passives Affecting Swords
Other Passives affecting Swords include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Dual Wielding Passives, Melee Physical Damage Passives, One Handed Melee Weapons Passives and Two-Handed Melee Weapons Passives.
Active attack skill gems
One-handed swords
One Hand Swords (generic)
Active Skill Gems that are usable with One Hand Swords.
Skill gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Radius: 14 / 17 / 19 Mana Cost: 4 Cast Time: 1.00 sec Attack Speed: 160% of Base Effectiveness of Added Damage: (32%-45%)Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality: 0.5% increased Attack SpeedDeals (32-45)% of Base Damage 20% more Damage with Hits and Ailments for each stage (14-75) to (20-113) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 |
![]() Mana Cost: 4 Cast Time: 1.00 sec Attack Speed: 160% of Base Effectiveness of Added Damage: (95%-110%)Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality: 0.5% increased Attack SpeedDeals (95-110)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Mana Cost: 2 Cast Time: 1.00 sec Attack Speed: 300% of Base Effectiveness of Added Damage: (44%-54%)Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be stunned or knocked back.Per 1% Quality: 0.5% increased Area of EffectDeals (44-54)% of Base Damage 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling (5-28) to (8-42) Added Attack Physical Damage Maximum (3-6) Stages 8% increased Area of Effect per 1 additional Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Mana Cost: 5 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (91%-112%)Performs two fast strikes with a melee weapon.Per 1% Quality: 0.5% increased Attack SpeedDeals (91.3-112)% of Base Damage Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Mana Cost: 5 Cast Time: 1.00 sec Attack Speed: 70% of Base Effectiveness of Added Damage: (125%-170%)Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality: 1% increased Critical Strike Chance +0.5% to Critical Strike MultiplierDeals (125-170)% of Base Damage (50-107)% increased Critical Strike Chance 100% more Critical Strike Chance against Enemies that are on Full Life 30% more Damage with Hits and Ailments against Enemies that are on Full Life +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Mana Cost: (7-11) Cast Time: 1.00 secRequires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality: 1% increased Elemental Damage(23-590) to (43-1096) Added Attack Fire Damage (19-483) to (35-896) Added Attack Cold Damage (4-95) to (70-1802) Added Attack Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Mana Cost: 10 Can Store 1 Use(s) Cooldown Time: 2.00 sec Cast Time: 1.00 sec Attack Speed: 120% of Base Effectiveness of Added Damage: (142%-168%)Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality: 0.25% chance to gain a Frenzy Charge on HitDeals (142.2-168)% of Base Damage 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Base duration is 3 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Mana Cost: 10 Cast Time: 1.00 sec Effectiveness of Added Damage: (115%-135%)Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality: 0.5% increased Attack SpeedDeals (115-135)% of Base Damage 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (100-140)% of Base Damage Fires (4-7) additional Projectiles +(18-21) to Melee Weapon Range 60% of Physical Damage Converted to Cold Damage (2-75) to (3-113) Added Attack Cold Damage (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Radius: 38 Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 60% of BaseRequires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality: 0.5% increased Area of EffectDeals (100-122.83)% of Base Damage (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance (5-75) to (8-113) Added Attack Physical Damage 50% increased angle while in Sand Stance +(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Mana Cost: (8-10) Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (130%-175%)Requires Level 28Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill.Per 1% Quality: 0.5% chance to Impale Enemies on HitDeals (130-175)% of Base Damage Fires 4 additional Projectiles Primary Projectile Impales Enemies on Hit 30% chance to Impale Enemies on Hit (20-113) to (30-169) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (135%-180%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (135-180)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Fires (4-7) additional Projectiles Projectiles deal 25% less Damage Damage Over Time caused by Projectiles deals 25% less Damage (1-9) to (13-179) Added Attack Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Attack Speed: 70% of Base Effectiveness of Added Damage: (135%-165%)Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality: Bleeding inflicted by this Skill deals Damage 0.5% fasterDeals (134.74-164.56)% of Base Damage Base duration is 8 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 |
![]() Radius: 20 Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (135%-155%)Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality: 0.5% increased Attack SpeedDeals (135-155)% of Base Damage 50% more Area of Effect for each stage +(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Can Store 1 Use(s) Cooldown Time: 0.80 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (160%-230%)Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality: 1% increased DamageDeals (160-230)% of Base Damage Trigger this Skill when you Block (2-56) to (3-85) Added Attack Physical Damage You cannot use this Attack directly +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 |
