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Module:Skill

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Overview

Module for handling skills with semantic media wiki support

Skill templates

Module:Item2

All templates defined in Module:Skill:

Module:Skill link

All templates defined in Module:Skill link:


-- ----------------------------------------------------------------------------
-- Includes
-- ----------------------------------------------------------------------------

local getArgs = require('Module:Arguments').getArgs
local m_cargo = require('Module:Cargo')
local m_util = require('Module:Util')
local m_game = require('Module:Game')

local mwlanguage = mw.language.getContentLanguage()

--- define here to avoid errors
local data = {}
local map = {}

-- TODO:
-- skill_id field link to data page
-- aspects: % mana cost

-- ----------------------------------------------------------------------------
-- i18n
-- ----------------------------------------------------------------------------

local i18n = {
    skill_icon = 'File:%s skill icon.png',
    skill_screenshot = 'File:%s skill screenshot.jpg',
    
    -- Intro texts:
    intro_named_id = "'''%s''' is the internal id of the [[skill]] '''%s'''.\n",
    intro_unnamed_id = "'''%s''' is the internal id of an unnamed [[skill]].\n",
    
    errors = {
        all_format_keys_specified = 'All formatting keys must be specified for index "%s"',
        no_results_for_skill_id = "Couldn't find a page for the specified skill id",
        no_results_for_skill_page = "Couldn't find the queried data on the skill page",
        missing_level_data = 'No gem level progression data found',
    },
    
    categories = {
        broken_progression_table = 'Pages with broken skill progression tables'
    },
    
    infobox = {
        skill_id = 'Skill Id',
        active_skill_name = 'Name',
        skill_icon = 'Icon',
        cast_time = 'Cast Time',
        item_class_restrictions = 'Item Class<br>Restrictions',
        projectile_speed = 'Projectile Speed',
        radius = 'Radius',
        radius_secondary = 'Radius 2',
        radius_tertiary = 'Radius 3',
        level_requirement = 'Level Req.',
        mana_multiplier = 'Mana Multiplier',
        critical_strike_chance = 'Critical Strike Chance',
        mana_cost = 'Mana Cost',
        mana_reserved = 'Mana Reserved',
        damage_effectiveness = 'Damage Effectiveness',
        stored_uses = 'Stored Uses',
        cooldown = 'Cooldown',
        vaal_souls_requirement = 'Vaal Souls',
        vaal_stored_uses = 'Vaal Stored Uses',
        vaal_soul_gain_prevention_time = 'Soul Gain Prevention',
        damage_multiplier = 'Damage Multiplier',
        attack_speed_multiplier = 'Attack Speed Multiplier',
    },
    
    progression = {
        level_requirement = m_util.html.abbr('[[Image:Level_up_icon_small.png|link=|Lvl.]]', 'Required Level', 'nounderline'),
        dexterity_requirement = m_util.html.abbr('[[Image:DexterityIcon_small.png|link=|dexterity]]', 'Required Dexterity', 'nounderline'),
        strength_requirement = m_util.html.abbr('[[Image:StrengthIcon_small.png|link=|strength]]', 'Required Strength', 'nounderline'),
        intelligence_requirement = m_util.html.abbr('[[Image:IntelligenceIcon_small.png|link=|intelligence]]', 'Required Intelligence', 'nounderline'),
        mana_multiplier = 'Mana<br>Multiplier',
        critical_strike_chance = 'Critical<br>Strike<br>Chance',
        mana_cost = 'Mana<br>Cost',
        mana_reserved = 'Mana<br>Reserved',
        damage_effectiveness = 'Damage<br>Effectiveness',
        stored_uses = 'Stored<br>Uses',
        cooldown = 'Cooldown',
        vaal_souls_requirement = 'Vaal<br>souls',
        vaal_stored_uses = 'Stored<br>Uses',
        vaal_soul_gain_prevention_time = 'Soul<br>Prevention<br>Time',
        damage_multiplier = m_util.html.abbr('Damage<br>Multiplier', 'Deals x% of Base Damage'),
        attack_speed_multiplier = 'Attack<br>Speed<br>Multiplier',
        exp_short = 'Exp.',
        exp_long = 'Experience needed to level up',
        tot_exp_short = 'Total Exp.',
        tot_exp_long = 'Total experience needed',
    },
}

