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Monster modifiers

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Monsters can have modifiers alike items, strongboxes and areas. All modifiers can be divided into several groups: implicit, explicit (or affixes – prefixes and suffixes), bloodline, nemesis, torment and so on.

Implicit modifiers

Name Effect(s)
Far Shot Projectile damage is increased based on how far the target is from the attacker. Used by Birdmen, Maelströms, Voidbearers, as well as some unique monsters. See also Point Blank.
Undead These monsters can be raised by Necromancers. Used by Skeletons, Zombies and others.

Explicit modifiers

Magic monsters have one affix; rare monsters have three affixes, one of which may be an aura. This system is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name. For more information see Rarity#Monsters.

Prefixes

List of prefix modifiers that can appear on Monsters.

NameStats
Accuracy and Crits Aura45% increased Global Accuracy Rating
75% increased Global Critical Strike Chance
Cannot Die AuraCan not die (Hidden)
Deadly300% increased Global Critical Strike Chance
+65% to Global Critical Strike Multiplier (Hidden)
Energy Shield Aura60% of Maximum Life is added to Maximum Energy Shield (Hidden)
HexproofHexproof
Large Physical Damage Aura50% increased Global Physical Damage (Hidden)
Life Regen Aura2% of Life Regenerated per second
Massive25% increased maximum Life
20% increased Character Size (Hidden)
Medium Physical Damage Aura30% increased Global Physical Damage (Hidden)
Plated40% increased Armour
Precise40% increased Global Accuracy Rating
Resists Aura+35% to all Elemental Resistances (Hidden)
Sanguine1.33% of Life Regenerated per second
Savage25% increased Damage
Shimmering100% increased maximum Energy Shield
Slow Aura25% reduced Movement Speed
Speed Aura35% increased Attack Speed
35% increased Cast Speed (Hidden)
75% increased Movement Speed
SplittingSkills fire 2 additional Projectiles
SteadfastCannot be Stunned
Swift50% increased Movement Speed
VengefulGroup Frenzy on Death

Suffixes

List of suffix modifiers that can appear on Monsters.

NameStats
of AngerFrenzy as Damaged
of Elemental Resistance+40% to all Elemental Resistances (Hidden)
of Endurance50% chance to gain an Endurance Charge on Hit
of Evasion40% increased Evasion Rating
of Fervor40% increased Attack Speed
of FlamesGain 25% of Physical Damage as Extra Fire Damage
of Frenzy50% chance to gain a Frenzy Charge on Hit
of Frenzy25% chance to gain a Frenzy Charge on Hit
of FrostGain 25% of Physical Damage as Extra Cold Damage
of Power50% chance to gain a Power Charge on Hit
of the Lamprey100% of Physical Attack Damage Leeched as Life
of WealthWealthy
2000% increased Quantity of Items dropped by this Monster (Hidden)
2000% increased Rarity of Items dropped by this Monster (Hidden)

Bloodline modifiers

A monster with a Bloodline modifier

Each pack of magic monsters has a chance to spawn with a Bloodline mod, in all leagues. Modifiers are shown in magenta.