![]() Mana Cost: (7-9) Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (45%-50%)Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality: 1% increased Impale EffectDeals (45-50)% of Base Damage 40% chance to Impale Enemies on Hit Fires 2 additional Projectiles Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits (8-113) to (12-169) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Mana Cost: (7-9) Cast Time: 1.00 sec Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality: 0.5% increased Attack SpeedDeals (80-100)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Souls Per Use: 35 (N) / Can Store 1 Use(s) Soul Gain Prevention: 7.000 sec Cast Time: 1.00 sec Attack Speed: 400% of Base Effectiveness of Added Damage: (50%-61%)Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality: 0.5% increased Area of EffectDeals (50-61.4)% of Base Damage Base duration is 5 seconds (5-28) to (8-42) Added Attack Physical Damage 8% increased Area of Effect per 1 additional Melee range Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Souls Per Use: 30 (N) / Can Store 2 Use(s) Soul Gain Prevention: 8.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (28%-33%)Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality: 0.5% increased Attack SpeedDeals (28-33)% of Base Damage Base duration is 6 seconds Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed +(0-2) to Melee range CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Souls Per Use: 20 (N) / Can Store 1 Use(s) Soul Gain Prevention: 10.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (80%-98%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (80-98.2)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 8 seconds Fires (4-8) additional Projectiles (1-9) to (13-179) Added Attack Lightning Damage Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Radius: 12 Souls Per Use: 35 (N) / Can Store 2 Use(s) Soul Gain Prevention: 4.000 sec Cast Time: 1.00 sec Attack Speed: 250% of BaseRequires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality: 0.5% increased Attack SpeedDeals (100-122.8)% of Base Damage 50% more Area of Effect for each stage Can't be Evaded +(0-2) to radius CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Souls Per Use: 10 (N) / Can Store 3 Use(s) Soul Gain Prevention: 6.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (91%-135%)Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality: 0.5% increased Attack SpeedDeals (91-135.46)% of Base Damage Fires 4 additional Projectiles Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Mana Cost: 5 Cast Time: 1.00 sec Effectiveness of Added Damage: (90%-135%)Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality: 0.5% increased Attack Speed 0.5% increased Poison DurationDeals (90-135)% of Base Damage 50% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Base duration is 4 seconds (5-169) to (7-254) Added Attack Chaos Damage Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage 30% Less Attack Speed if Dual Wielding +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Mana Cost: 10 Cast Time: 2.60 secRequires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality: 0.5% increased Attack SpeedDeals (100-120)% of Base Damage +0.6 seconds to Attack TimePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 10 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (160%-185%) Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality: 1% increased Elemental DamageDeals (160-185)% of Base Damage 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Chains +(4-7) Times Fires 2 additional Projectiles Projectiles Pierce all Targets (0-19)% increased Area of Effect +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Effectiveness of Added Damage: (90%-144%)Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality: 1% increased Totem DamageDeals (90.2-144)% of Base Damage Totem lasts 12 seconds +(16-18) to Melee range 50% increased Totem Placement speed (10-20)% more Attack Speed while Totem is Active Summons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 |
![]() Mana Cost: 10 Cast Time: 1.00 sec Attack Speed: 90% of Base Effectiveness of Added Damage: (110%-133%)Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality: 1% increased Totem DamageDeals (110-133)% of Base Damage Totem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active +10 to Melee range Summons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 70% of Base Effectiveness of Added Damage: (105%-120%)Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary, while Sand bladestorms move slowly forwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality: 1% increased Skill Effect DurationDeals (105-120)% of Base Damage Base duration is 3 seconds Bladestorm deals 50% less Damage with Hits and Ailments (10-12)% more Attack Speed while you're in a Blood Bladestorm Sand Bladestorms grant (30-38)% increased Movement Speed to you Maximum of 3 Bladestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 120% of Base Effectiveness of Added Damage: (115%-135%)Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.Per 1% Quality: 0.5% increased Area of EffectDeals (115-135)% of Base Damage +1 Radius per 5 Rage Gain 1 Rage if this Skill Hits any EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Radius: 20 Mana Cost: 6 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (125%-170%)The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality: 0.5% increased Attack SpeedDeals (125-170)% of Base Damage When Dual Wielding, Deals 60% Damage from each Weapon combined (2-75) to (3-113) Added Attack Physical Damage +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (150%-184%)Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (150-184.25)% of Base Damage 50% of Physical Damage Converted to Fire Damage Base duration is 4 seconds Deals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Effectiveness of Added Damage: (165%-190%)Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality: Minions deal 1% increased DamageDeals (165-190)% of Base Damage Base duration