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Mud Geyser Map (War for the Atlas)

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Mud Geyser MapMap Level: 75
Map Tier: 8
Guild Character: É
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Mud Geyser Map (War for the Atlas) inventory icon.png
Acquisition
Level: 75
Purchase Costs
Normal2x Orb of Alchemy
Magic2x Orb of Alchemy
Rare3x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsMudGeyser
Mud Geyser
Map area
No Waypoint
IdMapWorldsMudGeyser
Act11
Area level75
Area type tagsswamp
Tagsmap, area_with_water
The Shaper: Filth springs forth like blood from a severed jugular.
Filth springs forth like blood from a severed jugular.
Maps loading screen.png

Mud Geyser Map (War for the Atlas) is a map area.

Layout

The layout is a broad circle with water surrounding both the inner and outer parts.

Encounters

Boss

Tunneltrap (A unique Devourer)

The boss does not have a separate arena, instead it can surface at any location on the map.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
DeathDeath4Mon'tregul's GraspThe end of the old,
the beginning of the new.
A unique opportunity for transformation,
for those with the power
to grasp it.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage70

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredient
3Bone Crypt MapBone Crypt MapMap Level: 74
Map Tier: 7
Guild Character: V
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Waste Pool MapWaste Pool MapMap Level: 76
Map Tier: 9
Guild Character: _
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Mud Geyser MapMud Geyser MapMap Level: 75
Map Tier: 8
Guild Character: É
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Mud Geyser MapMud Geyser MapMap Level: 74
    Map Tier: 7
    Guild Character: B
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Mud Geyser MapShaped Mud Geyser MapMap Level: 79
    Map Tier: 12
    Guild Character: B
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Mud Geyser MapMud Geyser MapMap Level: 70
    Map Tier: 3
    Guild Character: B
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Mud Geyser MapMud Geyser MapMap Level: 68
    Map Tier: 3
    Guild Character: V
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Walkthroughs

Version history

Version Changes
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.