Mind Over Matter

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Mind Over Matter
Keystone Passive Skill
Mind Over Matter passive icon.png
  • 30% of Damage is taken from Mana before Life
While the mind endures, so too will the body.

Mind Over Matter (often referred to as MoM) is a keystone passive skill that allows the character's mana to absorb a portion of the damage dealt to life.

Mechanics

30% of the damage that would be inflicted on the character's life is deducted from mana instead. If the character has insufficient mana, then the remainder of the damage will be taken from life.

Mana/Life ratio

For mana to not run out before life the unreserved mana should be at least 43% of unreserved life, granted that 30% of damage is taken from mana before life.

Derivation of the mana/life ratio

X% of Damage is taken from Mana before Life

Let {\textstyle  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} k = {X \over 100}
    }, to completely remove all mana the damage,  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} dmg
    , has to be:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} mana - k \times dmg = 0

 

 

 

 

(1)

The life removed can then be written as:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} life - (1-k) \times dmg = 0

 

 

 

 

(2)

Solving equation (1) for  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} dmg
    :

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} dmg = {mana \over k}

 

 

 

 

(3)

(3) in (2) gives:

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} life - (1-k) \times {mana \over k} = 0

 

 

 

 

(4)

Solving (4) for  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} mana
    :

 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} mana = {k \over 1-k} \times life

 

 

 

 

(5)

The ratio {\textstyle  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} {mana \over life} = {k \over 1-k}
    } leads to exactly all life and mana being removed from a one-shot. If the ratio is less, i.e. {\textstyle  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} {mana \over life} < {k \over 1-k}
    }, then mana will have run out before all life is removed.

The table below show the necessary mana/life ratio required for varying amounts of Mind over Matter.

X mana/life ratio
0 0
10% 11%
20% 25%
30% 43%
40% 67%
50% 100%
60% 150%
70% 233%
80% 400%
90% 900%

Interactions

Eldritch Battery and Chaos damage

If the node Eldritch Battery is chosen energy shield protects mana instead of life. This energy shield will absorb the converted damage before it is applied on mana. Since chaos damage bypasses energy shield the chaos damage will then be applied directly on mana.

Chaos Inoculation

Mind Over Matter is rendered useless in conjunction with the Chaos Inoculation keystone. Damage is applied to energy shield before life, and as a result there is no opportunity for any damage to be absorbed by mana.[1]

Damage taken Gained as Mana when Hit

If the character has equipped items with the x% of Damage taken Gained as Mana when Hit modifier, this can help with maintaining mana. This mana gain is spread over 4 seconds following the hit.[2] In versions prior to Version 3.0.0, these effects restored mana instantly before damage was taken.[3] This modifier can be found on certain items and passive skills:

