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List of veiled modifiers

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Veiled modifier are exclusive to Betrayal mechanics of the game. The modifiers can be unlocked as a craftable mod by unveiling certain number of veiled mods.

Note that mod group and tags on the mod may prevent crafting similar mod on the item.

Prefix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Chosen60(81-85)% increased Physical Damage
(13-15)% chance to Impale Enemies on Hit with Attacks
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen72(86-94)% increased Physical Damage
(16-17)% chance to Impale Enemies on Hit with Attacks
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen81(95-105)% increased Physical Damage
(18-20)% chance to Impale Enemies on Hit with Attacks
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60(81-85)% increased Physical Damage
(13-15)% chance to cause Bleeding on Hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen72(86-94)% increased Physical Damage
(16-17)% chance to cause Bleeding on Hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen81(95-105)% increased Physical Damage
(18-20)% chance to cause Bleeding on Hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60(81-85)% increased Physical Damage
(13-15)% chance to Blind Enemies on hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen72(86-94)% increased Physical Damage
(16-17)% chance to Blind Enemies on hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen81(95-105)% increased Physical Damage
(18-20)% chance to Blind Enemies on hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60(81-85)% increased Physical Damage
(13-15)% chance to Poison on Hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen72(86-94)% increased Physical Damage
(16-17)% chance to Poison on Hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen81(95-105)% increased Physical Damage
(18-20)% chance to Poison on Hit
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Attacks with this Weapon Penetrate (5-6)% Elemental Resistanceswand 500
dagger 500
weapon 1000
default 0
Chosen72Attacks with this Weapon Penetrate (7-8)% Elemental Resistanceswand 500
dagger 500
weapon 1000
default 0
Chosen81Attacks with this Weapon Penetrate (9-10)% Elemental Resistanceswand 500
dagger 500
weapon 1000
default 0
Chosen60Attacks with this Weapon Penetrate (5-6)% Chaos Resistancewand 500
dagger 500
weapon 1000
default 0
Chosen72Attacks with this Weapon Penetrate (7-8)% Chaos Resistancewand 500
dagger 500
weapon 1000
default 0
Chosen81Attacks with this Weapon Penetrate (9-10)% Chaos Resistancewand 500
dagger 500
weapon 1000
default 0
Chosen60(9-10)% increased Area Damage
(6-7)% increased Area of Effect
amulet 750
default 0
Chosen72(11-13)% increased Area Damage
(8-9)% increased Area of Effect
amulet 750
default 0
Chosen81(14-16)% increased Area Damage
(10-12)% increased Area of Effect
amulet 750
default 0
Chosen60(9-10)% increased Projectile Damage
(10-12)% increased Projectile Speed
amulet 750
default 0
Chosen72(11-13)% increased Projectile Damage
(13-16)% increased Projectile Speed
amulet 750
default 0
Chosen81(14-16)% increased Projectile Damage
(17-20)% increased Projectile Speed
amulet 750
default 0
Chosen60(9-10)% increased Melee Damage
+1 to Melee Strike Range
amulet 750
default 0
Chosen72(11-13)% increased Melee Damage
+1 to Melee Strike Range
amulet 750
default 0
Chosen81(14-16)% increased Melee Damage
+1 to Melee Strike Range
amulet 750
default 0
Chosen60(36-41)% increased Fire Damage
7% chance to Ignite
two_hand_weapon 0
wand 2000
dagger 2000
sceptre 2000
weapon 200
default 0
Chosen72(42-50)% increased Fire Damage
(8-9)% chance to Ignite
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen81(51-60)% increased Fire Damage
(10-11)% chance to Ignite
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60(60-64)% increased Fire Damage
(15-17)% chance to Ignite
one_hand_weapon 0
bow 0
staff 2000
weapon 200
default 0
Chosen72(65-72)% increased Fire Damage
(18-20)% chance to Ignite
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen81(73-80)% increased Fire Damage
(21-23)% chance to Ignite
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen60(36-41)% increased Cold Damage
7% chance to Freeze
two_hand_weapon 0
wand 2000
dagger 2000
sceptre 2000
weapon 200
default 0
Chosen72(42-50)% increased Cold Damage
(8-9)% chance to Freeze
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen81(51-60)% increased Cold Damage
(10-11)% chance to Freeze
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60(60-64)% increased Cold Damage
(15-17)% chance to Freeze
one_hand_weapon 0
bow 0
staff 2000
weapon 200
default 0
Chosen72(65-72)% increased Cold Damage
(18-20)% chance to Freeze
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen81(73-80)% increased Cold Damage
(21-23)% chance to Freeze
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen60(36-41)% increased Lightning Damage
7% chance to Shock
two_hand_weapon 0
wand 2000
dagger 2000
sceptre 2000
weapon 200
default 0
Chosen72(42-50)% increased Lightning Damage
(8-9)% chance to Shock
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen81(51-60)% increased Lightning Damage
(10-11)% chance to Shock
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60(60-64)% increased Lightning Damage
(15-17)% chance to Shock
one_hand_weapon 0
bow 0
staff 2000
weapon 200
default 0
Chosen72(65-72)% increased Lightning Damage
(18-20)% chance to Shock
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen81(73-80)% increased Lightning Damage
(21-23)% chance to Shock
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen60(35-39)% increased Chaos Damage
Chaos Skills have (7-8)% increased Skill Effect Duration
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen72(40-45)% increased Chaos Damage
Chaos Skills have (9-10)% increased Skill Effect Duration
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen81(46-50)% increased Chaos Damage
Chaos Skills have (11-12)% increased Skill Effect Duration
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60(53-60)% increased Chaos Damage
Chaos Skills have (15-17)% increased Skill Effect Duration
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen72(61-68)% increased Chaos Damage
Chaos Skills have (18-20)% increased Skill Effect Duration
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen81(69-75)% increased Chaos Damage
Chaos Skills have (21-23)% increased Skill Effect Duration
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen60(36-41)% increased Spell Damage
(7-9)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 2000
dagger 2000
sceptre 2000
weapon 200
default 0
Chosen72(42-50)% increased Spell Damage
(10-12)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen81(51-60)% increased Spell Damage
(13-15)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60(60-64)% increased Spell Damage
(16-20)% increased Mana Regeneration Rate
bow 0
staff 2000
two_hand_weapon 200
default 0
Chosen72(65-72)% increased Spell Damage
(21-25)% increased Mana Regeneration Rate
bow 0
staff 1000
two_hand_weapon 100
default 0
Chosen81(73-80)% increased Spell Damage
(26-30)% increased Mana Regeneration Rate
bow 0
staff 1000
two_hand_weapon 100
default 0
Chosen60(38-40)% increased Spell Damage
Gain 2% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen72(41-45)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen81(46-50)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60(53-58)% increased Spell Damage
Gain (3-4)% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 1000
two_hand_weapon 100
default 0
Chosen72(59-66)% increased Spell Damage
Gain (5-6)% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 1000
two_hand_weapon 100
default 0
Chosen81(67-75)% increased Spell Damage
Gain (7-8)% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 1000
two_hand_weapon 100
default 0
Chosen60Minions deal (16-19)% increased Damage
Minions have (16-19)% increased maximum Life
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 400
default 0
Chosen72Minions deal (20-24)% increased Damage
Minions have (20-24)% increased maximum Life
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 400
default 0
Chosen81Minions deal (25-28)% increased Damage
Minions have (25-28)% increased maximum Life
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 400
default 0
Chosen60Minions deal (26-32)% increased Damage
Minions have (26-32)% increased maximum Life
one_hand_weapon 0
staff 1000
weapon 400
default 0
Chosen72Minions deal (33-38)% increased Damage
Minions have (33-38)% increased maximum Life
one_hand_weapon 0
staff 1000
weapon 400
default 0
Chosen81Minions deal (39-45)% increased Damage
Minions have (39-45)% increased maximum Life
one_hand_weapon 0
staff 1000
weapon 400
default 0
Chosen60+(28-30)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 1000
bow 1000
weapon 10
default 0
Chosen72+(31-35)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 1000
bow 1000
weapon 10
default 0
Chosen81+(36-40)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 1000
bow 1000
weapon 10
default 0
Chosen60+(14-15)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 10
