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Oak the Mighty

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Oak the Mighty
Oak the Mighty
Location(s) Mesa Map
Resistance(s) Elemental
Skill(s) Leap Slam
Sweep
Enduring Cry
Immortal Call

Oak the Mighty is the map boss for the Mesa MapMesa MapMap Level: 78
Map Tier: 11
Guild Character: Ò
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
. He is based on the unique bandit, Oak.

Abilities

  • Leap SlamLeap SlamAttack, AoE, Movement, Travel, Melee
    Radius: 15
    Mana Cost: 10
    Cast Time: 1.40 sec
    Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
    1% increased Stun Duration on enemies
    Deals (100-120)% of Base Damage
    +0.55 seconds to Attack Time
    (20-39)% increased Stun Duration against Enemies that are on Full Life
    Damaging Hits always Stun Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Leap Slam skill icon.png
  • SweepSweepAttack, AoE, Physical, Melee
    Radius: 26
    Mana Cost: 8
    Cast Time: 1.15 sec
    Effectiveness of Added Damage: (170%-225%)
    Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (170-225)% of Base Damage
    (5-75) to (8-113) Added Attack Physical Damage
    Knocks Enemies Back on Hit
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sweep skill icon.png
  • Enduring CryEnduring CryWarcry, AoE, Duration
    Radius: 60
    Mana Cost: (7-16)
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.25 sec
    Requires Level 16Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
    3% increased Area of Effect
    (8-36) Endurance Charges granted per one hundred nearby enemies
    Base duration is 0.75 seconds
    (48-394) Life regenerated per second
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enduring Cry skill icon.png
  • Immortal CallImmortal CallSpell, Duration, Guard
    Mana Cost: (21-36)
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.00 sec
    Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:
    1% increased Skill Effect Duration
    (25-34)% less Elemental Damage taken
    (25-35)% less Physical Damage taken
    15% less Physical Damage taken per Endurance Charge removed
    20% increased Buff Duration per Endurance Charge removed
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Immortal Call skill icon.png