  • MindspiralMindspiral
    Aventail Helmet
    Quality: +20%
    Armour: 121
    Energy Shield: 24
    Requires Level 37, 42 Str, 42 Int(10-15)% increased Cold Damage
    (10-15)% increased Lightning Damage
    +(100-120) to maximum Mana
    Gain (5-10)% of Maximum Mana as Extra Maximum Energy Shield
    Enemies Cannot Leech Mana From You
    (5-10)% of Damage taken gained as Mana over 4 seconds when Hit
    Cannot Leech Mana
    Where top is bottom and weak is strong.
  • PraxisPraxis
    Paua Ring
    Requires Level 22+(20-25) to maximum Mana+(30-60) to maximum Mana
    (3-6) Mana Regenerated per second
    -(8-4) to Total Mana Cost of Skills
    8% of Damage taken gained as Mana over 4 seconds when Hit
    The Thaumaturgical masters of the Eternal Empire,
    as unpredictable and varied as they were,
    all understood one thing:
    Free thinking leads to free action.
  • Victario's FlightVictario's Flight
    Goathide Boots
    Quality: +20%
    Evasion: (92 to 113)
    Requires Level 12, 26 Dex+15 to Dexterity
    +15 to Intelligence
    (100-150)% increased Evasion Rating
    10% increased Movement Speed
    10% increased Movement Speed for you and nearby Allies
    (5-10)% of Damage taken gained as Mana over 4 seconds when Hit
    Alive but not unscathed, Victario fled
    as slaughter blossomed at the gates.
  • Rallying CryRallying CryWarcry, AoE, Duration
    Mana Cost: (8 to 27)
    Can store 1 use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 0.25 sec
    Requires Level 10Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
    1.5% increased Skill Effect Duration
    (140-178)% increased Damage per one hundred nearby Enemies
    (10-16)% increased Damage
    (1.8-14.8) Mana Regenerated per second
    Base duration is 8 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rallying Cry skill icon.png
    w/ Spirited ResponseSpirited Response
    Cobalt Jewel
    Limited to: 2
    Radius: Medium (1200)
    (7-10)% increased maximum Mana
    With at least 40 Intelligence in Radius, 10% of Damage taken gained as Mana over 4 seconds when Hit during Rallying Cry for you and Allies
    The Purity Rebels fought with heart and soul,
    To free their empire from corruption.
    And the fires of war did merely serve,
    To temper the steel of their spirits.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Battle Rouse
  • Watcher's EyeWatcher's Eye
    Prismatic Jewel
    Limited to: 1(4-6)% increased maximum Energy Shield
    (4-6)% increased maximum Life
    (4-6)% increased maximum Mana
    <Two or Three random aura modifiers>
    One by one, they stood their ground against a creature
    they had no hope of understanding, let alone defeating,
    and one by one, they became a part of it.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    with (15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity

as well as corrupted implicit mods created through Vaal Orbs on the following Base Item types:

The theoretical maximum value is 103%, but is difficult to achieve considering the need for four maximum value corrupted implicits, two on a pair of PraxisPraxis
Paua Ring
Requires Level 22+(20-25) to maximum Mana+(30-60) to maximum Mana
(3-6) Mana Regenerated per second
-(8-4) to Total Mana Cost of Skills
8% of Damage taken gained as Mana over 4 seconds when Hit
The Thaumaturgical masters of the Eternal Empire,
as unpredictable and varied as they were,
all understood one thing:
Free thinking leads to free action.
rings.

Related unique items

ItemLvl.Stats
The Aylardex
The Aylardex
Agate Amulet
Requires Level 32+(16-24) to Strength and Intelligence+(30-50) to maximum Life
+(50-70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80-100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
Shackled fires dance about;
Might within from force without.
32+(16-24) to Strength and Intelligence+(30-50) to maximum Life
+(50-70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80-100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
Cloak of Defiance
Cloak of Defiance
Lacquered Garb
Quality: +20%
Evasion: (657 to 772)
Energy Shield: (128 to 151)
Requires Level 52, 76 Dex, 76 Int3% reduced Movement Speed (Hidden)(110-150)% increased Evasion and Energy Shield
+(100-150) to maximum Mana
1% of Mana Regenerated per second
10% of Damage is taken from Mana before Life
Mind Over Matter
When the throat roars,
As eyes weep,
When the hand grips hard
With trembling fingers,
When belly twists
Yet legs stand strong,
That is the work
Of the Defiant Heart.
523% reduced Movement Speed (Hidden)(110-150)% increased Evasion and Energy Shield
+(100-150) to maximum Mana
1% of Mana Regenerated per second
10% of Damage is taken from Mana before Life
Mind Over Matter
Mind of the Council
Mind of the Council
Harlequin Mask
Quality: +20%
Evasion: (549 to 596)
Energy Shield: (108 to 117)
Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
(20-30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life when Hit
Recover 3% of Maximum Mana when you Shock an Enemy
You think we do not know.
We know all that you think.
57(230-260)% increased Evasion and Energy Shield
(20-30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life when Hit
Recover 3% of Maximum Mana when you Shock an Enemy

Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
with (6-10)% of Damage taken from Mana before Life while affected by Clarity

Similar effects

These items and passives have a "Damage is Taken from Mana before Life" modifier:

