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Gain on kill

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Life gain on kill, mana gain on kill, and energy shield gain on kill is a form of recovery that instantly restores an amount of life, mana, or energy shield respectively when the character kills an enemy.

When an enemy is killed by a character's attack, that character gains an amount of life equal to combined life gain on killing blow bonuses from passives and all other sources. This effect triggers once for each enemy killed. Unlike life leech, life gained this way is restored instantly.

Effects which grant life, mana, or charges on kill do not grant these bonuses when kills are achieved through proxy sources of damage, i.e.; minions, traps, mines, or totems.

Passive skills

There are passive skills that grant life or mana gain on hit bonuses.

Life gain on kill

These passive skills grant additional life gained when the character kills an enemy.

Name Bonuses
Life and Life on Kill
  • +5 Life gained on Kill
  • 4% increased maximum Life
Blood Siphon
  • +5 Life gained on Kill
  • 10% increased maximum Life
  • +20 to Strength
Hired Killer
  • +10 Life gained on Kill
  • 6% increased maximum Life

Mana gain on kill

These passive skills grant additional mana gained when the character kills an enemy.

Name Bonuses
Mana and Mana Gain on Killing Blow
  • +5 Mana gained on Kill
  • 10% increased maximum Mana
Soul Siphon
  • +5 Mana gained on Kill
  • +10 to maximum Mana
  • 18% increased maximum Mana
Thrill Killer
  • +10 Mana gained on Kill
  • +15 to maximum Mana
  • 15% increased maximum Mana

Items

Life Gained on Kill:

  • Abberath's HornAbberath's Horn
    Goat's Horn
    Wands
    Quality: +20%
    Physical Damage: 8.415.6
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 6, 29 Int(10-14)% increased Spell Damage(20-30)% increased Fire Damage
    Adds (4-6) to (8-12) Fire Damage to Spells
    (40-60)% increased Global Critical Strike Chance
    +10 Life gained on Killing Ignited Enemies
    25% reduced Ignite Duration on Enemies
    The Goat King drank the smoke and ate the flames
    as his ruin spread across the land.
  • Atziri's Splendour
  • DivinariusDivinarius
    Imperial Skean
    Daggers
    Quality: +20%
    Physical Damage: 22.891.2
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.45
    Weapon Range: 8
    Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(50-70)% increased Spell Damage
    (80-100)% increased Critical Strike Chance for Spells
    +10 Life gained on Kill
    +5 Mana gained on Kill
    10% increased Area of Effect
    Divine intervention feels better
    when you do it yourself.
  • Edge of MadnessEdge of Madness
    Etched Greatsword
    Two Hand Swords
    Quality: +20%
    Physical Damage: (35.2 to 39.6)(73.6 to 82.8)
    Chaos Damage: (60 to 68)–(90 to 102)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 22, 45 Str, 38 Dex40% increased Accuracy Rating+1 to Level of Socketed Active Skill Gems
    (40-60)% increased Physical Damage
    Adds (60-68) to (90-102) Chaos Damage
    1% increased Chaos Damage per Level
    Adds 1 to 2 Physical Damage to Attacks per Level
    Soon, the pleas for mercy were muted.
    Only one voice remained.
    Laughing.
  • The GullThe Gull
    Raven Mask
    Quality: +20%
    Evasion: (249 to 280)
    Energy Shield: (122 to 178)
    Requires Level 38, 44 Dex, 44 IntTrigger Level 1 Create Lesser Shrine when you Kill an Enemy
    (120-150)% increased Evasion and Energy Shield
    +(60-80) to maximum Life
