There is a bug in cargo that busted the name list functionality for items, resulting in wrong/random items being returned for {{Il}} (item links).

A fix for them to behave similar to before has been deployed, the underlying bug still exists though. If you see item links showing the wrong item despite being correct in the source text please null-edit the page. For other item link errors (red text) see the template for details.

Monster level

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The map overlay, showing monster level

Every explorable zone has an associated monster level which roughly describes how difficult it is. Players can view a zone's monster level in the top right corner of the screen by pressing Tab.

Each area has a predetermined non-random monster level. Monster level progresses at a more-or-less steady pace as the player's character advances through the game. Currently the monster levels range from 1 (The Twilight Strand) to 67 (The Ossuary/The Reliquary/The Feeding Trough) in the acts and 68 to 82 in the maps.

What monster level affects

The level of a monster determines its life, damage, and defenses. A monster's level also limits which affixes it can receive if it is magic or rare. For example, the damage reflection affix only appear on high level monsters.

Monster level determines the item level of items found in chests in the area and items dropped by monsters [1]:

  • Normal monsters drop items of the same level as the area's monster level.
  • Magic monsters drop items of monster level +1.
  • Rare and unique monsters drop items of monster level +2.

There is a penalty to the number of items dropping in areas more than two levels lower than your character level. See Drop Rate.