Consider helping out in updating the wiki for 3.5.0 - see Path_of_Exile_Wiki:To-do_list/3.5.0.
Most of the game data is live. Cleanup of old things & new maps will take a bit.
Occultist
The Occultist is an Ascendancy class for Witches.
Contents
Overview
Occultists are suited for Witches with a focus on damage over time (DoT) with cold damage or chaos damage and curses. Malediction greatly enhances curse specialists, while Withering Presence and Frigid wake amplifies the power of their cold and chaos damage over time. Occultists are well-served by builds that rely on & maximize energy shield. Occultists also may serve as a generic way to generate Power Charges in builds which lack other means of doing so.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Energy Shield, Chaos Damage over Time Multiplier | 8% increased maximum Energy Shield +5% to Non-Ailment Chaos Damage over Time Multiplier [1] |
Energy Shield, Cold and Chaos Damage | 8% increased maximum Energy Shield 10% increased Chaos Damage 10% increased Cold Damage [1] |
Energy Shield, Cold Damage over Time Multiplier | 8% increased maximum Energy Shield +5% to Cold Damage over Time Multiplier [1] |
Energy Shield, Curse Effect | 8% increased maximum Energy Shield 5% increased Effect of your Curses [1] [2] |
Energy Shield, Energy Shield Recharge Rate | 8% increased maximum Energy Shield 15% increased Energy Shield Recharge Rate [1] [2] |
Energy Shield, Power Charge Duration | 8% increased maximum Energy Shield 18% increased Power Charge Duration [1] |
Notable skills
The class has the following notable passive skills:
Lua error in Module:Passive_skill at line 553: No passives found.Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Forbidden Power | +1 to Maximum Power Charges 5% increased Area of Effect per Power Charge 5% increased Spell Damage per Power Charge Gain a Power Charge after Spending a total of 200 Mana |
Energy Shield, Power Charge Duration | |
Profane Bloom | Cursed Enemies you or your Minions Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage Your Curses can apply to Hexproof Enemies |
Energy Shield, Curse Effect | |
Malediction | When you Kill an Enemy, for each Curse on that Enemy, gain 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds You can apply an additional Curse 15% increased Effect of your Curses Enemies you Curse have Malediction |
Profane Bloom | Energy Shield, Curse Effect |
Energy Shield, Cold and Chaos Damage | |||
Withering Presence | +20% to Non-Ailment Chaos Damage over Time Multiplier +60% to Chaos Resistance |
Void Beacon | Energy Shield, Chaos Damage Over Time Multiplier |
Frigid Wake | +20% to Cold Damage over Time Multiplier Cannot be Chilled Cannot be Frozen |
Void Beacon | Energy Shield, Cold Damage Over Time Multiplier |
Wicked Ward | +100 to maximum Energy Shield Energy Shield Recharge is not interrupted by Damage if Recharge began Recently |
Energy Shield, Energy Shield Recharge Rate | |
Vile Bastion | 1% of Energy Shield Regenerated per second for each Enemy you or your Minions have Killed Recently, up to 30% Cannot Be Stunned while you have Energy Shield +150 to maximum Energy Shield |
Wicked Ward | Energy Shield, Energy Shield Recharge Rate |
Version history
Version | Changes |
---|---|
3.5.0 |
|
3.2.0 |
|