default 0
Chosen72+(16-17)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 10
default 0
Chosen81+(18-20)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 10
default 0
Chosen60+(28-30)% to Cold Damage over Time Multiplierbow 0
staff 1000
two_hand_weapon 400
default 0
Chosen72+(31-35)% to Cold Damage over Time Multiplierbow 0
staff 1000
two_hand_weapon 400
default 0
Chosen81+(36-40)% to Cold Damage over Time Multiplierbow 0
staff 1000
two_hand_weapon 400
default 0
Chosen60+(14-15)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
Chosen72+(16-17)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
Chosen81+(18-20)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
Chosen60(12-14)% increased Armour and Evasion
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_armour 1000
default 0
Chosen72(15-17)% increased Armour and Evasion
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_armour 1000
default 0
Chosen81(18-21)% increased Armour and Evasion
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_armour 1000
default 0
Chosen60(12-14)% increased Armour and Energy Shield
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
str_int_armour 1000
default 0
Chosen72(15-17)% increased Armour and Energy Shield
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
str_int_armour 1000
default 0
Chosen81(18-21)% increased Armour and Energy Shield
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
str_int_armour 1000
default 0
Chosen60(12-14)% increased Evasion and Energy Shield
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
dex_int_armour 1000
default 0
Chosen72(15-17)% increased Evasion and Energy Shield
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
dex_int_armour 1000
default 0
Chosen81(18-21)% increased Evasion and Energy Shield
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
dex_int_armour 1000
default 0
Chosen60(12-14)% increased Armour
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
str_armour 1000
default 0
Chosen72(15-17)% increased Armour
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
str_armour 1000
default 0
Chosen81(18-21)% increased Armour
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
str_armour 1000
default 0
Chosen60(12-14)% increased Evasion Rating
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
dex_armour 1000
default 0
Chosen72(15-17)% increased Evasion Rating
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
dex_armour 1000
default 0
Chosen81(18-21)% increased Evasion Rating
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
dex_armour 1000
default 0
Chosen60(12-14)% increased Energy Shield
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
int_armour 1000
default 0
Chosen72(15-17)% increased Energy Shield
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
int_armour 1000
default 0
Chosen81(18-21)% increased Energy Shield
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
int_armour 1000
default 0
Chosen60(12-14)% increased Armour, Evasion and Energy Shield
+(8-9) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_int_armour 1000
default 0
Chosen72(15-17)% increased Armour, Evasion and Energy Shield
+(10-11) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_int_armour 1000
default 0
Chosen81(18-21)% increased Armour, Evasion and Energy Shield
+(12-14) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_int_armour 1000
default 0
Chosen60+(26-30) to maximum Mana
Regenerate 2 Mana per second
ring 1000
amulet 1000
default 0
Chosen72+(31-35) to maximum Mana
Regenerate 3 Mana per second
ring 600
amulet 600
default 0
Chosen81+(36-40) to maximum Mana
Regenerate 4 Mana per second
ring 600
amulet 600
default 0
Chosen60+(26-30) to maximum Mana
3% reduced Mana Cost of Skills
ring 600
amulet 600
default 0
Chosen72+(31-35) to maximum Mana
4% reduced Mana Cost of Skills
ring 600
amulet 600
default 0
Chosen81+(36-40) to maximum Mana
5% reduced Mana Cost of Skills
ring 600
amulet 600
default 0
Chosen60+(26-30) to maximum Mana
4% of Damage taken gained as Mana over 4 seconds when Hit
ring 1000
amulet 1000
default 0
Chosen72+(31-35) to maximum Mana
5% of Damage taken gained as Mana over 4 seconds when Hit
ring 600
amulet 600
default 0
Chosen81+(36-40) to maximum Mana
6% of Damage taken gained as Mana over 4 seconds when Hit
ring 600
amulet 600
default 0
Chosen60(13-14)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 1000
default 0
Chosen72(15-17)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 1000
default 0
Chosen81(18-20)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 1000
default 0
Chosen60(13-14)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
boots 1000
default 0
Chosen72(15-17)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
boots 1000
default 0
Chosen81(18-20)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
boots 1000
default 0
Chosen60(13-14)% increased Movement Speed
Cannot be Chilled
boots 1000
default 0
Chosen72(15-17)% increased Movement Speed
Cannot be Chilled
boots 1000
default 0
Chosen81(18-20)% increased Movement Speed
Cannot be Chilled
boots 1000
default 0
Chosen60+(105-150) to Armour and Evasion Ratingbelt 1000
quiver 1000
default 0
Chosen72+(151-213) to Armour and Evasion Ratingbelt 1000
quiver 1000
default 0
Chosen81+(214-285) to Armour and Evasion Ratingbelt 1000
quiver 1000
default 0
Chosen60+(105-150) to Armour
+(11-15) to maximum Energy Shield
belt 1000
default 0
Chosen72+(151-213) to Armour
+(16-20) to maximum Energy Shield
belt 1000
default 0
Chosen81+(214-285) to Armour
+(21-25) to maximum Energy Shield
belt 1000
default 0
Chosen60+(105-150) to Evasion Rating
+(11-15) to maximum Energy Shield
belt 1000
quiver 1000
default 0
Chosen72+(151-213) to Evasion Rating
+(16-20) to maximum Energy Shield
belt 1000
quiver 1000
default 0
Chosen81+(214-285) to Evasion Rating
+(21-25) to maximum Energy Shield
belt 1000
quiver 1000
default 0
Chosen60Flasks applied to you have (3-4)% increased Effectbelt 1000
default 0
Chosen72Flasks applied to you have (5-6)% increased Effectbelt 1000
default 0
Chosen81Flasks applied to you have (7-8)% increased Effectbelt 1000
default 0
Chosen60(5-6)% chance for Flasks you use to not consume Chargesbelt 2000
default 0
Chosen75(7-8)% chance for Flasks you use to not consume Chargesbelt 1000
default 0
Chosen60Flasks applied to you have (8-10)% increased Effect
20% reduced Flask Charges gained
belt 1000
default 0
Chosen75Flasks applied to you have (11-14)% increased Effect
33% reduced Flask Charges gained
belt 1000
default 0
Chosen60(20-25)% of Physical Damage Converted to Fire Damagehas_physical_conversion_mod 0
gloves 2000
default 0
Chosen60(20-25)% of Physical Damage Converted to Cold Damagehas_physical_conversion_mod 0
gloves 2000
default 0
Chosen60(20-25)% of Physical Damage Converted to Lightning Damagehas_physical_conversion_mod 0
gloves 2000
default 0
Chosen60+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
helmet 2000
body_armour 0
default 0
Chosen60+(1000-1600) to Armour during Soul Gain Preventionshield 1000
body_armour 1000
default 0
Chosen72+(1601-2200) to Armour during Soul Gain Preventionshield 1000
body_armour 1000
default 0
Chosen81+(2201-3000) to Armour during Soul Gain Preventionshield 1000
body_armour 1000
default 0
Chosen60(8-10)% increased Area of Effect
+1 to Level of Socketed AoE Gems
helmet 1000
gloves 1000
default 0
Chosen60Projectiles Pierce an additional Target
+1 to Level of Socketed Projectile Gems
helmet 1000
gloves 1000
default 0
Chosen60+1 to Melee Strike Range
+1 to Level of Socketed Melee Gems
helmet 1000
gloves 1000
default 0
Chosen60Adds (6-7) to (9-10) Fire Damage
Adds (6-7) to (9-10) Cold Damage
shield 1000
ring 1000
quiver 1000
default 0
Chosen72Adds (8-9) to (11-13) Fire Damage
Adds (8-9) to (11-13) Cold Damage
shield 1000
ring 1000
default 0
Chosen81Adds (10-12) to (14-16) Fire Damage
Adds (10-12) to (14-16) Cold Damage
shield 1000
ring 1000
default 0
Chosen60Adds (6-7) to (9-10) Fire Damage
Adds 1 to (14-16) Lightning Damage
shield 1000
ring 1000
quiver 1000
default 0
Chosen72Adds (8-9) to (11-13) Fire Damage
Adds 1 to (17-20) Lightning Damage
shield 1000
ring 1000
default 0
Chosen81Adds (10-12) to (14-16) Fire Damage
Adds 1 to (21-24) Lightning Damage
shield 1000
ring 1000
default 0
Chosen60Adds (6-7) to (9-10) Cold Damage
Adds 1 to (14-16) Lightning Damage
shield 1000
ring 1000
quiver 1000
default 0
Chosen72Adds (8-9) to (11-13) Cold Damage
Adds 1 to (17-20) Lightning Damage
shield 1000
ring 1000
default 0
Chosen81Adds (10-12) to (14-16) Cold Damage
Adds 1 to (21-24) Lightning Damage
shield 1000
ring 1000
default 0
Chosen60+(16-18)% chance to Dodge Attack Hits while Focussedhelmet 1000
boots 1000
default 0
Chosen72+(19-22)% chance to Dodge Attack Hits while Focussedhelmet 1000
boots 1000
default 0
Chosen81+(23-25)% chance to Dodge Attack Hits while Focussedhelmet 1000
boots 1000
default 0
Chosen608% additional Physical Damage Reduction while Focussedhelmet 1000
gloves 1000
default 0
Chosen72(9-10)% additional Physical Damage Reduction while Focussedhelmet 1000
gloves 1000
default 0
Chosen81(11-12)% additional Physical Damage Reduction while Focussedhelmet 1000
gloves 1000
default 0
Leo's60(11-13)% increased Damagering 2000