    +(30-45) to maximum Energy Shield
    +(30-40)% to Cold Resistance
    75% increased Effect of Shrine Buffs on you
    50% increased Duration of Shrine Effects on you
    "It is the Gull that delivers Man unto Ancestor.
    The consumer of our flesh. The seeder of our
    souls unto the earth. We give the Gull his life.
    The Gull gives us our Way."
    - Lavianga, Advisor to Kaom
  • Hyaon's FuryHyaon's Fury
    Legion Sword
    One Hand Swords
    Quality: +20%
    Physical Damage: 63.6117.6
    Elemental Damage: 1–(550 to 650)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.28 to 1.32)
    Weapon Range: 9
    Requires Level 62, 122 Str, 104 Dex40% increased Accuracy RatingAdds 1 to (550-650) Lightning Damage
    (7-10)% increased Attack Speed
    1% increased Damage taken per Frenzy Charge
    12% increased Lightning Damage per Frenzy Charge
    +20 Life gained on Kill per Frenzy Charge
    Plays Wolf Call sound on Kill (Hidden)
    "Hyaon the 'Red Wolf'
    Howling mad
    Cloaked in blood
    A banner to his legion
    A terror to his foes."
    - Garivaldi, Chronicler to the Empire
  • Kaom's PrimacyKaom's Primacy
    Karui Chopper
    Two Hand Axes
    Quality: +20%
    Physical Damage: (224 to 272)(350 to 425)
    Elemental Damage: (16 to 21)–(32 to 38)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 58, 151 Str, 43 Dex(160-220)% increased Physical Damage
    Adds (16-21) to (32-38) Fire Damage
    +(150-250) to Accuracy Rating
    +20 Life gained on Kill
    Culling Strike
    One by one, Kaom slaughtered the weakest tribe
    leaders until the others leapt to join his cause.
  • Reaper's PursuitReaper's Pursuit
    Shadow Axe
    Two Hand Axes
    Quality: +20%
    Physical Damage: (92.4 to 102.9)(136.4 to 151.9)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 33, 80 Str, 37 Dex(100-125)% increased Physical Damage
    +10 Life gained on Kill
    (30-40)% increased Rarity of Items found
    15% increased Movement Speed when on Full Life
    Culling Strike
    Hits can't be Evaded
    Accept your fate, or lie, pretend.
    Death collects you in the end.
  • QuecholliQuecholli
    Jagged Maul
    Two Hand Maces
    Quality: +20%
    Physical Damage: (58 to 63.8)(140 to 154)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 22, 77 Str30% increased Stun Duration on Enemies(80-100)% increased Physical Damage
    Adds 5 to 25 Physical Damage
    +(25-50) to all Attributes
    +10 Life gained on Kill
    Enemies killed explode dealing 10% of their Life as Fire Damage
    "The finest prosperity grows from the direst
    carnage. Such is the nature of progress."
    - Doryani of the Vaal
  • The Screaming EagleThe Screaming Eagle
    Jade Hatchet
    One Hand Axes
    Quality: +20%
    Physical Damage: (24 to 30)(49.2 to 55.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.40
    Weapon Range: 9
    Requires Level 6, 21 Str, 10 DexSocketed Gems are supported by Level 2 Chance to Flee
    Adds (10-15) to (25-30) Physical Damage
    +(10-15) to maximum Life
    +(5-7) Life gained on Kill
    10% increased Movement Speed
    The eagle knows nothing
    but the scream and the strike.
  • Wake of DestructionWake of Destruction
    Mesh Boots
    Quality: +20%
    Armour: (71 to 91)
    Energy Shield: (14 to 18)
    Requires Level 28, 28 Str, 28 IntAdds 1 to 120 Lightning Damage to Attacks
    (20-60)% increased Armour and Energy Shield
    +(10-20) Life gained on Kill
    10% chance to Cause Monsters to Flee
    15% increased Movement Speed
    Tempest's power given form,
    Flee before the walking storm.