-- ----------------------------------------------------------------------------
-- Helper functions 
-- ----------------------------------------------------------------------------
local h = {}

function h.map_to_arg(tpl_args, frame, properties, prefix_in, map, level)
    if map.order then
        for _, key in ipairs(map.order) do
            row = map.fields[key]
            if row.name then
                local val = tpl_args[prefix_in .. row.name]
                if row.func ~= nil then
                    val = row.func(tpl_args, frame, val)
                end
                if val == nil and row.default ~= nil then
                    val = row.default
                end
                if val ~= nil then    
                    if level ~= nil then
                        tpl_args.skill_levels[level][key] = val
                        -- Nuke variables since they're remapped to skill_levels
                        tpl_args[prefix_in .. row.name] = nil
                    else
                        tpl_args[row.name] = val
                    end
                    properties[row.field] = val
                end
            else
                error(string.format('Programming error, missing field %s from order keys', key))
            end
        end
    end
end

function h.stats(tpl_args, frame, prefix_in, level)
    for _, stat_type in ipairs(map.stats) do
        local type_prefix = string.format('%s%s%s', prefix_in, stat_type.prefix_in, 'stat')
        tpl_args.skill_levels[level][stat_type.out] = {}
        for i=1, 8 do
            local stat_id_key = string.format('%s%s_%s', type_prefix, i, 'id')
            local stat_val_key = string.format('%s%s_%s', type_prefix, i, 'value')
            local stat = {
                id = tpl_args[stat_id_key],
                value = tonumber(tpl_args[stat_val_key]),
            }
            if stat.id ~= nil and stat.value ~= nil then
                tpl_args.skill_levels[level][stat_type.out][#tpl_args.skill_levels[level][stat_type.out]+1] = stat
                
                if not tpl_args.test then
                    m_cargo.store(frame, {
                        _table = map.skill_stats_per_level.table,
                        [map.skill_stats_per_level.fields.level.field] = level,
                        [map.skill_stats_per_level.fields.id.field] = stat.id,
                        [map.skill_stats_per_level.fields.value.field] = stat.value,
                        [map.skill_stats_per_level.fields.is_quality_stat.field] = stat_type.quality,
                    })
                end
                
                -- Nuke variables since they're remapped to skill levels
                tpl_args[stat_id_key] = nil
                tpl_args[stat_val_key] = nil
            end
        end
    end
end

function h.na(tr)
    tr
        :tag('td')
            :attr('class', 'table-na')
            :wikitext('N/A')
            :done()
end

function h.int_value_or_na(tpl_args, frame, tr, value, pdata)
    value = tonumber(value)
    if value == nil then
        h.na(tr)
    else
        value = mwlanguage:formatNum(value)
        if pdata.fmt ~= nil then
            if type(pdata.fmt) == 'string' then
                value = string.format(pdata.fmt, value)
            elseif type(pdata.fmt) == 'function' then
                value = string.format(pdata.fmt(tpl_args, frame), value)
            end
        end
        tr
            :tag('td')
                :wikitext(value)
                :done()
    end
end

h.cast = {}
function h.cast.wrap (f)
    return function(tpl_args, frame, value)
        if value == nil then
            return nil
        else
            return f(value)
        end
    end
end

h.display = {}
h.display.factory = {}
function h.display.factory.value(args)
    return function (tpl_args, frame)
        args.fmt = args.fmt or map.static.fields[args.key].fmt
        local value = tpl_args[args.key]
        if args.fmt and value then
            return string.format(args.fmt, value)
        else
            return value
        end
    end
end

function h.display.factory.range_value(args)
    return function (tpl_args, frame)
        local value = {
            min = tpl_args.skill_levels[0][args.key] or tpl_args.skill_levels[1][args.key],
            max = tpl_args.skill_levels[0][args.key] or tpl_args.skill_levels[tpl_args.max_level][args.key],
        }
        -- property not set for this skill
        if value.min == nil or value.max == nil then
            return
        end
        
        return m_util.html.format_value(tpl_args, frame, value, {
            fmt=args.fmt or map.progression.fields[args.key].fmt,
            no_color=true,
        })
    end
end

function h.display.factory.radius(args)
    return function (tpl_args, frame)
        local radius = tpl_args['radius' .. args.key]
        if radius == nil then
            return
        end
        local description = tpl_args[string.format('radius%s_description', args.key)]
        if description then
            return m_util.html.abbr(radius, description)
        else
            return radius
        end
    end
end