belt 2000
default 0
Leo's72(14-16)% increased Damagering 2000
belt 2000
default 0
Leo's81(17-20)% increased Damagering 2000
belt 2000
default 0
Catarina's60+1 to Level of Socketed Support Gemsweapon 2000
shield 2000
default 0
Catarina's80+2 to Level of Socketed Support Gemsweapon 2000
shield 2000
default 0
Vorici's60(24-30)% increased Damage while Leechinggloves 2000
amulet 2000
default 0
Vorici's72(31-36)% increased Damage while Leechinggloves 2000
amulet 2000
default 0
Vorici's81(37-43)% increased Damage while Leechinggloves 2000
amulet 2000
default 0
Haku's60+(5-6)% to Quality of Socketed Gemsweapon 2000
shield 2000
default 0
Haku's72+(6-7)% to Quality of Socketed Gemsweapon 2000
shield 2000
default 0
Haku's81+(7-8)% to Quality of Socketed Gemsweapon 2000
shield 2000
default 0
Tora's60Adds (5-6) to (8-9) Physical Damage
30% chance to cause Bleeding on Hit
one_hand_weapon 2000
default 0
Tora's72Adds (7-8) to (10-11) Physical Damage
35% chance to cause Bleeding on Hit
one_hand_weapon 2000
default 0
Tora's81Adds (9-11) to (12-14) Physical Damage
40% chance to cause Bleeding on Hit
one_hand_weapon 2000
default 0
Tora's60Adds (9-10) to (14-15) Physical Damage
30% chance to cause Bleeding on Hit
two_hand_weapon 2000
default 0
Tora's72Adds (11-13) to (16-17) Physical Damage
35% chance to cause Bleeding on Hit
two_hand_weapon 2000
default 0
Tora's81Adds (14-16) to (18-20) Physical Damage
40% chance to cause Bleeding on Hit
two_hand_weapon 2000
default 0
Vagan's60Hits can't be Evadedbow 0
wand 0
weapon 2000
default 0
Brinerot60(16-18)% increased Damage during any Flask Effectgloves 2000
default 0
Brinerot72(19-23)% increased Damage during any Flask Effectgloves 2000
default 0
Brinerot81(24-28)% increased Damage during any Flask Effectgloves 2000
default 0
It's60Gain 4% of Fire Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's72Gain (5-6)% of Fire Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's81Gain (7-8)% of Fire Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's60Gain 4% of Cold Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's72Gain (5-6)% of Cold Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's81Gain (7-8)% of Cold Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's60Gain 4% of Lightning Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's72Gain (5-6)% of Lightning Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's81Gain (7-8)% of Lightning Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's60Gain 4% of Physical Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's72Gain (5-6)% of Physical Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's81Gain (7-8)% of Physical Damage as Extra Chaos Damageone_hand_weapon 2000
shield 2000
default 0
It's60Gain (8-10)% of Fire Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's72Gain (11-13)% of Fire Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's81Gain (14-16)% of Fire Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's60Gain (8-10)% of Cold Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's72Gain (11-13)% of Cold Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's81Gain (14-16)% of Cold Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's60Gain (8-10)% of Lightning Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's72Gain (11-13)% of Lightning Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's81Gain (14-16)% of Lightning Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's60Gain (8-10)% of Physical Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's72Gain (11-13)% of Physical Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
It's81Gain (14-16)% of Physical Damage as Extra Chaos Damagetwo_hand_weapon 2000
default 0
Gravicius'60Gain 6% of Maximum Life as Extra Maximum Energy Shieldbody_armour 2000
default 0
Gravicius'72Gain (7-8)% of Maximum Life as Extra Maximum Energy Shieldbody_armour 2000
default 0
Gravicius'81Gain (9-10)% of Maximum Life as Extra Maximum Energy Shieldbody_armour 2000
default 0
Korell's60(3-4)% of Physical Damage from Hits taken as Fire Damagehas_damage_taken_as_mod 0
helmet 2000
default 0
Korell's72(5-6)% of Physical Damage from Hits taken as Fire Damagehas_damage_taken_as_mod 0
helmet 2000
default 0
Korell's81(7-8)% of Physical Damage from Hits taken as Fire Damagehas_damage_taken_as_mod 0
helmet 2000
default 0
Rin's6060% chance to Avoid being Frozenboots 2000
default 0
Rin's7280% chance to Avoid being Frozenboots 2000
default 0
Rin's81Cannot be Frozenboots 2000
default 0
Chosen60(5-8)% increased maximum Life
(5-8)% increased maximum Mana
body_armour 1000
default 0
Chosen60(5-7)% Chance to Block Attack Damagebody_armour 2000
default 0
Chosen60(8-10)% chance to Dodge Spell Hitsbody_armour 2000
default 0
Chosen60(25-35)% chance to Avoid Elemental Ailments
(25-35)% chance to Avoid being Stunned
body_armour 2000
default 0
Chosen60+(28-30)% to Fire Damage over Time Multiplierbow 0
staff 1000
two_hand_weapon 400
default 0
Chosen72+(31-35)% to Fire Damage over Time Multiplierbow 0
staff 1000
two_hand_weapon 400
default 0
Chosen81+(36-40)% to Fire Damage over Time Multiplierbow 0
staff 1000
two_hand_weapon 400
default 0
Chosen60+(14-15)% to Fire Damage over Time Multipliertwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
Chosen72+(16-17)% to Fire Damage over Time Multipliertwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
Chosen81+(18-20)% to Fire Damage over Time Multipliertwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
Chosen60+(26-30) to maximum Life
Regenerate 2 Mana per second
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
Chosen72+(31-35) to maximum Life
Regenerate 3 Mana per second
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
Chosen81+(36-40) to maximum Life
Regenerate 4 Mana per second
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
Chosen60+(26-30) to maximum Mana
Regenerate 10 Life per second
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
Chosen72+(31-35) to maximum Mana
Regenerate 11 Life per second
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
Chosen81+(36-40) to maximum Mana
Regenerate 12 Life per second
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
Elreon's60Channelling Skills have -1 to Total Mana Costring 1000
amulet 1000
default 0
Elreon's72Channelling Skills have -2 to Total Mana Costring 1000
amulet 1000
default 0
Elreon's81Channelling Skills have -3 to Total Mana Costring 1000
amulet 1000
default 0
Elreon's60Non-Channelling Skills have -(5-4) to Total Mana Costring 1000
amulet 1000
default 0
Elreon's72Non-Channelling Skills have -(7-6) to Total Mana Costring 1000
amulet 1000
default 0
Elreon's81Non-Channelling Skills have -(9-8) to Total Mana Costring 1000
amulet 1000
default 0
Chosen60(12-14)% increased Armour and Evasion
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen72(15-17)% increased Armour and Evasion
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen81(18-21)% increased Armour and Evasion
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen60(12-14)% increased Armour and Energy Shield
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
str_int_armour 1000
default 0
Chosen72(15-17)% increased Armour and Energy Shield
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
str_int_armour 1000
default 0
Chosen81(18-21)% increased Armour and Energy Shield
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
str_int_armour 1000
default 0
Chosen60(12-14)% increased Evasion and Energy Shield
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen72(15-17)% increased Evasion and Energy Shield
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen81(18-21)% increased Evasion and Energy Shield
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen60(12-14)% increased Armour
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
str_armour 1000
default 0
Chosen72(15-17)% increased Armour
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
str_armour 1000
default 0
Chosen81(18-21)% increased Armour
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
str_armour 1000
default 0
Chosen60(12-14)% increased Evasion Rating
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
dex_armour 1000
default 0
Chosen72(15-17)% increased Evasion Rating
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
dex_armour 1000
default 0
Chosen81(18-21)% increased Evasion Rating
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
dex_armour 1000
default 0
Chosen60(12-14)% increased Energy Shield
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
int_armour 1000
default 0
Chosen72(15-17)% increased Energy Shield
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
int_armour 1000
default 0
Chosen81(18-21)% increased Energy Shield
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
int_armour 1000
default 0
Chosen60(12-14)% increased Armour, Evasion and Energy Shield
+(10-11) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Chosen72(15-17)% increased Armour, Evasion and Energy Shield
+(12-13) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Chosen81(18-21)% increased Armour, Evasion and Energy Shield
+(14-16) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Chosen60(12-14)% increased Armour and Evasion
