15% increased Effect of your Curses
Enemies you Curse have Malediction [1]
Malediction is an Ascendancy passive skill for the Occultist. It raises the additional curse limit by one, increases the effect of your curses, and causes enemies you curse to have Malediction, decreasing their damage and increasing their damage taken. In addition, killing a cursed enemy grants a buff that grants extra chaos damage per curse the killed enemy had based on all sources of non-chaos damage.
Mechanics
The buff granted from Malediction can be interpreted as following:
- Gain 8% of Physical Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.
- Gain 8% of Fire Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.
- Gain 8% of Cold Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.
- Gain 8% of Lightning Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.
The buff cannot stack by killing multiple enemies.
The Malediction debuff on cursed enemies applies the following:
- 10% reduced Damage Dealt
- 10% increased Damage Taken
Version history
Version | Changes |
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3.2.0 |
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2.2.0 |
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