-- ----------------------------------------------------------------------------
-- Data
-- ----------------------------------------------------------------------------


map.stats = {
    {
        prefix_in = '',
        out = 'stats',
        quality = false,
    },
    {
        prefix_in = 'quality_',
        out = 'quality_stats',
        quality = true,
    },
}

map.static = {
    table = 'skill',
    order = {'skill_id', 'cast_time', 'gem_description', 'active_skill_name', 'skill_icon', 'item_class_id_restriction', 'item_class_restriction', 'projectile_speed', 'stat_text', 'quality_stat_text', 'has_percentage_mana_cost', 'has_reservation_mana_cost', 'radius', 'radius_secondary', 'radius_tertiary', 'radius_description', 'radius_secondary_description', 'radius_tertiary_description', 'skill_screenshot'},
    fields = {
        -- GrantedEffects.dat
        skill_id = {
            name = 'skill_id',
            field = 'skill_id',
            type = 'String',
            func = nil,
        },
        -- Active Skills.dat
        cast_time = {
            name = 'cast_time',
            field = 'cast_time',
            type = 'Float',
            func = h.cast.wrap(m_util.cast.number),
            fmt = '%ss',
        },
        gem_description = {
            name = 'gem_description',
            field = 'description',
            type = 'Text',
            func = nil,
        },
        active_skill_name = {
            name = 'active_skill_name',
            field = 'active_skill_name',
            type = 'String',
            func = nil,
        },
        skill_icon = {
            name = 'skill_icon',
            field = 'skill_icon',
            type = 'Page',
            func = function(tpl_args, frame)
                if tpl_args.active_skill_name then
                    return string.format(i18n.skill_icon, tpl_args.active_skill_name)
                end
            end,
        },
        item_class_id_restriction = {
            name = 'item_class_id_restriction',
            field = 'item_class_id_restriction',
            type = 'List (,) of String',
            func = function(tpl_args, frame, value)
                if value == nil then 
                    return nil
                end
                value = m_util.string.split(value, ', ')
                for _, v in ipairs(value) do
                    if m_game.constants.item.classes[v] == nil then
                        error(string.format('Invalid item class id: %s', v))
                    end
                end
                return value
            end,
        },
        item_class_restriction = {
            name = 'item_class_restriction',
            field = 'item_class_restriction',
            type = 'List (,) of String',
            func = function(tpl_args, frame, value)
                if tpl_args.item_class_id_restriction == nil then
                    return
                end
                -- This function makes a localized list based on ids
                local item_classes = {}
                for _, v in ipairs(tpl_args.item_class_id_restriction) do
                    item_classes[#item_classes+1] = m_game.constants.item.classes[v].full
                end
                
                return item_classes
            end,
        },
        -- Projectiles.dat - manually mapped to the skills
        projectile_speed = {
            name = 'projectile_speed',
            field = 'projectile_speed',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        -- Misc data derieved from stats
        stat_text = {
            name = 'stat_text',
            field = 'stat_text',
            type = 'Text',
            func = nil,
        },
        quality_stat_text = {
            name = 'quality_stat_text',
            field = 'quality_stat_text',
            type = 'Text',
            func = nil,
        },
        -- Misc data currently not from game data
        has_percentage_mana_cost = {
            name = 'has_percentage_mana_cost',
            field = 'has_percentage_mana_cost',
            type = 'Boolean',
            func = h.cast.wrap(m_util.cast.boolean),
            default = false,
        },
        has_reservation_mana_cost = {
            name = 'has_reservation_mana_cost',
            field = 'has_reservation_mana_cost',
            type = 'Boolean',
            func = h.cast.wrap(m_util.cast.boolean),
            default = false,
        },
        radius = {
            name = 'radius',
            field = 'radius',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        radius_description = {
            name = 'radius_description',
            field = 'radius_description',
            type = 'Text',
            func = nil,
        },
        radius_secondary = {
            name = 'radius_secondary',
            field = 'radius_secondary',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        radius_secondary_description = {
            name = 'radius_secondary_description',
            field = 'radius_secondary_description',
            type = 'Text',
            func = nil,
        },
        -- not sure if any skill actually has 3 radius componets
        radius_tertiary = {
            name = 'radius_tertiary',
            field = 'radius_tertiary',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
        },
        radius_tertiary_description = {
            name = 'radius_tertiary_description',
            field = 'radius_tertiary_description',
            type = 'Text',
            func = nil,
        },
        -- Set manually
        max_level = {
            field = 'max_level',
            type = 'Integer',
        },
        html = {
            field = 'html',
            type = 'Text',
        },
        skill_screenshot = {
            name = 'skill_screenshot',
            field = 'skill_screenshot',
            type = 'Page',
            func = function(tpl_args, frame)
                local ss
                if tpl_args.skill_screenshot_file ~= nil then
                    ss = string.format('File:%s', tpl_args.skill_screenshot_file)
                elseif tpl_args.skill_screenshot ~= nil then
                    ss = string.format(i18n.skill_screenshot, tpl_args.skill_screenshot)
                elseif tpl_args.active_skill_name then
                    -- When this parameter is set manually, we assume/expect it to be exist, but otherwise it probably doesn't and we don't need dead links in that case
                    ss = string.format(i18n.skill_screenshot, tpl_args.active_skill_name)
                    page = mw.title.new(ss)
                    if page == nil or not page.exists then
                        ss = nil
                    end
                end
                return ss
            end,
        },
    },
}