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen72(15-17)% increased Armour and Evasion
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen81(18-21)% increased Armour and Evasion
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen60(12-14)% increased Armour and Energy Shield
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_int_armour 1000
default 0
Chosen72(15-17)% increased Armour and Energy Shield
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_int_armour 1000
default 0
Chosen81(18-21)% increased Armour and Energy Shield
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_int_armour 1000
default 0
Chosen60(12-14)% increased Evasion and Energy Shield
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen72(15-17)% increased Evasion and Energy Shield
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen81(18-21)% increased Evasion and Energy Shield
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen60(12-14)% increased Armour
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_armour 1000
default 0
Chosen72(15-17)% increased Armour
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_armour 1000
default 0
Chosen81(18-21)% increased Armour
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_armour 1000
default 0
Chosen60(12-14)% increased Evasion Rating
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
default 0
Chosen72(15-17)% increased Evasion Rating
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
default 0
Chosen81(18-21)% increased Evasion Rating
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
default 0
Chosen60(12-14)% increased Energy Shield
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
int_armour 1000
default 0
Chosen72(15-17)% increased Energy Shield
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
int_armour 1000
default 0
Chosen81(18-21)% increased Energy Shield
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
int_armour 1000
default 0
Chosen60(12-14)% increased Armour, Evasion and Energy Shield
+(13-14) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Chosen72(15-17)% increased Armour, Evasion and Energy Shield
+(15-16) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Chosen81(18-21)% increased Armour, Evasion and Energy Shield
+(17-19) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0

Suffix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the Order60(6-7)% chance to deal Double Damagetwo_hand_weapon 1000
default 0
of the Order72(8-10)% chance to deal Double Damagetwo_hand_weapon 1000
default 0
of the Order603% chance to deal Double Damageshield 1000
one_hand_weapon 1000
default 0
of the Order72(4-5)% chance to deal Double Damageshield 1000
one_hand_weapon 1000
default 0
of the Order60Minions have (10-11)% increased Attack Speed
Minions have (10-11)% increased Cast Speed
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 400
default 0
of the Order72Minions have (12-13)% increased Attack Speed
Minions have (12-13)% increased Cast Speed
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 400
default 0
of the Order81Minions have (14-15)% increased Attack Speed
Minions have (14-15)% increased Cast Speed
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 400
default 0
of the Order60Minions have (19-21)% increased Attack Speed
Minions have (19-21)% increased Cast Speed
one_hand_weapon 0
staff 1000
weapon 400
default 0
of the Order72Minions have (22-24)% increased Attack Speed
Minions have (22-24)% increased Cast Speed
one_hand_weapon 0
staff 1000
weapon 400
default 0
of the Order81Minions have (25-28)% increased Attack Speed
Minions have (25-28)% increased Cast Speed
one_hand_weapon 0
staff 1000
weapon 400
default 0
of the Order60+(11-12) to Strength and Dexteritybody_armour 1000
boots 1000
gloves 1000
helmet 1000
amulet 1000
ring 1000
belt 1000
shield 1000
quiver 1000
default 0
of the Order72+(13-14) to Strength and Dexteritybody_armour 1000
boots 1000
gloves 1000
helmet 1000
amulet 1000
ring 1000
belt 1000
shield 1000
quiver 1000
default 0
of the Order81+(15-17) to Strength and Dexteritybody_armour 1000
boots 1000
gloves 1000
helmet 1000
amulet 1000
ring 1000
belt 1000
shield 1000
quiver 1000
default 0
of the Order60+(11-12) to Dexterity and Intelligencebody_armour 1000
boots 1000
gloves 1000
helmet 1000
amulet 1000
ring 1000
belt 1000
shield 1000
quiver 1000
default 0
of the Order72+(13-14) to Dexterity and Intelligencebody_armour 1000
boots 1000
gloves 1000
helmet 1000
amulet 1000
ring 1000
belt 1000
shield 1000
quiver 1000
default 0
of the Order81+(15-17) to Dexterity and Intelligencebody_armour 1000
boots 1000
gloves 1000
helmet 1000
amulet 1000
ring 1000
belt 1000
shield 1000
quiver 1000
default 0
of the Order60+(11-12) to Strength and Intelligencebody_armour 1000
boots 1000
gloves 1000
helmet 1000
amulet 1000
ring 1000
belt 1000
shield 1000
quiver 1000
default 0
of the Order72+(13-14) to Strength and Intelligencebody_armour 1000
boots 1000
gloves 1000
helmet 1000
amulet 1000
ring 1000
belt 1000
shield 1000
quiver 1000
default 0
of the Order81+(15-17) to Strength and Intelligencebody_armour 1000
boots 1000
gloves 1000
helmet 1000
amulet 1000
ring 1000
belt 1000
shield 1000
quiver 1000
default 0
of the Order75+1 to Minimum Endurance Chargesring 1000
amulet 1000
default 0
of the Order75+1 to Minimum Power Chargesring 1000
amulet 1000
default 0
of the Order75+1 to Minimum Frenzy Chargesring 1000
amulet 1000
default 0
of the Order603% increased Attack and Cast Speedamulet 1000
quiver 1000
default 0
of the Order254% increased Attack and Cast Speedamulet 1000
quiver 1000
default 0
of the Order50(5-6)% increased Attack and Cast Speedamulet 1000
quiver 1000
default 0
of the Order60(6-8)% increased Cooldown Recovery Speedbelt 2000
default 0
of the Order75(9-12)% increased Cooldown Recovery Speedbelt 1000
default 0
of the Order60(3-4)% increased Damage per Endurance Chargeone_hand_weapon 2000
default 0
of the Order60(5-6)% increased Damage per Endurance Chargetwo_hand_weapon 2000
default 0
of the Order60(3-4)% increased Damage per Frenzy Chargeone_hand_weapon 1000
default 0
of the Order60(5-6)% increased Damage per Frenzy Chargetwo_hand_weapon 2000
default 0
of the Order60(3-4)% increased Damage per Power Chargeone_hand_weapon 2000
default 0
of the Order60(5-6)% increased Damage per Power Chargetwo_hand_weapon 2000
default 0
of the Order60(16-22)% increased Effect of Non-Damaging Ailmentsboots 2000
amulet 2000
default 0
of the Order75(23-30)% increased Effect of Non-Damaging Ailmentsboots 1000
amulet 1000
default 0
of the Order60(6-7)% increased Effect of your Cursesshield 2000
default 0
of the Order75(8-10)% increased Effect of your Cursesshield 1000
default 0
of the Order60Regenerate (0.5-0.6)% of Life per secondshield 2000
amulet 2000
default 0
of the Order75Regenerate (0.7-1)% of Life per secondshield 1000
amulet 1000
default 0
of the Order60(6-7)% chance to Avoid Elemental Damage from Hits during Soul Gain Preventionhelmet 2000
body_armour 2000
default 0
of the Order75(8-9)% chance to Avoid Elemental Damage from Hits during Soul Gain Preventionhelmet 1000
body_armour 1000
default 0
of the Order50You have Onslaught during Soul Gain Preventiongloves 2000
boots 2000
default 0
of the Order60Non-Vaal Skills deal (30-40)% increased Damage during Soul Gain Preventiongloves 1000
boots 1000
default 0
of the Order72Non-Vaal Skills deal (41-50)% increased Damage during Soul Gain Preventiongloves 1000
boots 1000
default 0
of the Order81Non-Vaal Skills deal (51-60)% increased Damage during Soul Gain Preventiongloves 1000
boots 1000
default 0
of the Order60+(17-21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 1000
default 0
of the Order72+(22-25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 1000
default 0
of the Order81+(26-30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 1000
default 0
of the Order60+(25-31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 1000
default 0
of the Order72+(32-38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 1000
default 0
of the Order81+(39-45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 1000
default 0
of the Order607% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 1000
default 0
of the Order72(8-9)% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 1000
default 0
of the Order81(10-11)% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 1000
default 0
of the Order60(14-16)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 1000
default 0
of the Order72(17-19)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 1000
default 0
of the Order81(20-22)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 1000
default 0
of the Order60Regenerate 60 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 1000
belt 1000
default 0
of the Order72Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 1000
belt 1000
default 0
of the Order81Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 1000
belt 1000
default 0
of the Order603% chance to gain a Frenzy Charge on Critical Strike
(9-10)% increased Global Critical Strike Chance
quiver 2000
default 0
of the Order724% chance to gain a Frenzy Charge on Critical Strike
(11-12)% increased Global Critical Strike Chance
quiver 750
