Oak the Mighty
|Oak the Mighty|
|Skill(s)||Leap Slam |
Oak the Mighty is the map boss for the Mesa MapMesa MapMap Level: 78
Map Tier: 11
Guild Character: ÒTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.. He is based on the unique bandit, Oak.
- Leap SlamLeap SlamAttack, AoE, Movement, Travel, Melee
Mana Cost: 10
Cast Time: 1.40 secRequires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Stun Duration on enemiesDeals (100-120)% of Base Attack Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- SweepSweepAttack, AoE, Physical, Melee
Mana Cost: 8
Cast Time: 1.15 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (170%-225%)Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality:
0.5% increased Area of EffectDeals (170-225)% of Base Attack Damage
(5-75) to (8-113) Added Attack Physical Damage
Knocks Enemies Back on Hit
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Enduring CryEnduring CryWarcry, AoE, Duration
Mana Cost: (7-16)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 0.25 secRequires Level 16Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
3% increased Area of Effect(8-36) Endurance Charges granted per one hundred nearby enemies
Base duration is 0.75 seconds
Regenerate (48-394) Life per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Immortal CallImmortal CallSpell, Duration, Guard
Mana Cost: (21-36)
Can Store 1 Use(s)
Cooldown Time: 3.00 secRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:
1% increased Skill Effect DurationBase duration is 1 seconds
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.