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Maze of the Minotaur Map (disambiguation)

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Maze of the Minotaur MapMaze of the Minotaur MapMap Level: 83
Map Tier: 16
Guild Character: £
One of my captors felt no emotion. He did not hesitate to inflict pain. Now all he feels is intense, unstoppable agony.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
is the main page for the map.


It may also refer to the following pages:

  • Maze of the Minotaur MapMaze of the Minotaur MapMap Level: 83
    Map Tier: 16
    Guild Character: £
    One of my captors felt no emotion. He did not hesitate to inflict pain. Now all he feels is intense, unstoppable agony.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Synthesis.
  • Maze of the Minotaur MapMaze of the Minotaur MapMap Level: 83
    Map Tier: 16
    Guild Character: £
    One of my captors felt no emotion. He did not hesitate to inflict pain. Now all he feels is intense, unstoppable agony.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Maze of the Minotaur MapMaze of the Minotaur MapMap Level: 83
    Map Tier: 16
    Guild Character: £
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Maze of the Minotaur MapMaze of the Minotaur MapMap Level: 83
    Map Tier: 16
    Guild Character: £
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced to the game.