default 0
of the Order815% chance to gain a Frenzy Charge on Critical Strike
(13-14)% increased Global Critical Strike Chance
quiver 750
default 0
of the Order60(14-16)% increased Elemental Damage if you've dealt a Critical Strike Recently
(11-12)% increased Global Critical Strike Chance
gloves 1000
quiver 1000
default 0
of the Order72(17-19)% increased Elemental Damage if you've dealt a Critical Strike Recently
(13-14)% increased Global Critical Strike Chance
gloves 1000
quiver 1000
default 0
of the Order81(20-22)% increased Elemental Damage if you've dealt a Critical Strike Recently
(15-16)% increased Global Critical Strike Chance
gloves 1000
quiver 1000
default 0
of the Order60Adds (10-11) to (14-16) Chaos Damage if you've dealt a Critical Strike Recently
(11-12)% increased Global Critical Strike Chance
gloves 1000
quiver 1000
default 0
of the Order72Adds (12-13) to (17-20) Chaos Damage if you've dealt a Critical Strike Recently
(13-14)% increased Global Critical Strike Chance
gloves 1000
quiver 1000
default 0
of the Order81Adds (14-16) to (21-24) Chaos Damage if you've dealt a Critical Strike Recently
(15-16)% increased Global Critical Strike Chance
gloves 1000
quiver 1000
default 0
of the Order60(18-20)% increased Totem Placement speedboots 2000
amulet 2000
default 0
of the Order72(21-25)% increased Totem Placement speedboots 1000
amulet 1000
default 0
of the Order81(26-30)% increased Totem Placement speedboots 1000
amulet 1000
default 0
of the Order60(7-8)% increased Trap Throwing Speedamulet 2000
belt 2000
default 0
of the Order72(9-10)% increased Trap Throwing Speedamulet 1000
belt 1000
default 0
of the Order81(11-12)% increased Trap Throwing Speedamulet 1000
belt 1000
default 0
of the Order60(7-8)% increased Mine Throwing Speedamulet 1000
helmet 1000
default 0
of the Order72(9-10)% increased Mine Throwing Speedamulet 1000
helmet 1000
default 0
of the Order81(11-12)% increased Mine Throwing Speedamulet 1000
helmet 1000
default 0
of the Order60(7-8)% increased Brand Attachment rangeamulet 2000
gloves 2000
default 0
of the Order72(9-10)% increased Brand Attachment rangeamulet 1000
gloves 1000
default 0
of the Order81(11-12)% increased Brand Attachment rangeamulet 1000
gloves 1000
default 0
of the Order72Your Critical Strike Chance is Lucky while Focussedbelt 2000
default 0
of the Order60Shock nearby Enemies for 2 Seconds when you Focusring 1000
default 0
of the Order72Shock nearby Enemies for 3 Seconds when you Focusring 1000
default 0
of the Order81Shock nearby Enemies for 4 Seconds when you Focusring 1000
default 0
of the Order601% of Evasion Rating is Regenerated as Life per second while Focussedbody_armour 1500
default 0
of the Order60Recover (23-25)% of Mana and Energy Shield when you Focusbody_armour 1000
default 0
of the Order72Recover (26-28)% of Mana and Energy Shield when you Focusbody_armour 1000
default 0
of the Order81Recover (29-31)% of Mana and Energy Shield when you Focusbody_armour 1000
default 0
of the Order60(16-20)% chance to deal Double Damage while Focussedtwo_hand_weapon 1000
default 0
of the Order72(21-25)% chance to deal Double Damage while Focussedtwo_hand_weapon 1000
default 0
of the Order81(26-30)% chance to deal Double Damage while Focussedtwo_hand_weapon 1000
default 0
of the Order60(7-9)% chance to deal Double Damage while Focussedone_hand_weapon 1000
shield 1000
default 0
of the Order72(10-12)% chance to deal Double Damage while Focussedone_hand_weapon 1000
shield 1000
default 0
of the Order81(13-15)% chance to deal Double Damage while Focussedone_hand_weapon 1000
shield 1000
default 0
of the Order60(22-25)% increased Attack and Cast Speed while Focussedgloves 2000
default 0
of the Order72(26-30)% increased Attack and Cast Speed while Focussedgloves 1000
default 0
of the Order81(31-36)% increased Attack and Cast Speed while Focussedgloves 1000
default 0
of the Order60(81-100)% increased Duration of Ailments you inflict while Focussedhelmet 1000
default 0
of the Order72(101-120)% increased Duration of Ailments you inflict while Focussedhelmet 1000
default 0
of the Order81(121-140)% increased Duration of Ailments you inflict while Focussedhelmet 1000
default 0
of the Order60You are Immune to Ailments while Focussedboots 1500
default 0
of the Order6010% of Damage Leeched as Life while Focussed
You have Vaal Pact while Focussed
amulet 2000
default 0
of the Order6080% increased Effect of Fortify on you while Focussedbody_armour 1000
default 0
of the Order72100% increased Effect of Fortify on you while Focussedbody_armour 1000
default 0
of the Order81120% increased Effect of Fortify on you while Focussedbody_armour 1000
default 0
of the Order60Trigger Socketed Spells when you Focushelmet 2000
default 0
of the Order60(21-25)% of Damage is taken from Mana before Life while Focussedbody_armour 2000
default 0
of the Order60Minions Recover 100% of their Life when you Focusgloves 2000
default 0
of the Order60Skills Cost no Mana while Focussedamulet 2000
default 0
of Janus60(31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 2000
default 0
of Janus72(36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 2000
default 0
of Janus81(41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 2000
default 0
of Hillock604% increased Attributesbody_armour 2000
default 0
of Hillock725% increased Attributesbody_armour 2000
default 0
of Hillock816% increased Attributesbody_armour 2000
default 0
Jorgin's6010% Chance to Trigger Level 10 Summon Spectral Wolf on Killamulet 2000
default 0
of Cameria60+(15-17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(10-11)% increased Global Critical Strike Chance
ring 2000
default 0
of Cameria72+(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(12-13)% increased Global Critical Strike Chance
ring 2000
default 0
of Cameria81+(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(14-16)% increased Global Critical Strike Chance
ring 2000
default 0
of Aisling60(8-10)% increased Chaos Damage
(8-10)% increased Global Physical Damage
ring 2000
default 0
of Aisling72(11-13)% increased Chaos Damage
(11-13)% increased Global Physical Damage
ring 2000
default 0
of Aisling81(14-16)% increased Chaos Damage
(14-16)% increased Global Physical Damage
ring 2000
default 0
of Riker60(8-10)% increased Fire Damage
(8-10)% increased Lightning Damage
ring 2000
default 0
of Riker72(11-13)% increased Fire Damage
(11-13)% increased Lightning Damage
ring 2000
default 0
of Riker81(14-16)% increased Fire Damage
(14-16)% increased Lightning Damage
ring 2000
default 0
of the Order60Regenerate 3% of Life per second during Flask Effectflask 1000
default 0
of the Order6050% Chance to avoid being Stunned during Flask Effect
(8-12)% increased Movement Speed during Flask effect
flask 1000
default 0
of the Order60(25-20)% reduced Mana Cost of Skills during Flask Effectflask 1000
default 0
of the Order60(20-30)% increased Rarity of Items found during Flask Effectflask 1000
default 0
of the Order60(60-80)% increased Critical Strike Chance during Flask Effectflask 1000
default 0
of the Order6015% of Damage Taken from Hits is Leeched as Life during Flask Effectflask 1000
default 0
of the Order60(8-10)% increased Attack Speed
+(7-12)% to Quality
local_item_quality 0
weapon 1500
default 0
of the Order75(13-16)% increased Attack Speed
+(13-18)% to Quality
local_item_quality 0
ranged 0
weapon 1000
default 0
of the Order60(15-20)% increased Critical Strike Chance
+(7-12)% to Quality
local_item_quality 0
weapon 1000
default 0
of the Order75(21-25)% increased Critical Strike Chance
+(13-18)% to Quality
local_item_quality 0
weapon 1000
default 0
of the Order60+(161-180) to Accuracy Rating
+(10-12)% to Quality
local_item_quality 0
weapon 1000
default 0
of the Order72+(181-210) to Accuracy Rating
+(13-15)% to Quality
local_item_quality 0
weapon 1000
default 0
of the Order81+(211-250) to Accuracy Rating
+(16-18)% to Quality
local_item_quality 0
weapon 1000
default 0
of the Order60(8-10)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
weapon 1000
default 0
of the Order75(13-16)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
ranged 0
weapon 1000
default 0
of the Order60(7-8)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
wand 1000
dagger 1000
sceptre 1000
one_hand_weapon 100
default 0
of the Order72(9-10)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
wand 1000
dagger 1000
sceptre 1000
one_hand_weapon 100
default 0
of the Order81(11-13)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
wand 1000
dagger 1000
sceptre 1000
one_hand_weapon 100
default 0
of the Order60(10-12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
staff 1000
two_hand_weapon 100
default 0
of the Order72(13-15)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
staff 1000
two_hand_weapon 100
default 0
of the Order81(16-19)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
staff 1000
two_hand_weapon 100
default 0
of the Order75Trigger a Socketed Spell when you Use a Skillweapon 2000
default 0
of the Order60+(9-10)% to Fire and Chaos Resistancesbody_armour 1000
boots 1000
gloves 1000
helmet 1000
shield 1000
amulet 1000
ring 1000
belt 1000
quiver 1000
default 0
of the Order72+(11-12)% to Fire and Chaos Resistancesbody_armour 1000
