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Malformation Map (War for the Atlas)

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Malformation MapMap Level: 80
Map Tier: 13
Guild Character: ñ
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Malformation Map (War for the Atlas) inventory icon.png
Acquisition
Level: 80
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsMalformation

Malformation
Map area
No Waypoint
IdMapWorldsMalformation
Act11
Area level80
Area type tagscave
Tagsindoors_area, map, einharmaps, belly_area, vile_areas
The Shaper: Boils swell from the earth. Foul malignant flesh without purpose.
Boils swell from the earth.

Foul malignant flesh

without purpose.
Maps loading screen.png

Malformation Map (War for the Atlas) is a map area.

Layout

Linear tunnel divided into four separate passages connected by interactive tunnels (five, if the monster-free entrance area is counted). It is possible to fire projectiles through certain walls where the passages are close to each other.

Encounters

Boss

Nightmare Manifest (Based on Piety, the Abomination from Act 4)

  • Cleave
  • Ball Lightning that lingers upon reaching destination
  • Spawn Floating Eyes
  • Spinning Beam deals massive Lightning damage and inflicts Corrupting Blood If it does not one-shot you it also inflicts a powerful Physical Bleed they must be instantly removed.

As this fight is mechanical it is usually not too bad. However, it becomes extremely dangerous with map mods like double boss, boss attack/cast speed or multiple projectiles.

Boss video

Items found in this area

ItemLvl.
The HungerThe Hunger9Taste of Hate"How many lives have you consumed?"
"How many times have you blinked?"
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The SurveyorThe Surveyor4Map
Map Tier: 14
Exploring lands made of flesh and sorrow, we'll reap and plunder like there's no tomorrow.
1
Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield79
The OathThe Oath6Death's OathAn oath once made is an oath never broken. Do not delay in keeping it, for I take no pleasure in fools.1
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1

Item acquisition
Questionmark.png

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Primordial Blocks MapPrimordial Blocks MapMap Level: 79
Map Tier: 12
Guild Character: â
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Dark Forest MapDark Forest MapMap Level: 81
Map Tier: 14
Guild Character: ®
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Malformation MapMalformation MapMap Level: 80
Map Tier: 13
Guild Character: ñ
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Malformation MapMalformation MapMap Level: 79
    Map Tier: 12
    Guild Character: ñ
    Boils swell from the earth.
    Foul malignant flesh
    without purpose.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Blight.
  • Malformation MapMalformation MapMap Level: 78
    Map Tier: 11
    Guild Character: ñ
    Boils swell from the earth.
    Foul malignant flesh
    without purpose.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Malformation MapMalformation MapMap Level: 79
    Map Tier: 12
    Guild Character: ñ
    Boils swell from the earth.
    Foul malignant flesh
    without purpose.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Malformation MapMalformation MapMap Level: 79
    Map Tier: 12
    Guild Character: ñ
    Boils swell from the earth.
    Foul malignant flesh
    without purpose.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Malformation MapMalformation MapMap Level: 77
    Map Tier: 10
    Guild Character: "
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Malformation MapShaped Malformation MapMap Level: 82
    Map Tier: 15
    Guild Character: "
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Malformation MapMalformation MapMap Level: 76
    Map Tier: 9
    Guild Character: "
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.2.0
  • The Malformation Map now upgrades to the new Chateau Map Base Type.
2.0.1
  • Introduced to the game.