is 1 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance Base secondary duration is 20 seconds 25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Mana Cost: 5 Cast Time: 1.00 sec Attack Speed: 85% of Base Effectiveness of Added Damage: (176%-222%)Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Per 1% Quality: 1% increased Stun Duration on enemies 1% increased DamageDeals (176-222)% of Base Damage Knocks Enemies Back on Hit 25% reduced Enemy Stun Threshold +(2-4) to Melee range 20% chance to deal Double DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Radius: 26 Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 70% of Base Effectiveness of Added Damage: (190%-240%)Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality: 1% increased DamageDeals (190-240)% of Base Damage 50% of Physical Damage Converted to Cold Damage Second Stage deals 10% less Damage Third Stage deals 20% less Damage (30-169) to (46-254) Added Attack Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Radius: 15 Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (104%-133%)Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (103.9-133)% of Base Damage 50% of Physical Damage Converted to Fire Damage Base duration is 0.8 seconds Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life Debuff deals 66% of Damage per Charge (5-75) to (8-113) Added Attack Fire Damage +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Radius: 15 Mana Cost: 10 Cast Time: 1.40 secRequires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality: 1% increased Stun Duration on enemiesDeals (100-120)% of Base Damage +0.55 seconds to Attack Time (20-39)% increased Stun Duration against Enemies that are on Full Life Damaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 10 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (120%-130%) Projectile Speed: 750Attacks enemies with physical and fire damage, causing balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality: 1% increased Fire DamageDeals (120-130)% of Base Damage 60% of Physical Damage Converted to Fire Damage Fires 2 additional Projectiles Projectiles deal 50% less Damage Damage Over Time caused by Projectiles deals 50% less Damage +(2-6) to Melee range (2-75) to (3-113) Added Attack Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (140%-196%)Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality: 0.5% increased Area of EffectDeals (140-195.9)% of Base Damage Creates 6 Spikes 65% less Damage in Blood StancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Can Store 1 Use(s) Cooldown Time: 0.40 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (115%-175%)Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality: 0.5% increased Area of EffectDeals (115-175)% of Base Damage Trigger this Skill when you Block (2-56) to (3-85) Added Attack Physical Damage You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Attack Speed: 85% of Base Effectiveness of Added Damage: (196%-218%)Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (195.5-218)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds Aura grants (1-12) to (4-220) added Lightning Damage (30-20)% less Area Damage Aura grants (0-19)% chance to Shock +(0-6) to radius +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |
![]() Radius: 19 Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (107%-160%)Requires Level 12Attack with a melee weapon, gaining a buff if you hit an enemy. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality: 1% increased Skill Effect DurationDeals (106.8-160)% of Base Damage 60% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds Beams Hit Enemies every 0.4 seconds 10% increased Beam frequency per Buff stack (4-6) maximum Beam Targets Beams deal (60-54)% less Damage while Stationary Beams deal (40-31)% less Damage while Moving Chains +1 Times +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 12 |
![]() Mana Cost: 10 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (170%-200%)Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. Can consume an Endurance Charge to perform a Charged Slam, covering a greater area with more branching fissures. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (170-200)% of Base Damage Charged Slam Deals 60% more Damage 60% of Physical Damage Converted to Fire Damage 35% chance to consume an Endurance Charge to create a Charged SlamPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Souls Per Use: 20 (N) / Can Store 2 Use(s) Soul Gain Prevention: 9.000 sec Cast Time: 1.00 sec Attack Speed: 80% of BaseRequires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality: 1% increased Totem DamageDeals (100-122.8)% of Base Damage Totem lasts 6 seconds 50% increased Totem Placement speed 32% more Melee Damage while Totem is Active +1 to maximum number of Summoned Totems Summons a Totem which uses the Supported Skill CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Can Store 1 Use(s) Cooldown Time: 1.20 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (170%-255%)Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality: 0.5% chance to Trigger this Skill when HitDeals (170-255)% of Base Damage 30% chance to Trigger this Skill when Hit (8-56) to (12-85) Added Attack Physical Damage You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 |
![]() Mana Cost: 6 Can Store 1 Use(s) Cooldown Time: 4.00 sec Cast Time: 1.00 sec Attack Speed: 85% of Base Effectiveness of Added Damage: (222%-260%)Requires Level 4Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality: 2% increased Fortify durationDeals (222-260)% of Base Damage (75-170)% increased Fortify duration Grants Fortify on Melee Hit +(2-4) to Melee range Can't be EvadedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 4 |
Thrusting One Hand Swords
Active Skill Gems that are usable with Thrusting One Hand Swords.
