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Lookout Map (War for the Atlas)

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Lookout MapMap Level: 68
Map Tier: 1
Guild Character: C
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lookout Map (War for the Atlas) inventory icon.png
Acquisition
Level: 58
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsLookout

Lookout
Map area
No Waypoint
IdMapWorldsLookout
Act11
Area level68
Area type tagsurban
Tagsmap, delve_chest, einharmaps
The Shaper: A glorious vista once exclusive to emperors. Not anymore.
A glorious vista once exclusive to emperors. Not anymore.
Maps loading screen.png

Lookout Map (War for the Atlas) is a map area and item. The item is a legacy variant of Lookout MapLookout MapMap Level: 72
Map Tier: 5
Guild Character: C
A glorious vista once exclusive to emperors. Not anymore.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

Layout

The map is based on the The Cathedral Rooftop (Act 5) tileset and consists of mostly linear roof area pieces interconnected with locally branching wooden walkways. The boss can be found in an arena at the end of the map.

Encounters

Boss

The Boss spawns after all monsters in the arena have been defeated, it is accompanied a group of Kitava Heralds.

The Grey Plague (Based on Plaguewing)

Boss video

Items found in this area

ItemLvl.
HopeHope5Prismatic Ring
Corrupted
The others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Two-Toned BootsTwo-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
70
Two-Toned BootsTwo-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
70

Item acquisition
Questionmark.png

This item is drop disabled.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Alleyways MapAlleyways MapMap Level: 69
Map Tier: 2
Guild Character: a
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Lookout MapLookout MapMap Level: 68
Map Tier: 1
Guild Character: C
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Lookout MapLookout MapMap Level: 72
    Map Tier: 5
    Guild Character: C
    A glorious vista once exclusive to emperors. Not anymore.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Blight.
  • Lookout MapLookout MapMap Level: 69
    Map Tier: 2
    Guild Character: C
    A glorious vista once exclusive to emperors. Not anymore.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Lookout MapLookout MapMap Level: 71
    Map Tier: 4
    Guild Character: C
    A glorious vista once exclusive to emperors. Not anymore.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Lookout MapLookout MapMap Level: 71
    Map Tier: 4
    Guild Character: C
    A glorious vista once exclusive to emperors. Not anymore.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.2.0
  • Moved monsters a little further away from the entry point of the Lookouts map.
3.1.1c
  • * Fixed a bug where Strongboxes would not spawn in Lookout maps.
3.1.0c
  • Fixed a bug where the monsters in the Lookout Map boss encounter were able to be used as minions.
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.