map.progression = {
    table = 'skill_levels',
    order = {'level_requirement', 'dexterity_requirement', 'intelligence_requirement', 'strength_requirement', 'mana_multiplier', 'critical_strike_chance', 'mana_cost', 'damage_effectiveness', 'stored_uses', 'cooldown', 'vaal_souls_requirement', 'vaal_stored_uses', 'vaal_soul_gain_prevention_time', 'damage_multiplier', 'experience', 'stat_text', 'quality_stat_text'},
    fields = {
        level = {
            name = nil,
            field = 'level',
            type = 'Integer',
            func = nil,
            header = nil,
        },
        level_requirement = {
            name = 'level_requirement',
            field = 'level_requirement',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.level_requirement,
        },
        dexterity_requirement = {
            name = 'dexterity_requirement',
            field = 'dexterity_requirement',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.dexterity_requirement,
        },
        strength_requirement = {
            name = 'strength_requirement',
            field = 'strength_requirement',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.strength_requirement,
        },
        intelligence_requirement = {
            name = 'intelligence_requirement',
            field = 'intelligence_requirement',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.intelligence_requirement,
        },
        mana_multiplier = {
            name = 'mana_multiplier',
            field = 'mana_multiplier',
            type = 'Float',
            func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.mana_multiplier,
            fmt = '%s%%',
        },
        critical_strike_chance = {
            name = 'critical_strike_chance',
            field = 'critical_strike_chance',
            type = 'Float',
            func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.critical_strike_chance,
            fmt = '%s%%',
        },
        mana_cost = {
            name = 'mana_cost',
            field = 'mana_cost',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
            header = function (skill_data)
                if skill_data["skill.has_reservation_mana_cost"] then
                    return i18n.progression.mana_reserved
                else
                    return i18n.progression.mana_cost
                end
            end,
            fmt = function (tpl_args, frame)
                if tpl_args.has_percentage_mana_cost or (tpl_args.skill_data and tpl_args.skill_data['skill.has_percentage_mana_cost']) then
                    str = '%s%%'
                else
                    str = '%s'
                end
            
                return str
            end,
        },
        damage_effectiveness = {
            name = 'damage_effectiveness',
            field = 'damage_effectiveness',
            type = 'Float',
            func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.damage_effectiveness,
            fmt = '%s%%',
        },
        stored_uses = {
            name = 'stored_uses',
            field = 'stored_uses',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.stored_uses,
        },
        cooldown = {
            name = 'cooldown',
            field = 'cooldown',
            type = 'Float',
            func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.cooldown,
            fmt = '%ss',
        },
        vaal_souls_requirement = {
            name = 'vaal_souls_requirement',
            field = 'vaal_souls_requirement',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.vaal_souls_requirement,
        },
        vaal_stored_uses = {
            name = 'vaal_stored_uses',
            field = 'vaal_stored_uses',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.vaal_stored_uses,
        },
        vaal_soul_gain_prevention_time = {
            name = 'vaal_soul_gain_prevention_time',
            field = 'vaal_soul_gain_prevention_time',
            type = 'Float',
            func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.vaal_soul_gain_prevention_time,
            fmt = '%ss',
        },
        damage_multiplier = {
            name = 'damage_multiplier',
            field = 'damage_multiplier',
            type = 'Float',
            func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.damage_multiplier,
            fmt = '%s%%',
        },
        attack_speed_multiplier = {
            name = 'attack_speed_multiplier',
            field = 'attack_speed_multiplier',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
            header = i18n.progression.attack_speed_multiplier,
            fmt = '%s%%',
            hide = true,
        },
        -- from gem experience, optional
        experience = {
            name = 'experience',
            field = 'experience',
            type = 'Integer',
            func = h.cast.wrap(m_util.cast.number),
            hide = true,
        },
        stat_text = {
            name = 'stat_text',
            field = 'stat_text',
            type = 'Text',
            func = nil,
            hide = true,
        },
        quality_stat_text = {
            name = 'quality_stat_text',
            field = 'quality_stat_text',
            type = 'Text',
            func = nil,
            hide = true,
        },
    }
}