Skill gem | ![]() | ![]() | ![]() | ![]() |
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![]() Radius: 14 / 17 / 19 Mana Cost: 4 Cast Time: 1.00 sec Attack Speed: 160% of Base Effectiveness of Added Damage: (32%-45%)Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality: 0.5% increased Attack SpeedDeals (32-45)% of Base Damage 20% more Damage with Hits and Ailments for each stage (14-75) to (20-113) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 |
![]() Mana Cost: 4 Cast Time: 1.00 sec Attack Speed: 160% of Base Effectiveness of Added Damage: (95%-110%)Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality: 0.5% increased Attack SpeedDeals (95-110)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Mana Cost: 2 Cast Time: 1.00 sec Attack Speed: 300% of Base Effectiveness of Added Damage: (44%-54%)Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be stunned or knocked back.Per 1% Quality: 0.5% increased Area of EffectDeals (44-54)% of Base Damage 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling (5-28) to (8-42) Added Attack Physical Damage Maximum (3-6) Stages 8% increased Area of Effect per 1 additional Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Mana Cost: 5 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (91%-112%)Performs two fast strikes with a melee weapon.Per 1% Quality: 0.5% increased Attack SpeedDeals (91.3-112)% of Base Damage Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Mana Cost: 5 Cast Time: 1.00 sec Attack Speed: 70% of Base Effectiveness of Added Damage: (125%-170%)Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality: 1% increased Critical Strike Chance +0.5% to Critical Strike MultiplierDeals (125-170)% of Base Damage (50-107)% increased Critical Strike Chance 100% more Critical Strike Chance against Enemies that are on Full Life 30% more Damage with Hits and Ailments against Enemies that are on Full Life +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Mana Cost: (7-11) Cast Time: 1.00 secRequires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality: 1% increased Elemental Damage(23-590) to (43-1096) Added Attack Fire Damage (19-483) to (35-896) Added Attack Cold Damage (4-95) to (70-1802) Added Attack Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Mana Cost: 10 Can Store 1 Use(s) Cooldown Time: 2.00 sec Cast Time: 1.00 sec Attack Speed: 120% of Base Effectiveness of Added Damage: (142%-168%)Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality: 0.25% chance to gain a Frenzy Charge on HitDeals (142.2-168)% of Base Damage 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Base duration is 3 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Mana Cost: 10 Cast Time: 1.00 sec Effectiveness of Added Damage: (115%-135%)Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality: 0.5% increased Attack SpeedDeals (115-135)% of Base Damage 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (100-140)% of Base Damage Fires (4-7) additional Projectiles +(18-21) to Melee Weapon Range 60% of Physical Damage Converted to Cold Damage (2-75) to (3-113) Added Attack Cold Damage (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Radius: 38 Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 60% of BaseRequires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality: 0.5% increased Area of EffectDeals (100-122.83)% of Base Damage (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance (5-75) to (8-113) Added Attack Physical Damage 50% increased angle while in Sand Stance +(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Mana Cost: (8-10) Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (130%-175%)Requires Level 28Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill.Per 1% Quality: 0.5% chance to Impale Enemies on HitDeals (130-175)% of Base Damage Fires 4 additional Projectiles Primary Projectile Impales Enemies on Hit 30% chance to Impale Enemies on Hit (20-113) to (30-169) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (135%-180%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (135-180)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Fires (4-7) additional Projectiles Projectiles deal 25% less Damage Damage Over Time caused by Projectiles deals 25% less Damage (1-9) to (13-179) Added Attack Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Attack Speed: 70% of Base Effectiveness of Added Damage: (135%-165%)Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality: Bleeding inflicted by this Skill deals Damage 0.5% fasterDeals (134.74-164.56)% of Base Damage Base duration is 8 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 |
![]() Radius: 20 Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (135%-155%)Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality: 0.5% increased Attack SpeedDeals (135-155)% of Base Damage 50% more Area of Effect for each stage +(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Can Store 1 Use(s) Cooldown Time: 0.80 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (160%-230%)Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality: 1% increased DamageDeals (160-230)% of Base Damage Trigger this Skill when you Block (2-56) to (3-85) Added Attack Physical Damage You cannot use this Attack directly +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 |
![]() Mana Cost: (7-9) Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (45%-50%)Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality: 1% increased Impale EffectDeals (45-50)% of Base Damage 40% chance to Impale Enemies on Hit Fires 2 additional Projectiles Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits (8-113) to (12-169) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Mana Cost: (7-9) Cast Time: 1.00 sec Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality: 0.5% increased Attack SpeedDeals (80-100)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Souls Per Use: 35 (N) / Can Store 1 Use(s) Soul Gain Prevention: 7.000 sec Cast Time: 1.00 sec Attack Speed: 400% of Base Effectiveness of Added Damage: (50%-61%)Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality: 0.5% increased Area of EffectDeals (50-61.4)% of Base Damage Base duration is 5 seconds (5-28) to (8-42) Added Attack Physical Damage 8% increased Area of Effect per 1 additional Melee range Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Souls Per Use: 30 (N) / Can Store 2 Use(s) Soul Gain Prevention: 8.