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Necropolis Map (Original)

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Necropolis MapMap Level: 75
Map Tier: 10
Guild Character: (
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Necropolis Map (Original) inventory icon.png
Acquisition
Level: 75
DROP DISABLED
Purchase Costs
Normal10x Chaos Orb
Magic1x Exalted Orb
Rare2x Exalted Orb
Unique4x Exalted Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapTier10_1
Necropolis
Map area
No Waypoint
IdMapTier10_1
Act11
Area level75
Area type tagsdungeon
Tagsindoors_area, map, einharmaps, necropolis_area
Maps loading screen.png

Necropolis Map (Original) is a legacy variant of the current Necropolis MapNecropolis MapMap Level: 74
Map Tier: 7
Guild Character: °
Even in death, we long to be close to one another.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

Unique versions

ItemLvl.
Death and TaxesDeath and Taxes
Necropolis Map
Map Level: 75
Map Tier: 10
Guild Character: p
Item Quantity: +150%
Unique Boss deals (30-35)% increased Damage
Unique Boss has (25-30)% increased Attack and Cast Speed
Unique Boss gives 10000% increased Experience
So the raiders danced,
leading their foe ever west,
towards certain death.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1

Other versions

  • Necropolis MapNecropolis MapMap Level: 74
    Map Tier: 7
    Guild Character: °
    Even in death, we long to be close to one another.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Blight.
  • Necropolis MapNecropolis MapMap Level: 75
    Map Tier: 8
    Guild Character: °
    Even in death, we long to be close to one another.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Necropolis MapNecropolis MapMap Level: 73
    Map Tier: 6
    Guild Character: °
    Even in death, we long to be close to one another.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Necropolis MapNecropolis MapMap Level: 79
    Map Tier: 12
    Guild Character: °
    Even in death, we long to be close to one another.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Necropolis MapNecropolis MapMap Level: 79
    Map Tier: 12
    Guild Character: °
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Necropolis MapNecropolis MapMap Level: 79
    Map Tier: 12
    Guild Character: )
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Necropolis MapNecropolis MapMap Level: 77
    Map Tier: 10
    Guild Character: )
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.

Version history

Version Changes
3.6.0
  • Synthesis map series was introduced
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • (undocumented) The name of the new map series was Betrayal
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
2.0.0
?
  • Introduced to the game