Eruerufu2k (talk | contribs) m (added "The buff can not stack by killing multiple enemies", which is not obvious while reading the description of the node, but is indeed correct.) Tag: Visual edit |
m (simple-passive-bot: updating passive) |
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| type = Ascendancy Notable |
| type = Ascendancy Notable |
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| ascendancyclass = Occultist |
| ascendancyclass = Occultist |
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− | | bonuses = |
+ | | bonuses = |
* Enemies can have 1 additional Curse |
* Enemies can have 1 additional Curse |
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− | * When you Kill an Enemy, for each Curse on that Enemy, gain 4% |
+ | * When you Kill an Enemy, for each Curse on that Enemy, gain 4% |
+ | of Non-Chaos Damage as extra Chaos Damage for 4 seconds |
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}}</onlyinclude> |
}}</onlyinclude> |
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Revision as of 22:44, 4 August 2016
Template:Passive
Malediction is an Ascendancy passive skill for the Occultist. It raises the additional curse limit by one. In addition, killing a cursed enemy grants a buff that grants extra chaos damage per curse the killed enemy had based on all sources of non-chaos damage. The buff can not stack by killing multiple enemies.
The buff granted from Malediction can be interpreted as following:
- Gain 4% of Physical Damage as extra Chaos Damage per Curse an enemy you killed Recently had
- Gain 4% of Fire Damage as extra Chaos Damage per Curse an enemy you killed Recently had
- Gain 4% of Cold Damage as extra Chaos Damage per Curse an enemy you killed Recently had
- Gain 4% of Lightning Damage as extra Chaos Damage per Curse an enemy you killed Recently had
Version history
Version | Changes |
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2.2.0 |
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