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (28%-33%)Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality: 0.5% increased Attack SpeedDeals (28-33)% of Base Damage Base duration is 6 seconds Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed +(0-2) to Melee range CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Souls Per Use: 20 (N) / Can Store 1 Use(s) Soul Gain Prevention: 10.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (80%-98%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (80-98.2)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 8 seconds Fires (4-8) additional Projectiles (1-9) to (13-179) Added Attack Lightning Damage Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Radius: 12 Souls Per Use: 35 (N) / Can Store 2 Use(s) Soul Gain Prevention: 4.000 sec Cast Time: 1.00 sec Attack Speed: 250% of BaseRequires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality: 0.5% increased Attack SpeedDeals (100-122.8)% of Base Damage 50% more Area of Effect for each stage Can't be Evaded +(0-2) to radius CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Souls Per Use: 10 (N) / Can Store 3 Use(s) Soul Gain Prevention: 6.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (91%-135%)Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality: 0.5% increased Attack SpeedDeals (91-135.46)% of Base Damage Fires 4 additional Projectiles Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Mana Cost: 5 Cast Time: 1.00 sec Effectiveness of Added Damage: (90%-135%)Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality: 0.5% increased Attack Speed 0.5% increased Poison DurationDeals (90-135)% of Base Damage 50% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Base duration is 4 seconds (5-169) to (7-254) Added Attack Chaos Damage Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage 30% Less Attack Speed if Dual Wielding +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Mana Cost: 10 Cast Time: 2.60 secRequires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality: 0.5% increased Attack SpeedDeals (100-120)% of Base Damage +0.6 seconds to Attack TimePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 10 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (160%-185%) Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality: 1% increased Elemental DamageDeals (160-185)% of Base Damage 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Chains +(4-7) Times Fires 2 additional Projectiles Projectiles Pierce all Targets (0-19)% increased Area of Effect +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Effectiveness of Added Damage: (90%-144%)Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality: 1% increased Totem DamageDeals (90.2-144)% of Base Damage Totem lasts 12 seconds +(16-18) to Melee range 50% increased Totem Placement speed (10-20)% more Attack Speed while Totem is Active Summons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 |
![]() Mana Cost: 10 Cast Time: 1.00 sec Attack Speed: 90% of Base Effectiveness of Added Damage: (110%-133%)Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality: 1% increased Totem DamageDeals (110-133)% of Base Damage Totem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active +10 to Melee range Summons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 70% of Base Effectiveness of Added Damage: (105%-120%)Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary, while Sand bladestorms move slowly forwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality: 1% increased Skill Effect DurationDeals (105-120)% of Base Damage Base duration is 3 seconds Bladestorm deals 50% less Damage with Hits and Ailments (10-12)% more Attack Speed while you're in a Blood Bladestorm Sand Bladestorms grant (30-38)% increased Movement Speed to you Maximum of 3 Bladestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 120% of Base Effectiveness of Added Damage: (115%-135%)Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.Per 1% Quality: 0.5% increased Area of EffectDeals (115-135)% of Base Damage +1 Radius per 5 Rage Gain 1 Rage if this Skill Hits any EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Radius: 20 Mana Cost: 6 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (125%-170%)The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality: 0.5% increased Attack SpeedDeals (125-170)% of Base Damage When Dual Wielding, Deals 60% Damage from each Weapon combined (2-75) to (3-113) Added Attack Physical Damage +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (150%-184%)Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (150-184.25)% of Base Damage 50% of Physical Damage Converted to Fire Damage Base duration is 4 seconds Deals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Effectiveness of Added Damage: (165%-190%)Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality: Minions deal 1% increased DamageDeals (165-190)% of Base Damage Base duration is 1 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance Base secondary duration is 20 seconds 25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Mana Cost: 5 Cast Time: 1.00 sec Attack Speed: 85% of Base Effectiveness of Added Damage: (176%-222%)Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Per 1% Quality: 1% increased Stun Duration on enemies 1% increased DamageDeals (176-222)% of Base Damage Knocks Enemies Back on Hit 25% reduced Enemy Stun Threshold +(2-4) to Melee range 20% chance to deal Double DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Radius: 26 Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 70% of Base Effectiveness of Added Damage: (190%-240%)Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality: 1% increased DamageDeals (190-240)% of Base Damage 50% of Physical Damage Converted to Cold Damage Second Stage deals 10% less Damage Third Stage deals 20% less Damage (30-169) to (46-254) Added Attack Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Radius: 15 Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (104%-133%)Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (103.9-133)% of Base Damage 50% of Physical Damage Converted to Fire Damage Base duration is 0.8 seconds Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life Debuff deals 66% of Damage per Charge (5-75) to (8-113) Added Attack Fire Damage +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Radius: 15 Mana Cost: 10 Cast Time: 1.40 