data.progression_display_order = {'level_requirement', 'dexterity_requirement', 'strength_requirement', 'intelligence_requirement', 'mana_multiplier', 'critical_strike_chance', 'mana_cost', 'damage_effectiveness', 'stored_uses', 'cooldown', 'vaal_souls_requirement', 'vaal_stored_uses', 'vaal_soul_gain_prevention_time', 'damage_multiplier', 'attack_speed_multiplier'}

map.skill_stats_per_level = {
    table = 'skill_stats_per_level',
    fields = {
        level = {
            field = 'level',
            type = 'Integer',
        },
        id = {
            field = 'id',
            type = 'String',
        },
        value = {
            field = 'value',
            type = 'Integer',
        },
        is_quality_stat = {
            field = 'is_quality_stat',
            type = 'Boolean',
        },
    },
}

data.infobox_table = {
    {
        header = i18n.infobox.active_skill_name,
        func = h.display.factory.value{key='active_skill_name'},
    },
    {
        header = i18n.infobox.skill_id,
        func = function (tpl_args, frame)
            return string.format('[[%s|%s]]', mw.title.getCurrentTitle().fullText, tpl_args.skill_id)
        end 
    },
    {
        header = i18n.infobox.skill_icon,
        func = function (tpl_args, frame)
            if tpl_args.skill_icon then 
                return string.format('[[%s]]', tpl_args.skill_icon)
            end
        end,
    },
    {
        header = i18n.infobox.cast_time,
        func = h.display.factory.value{key='cast_time'},
    },
    {
        header = i18n.infobox.item_class_restrictions,
        func = function (tpl_args, frame)
            if tpl_args.item_class_restriction == nil then
                return
            end
            local out = {}
            for _, class in ipairs(tpl_args.item_class_restriction) do
                out[#out+1] = string.format('[[%s]]', class)
            end
            return table.concat(out, '<br>')
        end,
    },
    {
        header = i18n.infobox.projectile_speed,
        func = h.display.factory.value{key='projectile_speed'},
    },
    {
        header = i18n.infobox.radius,
        func = h.display.factory.radius{key=''},
    },
    {
        header = i18n.infobox.radius_secondary,
        func = h.display.factory.radius{key='_secondary'},
    },
    {
        header = i18n.infobox.radius_tertiary,
        func = h.display.factory.radius{key='_tertiary'},
    },
    {
        header = i18n.infobox.level_requirement,
        func = h.display.factory.range_value{key='level_requirement'},
    },
    -- ingore attrbiutes?
    {
        header = i18n.infobox.mana_multiplier,
        func = h.display.factory.range_value{key='mana_multiplier'},
    },
    {
        header = i18n.infobox.critical_strike_chance,
        func = h.display.factory.range_value{key='critical_strike_chance'},
    },
    {
        header = i18n.infobox.mana_cost,
        func = h.display.factory.range_value{key='mana_cost'},
    },
    {
        header = i18n.infobox.damage_effectiveness,
        func = h.display.factory.range_value{key='damage_effectiveness'},
    },
    {
        header = i18n.infobox.stored_uses,
        func = h.display.factory.range_value{key='stored_uses'},
    },
    {
        header = i18n.infobox.cooldown,
        func = h.display.factory.range_value{key='cooldown'},
    },
    {
        header = i18n.infobox.vaal_souls_requirement,
        func = h.display.factory.range_value{key='vaal_souls_requirement'},
    },
    {
        header = i18n.infobox.vaal_stored_uses,
        func = h.display.factory.range_value{key='vaal_stored_uses'},
    },
    {
        header = i18n.infobox.vaal_soul_gain_prevention_time,
        func = h.display.factory.range_value{key='vaal_soul_gain_prevention_time'},
    }, 
    {
        header = i18n.infobox.damage_multiplier,
        func = h.display.factory.range_value{key='damage_multiplier'},
    },
    {
        header = nil,
        func = h.display.factory.value{key='gem_description'},
        class = 'tc -gemdesc',
    },
    {
        header = nil,
        func = h.display.factory.value{key='stat_text'},
        class = 'tc -mod',
    },
}

-- ----------------------------------------------------------------------------
-- Templates
-- ----------------------------------------------------------------------------
local p = {}

p.table_skills = m_util.cargo.declare_factory{data=map.static}
p.table_skill_levels = m_util.cargo.declare_factory{data=map.progression}
p.table_skill_stats_per_level = m_util.cargo.declare_factory{data=map.skill_stats_per_level}

--
-- Template:Skill
--
function p.skill(frame, tpl_args)
    --[[
    Creates an infobox for skills.
    
