"Atlas of Worlds" Maps will be moved to
<Map Name> (Atlas of Worlds) to make room for the upcoming maps in Version 3.1.0. This probably causes some issues until the new maps can be pushed to the wiki.
Walking, running, slithering or crawling. If it moves on Wraeclast, it's almost certainly dangerous. Ever since the catastrophe, new twisted animals have risen to dominance, and small, isolated groups of survivors have fought for survival. Visitors seldom come back, but the few that do have compiled a growing compendium of its inhabitants. This "Bestiary" includes varied accounts, from the scholarly writings of explorers to the terror-filled rantings of lucky escapees. Though their tales differ wildly in tone and substance, one thing is consistent: they warn that Wraeclast is a harsh, deadly, unforgiving environment, and anyone wishing to walk its paths had better be prepared.
Monsters have life and energy shield, and associated regeneration rates, just like player characters. These can be seen by the monsters health bar. Monsters also have armour and evasion ratings and resistances. Armour and evasion cannot be seen in the interface. The monster's list of skills will indicate if it has positive resistances to specific elements, but not the value of that resistance. Negative resistances will also be listed as vulnerabilities.
Monsters come in four rarities:
- Normal: The most common, and spawn in large groups.
- Magic: Increased statistics, and given one monster affix. They appear in smaller groups.
- Rare: Greatly increased statistics, and given three monster affixes. They spawn by themselves or with a group of normal monsters, but multiple rares may still be close together.
- Unique: Custom monsters that appear in certain areas. This includes bosses.
The statistics increased by monster rarity are life, damage, experience gained on death, item drop rarity and quantity, and flask charges gained on death. Monsters of higher rarity drop items of higher item level. Magic mobs drop items one ilevel higher than the area's monster level, and rare/unique mobs' items are two ilevels higher.
The following stats are shared by monsters. Please take note that individual monsters may have different stats.
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-Has subobject::Monster |base_critical_strike_multiplier||energy_shield_recharge_rate_per_minute_%||mana_regeneration_rate_per_minute_% |?Has stat text= |format=ul |sort=Has stat text |mainlabel=-
-Has subobject::Monster |~*rampage* Has stat id::!energy_shield_recharge_rate_per_minute_% |?Has stat text= |format=ul |sort=Has stat text |mainlabel=-
-Has subobject::Monster |~base_number* Has stat id::!~*charge* Has stat id::!~*rampage* |?Has stat text= |format=ul |sort=Has stat text |mainlabel=-
There are certain categories of monsters that only spawn in specific locations or situations:
Monsters in Wraeclast are divided into types which generally have a common appearance, behaviour and abilities.
|Ape||Animal||Outdoors in act 2|
|Bandit||Humanoid||Outdoors in act 2|
|Birdman||Outdoors in all acts|
|Cannibal||Humanoid||Outdoors in act 1|
|Chimeral||Animal||Indoors in act 3|
|Construct||Indoors in act 2|
|Devourer||Animal||Outdoors in acts 2 and 3|
|Goatman||Humanoid||Outdoors in act 1|
|Hellion||Animal||Outdoors in act 1|
|Maw||Animal||Indoors in act 3|
|Necromancer||Humanoid||Indoors in act 2|
|Plummeting Ursa||Animal||Outdoors in act 2|
|Rhoa||Animal||Outdoors in act 1|
|Rock Golem||Construct||Act 2|
|Shield Crab||Animal||Act 1|
|Siren's Daughter||Demon||Indoors in act 1|
|Snake||Animal||Acts 2 and 3|
|Spider||Animal||Indoors in all acts|
|Spiker||Animal||Outdoors in act 3|
|Totem||Construct||Indoors in acts 2 and 3|
|Watcher||Demon||Indoors in acts 1 and 3|
|Zombie||Undead||Acts 1 and 2|