boots 1000
gloves 1000
helmet 1000
shield 1000
amulet 1000
ring 1000
belt 1000
quiver 1000
default 0
of the Order81+(13-15)% to Fire and Chaos Resistancesbody_armour 1000
boots 1000
gloves 1000
helmet 1000
shield 1000
amulet 1000
ring 1000
belt 1000
quiver 1000
default 0
of the Order60+(9-10)% to Lightning and Chaos Resistancesbody_armour 1000
boots 1000
gloves 1000
helmet 1000
shield 1000
amulet 1000
ring 1000
belt 1000
quiver 1000
default 0
of the Order72+(11-12)% to Lightning and Chaos Resistancesbody_armour 1000
boots 1000
gloves 1000
helmet 1000
shield 1000
amulet 1000
ring 1000
belt 1000
quiver 1000
default 0
of the Order81+(13-15)% to Lightning and Chaos Resistancesbody_armour 1000
boots 1000
gloves 1000
helmet 1000
shield 1000
amulet 1000
ring 1000
belt 1000
quiver 1000
default 0
of the Order60+(9-10)% to Cold and Chaos Resistancesbody_armour 1000
boots 1000
gloves 1000
helmet 1000
shield 1000
amulet 1000
ring 1000
belt 1000
quiver 1000
default 0
of the Order72+(11-12)% to Cold and Chaos Resistancesbody_armour 1000
boots 1000
gloves 1000
helmet 1000
shield 1000
amulet 1000
ring 1000
belt 1000
quiver 1000
default 0
of the Order81+(13-15)% to Cold and Chaos Resistancesbody_armour 1000
boots 1000
gloves 1000
helmet 1000
shield 1000
amulet 1000
ring 1000
belt 1000
quiver 1000
default 0
of the Order60+(10-15) to Strength
+(7-10)% to Quality
local_item_quality 0
body_armour 1000
shield 1000
default 0
of the Order72+(16-20) to Strength
+(11-14)% to Quality
local_item_quality 0
body_armour 1000
shield 1000
default 0
of the Order81+(21-25) to Strength
+(15-18)% to Quality
local_item_quality 0
body_armour 1000
shield 1000
default 0
of the Order60+(10-15) to Dexterity
+(7-10)% to Quality
local_item_quality 0
body_armour 1000
shield 1000
default 0
of the Order72+(16-20) to Dexterity
+(11-14)% to Quality
local_item_quality 0
body_armour 1000
shield 1000
default 0
of the Order81+(21-25) to Dexterity
+(15-18)% to Quality
local_item_quality 0
body_armour 1000
shield 1000
default 0
of the Order60+(10-15) to Intelligence
+(7-10)% to Quality
local_item_quality 0
body_armour 1000
shield 1000
default 0
of the Order72+(16-20) to Intelligence
+(11-14)% to Quality
local_item_quality 0
body_armour 1000
shield 1000
default 0
of the Order81+(21-25) to Intelligence
+(15-18)% to Quality
local_item_quality 0
body_armour 1000
shield 1000
default 0
of the Order60Regenerate 1% of Life per second during any Flask Effectbelt 2000
default 0
of the Order72Regenerate 1.5% of Life per second during any Flask Effectbelt 1000
default 0
of the Order81Regenerate 2% of Life per second during any Flask Effectbelt 1000
default 0

Legacy affix

Prefix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Chosen1(26-45)% increased Physical Damage
(10-12)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen25(46-65)% increased Physical Damage
(13-15)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen50(66-85)% increased Physical Damage
(16-17)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen75(86-105)% increased Physical Damage
(18-20)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen1(26-45)% increased Physical Damage
(10-12)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen25(46-65)% increased Physical Damage
(13-15)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen50(66-85)% increased Physical Damage
(16-17)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen75(86-105)% increased Physical Damage
(18-20)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen1(26-45)% increased Physical Damage
(10-12)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen25(46-65)% increased Physical Damage
(13-15)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen50(66-85)% increased Physical Damage
(16-17)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen75(86-105)% increased Physical Damage
(18-20)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen1(26-45)% increased Physical Damage
(10-12)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen25(46-65)% increased Physical Damage
(13-15)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen50(66-85)% increased Physical Damage
(16-17)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen75(86-105)% increased Physical Damage
(18-20)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
default 0
Chosen1Attacks with this Weapon Penetrate (8-10)% Elemental Resistanceswand 0
dagger 0
weapon 0
default 0
Chosen38Attacks with this Weapon Penetrate (11-13)% Elemental Resistanceswand 0
dagger 0
weapon 0
default 0
Chosen75Attacks with this Weapon Penetrate (14-16)% Elemental Resistanceswand 0
dagger 0
weapon 0
default 0
Chosen1Attacks with this Weapon Penetrate (8-10)% Chaos Resistancewand 0
dagger 0
weapon 0
default 0
Chosen38Attacks with this Weapon Penetrate (11-13)% Chaos Resistancewand 0
dagger 0
weapon 0
default 0
Chosen75Attacks with this Weapon Penetrate (14-16)% Chaos Resistancewand 0
dagger 0
weapon 0
default 0
Chosen1(6-8)% increased Area Damage
(6-7)% increased Area of Effect
amulet 0
default 0
Chosen38(9-12)% increased Area Damage
(8-9)% increased Area of Effect
amulet 0
default 0
Chosen75(13-16)% increased Area Damage
(10-12)% increased Area of Effect
amulet 0
default 0
Chosen1(6-8)% increased Projectile Damage
(10-12)% increased Projectile Speed
amulet 0
default 0
Chosen38(9-12)% increased Projectile Damage
(13-16)% increased Projectile Speed
amulet 0
default 0
Chosen75(13-16)% increased Projectile Damage
(17-20)% increased Projectile Speed
amulet 0
default 0
Chosen1(6-8)% increased Melee Damage
+1 to Melee Strike Range
amulet 0
default 0
Chosen38(9-12)% increased Melee Damage
+1 to Melee Strike Range
amulet 0
default 0
Chosen75(13-16)% increased Melee Damage
+1 to Melee Strike Range
amulet 0
default 0
Chosen1(21-28)% increased Fire Damage
6% chance to Ignite
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen25(29-36)% increased Fire Damage
7% chance to Ignite
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen50(37-44)% increased Fire Damage
(8-9)% chance to Ignite
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen75(45-52)% increased Fire Damage
(10-11)% chance to Ignite
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen1(48-55)% increased Fire Damage
(12-14)% chance to Ignite
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen25(56-63)% increased Fire Damage
(15-17)% chance to Ignite
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen50(64-72)% increased Fire Damage
(18-20)% chance to Ignite
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen75(73-80)% increased Fire Damage
(21-23)% chance to Ignite
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen1(21-28)% increased Cold Damage
6% chance to Freeze
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen25(29-36)% increased Cold Damage
7% chance to Freeze
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen50(37-44)% increased Cold Damage
(8-9)% chance to Freeze
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen75(45-52)% increased Cold Damage
(10-11)% chance to Freeze
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen1(48-55)% increased Cold Damage
(12-14)% chance to Freeze
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen25(56-63)% increased Cold Damage
(15-17)% chance to Freeze
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen50(64-72)% increased Cold Damage
(18-20)% chance to Freeze
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen75(73-80)% increased Cold Damage
(21-23)% chance to Freeze
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen1(21-28)% increased Lightning Damage
6% chance to Shock
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen25(29-36)% increased Lightning Damage
7% chance to Shock
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen50(37-44)% increased Lightning Damage
(8-9)% chance to Shock
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen75(45-52)% increased Lightning Damage
(10-11)% chance to Shock
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen1(48-55)% increased Lightning Damage
(12-14)% chance to Shock
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen25(56-63)% increased Lightning Damage
(15-17)% chance to Shock
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen50(64-72)% increased Lightning Damage
(18-20)% chance to Shock
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen75(73-80)% increased Lightning Damage
(21-23)% chance to Shock
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen1(21-28)% increased Chaos Damage
Chaos Skills have (5-6)% increased Skill Effect Duration
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen25(29-36)% increased Chaos Damage
Chaos Skills have (7-8)% increased Skill Effect Duration
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen50(37-44)% increased Chaos Damage
Chaos Skills have (9-10)% increased Skill Effect Duration
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen75(45-52)% increased Chaos Damage
Chaos Skills have (11-12)% increased Skill Effect Duration
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen1(48-55)% increased Chaos Damage
Chaos Skills have (12-14)% increased Skill Effect Duration
