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Walking, running, slithering or crawling. If it moves on Wraeclast, it's almost certainly dangerous. Ever since the catastrophe, new twisted animals have risen to dominance, and small, isolated groups of survivors have fought for survival. Visitors seldom come back, but the few that do have compiled a growing compendium of its inhabitants. This "Bestiary" includes varied accounts, from the scholarly writings of explorers to the terror-filled rantings of lucky escapees. Though their tales differ wildly in tone and substance, one thing is consistent: they warn that Wraeclast is a harsh, deadly, unforgiving environment, and anyone wishing to walk its paths had better be prepared.

Monsters are hostile creatures that reside in almost all areas, except for towns and hideouts. Slaying monsters is the primary source of gaining experience.


Monsters have life and energy shield, and associated regeneration rates, just like player characters. These can be seen by the monsters health bar. Monsters also have armour and evasion ratings and resistances. Armour and evasion cannot be seen in the interface. The monster's list of skills will indicate if it has positive resistances to specific elements, but not the value of that resistance. Negative resistances will also be listed as vulnerabilities.

Monsters do not have mana and will use special abilities and monster skills at a set rate or randomly according to their AI behaviour.

Monster rarity

Monsters come in four rarities:

  • Normal: The most common, and spawn in large groups.
  • Magic: Increased statistics, and given one monster affix. They appear in smaller groups.
  • Rare: Greatly increased statistics, and given three monster affixes. They spawn by themselves or with a group of normal monsters, but multiple rares may still be close together.
  • Unique: Custom monsters that appear in certain areas. This includes bosses.

The statistics increased by monster rarity are life, damage, experience gained on death, item drop rarity and quantity, and flask charges gained on death. Monsters of higher rarity drop items of higher item level. Magic mobs drop items one ilevel higher than the area's monster level, and rare/unique mobs' items are two ilevels higher.

Shared stats

The following stats are shared by monsters. Please take note that individual monsters may have different stats.

Base Stats




There are certain categories of monsters that only spawn in specific locations or situations:

Monster types

Monsters in Wraeclast are divided into types which generally have a common appearance, behaviour and abilities.

Type Category Found
Ape Animal Outdoors in act 2
Bandit Humanoid Outdoors in act 2
Beast Animal Act 2
Birdman Outdoors in all acts
Blackguard Humanoid Act 3
Cannibal Humanoid Outdoors in act 1
Carrion Animal All acts
Chimeral Animal Indoors in act 3
Construct Indoors in act 2
Devourer Animal Outdoors in acts 2 and 3
Experimenter Humanoid Act 3
Goatman Humanoid Outdoors in act 1
Ghost Act 1
Hellion Animal Outdoors in act 1
Maw Animal Indoors in act 3
Miscreation Demon Act 3
Necromancer Humanoid Indoors in act 2
Plummeting Ursa Animal Outdoors in act 2
Rhoa Animal Outdoors in act 1
Ribbon Construct Act 3
Rock Golem Construct Act 2
Shield Crab Animal Act 1
Siren's Daughter Demon Indoors in act 1
Skeleton Undead All acts
Snake Animal Acts 2 and 3
Spider Animal Indoors in all acts
Spiker Animal Outdoors in act 3
Spitter Animal Act 1
Statue Construct Act 3
Totem Construct Indoors in acts 2 and 3
Undying Demon Act 3
Voidbearer Animal Act 3
Watcher Demon Indoors in acts 1 and 3
Zombie Undead Acts 1 and 2