List of bloodline modifiers

Name Lvl. Effect(s)
Bearers of the Guardian 60 Every mob slowly builds an animated guardian that can't be killed until the entire pack has been cleared.
Corrupted Bloodline 1 Monsters give one charge of Corrupted Blood on death.
Flame/Frost/Storm Bearers 1 On death, each monster starts a storm-call-like bomb of their element.
Flaring/Rime/Static Pulseblood 1 A beam pulses between the mobs in the pack, if you are hit by it, it deals damage of the element.
Heralds of the Obelisk 1 Each corpse leaves an unkillable Obelisk that casts a random lightning spell. The obelisks disappear once the entire pack is killed.
Keepers of the Trove 1 Each monster drops a rare item of the same type.
Legacy of Vigour 1 Each monster killed grants a Vigour charge to the rest of the pack, granting move speed and attack speed, similar to Frenzy charges, but stronger.
Legacy of Zeal 1 Each monster killed grants a Zeal charge to the rest of the pack, granting them more damage reduction and Damage.
Living Blood 1 When all the monsters die, a Congealing Blood or Congealing Mud elemental is summoned. These new monsters have different abilities depending on difficulty and level of zone.
Mark of Cannibalism 1 Monsters can regain health from each other's corpses.
Necrovigil 1 When a monster dies, it leaves a green area on the floor. Other necrovigil monsters cannot die while standing in it. Destroying the corpses or killing the entire pack removes the green area.
Order of the Frozen Sky 61 Monsters use Icestorm.
Otherworldly 1 Monsters randomly cast a purple fog on them that lasts a couple of seconds, granting extra chaos damage and massive defenses.
Shared Boon 1 Monsters generate all types of charges on hit and share them with each other.
Shrouded 1 Monsters are surrounded by fog and information about the monster (affixes, type) is hidden.
Spirit Walkers 1 Each mob has an apparition (see Soul Conduit) of themselves, doubling the size of the pack. The appartions also grant experience when killed.
Union of Souls 1 When killed, passes a buff to all remaining mobs that increases size and gives them more life. (Possibly increases attack and defensive stats)
Voidspawn of Abaxoth 61 Summons a unique Beyond Demon when the entire pack is killed.

List of removed bloodline modifiers

Name Version Effect(s)
Bond of Chaos 3.0.0 If the monsters are close to each other, they have an Ancestral Bond-like beam between each other, dealing heavy Chaos damage.
Thornflesh 2.0.1 Each monster reflects physical and elemental damage.
Phylacteral Link 2.0.0 One of the monsters has a disc under it, and all other monsters are invincible. The disc moves around every 7 seconds so you have to keep changing your target.
Cult of the Elements 2.0.0 Each monster has a buff to elemental damage. Being near them applies elemental status effects to you.

Nemesis modifiers

A monster with a Nemesis modifier

Rare monsters have a chance to spawn with a Nemesis mod, in all leagues. Modifiers are shown in yellow.

