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Maze Map (War for the Atlas)

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Maze MapMap Level: 72
Map Tier: 5
Guild Character: l
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Maze Map (War for the Atlas) inventory icon.png
Acquisition
Level: 72
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsMaze

Maze
Map area
No Waypoint
IdMapWorldsMaze
Act11
Area level72
Area type tagsdungeon, temple
Tagsindoors_area, map, einharmaps, vaal_pyramid_area
The Shaper: They live trapped forever in darkness and confusion. We are no different.
They live trapped forever in darkness and confusion. We are no different.
Maps loading screen.png

Maze Map (War for the Atlas) is a map area based on the tileset from The Vaal Ruins.

Layout

Like the name suggests, the map is a large maze of interconnected rooms and corridors frequently leading to dead ends. The map boss has no separate arena, but is found in a large room filled with swirls of black smoke.

Encounters

Boss

Shadow of the Vaal based on Vaal Oversoul. He uses the same skills, without significant differences - they are similarly slow and well-telegraphed, but deal quite heavy damage on hit.

He does not have a separate arena, being located in the corner of the main map.

If killed with a Divine Vessel active on the map, his soul upgrades the Soul of Solaris pantheon power.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The InventorThe Inventor610x Vaal OrbJump right in,
But beware
Of things broken
Or beyond compare.
1
The CatalystThe Catalyst3Vaal OrbSimple actions can lead the world to an early grave.1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70
Two-Toned BootsTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
70
Two-Toned BootsTwo-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
70
The AdmirerThe Admirer9Atziri ItemLucian lost himself in ancient scrolls and found in those scrolls a love whose power bridged a millennium.1

Item acquisition
Questionmark.png

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Grotto MapGrotto MapMap Level: 71
Map Tier: 4
Guild Character: h
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Underground Sea MapUnderground Sea MapMap Level: 73
Map Tier: 6
Guild Character: q
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Maze MapMaze MapMap Level: 72
Map Tier: 5
Guild Character: l
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Unique versions

ItemLvl.
Doryani's MachinariumDoryani's Machinarium
Maze Map
Map Level: 80
Map Tier: 5
Guild Character:
Item Quantity: (+40%-+60%)
Item Rarity: (+40%-+60%)
(20-50)% increased Experience gain
Monster Level: 80
Found Items have a 10% chance to drop Corrupted in Area
Unique Boss is augmented by Player choices
We are ever the makers of our own undoing.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1

Other versions

  • Maze MapMaze MapMap Level: 73
    Map Tier: 6
    Guild Character: l
    They live trapped forever in darkness and confusion. We are no different.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Blight.
  • Maze MapMaze MapMap Level: 73
    Map Tier: 6
    Guild Character: l
    They live trapped forever in darkness and confusion. We are no different.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Maze MapMaze MapMap Level: 70
    Map Tier: 3
    Guild Character: l
    They live trapped forever in darkness and confusion. We are no different.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Maze MapMaze MapMap Level: 72
    Map Tier: 5
    Guild Character: l
    They live trapped forever in darkness and confusion. We are no different.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Maze MapMaze MapMap Level: 81
    Map Tier: 14
    Guild Character: <
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Maze MapMaze MapMap Level: 81
    Map Tier: 14
    Guild Character: <
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Maze MapMaze MapMap Level: 74
    Map Tier: 9
    Guild Character: 0
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
  • (undocumented) Name changed from Conservatory Map to Maze Map.
2.0.0
  • Maps from the old progression no longer drop. They can be played to find maps from the new progression.
1.0.2