secRequires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality: 1% increased Stun Duration on enemiesDeals (100-120)% of Base Damage +0.55 seconds to Attack Time (20-39)% increased Stun Duration against Enemies that are on Full Life Damaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 10 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (120%-130%) Projectile Speed: 750Attacks enemies with physical and fire damage, causing balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality: 1% increased Fire DamageDeals (120-130)% of Base Damage 60% of Physical Damage Converted to Fire Damage Fires 2 additional Projectiles Projectiles deal 50% less Damage Damage Over Time caused by Projectiles deals 50% less Damage +(2-6) to Melee range (2-75) to (3-113) Added Attack Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (140%-196%)Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality: 0.5% increased Area of EffectDeals (140-195.9)% of Base Damage Creates 6 Spikes 65% less Damage in Blood StancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Can Store 1 Use(s) Cooldown Time: 0.40 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (115%-175%)Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality: 0.5% increased Area of EffectDeals (115-175)% of Base Damage Trigger this Skill when you Block (2-56) to (3-85) Added Attack Physical Damage You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Attack Speed: 85% of Base Effectiveness of Added Damage: (196%-218%)Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (195.5-218)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds Aura grants (1-12) to (4-220) added Lightning Damage (30-20)% less Area Damage Aura grants (0-19)% chance to Shock +(0-6) to radius +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |
![]() Radius: 19 Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (107%-160%)Requires Level 12Attack with a melee weapon, gaining a buff if you hit an enemy. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality: 1% increased Skill Effect DurationDeals (106.8-160)% of Base Damage 60% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds Beams Hit Enemies every 0.4 seconds 10% increased Beam frequency per Buff stack (4-6) maximum Beam Targets Beams deal (60-54)% less Damage while Stationary Beams deal (40-31)% less Damage while Moving Chains +1 Times +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 12 |
![]() Mana Cost: 10 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (170%-200%)Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. Can consume an Endurance Charge to perform a Charged Slam, covering a greater area with more branching fissures. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (170-200)% of Base Damage Charged Slam Deals 60% more Damage 60% of Physical Damage Converted to Fire Damage 35% chance to consume an Endurance Charge to create a Charged SlamPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Souls Per Use: 20 (N) / Can Store 2 Use(s) Soul Gain Prevention: 9.000 sec Cast Time: 1.00 sec Attack Speed: 80% of BaseRequires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality: 1% increased Totem DamageDeals (100-122.8)% of Base Damage Totem lasts 6 seconds 50% increased Totem Placement speed 32% more Melee Damage while Totem is Active +1 to maximum number of Summoned Totems Summons a Totem which uses the Supported Skill CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Can Store 1 Use(s) Cooldown Time: 1.20 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (170%-255%)Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality: 0.5% chance to Trigger this Skill when HitDeals (170-255)% of Base Damage 30% chance to Trigger this Skill when Hit (8-56) to (12-85) Added Attack Physical Damage You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 |
![]() Mana Cost: 6 Can Store 1 Use(s) Cooldown Time: 4.00 sec Cast Time: 1.00 sec Attack Speed: 85% of Base Effectiveness of Added Damage: (222%-260%)Requires Level 4Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality: 2% increased Fortify durationDeals (222-260)% of Base Damage (75-170)% increased Fortify duration Grants Fortify on Melee Hit +(2-4) to Melee range Can't be EvadedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 4 |
Two Hand Swords
Active Skill Gems that are usable with Two Hand Swords.
Skill gem | ![]() | ![]() | ![]() | ![]() |
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![]() Mana Cost: 4 Cast Time: 1.00 sec Attack Speed: 160% of Base Effectiveness of Added Damage: (95%-110%)Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality: 0.5% increased Attack SpeedDeals (95-110)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Mana Cost: 2 Cast Time: 1.00 sec Attack Speed: 300% of Base Effectiveness of Added Damage: (44%-54%)Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be stunned or knocked back.Per 1% Quality: 0.5% increased Area of EffectDeals (44-54)% of Base Damage 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling (5-28) to (8-42) Added Attack Physical Damage Maximum (3-6) Stages 8% increased Area of Effect per 1 additional Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Mana Cost: 5 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (91%-112%)Performs two fast strikes with a melee weapon.Per 1% Quality: 0.5% increased Attack SpeedDeals (91.3-112)% of Base Damage Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Mana Cost: (7-11) Cast Time: 1.00 secRequires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality: 1% increased Elemental Damage(23-590) to (43-1096) Added Attack Fire Damage (19-483) to (35-896) Added Attack Cold Damage (4-95) to (70-1802) Added Attack Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Mana Cost: 10 Can Store 1 Use(s) Cooldown Time: 2.00 sec Cast Time: 1.00 sec Attack Speed: 120% of Base Effectiveness of Added Damage: (142%-168%)Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality: 0.25% chance to gain a Frenzy Charge on HitDeals (142.2-168)% of Base Damage 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Base duration is 3 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Mana Cost: 10 Cast Time: 1.00 sec Effectiveness of Added Damage: (115%-135%)Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality: 0.5% increased Attack SpeedDeals (115-135)% of Base Damage 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (100-140)% of Base Damage Fires (4-7) additional Projectiles +(18-21) to Melee Weapon Range 60% of Physical Damage Converted to Cold Damage (2-75) to (3-113) Added Attack Cold Damage (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Radius: 38 Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 60% of BaseRequires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality: 0.5% increased Area of EffectDeals (100-122.83)% of Base Damage (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance (5-75) to (8-113) Added Attack Physical Damage 50% increased angle while in Sand Stance +(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Mana Cost: (8-10) Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (130%-175%)Requires Level 28Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill.Per 1% Quality: 0.5% chance to Impale Enemies on HitDeals (130-175)% of Base Damage Fires 4 additional Projectiles Primary Projectile Impales Enemies on Hit 30% chance to Impale Enemies on Hit (20-113) to (30-169) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (135%-180%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (135-180)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Fires (4-7) additional Projectiles Projectiles deal 25% less Damage Damage Over Time caused by Projectiles deals 25% less Damage (1-9) to (13-179) Added Attack Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Attack Speed: 70% of Base Effectiveness of Added Damage: (135%-165%)Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality: Bleeding inflicted by this Skill deals Damage 0.5% fasterDeals (134.74-164.56)% of Base Damage Base duration is 8 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 |
![]() Can Store 1 Use(s) Cooldown Time: 0.80 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (160%-230%)Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality: 1% increased DamageDeals (160-230)% of Base Damage Trigger this Skill when you Block (2-56) to (3-85) Added Attack Physical Damage You cannot use this Attack directly +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 |
![]() Mana Cost: (7-9) Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (45%-50%)Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality: 1% increased Impale EffectDeals (45-50)% of Base Damage 40% chance to Impale Enemies on Hit Fires 2 additional Projectiles Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits (8-113) to (12-169) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Mana Cost: (7-9) Cast Time: 1.00 sec Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality: 0.5% increased Attack SpeedDeals (80-100)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Souls Per Use: 35 (N) / Can Store 1 Use(s) Soul Gain Prevention: 7.000 sec Cast Time: 1.00 sec Attack Speed: 400% of Base Effectiveness of Added Damage: (50%-61%)Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality: 0.5% increased Area of EffectDeals (50-61.4)% of Base Damage Base duration is 5 seconds (5-28) to (8-42) Added Attack Physical Damage 8% increased Area of Effect per 1 additional Melee range Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Souls Per Use: 30 (N) / Can Store 2 Use(s) Soul Gain Prevention: 8.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (28%-33%)Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality: 0.5% increased Attack SpeedDeals (28-33)% of Base Damage Base duration is 6 seconds Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed +(0-2) to Melee range CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Souls Per Use: 20 (N) / Can Store 1 Use(s) Soul Gain Prevention: 10.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (80%-98%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (80-98.2)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 8 seconds Fires (4-8) additional Projectiles (1-9) to (13-179) Added Attack Lightning Damage Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Souls Per Use: 10 (N) / Can Store 3 Use(s) Soul Gain Prevention: 6.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (91%-135%)Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality: 0.5% increased Attack SpeedDeals (91-135.46)% of Base Damage Fires 4 additional Projectiles Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Mana Cost: 5 Cast Time: 1.00 sec Effectiveness of Added Damage: (90%-135%)Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality: 0.5% increased Attack Speed 0.5% increased Poison DurationDeals (90-135)% of Base Damage 50% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Base duration is 4 seconds (5-169) to (7-254) Added Attack Chaos Damage Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage 30% Less Attack Speed if Dual Wielding +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (160%-185%) Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality: 1% increased Elemental DamageDeals (160-185)% of Base Damage 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Chains +(4-7) Times Fires 2 additional Projectiles Projectiles Pierce all Targets (0-19)% increased Area of Effect +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Effectiveness of Added Damage: (90%-144%)Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality: 1% increased Totem DamageDeals (90.2-144)% of Base Damage Totem lasts 12 seconds +(16-18) to Melee range 50% increased Totem Placement speed (10-20)% more Attack Speed while Totem is Active Summons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 |
![]() Mana Cost: 10 Cast Time: 1.00 sec Attack Speed: 90% of Base Effectiveness of Added Damage: (110%-133%)Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality: 1% increased Totem DamageDeals (110-133)% of Base Damage Totem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active +10 to Melee range Summons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 70% of Base Effectiveness of Added Damage: (105%-120%)Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary, while Sand bladestorms move slowly forwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality: 1% increased Skill Effect DurationDeals (105-120)% of Base Damage Base duration is 3 seconds Bladestorm deals 50% less Damage with Hits and Ailments (10-12)% more Attack Speed while you're in a Blood Bladestorm Sand Bladestorms grant (30-38)% increased Movement Speed to you Maximum of 3 Bladestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Radius: 20 Mana Cost: 6 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (125%-170%)The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality: 