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m (added "The buff can not stack by killing multiple enemies", which is not obvious while reading the description of the node, but is indeed correct.)
Tag: Visual edit
FrzBot (talk | contribs)
m (simple-passive-bot: updating passive)
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| type = Ascendancy Notable
 
| type = Ascendancy Notable
 
| ascendancyclass = Occultist
 
| ascendancyclass = Occultist
| bonuses =
+
| bonuses =
 
* Enemies can have 1 additional Curse
 
* Enemies can have 1 additional Curse
* When you Kill an Enemy, for each Curse on that Enemy, gain 4% of Non-Chaos Damage as extra Chaos Damage for 4 seconds
+
* When you Kill an Enemy, for each Curse on that Enemy, gain 4%
  +
of Non-Chaos Damage as extra Chaos Damage for 4 seconds
 
}}</onlyinclude>
 
}}</onlyinclude>
   

Revision as of 22:44, 4 August 2016

Template:Passive

Malediction is an Ascendancy passive skill for the Occultist. It raises the additional curse limit by one. In addition, killing a cursed enemy grants a buff that grants extra chaos damage per curse the killed enemy had based on all sources of non-chaos damage. The buff can not stack by killing multiple enemies.

The buff granted from Malediction can be interpreted as following:

  • Gain 4% of Physical Damage as extra Chaos Damage per Curse an enemy you killed Recently had
  • Gain 4% of Fire Damage as extra Chaos Damage per Curse an enemy you killed Recently had
  • Gain 4% of Cold Damage as extra Chaos Damage per Curse an enemy you killed Recently had
  • Gain 4% of Lightning Damage as extra Chaos Damage per Curse an enemy you killed Recently had

Version history

Version Changes
2.2.0
  • Added to the game.