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|Far Shot||Projectile damage is increased based on how far the target is from the attacker. Used by Birdmen, Maelströms, Voidbearers, as well as some unique monsters. See also Point Blank.|
|Undead||These monsters can be raised by Necromancers. Used by Skeletons, Zombies and others.|
Magic monsters have one affix; rare monsters have three affixes, one of which may be an aura. This system is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name. For more information see Rarity#Monsters.
Concept:Spawnable named prefix mods Has mod domain::3 |?Has name= |?Has level requirement |?Has stat text |?Has mod group |limit=200 |userparam=extra_rows=3, effect_rowid=2 |default= |sort=Has name |link=none |format=template |template=SMW mod table |introtemplate=SMW mod table/shared/intro with level with group with weight |outrotemplate=SMW mod table/outro
Concept:Spawnable named suffix mods Has mod domain::3 |?Has name= |?Has level requirement |?Has stat text |?Has mod group |limit=200 |userparam=extra_rows=3, effect_rowid=2 |default= |sort=Has name |link=none |format=template |template=SMW mod table |introtemplate=SMW mod table/shared/intro with level with group with weight |outrotemplate=SMW mod table/outro
Each pack of magic monsters has a chance to spawn with a Bloodline mod, in all leagues. Modifiers are shown in magenta.
List of bloodline modifiers
|Bearers of the Guardian||60||Every mob slowly builds an animated guardian that can't be killed until the entire pack has been cleared.|
|Corrupted Bloodline||1||Monsters give one charge of Corrupted Blood on death.|
|Flame/Frost/Storm Bearers||1||On death, each monster starts a storm-call-like bomb of their element.|
|Flaring/Rime/Static Pulseblood||1||A beam pulses between the mobs in the pack, if you are hit by it, it deals damage of the element.|
|Heralds of the Obelisk||1||Each corpse leaves an unkillable Obelisk that casts a random lightning spell. The obelisks disappear once the entire pack is killed.|
|Keepers of the Trove||1||Each monster drops a rare item of the same type.|
|Legacy of Vigour||1||Each monster killed grants a Vigour charge to the rest of the pack, granting move speed and attack speed, similar to Frenzy charges, but stronger.|
|Legacy of Zeal||1||Each monster killed grants a Zeal charge to the rest of the pack, granting them more damage reduction and Damage.|
|Living Blood||1||When all the monsters die, a Congealing Blood or Congealing Mud elemental is summoned. These new monsters have different abilities depending on difficulty and level of zone.|
|Mark of Cannibalism||1||Monsters can regain health from each other's corpses.|
|Necrovigil||1||When a monster dies, it leaves a green area on the floor. Other necrovigil monsters cannot die while standing in it. Destroying the corpses or killing the entire pack removes the green area.|
|Order of the Frozen Sky||61||Monsters use an ice version of Firestorm.|
|Otherworldly||1||Monsters randomly cast a purple fog on them that lasts a couple of seconds, granting extra chaos damage and massive defenses.|
|Shared Boon||1||Monsters generate all types of charges on hit and share them with each other.|
|Shrouded||1||Monsters are surrounded by fog and information about the monster (affixes, type) is hidden.|
|Spirit Walkers||1||Each mob has an apparition (see Soul Conduit) of themselves, doubling the size of the pack. The appartions also grant experience when killed.|
|Union of Souls||1||When killed, passes a buff to all remaining mobs that increases size and gives them more life. (Possibly increases attack and defensive stats)|
|Voidspawn of Abaxoth||61||Summons a unique Beyond Demon when the entire pack is killed.|
List of removed bloodline modifiers
|Bond of Chaos||3.0.0||If the monsters are close to each other, they have an Ancestral Bond-like beam between each other, dealing heavy Chaos damage.|
|Thornflesh||2.0.1||Each monster reflects physical and elemental damage.|
|Phylacteral Link||2.0.0||One of the monsters has a disc under it, and all other monsters are invincible. The disc moves around every 7 seconds so you have to keep changing your target.|
|Cult of the Elements||2.0.0||Each monster has a buff to elemental damage. Being near them applies elemental status effects to you.|
Rare monsters have a chance to spawn with a Nemesis mod, in all leagues. Modifiers are shown in yellow.
List of nemesis modifiers
|Ancestral Power||1||Randomly casts Module Error: Item link: No results found for search parameter "searing bond". totems, with instant cast speed. Totem limit is 4.|
|Apparition||1||Adds no extra effect. See Soul Conduit below.|
|Berserker||1||On low life gains Fury (increases attack speed, increased movement speed, increased cast speed)[confirmation needed].|
|Blessing of Elements||25||Randomly chills/ignites/shocks on hit.|
|Bringer of Bones||15||Randomly casts Module Error: Item link: No results found for search parameter "summon skeleton"., with instant cast speed. Skeletons will not decay over time like regular ones.|
|Bringer of Fragility||1||Curses targets with Module Error: Item link: No results found for search parameter "vulnerability". on hit.|
|Bringer of Weakness||4||Curses targets with Module Error: Item link: No results found for search parameter "enfeeble". on hit.|
|Chronophage||25||Curses targets with Module Error: Item link: No results found for search parameter "temporal chains". on hit.|
|Corrupting Blood||40||Attacker receives one charge of Corrupted Blood per hit, which is a bleeding effect (physical damage over time) that stacks up to 20 charges. The debuff can be removed with Staunching flasks. You can avoid the damage to your character by using minions, traps/mines or totems.|
|Fractured||1||Splits into 8–12 lesser mobs of the same type upon death.|
|Hexfont||15||Casts random curses every half second (estimated), with instant cast speed. You cannot be inflicted with more than one curse at the same time.|
|Inner Treasure||40||Always drops a unique item on death.|
|Nullifier||25||Removes charges and flask effects on hit (and timed buffs like Blood Rage[confirmation needed]).|
|Proximity Shield||40||Can only be damaged by hits originating from inside the shield.|
|Shroud Walker||40||Periodically teleports to you via Module Error: Item link: No results found for search parameter "smoke mine"., including the mine's blinding smoke effect.|
|Soul Conduit||1||Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit, which is replaced by Apparition. Monsters with no corpses (Water Elementals for example) and corpses destroyed with skills such as Module Error: Item link: No results found for search parameter "detonate dead". and Module Error: Item link: No results found for search parameter "raise zombie". will not be resurrected.|
|Soul Eater||15||Consumes souls of other nearby monsters upon their death to become stronger. Each soul increases other affixes' effects, e.g. enough soul-fed nemesis with Life Regeneration becomes nearly unkillable due to crazy regen.|
|Storm Herald||60||Casts Lightning Storm over the target continuously with a short delay (similar to the spell used by Piety of Theopolis). Multiple Lightning Storms can overlap creating a high risk area.|
|Vile Touch||4||Applies poison on hit.|
|Volatile Flame/Ice/Stormblood||2||On death, spawns a volatile core that chases the player. When touched, it stops briefly then explodes dealing damage of the respective elemental type in an area. The base damage of the explosion is equal to the total attack damage of the monster.|
Monsters can be corrupted.
Converted and dominated
Monsters can be possessed by a Talisman.