A large portion of relevant modules/templates have now been switched to cargo. Various usages of SMW throughout the wiki need to be replaced by the new functions, in particular item tables. If some pages do not show up but contain no errors, please null-edit them. To see how you can help with the port check out Path_of_Exile_Wiki:To-do_list/SMW_migration (and leave a comment on the talk page if you have questions).
Each area has a predetermined non-random monster level. Monster level progresses at a more-or-less steady pace as the player's character advances through the game. Currently the monster levels range from 1 (The Twilight Strand) to 67 (The Ossuary/The Reliquary/The Feeding Trough) in the acts and 68 to 82 in the maps.
What monster level affects
The level of a monster determines its life, damage, and defenses. A monster's level also limits which affixes it can receive if it is magic or rare. For example, the damage reflection affix only appear on high level monsters.
- Normal monsters drop items of the same level as the area's monster level.
- Magic monsters drop items of monster level +1.
- Rare and unique monsters drop items of monster level +2.
There is a penalty to the number of items dropping in areas more than two levels lower than your character level. See Drop Rate.
- Posted by Mark_GGG in Summon Spectre: A point to summoning Blue/Yellow mobs?