Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

READ MORE

Path of Exile Wiki
(rus)
Line 18: Line 18:
   
 
==Version history==
 
==Version history==
  +
{{Version history table header}}
{{VersionHistoryTable}}
 
{{VersionHistoryRow|3.2.0}}
+
{{Version history table row|3.2.0}}
 
* The small passive leading to the notable no longer grants 15% increased Curse Duration and instead grants 5% increased Effect of your Curses. The notable now grants 15% increased Effect of your Curses, and causes Enemies you curse to have Malediction. Enemies with Malediction deal 10% reduced Damage and take 10% increased Damage. When you kill an Enemy, the notable now also grants 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds for each Curse on that enemy (up from 4%).
 
* The small passive leading to the notable no longer grants 15% increased Curse Duration and instead grants 5% increased Effect of your Curses. The notable now grants 15% increased Effect of your Curses, and causes Enemies you curse to have Malediction. Enemies with Malediction deal 10% reduced Damage and take 10% increased Damage. When you kill an Enemy, the notable now also grants 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds for each Curse on that enemy (up from 4%).
{{VersionHistoryRow|2.2.0}}
+
{{Version history table row|2.2.0}}
 
* Added to the game.
 
* Added to the game.
 
|}
 
|}

Revision as of 07:58, 11 November 2020

Malediction
Ascendancy Notable Passive Skill
FatefulEchoes (Occultist) passive skill icon
You can apply an additional Curse
15% increased Effect of your Curses
Enemies you Curse have Malediction [1]
This page is about the passive skill. For the debuff, see Malediction (debuff).

Malediction is an Ascendancy passive skill for the Occultist. It raises the additional curse limit by one, increases the effect of your curses, and causes enemies you curse to have Malediction, decreasing their damage and increasing their damage taken. In addition, killing a cursed enemy grants a buff that grants extra chaos damage per curse the killed enemy had based on all sources of non-chaos damage.

Mechanics

The buff granted from Malediction can be interpreted as following:

  • Gain 8% of Physical Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.
  • Gain 8% of Fire Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.
  • Gain 8% of Cold Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.
  • Gain 8% of Lightning Damage as extra Chaos Damage per Curse on an enemy you have killed Recently.

The buff cannot stack by killing multiple enemies.

The Malediction debuff on cursed enemies applies the following:

  • 10% reduced Damage Dealt
  • 10% increased Damage Taken

Version history

Version Changes
3.2.0
  • The small passive leading to the notable no longer grants 15% increased Curse Duration and instead grants 5% increased Effect of your Curses. The notable now grants 15% increased Effect of your Curses, and causes Enemies you curse to have Malediction. Enemies with Malediction deal 10% reduced Damage and take 10% increased Damage. When you kill an Enemy, the notable now also grants 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds for each Curse on that enemy (up from 4%).
2.2.0
  • Added to the game.