    Examples
    --------
    =p.skill{gem_description='Icy bolts rain down over the targeted area.', active_skill_name='Icestorm', skill_id='IcestormUniqueStaff12', cast_time=0.75, required_level=1, static_mana_cost=22, static_critical_strike_chance=6, static_damage_effectiveness=30, static_damage_multiplier=100, static_stat1_id='spell_minimum_base_cold_damage_+_per_10_intelligence', static_stat1_value=1, static_stat2_id='spell_maximum_base_cold_damage_+_per_10_intelligence', static_stat2_value=3, static_stat3_id='base_skill_effect_duration', static_stat3_value=1500, static_stat4_id='fire_storm_fireball_delay_ms', static_stat4_value=100, static_stat5_id='skill_effect_duration_per_100_int', static_stat5_value=150, static_stat6_id='skill_override_pvp_scaling_time_ms', static_stat6_value=450, static_stat7_id='firestorm_drop_ground_ice_duration_ms', static_stat7_value=500, static_stat8_id='skill_art_variation', static_stat8_value=4, static_stat9_id='base_skill_show_average_damage_instead_of_dps', static_stat9_value=1, static_stat10_id='is_area_damage', static_stat10_value=1, stat_text='Deals 1 to 3 base Cold Damage per 10 Intelligence<br>Base duration is 1.5 seconds<br>One impact every 0.1 seconds<br>0.15 seconds additional Base Duration per 100 Intelligence', quality_stat_text = nil, level1=true, level1_level_requirement=1}

    ]]

    if tpl_args == nil then
        tpl_args = getArgs(frame, {
            parentFirst = true
        })
    end
    frame = m_util.misc.get_frame(frame)
    
    --
    -- Args
    --
    local properties
    
    tpl_args.skill_levels = {
        [0] = {},
    }
    
    -- Handle level progression
    local i = 0
    repeat 
        i = i + 1
        local prefix = 'level' .. i 
        local level = m_util.cast.boolean(tpl_args[prefix])
        if level == true then
            -- Don't need this anymore
            tpl_args[prefix] = nil
            tpl_args.skill_levels[i] = {}
            prefix = prefix .. '_'
        
            if tpl_args[prefix .. 'experience'] ~= nil then
                tpl_args.max_level = i
            end
            
            properties = {
                _table = map.progression.table,
                [map.progression.fields.level.field] = i
            }
            h.map_to_arg(tpl_args, frame, properties, prefix, map.progression, i)
            if not tpl_args.test then
                m_cargo.store(frame, properties)
            end
            
            h.stats(tpl_args, frame, prefix, i)
        end
    until level ~= true
    -- If no experience is given, assume this is a non skill gem skill.
    tpl_args.max_level = tpl_args.max_level or (i - 1)
    -- handle static progression
    properties = {
        _table = map.progression.table,
        [map.progression.fields.level.field] = 0
    }
    h.map_to_arg(tpl_args, frame, properties, 'static_', map.progression, 0)
    if not tpl_args.test then
        m_cargo.store(frame, properties)
    end
    
    -- Handle static arguments
    properties = {
        _table = map.static.table,
        
        [map.static.fields.max_level.field] = tpl_args.max_level
    }
    
    h.map_to_arg(tpl_args, frame, properties, '', map.static)
    h.stats(tpl_args, frame, 'static_', 0)
    
    
    
    --
    -- Infobox progressing
    --
    local infobox = mw.html.create('span')
    infobox:attr('class', 'skill-box')
    
    -- tablular sections
    local tbl = infobox:tag('table')
    tbl:attr('class', 'wikitable skill-box-table')
    for _, infobox_data in ipairs(data.infobox_table) do
        local display = infobox_data.func(tpl_args, frame)
        if display then
            local tr = tbl:tag('tr')
            if infobox_data.header then
                tr
                    :tag('th')
                        :wikitext(infobox_data.header)
                        :done()
            end
            local td = tr:tag('td')
            td:wikitext(display)
            td:attr('class', infobox_data.class or 'tc -value')
            if infobox_data.header == nil then
                td:attr('colspan', 2)
            end
        end
    end
    
    infobox = tostring(infobox)

