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==Version history== |
==Version history== |
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* The small passive leading to the notable no longer grants 15% increased Curse Duration and instead grants 5% increased Effect of your Curses. The notable now grants 15% increased Effect of your Curses, and causes Enemies you curse to have Malediction. Enemies with Malediction deal 10% reduced Damage and take 10% increased Damage. When you kill an Enemy, the notable now also grants 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds for each Curse on that enemy (up from 4%). |
* The small passive leading to the notable no longer grants 15% increased Curse Duration and instead grants 5% increased Effect of your Curses. The notable now grants 15% increased Effect of your Curses, and causes Enemies you curse to have Malediction. Enemies with Malediction deal 10% reduced Damage and take 10% increased Damage. When you kill an Enemy, the notable now also grants 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds for each Curse on that enemy (up from 4%). |
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* Added to the game. |
* Added to the game. |
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Revision as of 07:58, 11 November 2020
15% increased Effect of your Curses
Enemies you Curse have Malediction [1]
Malediction is an Ascendancy passive skill for the Occultist. It raises the additional curse limit by one, increases the effect of your curses, and causes enemies you curse to have Malediction, decreasing their damage and increasing their damage taken. In addition, killing a cursed enemy grants a buff that grants extra chaos damage per curse the killed enemy had based on all sources of non-chaos damage.
Mechanics
The buff granted from Malediction can be interpreted as following:
- Gain 8% of Physical Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.
- Gain 8% of Fire Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.
- Gain 8% of Cold Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.
- Gain 8% of Lightning Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.
The buff cannot stack by killing multiple enemies.
The Malediction debuff on cursed enemies applies the following:
- 10% reduced Damage Dealt
- 10% increased Damage Taken
Version history
Version | Changes |
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3.2.0 |
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2.2.0 |
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