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen25(56-63)% increased Chaos Damage
Chaos Skills have (15-17)% increased Skill Effect Duration
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen50(64-72)% increased Chaos Damage
Chaos Skills have (18-20)% increased Skill Effect Duration
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen75(73-80)% increased Chaos Damage
Chaos Skills have (21-23)% increased Skill Effect Duration
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen1(21-28)% increased Spell Damage
(5-6)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen25(29-36)% increased Spell Damage
(7-9)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen50(37-44)% increased Spell Damage
(10-12)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen75(45-52)% increased Spell Damage
(13-15)% increased Mana Regeneration Rate
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen1(48-55)% increased Spell Damage
(10-15)% increased Mana Regeneration Rate
bow 0
staff 0
two_hand_weapon 0
default 0
Chosen25(56-63)% increased Spell Damage
(16-20)% increased Mana Regeneration Rate
bow 0
staff 0
two_hand_weapon 0
default 0
Chosen50(64-72)% increased Spell Damage
(21-25)% increased Mana Regeneration Rate
bow 0
staff 0
two_hand_weapon 0
default 0
Chosen75(73-80)% increased Spell Damage
(26-30)% increased Mana Regeneration Rate
bow 0
staff 0
two_hand_weapon 0
default 0
Chosen1(19-26)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen25(27-34)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen50(35-42)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen75(43-50)% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen1(29-40)% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 0
two_hand_weapon 0
default 0
Chosen25(41-52)% increased Spell Damage
Gain 8% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 0
two_hand_weapon 0
default 0
Chosen50(53-63)% increased Spell Damage
Gain 10% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 0
two_hand_weapon 0
default 0
Chosen75(64-75)% increased Spell Damage
Gain 12% of Non-Chaos Damage as extra Chaos Damage
bow 0
staff 0
two_hand_weapon 0
default 0
Chosen1Minions deal (12-15)% increased Damage
Minions have (12-15)% increased maximum Life
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen25Minions deal (16-19)% increased Damage
Minions have (16-19)% increased maximum Life
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen50Minions deal (20-24)% increased Damage
Minions have (20-24)% increased maximum Life
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen75Minions deal (25-28)% increased Damage
Minions have (25-28)% increased maximum Life
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen1Minions deal (19-25)% increased Damage
Minions have (19-25)% increased maximum Life
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen25Minions deal (26-32)% increased Damage
Minions have (26-32)% increased maximum Life
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen50Minions deal (33-38)% increased Damage
Minions have (33-38)% increased maximum Life
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen75Minions deal (39-45)% increased Damage
Minions have (39-45)% increased maximum Life
one_hand_weapon 0
staff 0
weapon 0
default 0
Chosen1+(8-15)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 0
bow 0
weapon 0
default 0
Chosen25+(16-23)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 0
bow 0
weapon 0
default 0
Chosen50+(24-32)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 0
bow 0
weapon 0
default 0
Chosen75+(33-40)% to Chaos Damage over Time Multiplierone_hand_weapon 0
staff 0
bow 0
weapon 0
default 0
Chosen1+(5-8)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen25+(9-12)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen50+(13-16)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen75+(17-20)% to Chaos Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen1+(8-15)% to Cold Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
default 0
Chosen25+(16-23)% to Cold Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
default 0
Chosen50+(24-32)% to Cold Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
default 0
Chosen75+(33-40)% to Cold Damage over Time Multiplierbow 0
staff 0
two_hand_weapon 0
default 0
Chosen1+(5-8)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen25+(9-12)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen50+(13-16)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen75+(17-20)% to Cold Damage over Time Multipliertwo_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
Chosen1(20-25)% increased Armour and Evasion
+(10-14) to maximum Life
str_dex_armour 0
default 0
Chosen25(26-30)% increased Armour and Evasion
+(15-19) to maximum Life
str_dex_armour 0
default 0
Chosen50(31-35)% increased Armour and Evasion
+(20-23) to maximum Life
str_dex_armour 0
default 0
Chosen75(36-40)% increased Armour and Evasion
+(24-28) to maximum Life
str_dex_armour 0
default 0
Chosen1(20-25)% increased Armour and Energy Shield
+(10-14) to maximum Life
str_int_armour 0
default 0
Chosen25(26-30)% increased Armour and Energy Shield
+(15-19) to maximum Life
str_int_armour 0
default 0
Chosen50(31-35)% increased Armour and Energy Shield
+(20-23) to maximum Life
str_int_armour 0
default 0
Chosen75(36-40)% increased Armour and Energy Shield
+(24-28) to maximum Life
str_int_armour 0
default 0
Chosen1(20-25)% increased Evasion and Energy Shield
+(10-14) to maximum Life
dex_int_armour 0
default 0
Chosen25(26-30)% increased Evasion and Energy Shield
+(15-19) to maximum Life
dex_int_armour 0
default 0
Chosen50(31-35)% increased Evasion and Energy Shield
+(20-23) to maximum Life
dex_int_armour 0
default 0
Chosen75(36-40)% increased Evasion and Energy Shield
+(24-28) to maximum Life
dex_int_armour 0
default 0
Chosen1(20-25)% increased Armour
+(10-14) to maximum Life
str_armour 0
default 0
Chosen25(26-30)% increased Armour
+(15-19) to maximum Life
str_armour 0
default 0
Chosen50(31-35)% increased Armour
+(20-23) to maximum Life
str_armour 0
default 0
Chosen75(36-40)% increased Armour
+(24-28) to maximum Life
str_armour 0
default 0
Chosen1(20-25)% increased Evasion Rating
+(10-14) to maximum Life
dex_armour 0
default 0
Chosen25(26-30)% increased Evasion Rating
+(15-19) to maximum Life
dex_armour 0
default 0
Chosen50(31-35)% increased Evasion Rating
+(20-23) to maximum Life
dex_armour 0
default 0
Chosen75(36-40)% increased Evasion Rating
+(24-28) to maximum Life
dex_armour 0
default 0
Chosen1(20-25)% increased Energy Shield
+(10-14) to maximum Life
int_armour 0
default 0
Chosen25(26-30)% increased Energy Shield
+(15-19) to maximum Life
int_armour 0
default 0
Chosen50(31-35)% increased Energy Shield
+(20-23) to maximum Life
int_armour 0
default 0
Chosen75(36-40)% increased Energy Shield
+(24-28) to maximum Life
int_armour 0
default 0
Chosen1(20-25)% increased Armour, Evasion and Energy Shield
+(10-14) to maximum Life
str_dex_int_armour 0
default 0
Chosen25(26-30)% increased Armour, Evasion and Energy Shield
+(15-19) to maximum Life
str_dex_int_armour 0
default 0
Chosen50(31-35)% increased Armour, Evasion and Energy Shield
+(20-23) to maximum Life
str_dex_int_armour 0
default 0
Chosen75(36-40)% increased Armour, Evasion and Energy Shield
+(24-28) to maximum Life
str_dex_int_armour 0
default 0
Chosen1+(20-26) to maximum Mana
Regenerate 1 Mana per second
ring 0
amulet 0
default 0
Chosen38+(27-33) to maximum Mana
Regenerate 2 Mana per second
ring 0
amulet 0
default 0
Chosen75+(34-40) to maximum Mana
Regenerate 4 Mana per second
ring 0
amulet 0
default 0
Chosen1+(20-26) to maximum Mana
3% reduced Mana Cost of Skills
ring 0
amulet 0
default 0
Chosen38+(27-33) to maximum Mana
4% reduced Mana Cost of Skills
ring 0
amulet 0
default 0
Chosen75+(34-40) to maximum Mana
5% reduced Mana Cost of Skills
ring 0
amulet 0
default 0
Chosen1+(20-26) to maximum Mana
4% of Damage taken gained as Mana over 4 seconds when Hit
ring 0
amulet 0
default 0
Chosen38+(27-33) to maximum Mana
5% of Damage taken gained as Mana over 4 seconds when Hit
ring 0
amulet 0
default 0
Chosen75+(34-40) to maximum Mana
6% of Damage taken gained as Mana over 4 seconds when Hit
ring 0
amulet 0
default 0
Chosen1(9-12)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 0
default 0
Chosen38(13-16)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 0
default 0
Chosen75(17-20)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 0
default 0
Chosen1(9-12)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
boots 0
default 0
Chosen38(13-16)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
boots 0
default 0
Chosen75(17-20)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
boots 0
default 0
Chosen1(9-12)% increased Movement Speed
Cannot be Chilled
boots 0
default 0
Chosen38(13-16)% increased Movement Speed
Cannot be Chilled
boots 0
default 0
Chosen75(17-20)% increased Movement Speed
Cannot be Chilled
boots 0
default 0
Chosen1+(35-60) to Armour and Evasion Ratingbelt 0
quiver 0
default 0
Chosen25+(61-110) to Armour and Evasion Ratingbelt 0
quiver 0
default 0
Chosen50+(111-185) to Armour and Evasion Ratingbelt 0
quiver 0
default 0
Chosen75+(186-285) to Armour and Evasion Ratingbelt 0
quiver 0
default 0