0.5% increased Attack SpeedDeals (125-170)% of Base Damage When Dual Wielding, Deals 60% Damage from each Weapon combined (2-75) to (3-113) Added Attack Physical Damage +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (150%-184%)Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (150-184.25)% of Base Damage 50% of Physical Damage Converted to Fire Damage Base duration is 4 seconds Deals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Effectiveness of Added Damage: (165%-190%)Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality: Minions deal 1% increased DamageDeals (165-190)% of Base Damage Base duration is 1 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance Base secondary duration is 20 seconds 25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Mana Cost: 5 Cast Time: 1.00 sec Attack Speed: 85% of Base Effectiveness of Added Damage: (176%-222%)Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Per 1% Quality: 1% increased Stun Duration on enemies 1% increased DamageDeals (176-222)% of Base Damage Knocks Enemies Back on Hit 25% reduced Enemy Stun Threshold +(2-4) to Melee range 20% chance to deal Double DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Radius: 26 Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 70% of Base Effectiveness of Added Damage: (190%-240%)Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality: 1% increased DamageDeals (190-240)% of Base Damage 50% of Physical Damage Converted to Cold Damage Second Stage deals 10% less Damage Third Stage deals 20% less Damage (30-169) to (46-254) Added Attack Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Radius: 15 Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (104%-133%)Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (103.9-133)% of Base Damage 50% of Physical Damage Converted to Fire Damage Base duration is 0.8 seconds Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life Debuff deals 66% of Damage per Charge (5-75) to (8-113) Added Attack Fire Damage +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Radius: 15 Mana Cost: 10 Cast Time: 1.40 secRequires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality: 1% increased Stun Duration on enemiesDeals (100-120)% of Base Damage +0.55 seconds to Attack Time (20-39)% increased Stun Duration against Enemies that are on Full Life Damaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 10 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (120%-130%) Projectile Speed: 750Attacks enemies with physical and fire damage, causing balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality: 1% increased Fire DamageDeals (120-130)% of Base Damage 60% of Physical Damage Converted to Fire Damage Fires 2 additional Projectiles Projectiles deal 50% less Damage Damage Over Time caused by Projectiles deals 50% less Damage +(2-6) to Melee range (2-75) to (3-113) Added Attack Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (140%-196%)Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality: 0.5% increased Area of EffectDeals (140-195.9)% of Base Damage Creates 6 Spikes 65% less Damage in Blood StancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Attack Speed: 85% of Base Effectiveness of Added Damage: (196%-218%)Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (195.5-218)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds Aura grants (1-12) to (4-220) added Lightning Damage (30-20)% less Area Damage Aura grants (0-19)% chance to Shock +(0-6) to radius +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |
![]() Radius: 19 Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (107%-160%)Requires Level 12Attack with a melee weapon, gaining a buff if you hit an enemy. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality: 1% increased Skill Effect DurationDeals (106.8-160)% of Base Damage 60% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds Beams Hit Enemies every 0.4 seconds 10% increased Beam frequency per Buff stack (4-6) maximum Beam Targets Beams deal (60-54)% less Damage while Stationary Beams deal (40-31)% less Damage while Moving Chains +1 Times +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 12 |
![]() Radius: 26 Mana Cost: 8 Cast Time: 1.15 sec Attack Speed: 70% of Base Effectiveness of Added Damage: (170%-225%)Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality: 0.5% increased Area of EffectDeals (170-225)% of Base Damage (5-75) to (8-113) Added Attack Physical Damage Knocks Enemies Back on Hit +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Mana Cost: 10 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (170%-200%)Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. Can consume an Endurance Charge to perform a Charged Slam, covering a greater area with more branching fissures. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (170-200)% of Base Damage Charged Slam Deals 60% more Damage 60% of Physical Damage Converted to Fire Damage 35% chance to consume an Endurance Charge to create a Charged SlamPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Souls Per Use: 20 (N) / Can Store 2 Use(s) Soul Gain Prevention: 9.000 sec Cast Time: 1.00 sec Attack Speed: 80% of BaseRequires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality: 1% increased Totem DamageDeals (100-122.8)% of Base Damage Totem lasts 6 seconds 50% increased Totem Placement speed 32% more Melee Damage while Totem is Active +1 to maximum number of Summoned Totems Summons a Totem which uses the Supported Skill CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Can Store 1 Use(s) Cooldown Time: 1.20 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (170%-255%)Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality: 0.5% chance to Trigger this Skill when HitDeals (170-255)% of Base Damage 30% chance to Trigger this Skill when Hit (8-56) to (12-85) Added Attack Physical Damage You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 |
![]() Mana Cost: 6 Can Store 1 Use(s) Cooldown Time: 4.00 sec Cast Time: 1.00 sec Attack Speed: 85% of Base Effectiveness of Added Damage: (222%-260%)Requires Level 4Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality: 2% increased Fortify durationDeals (222-260)% of Base Damage (75-170)% increased Fortify duration Grants Fortify on Melee Hit +(2-4) to Melee range Can't be EvadedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 4 |