    
    --
    -- Store data
    --
    properties[map.static.fields.html.field] = infobox
    if not tpl_args.test then
        m_cargo.store(frame, properties)
    end
    
    --
    --
    --
    local container = mw.html.create('span')
    container
        :attr('class', 'skill-box-page-container')
        :wikitext(infobox)
    if tpl_args.skill_screenshot then
        container
            :wikitext(string.format('[[%s]]', tpl_args.skill_screenshot))
    end

    -- Generic messages on the page:
    out = {}
    if mw.ustring.find(tpl_args.skill_id, '_') then
        out[#out+1] = frame:expandTemplate{ 
            title = 'Incorrect title', 
            args = {title=tpl_args.skill_id} 
        } .. '\n\n\n'
    end
    if tpl_args.active_skill_name then
        out[#out+1] = string.format(
            i18n.intro_named_id, 
            tpl_args.skill_id, 
            tpl_args.active_skill_name
        )
    else
        out[#out+1] = string.format(
            i18n.intro_unnamed_id, 
            tpl_args.skill_id
        )
    end
    
    return tostring(container) .. m_util.misc.add_category({'Skill data'}) .. '\n' .. table.concat(out) 
end

function p.progression(frame)
    --[[
        Displays the level progression for the skill gem. 
        
        Examples
        --------
        = p.progression{page='Reave'}
    ]]
    
    local tpl_args = getArgs(frame, {
        parentFirst = true
    })
    frame = m_util.misc.get_frame(frame)
    
    -- Parse column arguments:
    tpl_args.stat_format = {}
    local prefix
    for i=1, 9 do
        prefix = 'c' .. i .. '_' 
        local format_keys = {
            'header', 
            'abbr', 
            'pattern_extract', 
            'pattern_value'
        }
        local statfmt = {counter = 0}
        for _,v in ipairs(format_keys) do
            statfmt[v] = tpl_args[prefix .. v]
        end 
        
        if m_util.table.has_all_value(statfmt, format_keys) then
            break
        end
        
        if m_util.table.has_one_value(statfmt, format_keys) then
            error(string.format(i18n.errors.all_format_keys_specified, i))
        end
        
        statfmt.header = m_util.html.abbr(statfmt.abbr, statfmt.header)
        statfmt.abbr = nil
        tpl_args.stat_format[#tpl_args.stat_format+1] = statfmt
    end
    
    
    local results = {}
    local query = {
        groupBy = 'skill._pageID',
    }
    local skill_data
    
    local fields = {
        'skill._pageName',
        'skill.has_reservation_mana_cost',
        'skill.has_percentage_mana_cost',
    }
    
    if tpl_args.skill_id then
        query.where = string.format(
            'skill.skill_id="%s"', 
            tpl_args.skill_id
        ) 
        results = m_cargo.query({'skill'}, fields, query)
        if #results == 0 then
            error(i18n.errors.no_results_for_skill_id)
        end
        skill_data = results[1]
    else
        if tpl_args.page then
            page = tpl_args.page
        else
            page = mw.title.getCurrentTitle().prefixedText
        end
        query.where = string.format('skill._pageName="%s"', page)
        
        results = m_cargo.query({'skill'}, fields, query)
        if #results == 0 then
            error(i18n.errors.no_results_for_skill_page)
        end
        
        skill_data = results[1]
    end
    
    tpl_args.skill_data = skill_data
    
    skill_data["skill.has_reservation_mana_cost"] = m_util.cast.boolean(skill_data["skill.has_reservation_mana_cost"])
    skill_data['skill.has_percentage_mana_cost'] = m_util.cast.boolean(skill_data["skill.has_percentage_mana_cost"])
    
    query.where = string.format(
        'skill_levels._pageName="%s"', 
        skill_data['skill._pageName']
    )
    fields = {}
    for _, pdata in pairs(map.progression.fields) do
        fields[#fields+1] = string.format('skill_levels.%s', pdata.field)
    end
    
    results = m_cargo.query(
        {'skill_levels'}, 
        fields, 
        {
            where=string.format(
                'skill_levels._pageName="%s" AND skill_levels.level > 0', 
                skill_data['skill._pageName']
            ),
            groupBy='skill_levels._pageID, skill_levels.level',
            orderBy='skill_levels.level ASC',
        }
    )
    
    if #results == 0 then
        error(i18n.errors.missing_level_data)
    end
    
    headers = {}
    for i, row in ipairs(results) do
        for k, v in pairs(row) do
            headers[k] = true
        end
    end
    