  • Helmets with the corrupted implicit mod When Hit, (3 to 5)% of Damage is taken from Mana before Life
  • Hierophant's notable passive Divine Guidance
  • Shaped Body Armour can roll the prefix modifier (5-10%) of Damage is taken from Mana before Life at Item level 80+. This essentially allows for a body armour substitute for Cloak of DefianceCloak of Defiance
    Lacquered Garb
    Quality: +20%
    Evasion: (657 to 772)
    Energy Shield: (128 to 151)
    Requires Level 52, 76 Dex, 76 Int3% reduced Movement Speed (Hidden)(110-150)% increased Evasion and Energy Shield
    +(100-150) to maximum Mana
    1% of Mana Regenerated per second
    10% of Damage is taken from Mana before Life
    Mind Over Matter
    When the throat roars,
    As eyes weep,
    When the hand grips hard
    With trembling fingers,
    When belly twists
    Yet legs stand strong,
    That is the work
    Of the Defiant Heart.
    , albeit without the Mind Over Matter Keystone and valuable Mana modifiers.

Theoretical Maximum

  • 69% DoT and Hit Mind Over Matter
  • 74% Hit Mind Over Matter
  • 104% Lightning Hit MoM

Mind Over Matter will grant the largest value overall with a base MoM value of 30%. Selecting the Hierophant Templar Ascendancy brings the total MoM to 40%. With Cloak of DefianceCloak of Defiance
Lacquered Garb
Quality: +20%
Evasion: (657 to 772)
Energy Shield: (128 to 151)
Requires Level 52, 76 Dex, 76 Int3% reduced Movement Speed (Hidden)(110-150)% increased Evasion and Energy Shield
+(100-150) to maximum Mana
1% of Mana Regenerated per second
10% of Damage is taken from Mana before Life
Mind Over Matter
When the throat roars,
As eyes weep,
When the hand grips hard
With trembling fingers,
When belly twists
Yet legs stand strong,
That is the work
Of the Defiant Heart.
or an appropriate shaped body armour, this goes to 50% MoM. With 9 Power Charges and The AylardexThe Aylardex
Agate Amulet
Requires Level 32+(16-24) to Strength and Intelligence+(30-50) to maximum Life
+(50-70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80-100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
Shackled fires dance about;
Might within from force without.
, this is another 9% MoM. With a Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
with (6-10)% of Damage taken from Mana before Life while affected by Clarity, the total is then 69% Mind Over Matter A helmet with the corrupted implicit mod When Hit, (3 to 5)% of Damage is taken from Mana before Life at the maximum value, the total becomes 74% Hit Mind Over Matter. if the condition is met. If Mind of the CouncilMind of the Council
Harlequin Mask
Quality: +20%
Evasion: (549 to 596)
Energy Shield: (108 to 117)
Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
(20-30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life when Hit
Recover 3% of Maximum Mana when you Shock an Enemy
You think we do not know.
We know all that you think.
is the corrupted helmet, an additional 30% of Lightning Damage is taken from Life before Mana when Hit, allowing for a total of 104% Lightning Hit Mind Over Matter. It is unclear if this overcapped modifier has any special interaction with damage or is simply capped at 100%.

The existence of Hit-only MoM on corrupted helmets and Mind of the CouncilMind of the Council
Harlequin Mask
Quality: +20%
Evasion: (549 to 596)
Energy Shield: (108 to 117)
Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
(20-30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life when Hit
Recover 3% of Maximum Mana when you Shock an Enemy
You think we do not know.
We know all that you think.
is possibly an oversight from when Mind Over Matter was changed to also apply to damage over time in patch 3.0.0.

Version history

Version Changes
3.0.0
  • Now applies to Damage over Time as well as Hits.
1.0.0
  • Introduced to the game.

References

  1. Mark_GGG (October 23, 2013). "Please explain "Mind over matter" mechanics...". Official Path of Exile Forums. Retrieved September 9, 2014.
  2. https://www.pathofexile.com/forum/view-thread/1930316/page/1#p14652760
  3. Mark_GGG (March 13, 2014). "Damage taken gained as mana, works like reflect/leech?". Official Path of Exile Forums. Retrieved September 9, 2014.