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Melee Splash Support

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Melee Splash is a support gem that can be linked with a single-target melee skill gem to add an area of effect to the attack.

Skill functions and interactions

Melee Splash does not work with melee skills that already have an area of effect, such as Lua error: callParserFunction: function "#ask" was not found. and Lua error: callParserFunction: function "#ask" was not found.. Lua error: callParserFunction: function "#ask" was not found. has the "AoE" gem tag for its explosion effect, but the primary hit is still single-target and will benefit from Melee Splash. Lua error: callParserFunction: function "#ask" was not found., although being a melee skill and not having an AoE, is not compatible with Melee Splash.

Skills supported by Melee Splash do not receive the AoE gem tag.[1]

Modifiers to AoE (e.g. Area of Effect radius and Area Damage) will apply to the AoE component of Melee Splash. However, damage on target initially struck does not count as an AoE and will not be affected by relevant bonuses, using splash effectively grants a normal hit on the primary target plus a donut-shaped AoE around it.

The area of effect created by Melee Splash has a base radius of 14 units. [2]

Melee Splash will also "spread" effects, for example, if your initial hit is a knock back to the target you hit with a single-target skill, nearby enemies within the radius of Melee Splash will also get knocked back. Same works with stuns as well. This is very effective with Heavy Strike as it is a guaranteed knockback per hit.

Gem level progression

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Quest reward

This skill is not given as quest reward.

Vendor reward

This skill is not a quest reward skill that can be bought at vendors.

Version history

Version Changes
2.6.0
  • Now gains 3% more area of effect per level (from 1% radius per level).
2.4.0
  • It now only has 35% Less Damage to Other Targets at level 1 (down from 50% Less). It now has 26% less at level 20 (from 31%).
2.1.0
  • Melee Splash now applies to a significantly larger area, has no penalty on its primary hit, and increases in radius as the gem levels up.
2.0.0
  • No longer gains increased damage per level. Instead, now gains 1% more damage to the main target and 1% increased damage to the other targets, alternating per level. (was x% increased Melee Physical Damage, 16% less Damage to main target)
  • It now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
1.0.2b
  • Fixed a bug where area damage bonuses would not benefit Lua error: callParserFunction: function "#ask" was not found. when supported by Lua error: callParserFunction: function "#ask" was not found..
  • The Melee Splash damage penalty is no longer specifically attack damage.
0.11.4
  • Fixed the stat description on Melee Splash support being wrong.
0.11.2
  • Melee Splash now has a line of sight check. You will not be able to Splash past walls or other objects that block line of sight from the target point of the attack.
0.11.1c
  • Fix a bug where Shield Charge Lua error: callParserFunction: function "#ask" was not found. hits after the first did no damage.
0.11.1b
  • Fixed a crash with Lua error: callParserFunction: function "#ask" was not found. and Lua error: callParserFunction: function "#ask" was not found..
0.11.0b
  • Increased Melee Splash radius by 17%.
0.11.0
  • Damage penalty reduced from -20% to -16%.
0.10.5
  • Melee Splash has been added to the game.

References

  1. Mark_GGG (April 3, 2017). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved May 27, 2017.
  2. Mark_GGG (March 28, 2016). "Some Mechanics questions answered by Mark". Official Path of Exile Forums. Retrieved September 17, 2017.