Malediction (debuff)

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Malediction
Debuff
Malediction status icon.png
10% reduced Damage Dealt
10% increased Damage Taken
Malediction effect (purple)

Malediction is a debuff that causes affected targets to deal reduced damage and take increased damage.

Related unique items

The following unique items are related to Malediction:

ItemBase ItemLvl.Stats
The Dark SeerThe Dark Seer
Shadow Sceptre
Sceptre
Quality: +20%
Physical Damage: 34.852.8
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(40-60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Blind does not affect your Chance to Hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Energy Shield per Level
+1 Maximum Mana per Level
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
Shadow Sceptre3222% increased Elemental Damage(40-60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Blind does not affect your Chance to Hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Energy Shield per Level
+1 Maximum Mana per Level
The Dark SeerThe Dark Seer
Shadow Sceptre
Sceptre
Quality: +20%
Physical Damage: 34.852.8
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(40-60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Blind does not affect your Chance to Hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Energy Shield per Level
+1 Maximum Life per Level
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
Shadow Sceptre3222% increased Elemental Damage(40-60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Blind does not affect your Chance to Hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Energy Shield per Level
+1 Maximum Life per Level
The Dark SeerThe Dark Seer
Shadow Sceptre
Sceptre
Quality: +20%
Physical Damage: 34.852.8
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(40-60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Blind does not affect your Chance to Hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Life per Level
+1 Maximum Mana per Level
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
Shadow Sceptre3222% increased Elemental Damage(40-60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Blind does not affect your Chance to Hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Life per Level
+1 Maximum Mana per Level

Related passive skills

Ascendancy passive skills

The following Ascendancy passive skills are related to Malediction:

Ascendancy
Class
NameStats
Occultist
Occultist avatar.png
Malediction
FatefulEchoes (Occultist) passive skill icon.png
When you Kill an Enemy, for each Curse on that Enemy, gain 8%
of Non-Chaos Damage as extra Chaos Damage for 4 seconds
You can apply an additional Curse
15% increased Effect of your Curses
Enemies you Curse have Malediction [1]

Related modifiers

The following modifiers are related to Malediction:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
Scout Tower MaledictionBlight Tower1Minions summoned by Your Scout Towers inflict Malediction on Hit

Version history

Version Changes
3.2.0
  • Introduced to the game.