Malediction

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Malediction
Ascendancy notable Passive Skill
Malediction passive icon.png
  • Enemies can have 1 additional Curse
  • 15% increased Effect of your Curses
  • When you Kill an Enemy, for each Curse on that Enemy, gain 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds
  • Enemies you Curse have Malediction

Malediction is an Ascendancy passive skill for the Occultist. It raises the additional curse limit by one, increases the effect of your curses, and causes enemies you curse to have Malediction, decreasing their damage and increasing their damage taken. In addition, killing a cursed enemy grants a buff that grants extra chaos damage per curse the killed enemy had based on all sources of non-chaos damage.

Mechanics

The buff granted from Malediction can be interpreted as following:

  • Gain 8% of Physical Damage as extra Chaos Damage per Curse an enemy you killed Recently had
  • Gain 8% of Fire Damage as extra Chaos Damage per Curse an enemy you killed Recently had
  • Gain 8% of Cold Damage as extra Chaos Damage per Curse an enemy you killed Recently had
  • Gain 8% of Lightning Damage as extra Chaos Damage per Curse an enemy you killed Recently had

The buff cannot stack by killing multiple enemies.

The Malediction debuff on curses enemies applies the following:

  • 10% reduced Damage Dealt
  • 10% increased Damage Taken

Version history

Version Changes
2.2.0
  • Added to the game.