    local tbl = mw.html.create('table')
    tbl
        :attr(
            'class', 
            'wikitable responsive-table skill-progression-table'
        )
    
    local head = tbl:tag('tr')
    head
        :tag('th')
            :wikitext('Level')
            :done()
    
    for _, key in ipairs(data.progression_display_order) do
        local pdata = map.progression.fields[key]
        -- TODO should be nil?
        if pdata.hide == nil and headers['skill_levels.' .. pdata.field] then
            local text
            if type(pdata.header) == 'function' then
                text = pdata.header(skill_data)
            else
                text = pdata.header
            end
            head
                :tag('th')
                    :wikitext(text)
                    :done()
        end
    end
    
    for _, statfmt in ipairs(tpl_args.stat_format) do
        head
            :tag('th')
                :wikitext(statfmt.header)
                :done()
    end
    
    if headers['skill_levels.experience'] then
        head
            :tag('th')
                :wikitext(m_util.html.abbr(
                    i18n.progression.exp_short, 
                    i18n.progression.exp_long
                    )
                )
                :done()
            :tag('th')
                :wikitext(m_util.html.abbr(
                    i18n.progression.tot_exp_short, 
                    i18n.progression.tot_exp_long
                    )
                )
                :done()
    end
    
    local tblrow
    local lastexp = 0
    local experience
    
    for i, row in ipairs(results) do
        tblrow = tbl:tag('tr')
        tblrow
            :tag('th')
                :wikitext(row['skill_levels.level'])
                :done()
        
        for _, key in ipairs(data.progression_display_order) do
            local pdata = map.progression.fields[key]
            if pdata.hide == nil and headers['skill_levels.' .. pdata.field] then
                h.int_value_or_na(
                    tpl_args, 
                    frame, 
                    tblrow, 
                    row['skill_levels.' .. pdata.field], 
                    pdata
                )
            end
        end
        
        -- stats
        if row['skill_levels.stat_text'] then
            stats = m_util.string.split(
                row['skill_levels.stat_text'], 
                '<br>'
            )
        else
            stats = {}
        end
        for _, statfmt in ipairs(tpl_args.stat_format) do
            local match = {}
            for j, stat in ipairs(stats) do
                match = {string.match(stat, statfmt.pattern_extract)}
                if #match > 0 then
                    -- TODO maybe remove stat here to avoid testing 
                    -- against in future loops
                    break
                end
            end
            if #match == 0 then
                h.na(tblrow)
            else
                -- used to find broken progression due to game updates
                -- for example:
                statfmt.counter = statfmt.counter + 1
                tblrow
                    :tag('td')
                        :wikitext(string.format(
                            statfmt.pattern_value, 
                            match[1], 
                            match[2], 
                            match[3], 
                            match[4], 
                            match[5]
                            )
                        )
                        :done()
            end
        end
        
        -- TODO: Quality stats, afaik no gems use this atm
        
        if headers['skill_levels.experience'] then
            experience = tonumber(row['skill_levels.experience'])
            if experience ~= nil then
                h.int_value_or_na(
                    tpl_args, 
                    frame, 
                    tblrow, 
                    experience - lastexp, 
                    {}
                )
                
                lastexp = experience
            else
                h.na(tblrow)
            end
            h.int_value_or_na(tpl_args, frame, tblrow, experience, {})
        end
    end
    
    local cats = {}
    for _, statfmt in ipairs(tpl_args.stat_format) do
        if statfmt.counter == 0 then
            cats = i18n.categories.broken_progression_table
            break
        end
    end
    
    return tostring(tbl) .. m_util.misc.add_category(cats) 
end

function p.map(arg)
    for key, data in pairs(map[arg].fields) do
        mw.logObject(key)
    end
end

-- ----------------------------------------------------------------------------
-- Debug
-- ----------------------------------------------------------------------------

p._debug = {}
function p._debug.order(frame)
    for _, mapping in ipairs({'static', 'progression'}) do
        for _, key in ipairs(map[mapping].order) do
            if map[mapping].fields[key] == nil then
                mw.logObject(string.format('Missing key in %s.fields: %s', mapping, key))
            end
        end
        for key, _ in pairs(map[mapping].fields) do
            local missing = true
            for _, order_key in ipairs(map[mapping].order) do
                if order_key == key then
                    missing = false
                    break
                end
            end
            if missing then
                mw.logObject(string.format('Missing key in %s.order: %s', mapping, key))
            end
        end
    end
end

return p