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Maze Map (War for the Atlas)

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Maze MapMap Level: 72
Map Tier: 5
Guild Character: l
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Maze Map (War for the Atlas) inventory icon.png
Acquisition
Level: 72
Purchase Costs
Normal3x Orb of Chance
Magic4x Orb of Chance
Rare5x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Maze
Map area
No Waypoint
IdMapWorldsMaze
Act11
Area level72
Area type tagsdungeon, temple
Tagsindoors_area, map
The Shaper: They live trapped forever in darkness and confusion. We are no different.
They live trapped forever in darkness and confusion. We are no different.
Maps loading screen.png

Maze Map (War for the Atlas) is a map area based on the tileset from The Vaal Ruins.

Layout

Like the name suggests, the map is a large maze of interconnected rooms and corridors frequently leading to dead ends. The map boss has no separate arena, but is found in a large room filled with swirls of black smoke.

Encounters

Boss

Shadow of the Vaal based on Vaal Oversoul. He uses the same skills, without significant differences - they are similarly slow and well-telegraphed, but deal quite heavy damage on hit.

He does not have a separate arena, being located in the corner of the main map.

If killed with a Divine Vessel active on the map, his soul upgrades the Soul of Solaris pantheon power.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The InventorThe Inventor610x Vaal OrbJump right in,
But beware
Of things broken
Or beyond compare.
1
The CatalystThe Catalyst3Vaal OrbSimple actions can lead the world to an early grave.1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage70

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
  • 3x Grotto MapGrotto MapMap Level: 71
    Map Tier: 4
    Guild Character: h
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
  • Underground Sea MapUnderground Sea MapMap Level: 73
    Map Tier: 6
    Guild Character: q
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    (3x Maze MapMaze MapMap Level: 72
    Map Tier: 5
    Guild Character: l
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    )

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Maze MapMaze MapMap Level: 81
    Map Tier: 14
    Guild Character: <
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Maze MapMaze MapMap Level: 81
    Map Tier: 14
    Guild Character: <
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Maze MapMaze MapMap Level: 74
    Map Tier: 9
    Guild Character: 0
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.