List of nemesis modifiers

Name Lvl. Effect(s)
Ancestral Power 1 Randomly casts Searing BondSearing BondTotem, Spell, Fire
Mana Cost: (18-51)
Cast Time: 1.00 sec
Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
1% increased totem life
Totem lasts 8 seconds
Deals (23.6-1755.6) Base Fire Damage per second
Can have up to 1 additional Totem summoned at a time
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond skill icon.png
totems, with instant cast speed. Totem limit is 4.
Apparition 1 Adds no extra effect. See Soul Conduit below.
Berserker 1 On low life gains Fury (increases attack speed, increased movement speed, increased cast speed)[confirmation needed].
Blessing of Elements 25 Randomly chills/ignites/shocks on hit.
Bringer of Bones 15 Randomly casts Summon SkeletonSummon SkeletonSpell, Minion, Duration
Mana Cost: (4-12)
Cast Time: 0.50 sec
Requires Level 10Summons a slow moving skeletal minion that dies after a duration. Does not require a corpse to be consumed.Per 1% Quality:
Minions deal 1% increased Damage
Summons 1 Skeleton Warrior
Can summon up to 5 Skeletons at a time
Base duration is 20 seconds
Minions gain 50% more Added Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Skeleton skill icon.png
, with instant cast speed. Skeletons will not decay over time like regular ones.
Bringer of Fragility 1 Curses targets with VulnerabilityVulnerabilityCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24-50)
Cast Time: 0.50 sec
Requires Level 24Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.Per 1% Quality:
Cursed Enemies have 0.5% chance to Bleed when Hit by Attacks
Base duration is (9-10.9) seconds
Cursed enemies take (30-39)% increased Physical Damage
Cursed Enemies have 20% chance to Bleed when Hit by Attacks
Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
Cursed enemies take 30% increased Physical Damage from Damage over time
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vulnerability skill icon.png
on hit.
Bringer of Weakness 4 Curses targets with EnfeebleEnfeebleCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24-50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making their attacks and spells less effective.Per 1% Quality:
Cursed enemies have 0.5% reduced Accuracy Rating
Cursed enemies have 0.5% reduced Critical Strike Chance
Base duration is (9-10.9) seconds
Cursed enemies have (18-37)% reduced Accuracy Rating
Cursed enemies have 25% reduced Critical Strike Chance
Cursed enemies deal (21-30)% less Damage
Cursed enemies have -(21-30)% to Critical Strike Multiplier
+(0-7) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enfeeble skill icon.png
on hit.
Chronophage 25 Curses targets with Temporal ChainsTemporal ChainsCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24-50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
Cursed enemies are 0.5% slower
Base duration is (5-5.95) seconds
Cursed enemies are (20-29)% slower
Other effects on Cursed enemies expire 40% slower
40% reduced Effect of Curse against Players
+(0-7) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon.png
on hit.
Corrupting Blood 40 Attacker receives one charge of Corrupted Blood per hit, which is a bleeding effect (physical damage over time) that stacks up to 20 charges. The debuff can be removed with Staunching flasks. You can avoid the damage to your character by using minions, traps/mines, totems, or equipping a jewel with the corrupted implicit "Corrupted Blood cannot be inflicted on you".
Elemental Thorns 40 When hit by elemental damage, it launches a bolt at the attacker's position that deals the reflected elemental damage in an AoE. Has a cooldown between each shots.
Final Gasp 40 When the monster dies, it leaves behind an invincible copy that lasts after a few seconds.
Fractured 1 Splits into 8–12 lesser mobs of the same type upon death.
Hexfont 15 Casts random curses every half second (estimated), with instant cast speed. You cannot be inflicted with more than one curse at the same time.
Inner Treasure 40 Always drops a unique item on death.
Light/Inferno/Snow Bolt 25 Periodically fires a bolt that deals physical/fire/cold damage.
Lightning Mirage 40 Periodically creates a mirage on the spot which chase after the player. On contact, it detonates itself to deal lightning damage. Mirages move slowly and expire after a few seconds.
Nullifier 25 Removes charges and flask effects on hit (and timed buffs like Blood Rage[confirmation needed]).
Proximity Shield 40 Can only be damaged by hits originating from inside the shield.
Physical Thorns 40 When hit by physical damage, it launches a bolt at the attacker's position that deals the reflected hysical damage in an AoE. Has a cooldown between each shots.
Shroud Walker 40 Periodically teleports to you via Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement
Mana Cost: (6-13)
Cast Time: 0.50 sec
Requires Level 10Places a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed.Per 1% Quality:
1% increased Area of Effect
Mine lasts 16 seconds
Base duration is (4-5.9) seconds
30% increased Movement Speed
Places a Remote Mine which uses this Skill when detonated
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smoke Mine skill icon.png
, including the mine's blinding smoke effect.
Soul Conduit 1 Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit, which is replaced by Apparition. Monsters with no corpses (Water Elementals for example) and corpses destroyed with skills such as Detonate DeadDetonate DeadSpell, AoE, Fire
Radius: 22
Mana Cost: (7-30)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:
0.5% increased Cast Speed
Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Deals (10-823) to (14-1235) Fire Damage
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Detonate Dead skill icon.png
and Raise ZombieRaise ZombieSpell, Minion
Mana Cost: (10-38)
Cast Time: 0.85 sec
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:
1% increased Minion Maximum Life
1% increased Minion Movement Speed
Can raise up to 3 Zombies at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Raise Zombie skill icon.png
will not be resurrected.
Soul Eater 15 Consumes souls of other nearby monsters upon their death to become stronger. Each soul increases other affixes' effects, e.g. enough soul-fed nemesis with Life Regeneration becomes nearly unkillable due to crazy regen.
Storm Herald 60 Casts Lightning Storm over the target continuously with a short delay (similar to the spell used by Piety of Theopolis). Multiple Lightning Storms can overlap creating a high risk area.
Vile Touch 4 Applies poison on hit.
Vine Snare 15 When hit, it applies a charge of vines to the attacker, reducing movement speed. Vines are gradually removed by moving.
Volatile Flame/Ice/Stormblood 2 On death, spawns a volatile core that chases the player. When touched, it stops briefly then explodes dealing damage of the respective elemental type in an area. The base damage of the explosion is equal to the total attack damage of the monster.

Other modifiers

Corrupted

Monsters can be corrupted.

Converted and dominated

Converted or dominated monsters apply the aura to the player and his allies.

Talisman possession

Monsters can be possessed by a Talisman.