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Mesa Map (Atlas of Worlds)

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Mesa MapMap Level: 72
Map Tier: 5
Guild Character: h
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Mesa Map (Atlas of Worlds) inventory icon.png
Acquisition
Level: 72
DROP DISABLED
Purchase Costs
Normal3x Orb of Chance
Magic4x Orb of Chance
Rare5x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasMesa
Mesa
Map area
No Waypoint
IdMapAtlasMesa
Act11
Area level72
Area type tagsmountain
Tagsmap, einharmaps
The Shaper: Barren and sun-bleached. Emptiness as far as the eye can reach.
Maps loading screen.png
Mesa t5.png

This map is based on the red cliff tiles from Kaom's Dream. It features an outward circular path and an elevated middle ground, separated by rocks and connected in two areas on opposite sides of the map. Since version 3.1.0, the map was replaced by Mesa MapMesa MapMap Level: 78
Map Tier: 11
Guild Character: Ò
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Type: Outdoors

Boss Arena

The arena is a small camp in the center of the map. Seals when the boss engages and because it's small, it only takes one step away from the entrance.

Boss

Name Based On Skills
Oak the Mighty Oak Enduring CryEnduring CryWarcry, AoE, Duration
Radius: 60
Mana Cost: (7-16)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 0.25 sec
Requires Level 16Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
3% increased Area of Effect
(8-36) Endurance Charges granted per one hundred nearby enemies
Base duration is 0.75 seconds
(48-394) Life regenerated per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enduring Cry skill icon.png

Immortal CallImmortal CallSpell, Duration, Guard
Mana Cost: (21-36)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.00 sec
Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:
1% increased Skill Effect Duration
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon.png

Leap SlamLeap SlamAttack, AoE, Movement, Travel, Melee
Radius: 15
Mana Cost: 10
Cast Time: 1.40 sec
Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (100-120)% of Base Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon.png

SweepSweepAttack, AoE, Physical, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.15 sec
Effectiveness of Added Damage: (170%-225%)
Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality:
0.5% increased Area of Effect
Deals (170-225)% of Base Damage
(5-75) to (8-113) Added Attack Physical Damage
Knocks Enemies Back on Hit
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep skill icon.png

Ancestral WarchiefAncestral WarchiefTotem, Attack, AoE, Melee
Mana Cost: 10
Attack Speed: 90% of Base
Effectiveness of Added Damage: (110%-133%)
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (110-133)% of Base Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
+10 to Melee range
Summons a Totem which uses the Supported Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Warchief skill icon.png

Summons 3 Guard Archers and 2 Guard Stalwarts from the tents when reaching 66% and 33% life.

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Acid Caverns MapAcid Caverns MapMap Level: 71
Map Tier: 4
Guild Character: e
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Waste Pool MapWaste Pool MapMap Level: 71
Map Tier: 4
Guild Character: 1
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Geode MapGeode MapMap Level: 73
Map Tier: 6
Guild Character: P
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Mesa MapMesa MapMap Level: 72
Map Tier: 5
Guild Character: h
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Divination cards

The following divination cards can drop in this area:

  • The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."
  • Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
    lest your neck the great Queen slit.

Other versions

  • Mesa MapMesa MapMap Level: 72
    Map Tier: 5
    Guild Character: Ò
    Barren and sun-bleached.
    Emptiness as far as
    the eye can reach.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Legion.
  • Mesa MapMesa MapMap Level: 77
    Map Tier: 10
    Guild Character: Ò
    Barren and sun-bleached.
    Emptiness as far as
    the eye can reach.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Mesa MapMesa MapMap Level: 78
    Map Tier: 11
    Guild Character: Ò
    Barren and sun-bleached.
    Emptiness as far as
    the eye can reach.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Mesa MapMesa MapMap Level: 78
    Map Tier: 11
    Guild Character: Ò
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Shaped Mesa MapShaped Mesa MapMap Level: 77
    Map Tier: 10
    Guild Character: h
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.