Consider helping out in updating the wiki for 3.5.0 - see Path_of_Exile_Wiki:To-do_list/3.5.0.

Most of the game data is live. Cleanup of old things & new maps will take a bit.

Moon Temple Map (Betrayal)

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Moon Temple MapMap Level: 76
Map Tier: 9
Guild Character: =
Night's promises are dark, for even the stars must be harvested.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Moon Temple Map (Betrayal) inventory icon.png
Acquisition
Level: 75
Purchase Costs
Normal3x Orb of Alchemy
Magic3x Orb of Alchemy
Rare4x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Moon Temple
Map area
No Waypoint
IdMapWorldsMoonTemple
Act11
Area level76
Area type tagstemple, urban
Tagsindoors_area, map, area_with_water, delve_chest, einharmaps
The Shaper: Night's promises are dark, for even the stars must be harvested.
Night's promises are dark, for even the stars must be harvested.
Maps loading screen.png

Moon Temple Map (Betrayal) is a map area.

Layout

Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating78
The Twilight MoonThe Twilight Moon6The Twilight TempleThe day is dying, the night is born, the air grows cool, the sky is torn.1
The TwinsThe Twins8Gemini Claw of Celebration
Item Level: 83
Two sides of a coin;
Heads for a friend,
tails a foe;
Gemini toss up
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
3Laboratory MapLaboratory MapMap Level: 75
Map Tier: 8
Guild Character: Ä
My last waking moments looked very much like this place... I miss it. I miss her.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Pit MapPit MapMap Level: 77
Map Tier: 10
Guild Character: ×
Blood turns the soil to mud.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Moon Temple MapMoon Temple MapMap Level: 76
Map Tier: 9
Guild Character: =
Night's promises are dark, for even the stars must be harvested.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Unique versions

ItemLvl.
The Twilight TempleThe Twilight Temple
Moon Temple Map
Map Level: 76
Map Tier: 9
Guild Character: ^
Item Quantity: (+75%-+100%)
Item Rarity: (+125%-+175%)
Monster Pack Size: (+25%-+50%)
Area has increased monster variety
Area is inhabited by Lunaris fanatics
Area is inhabited by Solaris fanatics
Players are Cursed with Flammability
Players are Cursed with Frostbite
In the shadow of war,
all are eclipsed.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.