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Mouth of Horrors

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Mouth of HorrorsThe vile witch whispers words of horror, and sups from the chalice one final time.You will defeat Doedre while holding Chalice of Horrors.Right-click to add this prophecy to your character.Seal Cost:
1x Silver Coin
Prophecy inventory icon.png
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Stackable Currency

Mouth of Horrors is a sealed prophecy.

Objective

Kill Doedre in The Harvest (Act 4) or The Toxic Conduits (Act 8) while equipped with, or carrying, Chalice of HorrorsChalice of Horrors
War Buckler
Quality: +20%
Chance to Block: 31%
Evasion: (217-246)
Energy Shield: (60-84)
Movement Speed: -3%
Requires Level 29, 74 Dex9% increased Movement Speed+1 to Level of Socketed Curse Gems
(30-50)% increased Evasion Rating
+(50-70) to maximum Energy Shield
+(40-50) to maximum Life
+5% Chance to Block
10% Chance to Cause Monster to Flee on Block
Curse Skills have 100% increased Skill Effect Duration
An eye for an eye. A curse for a curse.
.

Reward

Upgrades Chalice of HorrorsChalice of Horrors
War Buckler
Quality: +20%
Chance to Block: 31%
Evasion: (217-246)
Energy Shield: (60-84)
Movement Speed: -3%
Requires Level 29, 74 Dex9% increased Movement Speed+1 to Level of Socketed Curse Gems
(30-50)% increased Evasion Rating
+(50-70) to maximum Energy Shield
+(40-50) to maximum Life
+5% Chance to Block
10% Chance to Cause Monster to Flee on Block
Curse Skills have 100% increased Skill Effect Duration
An eye for an eye. A curse for a curse.
to Thirst for HorrorsThirst for Horrors
War Buckler
Quality: +20%
Chance to Block: 31%
Evasion: (217-246)
Energy Shield: (60-84)
Movement Speed: -3%
Requires Level 32, 74 Dex9% increased Movement Speed+1 to Level of Socketed Curse Gems
(30-50)% increased Evasion Rating
+(50-70) to maximum Energy Shield
+(40-50) to maximum Life
+5% Chance to Block
10% Chance to Cause Monster to Flee on Block
1% of Damage Leeched as Life against Cursed Enemies
Curse Skills have 100% increased Skill Effect Duration
What goes out must come in.
upon completion.

Version history

Version Changes
3.1.0
  • You are no longer required to have the subject of a fated unique Prophecy equipped, and can now complete such prophecies by merely holding the unique item in your inventory while killing the correct boss.
3.0.0
  • Many Prophecies have been reworked for compatibility in Acts 5 and upwards. Prophecies are no longer bound to a specific difficulty and can be triggered and completed in any relevant area. Some Prophecies, such as several of the Pale Council chain steps, now take place in new locations.
2.3.0
  • Introduced to the game.