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Lunaris, Eternal Moon

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Lunaris, Eternal Moon
Lunaris, Eternal Moon
Level(s) 60
Location(s) The Harbour Bridge
Quest(s) Lunar Eclipse quest icon.png Lunar Eclipse
Health 444 800
ApS 2.33
Resistance(s) 30% Cold Resistance
30% Fire Resistance
30% Lightning Resistance
20% Chaos Resistance
Modifier(s) Extra Cold Damage
33% Less Curse Effectiveness
Lunaris, Eternal Moon, in Celestial Form, and Dusk, Harbinger of Lunaris, covered in Ash, and a Dark Vortex on the foreground.

Lunaris, Eternal Moon is the final boss of Act 8. It is one of the bosses of the Solaris and Lunaris fight. The other boss is Solaris, Eternal Sun.

When both bosses are defeated, they are unlocked as major gods in the pantheon system.


Lunaris would occasionally throw her claws. In the Solaris and Lunaris dual bosses fight, she would return to its Celestial Form to aid Solaris, Eternal Sun (and vice versa in certain stage of the fight). In Celestial Form in the Solaris and Lunaris fight,[1] she use Dark Vortex, as well as fire "rain of arrow" like skill.

In fact, in the boss fight prior, the orb that suspended in the centre of the boss room of Dusk, Harbinger of Lunaris, was in fact Lunaris in her Celestial Form too. In this variant she has fewer skill set, which only shoot vortex that inflict Dark Vortex.[2]

Items found from this monster

There are currently no items that have a drop table specific to this monster.

Map variants

  • Selenia, the Endless Night (The Twilight TempleThe Twilight Temple
    Moon Temple Map
    Map Level: 76
    Map Tier: 9
    Guild Character: ^
    Item Quantity: (+75%-+100%)
    Item Rarity: (+125%-+175%)
    Monster Pack Size: (+25%-+50%)
    Area has increased monster variety
    Area is inhabited by Lunaris fanatics
    Area is inhabited by Solaris fanatics
    Players are Cursed with Flammability
    Players are Cursed with Frostbite
    In the shadow of war,
    all are eclipsed.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Related unique items

Light of LunarisLight of Lunaris
Jingling Spirit Shield
Quality: +20%
Chance to Block: (29%-33%)
Energy Shield: (142-172)
Movement Speed: -3%
Requires Level 28, 71 Int(10-15)% increased Spell DamageAdds (35-39) to (54-60) Cold Damage to Spells
(60-80)% increased Critical Strike Chance for Spells
(475-600)% increased Energy Shield
+(6-10)% Chance to Block
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
Without night, there can be no day.
Vix LunarisVix Lunaris
Cardinal Round Shield
Quality: +20%
Chance to Block: 25%
Armour: (668-773)
Evasion: (668-773)
Movement Speed: -3%
Requires Level 66, 85 Str, 85 Dex+2 to Level of Socketed Gems
Triggers Level 20 Cold Aegis when Equipped
(200-250)% increased Armour and Evasion
+(60-80) to maximum Life
Cannot be Frozen
Silent, silent night,
Quench the holy light.


Soul of Lunaris1% additional Physical Damage Reduction for each
nearby Enemy, up to 8%
1% increased Movement Speed for each
nearby Enemy, up to 8%
Capture Ancient Architect in Pier Map
10% chance to avoid Projectiles
Capture Shock and Horror in Mineral Pools Map
5% chance to Dodge Attack and Spell Hits if you've
been Hit Recently
Capture The Hallowed Husk in Palace Map
Avoid Projectiles that have Chained


Version history

Version Changes
  • Bosses which previously had 60% or 80% less effect of curses on them now have 33% or 66% less effect of curses on them respectively. This includes map bosses, Incursion architects, Betrayal targets, Breachlords, Shaper, Elder and others.
  • Introduced to the game.