Mana Gained on Kill:

  • Atziri's Splendour
  • Blood SacrificeBlood Sacrifice
    Crimson Jewel
    1% of maximum Mana gained on Kill
    Removes 1% of maximum Life on Kill
    Removes 1% of maximum Energy Shield on Kill
    Corrupted
    Power always comes with a price.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • The Dark SeerThe Dark Seer
    Shadow Sceptre
    Sceptres
    Quality: +20%
    Physical Damage: 34.852.8
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 9
    Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(30-50)% increased Damage
    7% Global chance to Blind Enemies on hit
    +1 Mana gained on Kill per Level
    +1 Energy Shield gained on Kill per Level
    Cannot be Blinded
    Feed on the light of the living,
    Bring darkness to all I see,
    Until we are one in shadow.
  • DivinariusDivinarius
    Imperial Skean
    Daggers
    Quality: +20%
    Physical Damage: 22.891.2
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.45
    Weapon Range: 8
    Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(50-70)% increased Spell Damage
    (80-100)% increased Critical Strike Chance for Spells
    +10 Life gained on Kill
    +5 Mana gained on Kill
    10% increased Area of Effect
    Divine intervention feels better
    when you do it yourself.
  • Doedre's DamningDoedre's Damning
    Paua Ring
    +(20-25) to maximum Mana+(5-10) to Intelligence
    +5% to all Elemental Resistances
    +5 Mana gained on Kill
    Enemies can have 1 additional Curse
    Where her mouth should have been
    there was only a whirling, black void.
  • SilverbranchSilverbranch
    Crude Bow
    Bows
    Quality: +20%
    Physical Damage: (10 to 11)(26 to 28.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.54
    Weapon Range: 120
    Requires 14 Dex+1 to Level of Socketed Bow Gems
    (80-100)% increased Physical Damage
    10% increased Attack Speed
    +30 to Accuracy Rating
    +10 Mana gained on Kill
    "The wild takes care of its own."
    - Hyrri of the Karui
  • Terminus EstTerminus Est
    Tiger Sword
    Two Hand Swords
    Quality: +20%
    Physical Damage: (156.4 to 174.8)(258.4 to 288.8)
    Critical Strike Chance: (7.50% to 8.75%)
    Attacks per Second: 1.68
    Weapon Range: 11
    Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(220-260)% increased Physical Damage
    20% increased Attack Speed
    (50-75)% increased Critical Strike Chance
    +10 Mana gained on Kill
    10% increased Movement Speed
    Gain a Frenzy Charge on Critical Strike
    His final sensation was of the executioner's blade.
    It was not cold, instead warm and reassuring,
    murmuring a promise of better times ahead.
    Smiling, he returned death's embrace.
  • TulbornTulborn
    Spiraled Wand
    Wands
    Quality: +20%
    Physical Damage: 1237.2
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 24, 83 Int(15-19)% increased Spell Damage(10-15)% increased Cast Speed
    50% chance to gain a Power Charge on Killing a Frozen Enemy
    Adds 10 to 20 Cold Damage to Spells per Power Charge
    +(20-25) Mana gained on Killing a Frozen Enemy
    We remember the stillness.
    Then the great fall.
    The pain of separation.
    We return once more.

    This item can be transformed with a Blessing of Tul
    on killing a frozen enemy
  • WideswingWideswing
    Poleaxe
    Two Hand Axes
    Quality: +20%
    Physical Damage: (60 to 70)(88.8 to 103.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 18, 44 Str, 25 DexSocketed Gems are Supported by Level 20 Increased Area of Effect
    (120-160)% increased Physical Damage
    +10 to Strength
    +(50-80) to Accuracy Rating
    +10 Mana gained on Kill
    +2 to Weapon range
    Bargg Wurmkin once severed the heads
    of seven men in a single cleave.

Energy Shield Gained on Kill:

  • The Dark SeerThe Dark Seer
    Shadow Sceptre
    Sceptres
    Quality: +20%
    Physical Damage: 34.852.8
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 9
    Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(30-50)% increased Damage
    7% Global chance to Blind Enemies on hit
    +1 Mana gained on Kill per Level
    +1 Energy Shield gained on Kill per Level
    Cannot be Blinded
    Feed on the light of the living,
    Bring darkness to all I see,
    Until we are one in shadow.
  • Doryani's FistDoryani's Fist
    Vaal Gauntlets
    Quality: +20%
    Armour: 278
    Energy Shield: 36
    Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
    +30 to maximum Energy Shield
    10% chance to Shock
    Adds (225-335) to (785-900) Lightning Damage to Attacks while Unarmed
    Adds (60-90) to (210-240) Lightning Damage to Spells while Unarmed
    +30 Energy Shield gained on Killing a Shocked Enemy
    Doryani's ingenuity raised the Vaal Empire
    to unprecedented heights. His curiosity
    reduced it to ruins and bones.
  • The GullThe Gull
    Raven Mask
    Quality: +20%
    Evasion: (249 to 280)
    Energy Shield: (122 to 178)
    Requires Level 38, 44 Dex, 44 IntTrigger Level 1 Create Lesser Shrine when you Kill an Enemy
    (120-150)% increased Evasion and Energy Shield
    +(60-80) to maximum Life
    +(30-45) to maximum Energy Shield
    +(30-40)% to Cold Resistance
    75% increased Effect of Shrine Buffs on you
    50% increased Duration of Shrine Effects on you
    "It is the Gull that delivers Man unto Ancestor.
    The consumer of our flesh. The seeder of our
    souls unto the earth. We give the Gull his life.
    The Gull gives us our Way."
    - Lavianga, Advisor to Kaom
  • VoidbringerVoidbringer
    Conjurer Gloves
    Quality: +20%
    Energy Shield: (105 to 129)
    Requires Level 55, 79 Int+1 to Level of Socketed Elemental Gems
    (125-150)% increased Critical Strike Chance for Spells
    (180-250)% increased Energy Shield
    (80-40)% increased Mana Cost of Skills
    +(15-20) Energy Shield gained on Kill
    Absolute corruption empowers absolutely.