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Necropolis Map

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Necropolis MapMap Level: 73
Map Tier: 6
Guild Character: °
Even in death, we long to be close to one another.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Necropolis Map (Synthesis) inventory icon.png
Acquisition
Level: 72
Purchase Costs
Normal4x Chaos Orb
Magic4x Chaos Orb
Rare4x Chaos Orb
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Necropolis
Map area
No Waypoint
IdMapWorldsNecropolis
Act11
Area level79
Area type tagsdungeon, temple
Tagsindoors_area, map, einharmaps, necropolis_area
The Shaper: Even in death, we long to be close to one another.
Even in death, we long to be close to one another.
Maps loading screen.png

Necropolis Map is a map area.

Layout


Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70
The WretchedThe Wretched6BeltNecromancers, believe me, are more terrifying than their thralls.1
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
3Cage MapCage MapMap Level: 72
Map Tier: 5
Guild Character: I
Treat a man like a wild animal, and he will soon learn to bite.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.
3Grotto MapGrotto MapMap Level: 72
Map Tier: 5
Guild Character: h
Trapped in absolute darkness. Despair. Panic. Terror.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Mud Geyser MapMud Geyser MapMap Level: 74
Map Tier: 7
Guild Character: É
Filth springs forth like blood from a severed jugular.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Necropolis MapNecropolis MapMap Level: 73
Map Tier: 6
Guild Character: °
Even in death, we long to be close to one another.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.
Mineral Pools MapMineral Pools MapMap Level: 74
Map Tier: 7
Guild Character: {
God's jar of raw materials.
Life lying dormant,
waiting to sprout.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Necropolis MapNecropolis MapMap Level: 73
Map Tier: 6
Guild Character: °
Even in death, we long to be close to one another.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.6.0
  • Synthesis map series was introduced
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • (undocumented) The name of the new map series was Betrayal
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
2.0.0
?
  • Introduced to the game