Chosen1+(35-60) to Armour
+(6-10) to maximum Energy Shield
belt 0
default 0
Chosen25+(61-110) to Armour
+(11-15) to maximum Energy Shield
belt 0
default 0
Chosen50+(111-185) to Armour
+(16-20) to maximum Energy Shield
belt 0
default 0
Chosen75+(186-285) to Armour
+(21-25) to maximum Energy Shield
belt 0
default 0
Chosen1+(35-60) to Evasion Rating
+(6-10) to maximum Energy Shield
belt 0
quiver 0
default 0
Chosen25+(61-110) to Evasion Rating
+(11-15) to maximum Energy Shield
belt 0
quiver 0
default 0
Chosen50+(111-185) to Evasion Rating
+(16-20) to maximum Energy Shield
belt 0
quiver 0
default 0
Chosen75+(186-285) to Evasion Rating
+(21-25) to maximum Energy Shield
belt 0
quiver 0
default 0
Chosen1Flasks applied to you have (3-4)% increased Effectbelt 0
default 0
Chosen38Flasks applied to you have (5-6)% increased Effectbelt 0
default 0
Chosen75Flasks applied to you have (7-8)% increased Effectbelt 0
default 0
Chosen1(5-6)% chance for Flasks you use to not consume Chargesbelt 0
default 0
Chosen75(7-8)% chance for Flasks you use to not consume Chargesbelt 0
default 0
Chosen1Flasks applied to you have (8-10)% increased Effect
20% reduced Flask Charges gained
belt 0
default 0
Chosen38Flasks applied to you have (11-14)% increased Effect
33% reduced Flask Charges gained
belt 0
default 0
Chosen1(20-25)% of Physical Damage Converted to Fire Damagegloves 0
default 0
Chosen1(20-25)% of Physical Damage Converted to Cold Damagegloves 0
default 0
Chosen1(20-25)% of Physical Damage Converted to Lightning Damagegloves 0
default 0
Chosen1+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
helmet 0
body_armour 0
default 0
Chosen75You can apply an additional Cursebody_armour 0
default 0
Chosen75+1 to maximum number of Summoned Totemsshield 0
default 0
Chosen1+(500-750) to Armour during Soul Gain Preventionshield 0
body_armour 0
default 0
Chosen25+(751-1000) to Armour during Soul Gain Preventionshield 0
body_armour 0
default 0
Chosen50+(1001-2000) to Armour during Soul Gain Preventionshield 0
body_armour 0
default 0
Chosen75+(2001-3000) to Armour during Soul Gain Preventionshield 0
body_armour 0
default 0
Chosen1(8-10)% increased Area of Effect
+1 to Level of Socketed AoE Gems
helmet 0
gloves 0
default 0
Chosen1Projectiles Pierce an additional Target
+1 to Level of Socketed Projectile Gems
helmet 0
gloves 0
default 0
Chosen1+1 to Melee Strike Range
+1 to Level of Socketed Melee Gems
helmet 0
gloves 0
default 0
Chosen1+(14-20) to maximum Life
+(14-20) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
default 0
Chosen25+(21-27) to maximum Life
+(21-27) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
default 0
Chosen50+(28-33) to maximum Life
+(28-33) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
default 0
Chosen75+(34-40) to maximum Life
+(34-40) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
default 0
Chosen1Adds (3-4) to (5-8) Fire Damage
Adds (3-4) to (5-8) Cold Damage
shield 0
ring 0
quiver 0
default 0
Chosen38Adds (5-8) to (9-12) Fire Damage
Adds (5-8) to (9-12) Cold Damage
shield 0
ring 0
default 0
Chosen75Adds (9-12) to (13-16) Fire Damage
Adds (9-12) to (13-16) Cold Damage
shield 0
ring 0
default 0
Chosen1Adds (3-4) to (5-8) Fire Damage
Adds 1 to (7-12) Lightning Damage
shield 0
ring 0
quiver 0
default 0
Chosen38Adds (5-8) to (9-12) Fire Damage
Adds 1 to (13-18) Lightning Damage
shield 0
ring 0
default 0
Chosen75Adds (9-12) to (13-16) Fire Damage
Adds 1 to (19-24) Lightning Damage
shield 0
ring 0
default 0
Chosen1Adds (3-4) to (5-8) Cold Damage
Adds 1 to (7-12) Lightning Damage
shield 0
ring 0
quiver 0
default 0
Chosen38Adds (5-8) to (9-12) Cold Damage
Adds 1 to (13-18) Lightning Damage
shield 0
ring 0
default 0
Chosen75Adds (9-12) to (13-16) Cold Damage
Adds 1 to (19-24) Lightning Damage
shield 0
ring 0
default 0
Chosen1+(13-15)% chance to Dodge Attack Hits while Focussedhelmet 0
boots 0
default 0
Chosen25+(16-18)% chance to Dodge Attack Hits while Focussedhelmet 0
boots 0
default 0
Chosen50+(19-22)% chance to Dodge Attack Hits while Focussedhelmet 0
boots 0
default 0
Chosen75+(23-25)% chance to Dodge Attack Hits while Focussedhelmet 0
boots 0
default 0
Chosen17% additional Physical Damage Reduction while Focussedhelmet 0
gloves 0
default 0
Chosen258% additional Physical Damage Reduction while Focussedhelmet 0
gloves 0
default 0
Chosen50(9-10)% additional Physical Damage Reduction while Focussedhelmet 0
gloves 0
default 0
Chosen75(11-12)% additional Physical Damage Reduction while Focussedhelmet 0
gloves 0
default 0
Leo's1(8-10)% increased Damagering 0
belt 0
default 0
Leo's25(11-13)% increased Damagering 0
belt 0
default 0
Leo's50(14-16)% increased Damagering 0
belt 0
default 0
Leo's75(17-20)% increased Damagering 0
belt 0
default 0
Catarina's1+1 to Level of Socketed Support Gemsweapon 0
shield 0
default 0
Catarina's80+2 to Level of Socketed Support Gemsweapon 0
shield 0
default 0
Elreon's1-(3-2) to Total Mana Cost of Skillsring 0
amulet 0
default 0
Elreon's25-(5-4) to Total Mana Cost of Skillsring 0
amulet 0
default 0
Elreon's50-(7-6) to Total Mana Cost of Skillsring 0
amulet 0
default 0
Elreon's75-(9-8) to Total Mana Cost of Skillsring 0
amulet 0
default 0
Vorici's1(17-23)% increased Damage while Leechinggloves 0
amulet 0
default 0
Vorici's25(24-30)% increased Damage while Leechinggloves 0
amulet 0
default 0
Vorici's50(31-36)% increased Damage while Leechinggloves 0
amulet 0
default 0
Vorici's75(37-43)% increased Damage while Leechinggloves 0
amulet 0
default 0
Haku's1+(4-5)% to Quality of Socketed Gemsweapon 0
shield 0
default 0
Haku's25+(5-6)% to Quality of Socketed Gemsweapon 0
shield 0
default 0
Haku's50+(6-7)% to Quality of Socketed Gemsweapon 0
shield 0
default 0
Haku's75+(7-8)% to Quality of Socketed Gemsweapon 0
shield 0
default 0
Tora's1Adds (1-2) to (3-4) Physical Damage
25% chance to cause Bleeding on Hit
one_hand_weapon 0
default 0
Tora's25Adds (3-4) to (5-6) Physical Damage
30% chance to cause Bleeding on Hit
one_hand_weapon 0
default 0
Tora's50Adds (5-7) to (8-10) Physical Damage
35% chance to cause Bleeding on Hit
one_hand_weapon 0
default 0
Tora's75Adds (9-11) to (12-14) Physical Damage
40% chance to cause Bleeding on Hit
one_hand_weapon 0
default 0
Tora's1Adds (2-3) to (4-5) Physical Damage
25% chance to cause Bleeding on Hit
two_hand_weapon 0
default 0
Tora's25Adds (5-7) to (8-11) Physical Damage
30% chance to cause Bleeding on Hit
two_hand_weapon 0
default 0
Tora's50Adds (11-13) to (14-16) Physical Damage
35% chance to cause Bleeding on Hit
two_hand_weapon 0
default 0
Tora's75Adds (14-16) to (17-20) Physical Damage
40% chance to cause Bleeding on Hit
two_hand_weapon 0
default 0
Vagan's1Hits can't be Evadedbow 0
wand 0
weapon 0
default 0
Brinerot1(12-15)% increased Damage during any Flask Effectgloves 0
default 0
Brinerot25(16-18)% increased Damage during any Flask Effectgloves 0
default 0
Brinerot50(19-23)% increased Damage during any Flask Effectgloves 0
default 0
Brinerot75(24-28)% increased Damage during any Flask Effectgloves 0
default 0
It's1Gain (4-5)% of Non-Chaos Damage as extra Chaos Damageone_hand_weapon 0
shield 0
default 0
It's25Gain (6-7)% of Non-Chaos Damage as extra Chaos Damageone_hand_weapon 0
shield 0
default 0
It's50Gain (8-9)% of Non-Chaos Damage as extra Chaos Damageone_hand_weapon 0
shield 0
default 0
It's75Gain (10-11)% of Non-Chaos Damage as extra Chaos Damageone_hand_weapon 0
shield 0
default 0
It's1Gain (8-10)% of Non-Chaos Damage as extra Chaos Damagetwo_hand_weapon 0
default 0
It's25Gain (11-14)% of Non-Chaos Damage as extra Chaos Damagetwo_hand_weapon 0
default 0
It's50Gain (15-18)% of Non-Chaos Damage as extra Chaos Damagetwo_hand_weapon 0
default 0
It's75Gain (19-22)% of Non-Chaos Damage as extra Chaos Damagetwo_hand_weapon 0
default 0
Gravicius'1Gain 6% of Maximum Life as Extra Maximum Energy Shieldbody_armour 0
default 0
Gravicius'38Gain 8% of Maximum Life as Extra Maximum Energy Shieldbody_armour 0
default 0
Gravicius'75Gain 10% of Maximum Life as Extra Maximum Energy Shieldbody_armour 0
default 0
Korell's1(1-2)% of Physical Damage from Hits taken as Fire Damagehelmet 0
default 0
Korell's25(3-4)% of Physical Damage from Hits taken as Fire Damagehelmet 0
default 0
Korell's50(5-6)% of Physical Damage from Hits taken as Fire Damagehelmet 0
default 0
Korell's75(7-8)% of Physical Damage from Hits taken as Fire Damagehelmet 0
default 0
Rin's140% chance to Avoid being Frozenboots 0
default 0
Rin's2560% chance to Avoid being Frozenboots 0
default 0
Rin's5080% chance to Avoid being Frozenboots 0
default 0
Rin's75Cannot be Frozenboots 0
default 0
Chosen1(5-8)% increased maximum Life
(5-8)% increased maximum Mana
body_armour 0
default 0
Chosen1(5-7)% Chance to Block Attack Damagebody_armour 0
default 0
Chosen1(8-10)% chance to Dodge Spell Hitsbody_armour 0
default 0
Chosen1(25-35)% chance to Avoid Elemental Ailments
(25-35)% chance to Avoid being Stunned
body_armour 0
default 0
Chosen75You can apply an additional Cursebody_armour 0
default 0
Chosen60+(21-27) to maximum Life
+(21-27) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
default 0
Chosen72+(28-33) to maximum Life
+(28-33) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
default 0
Chosen81+(34-40) to maximum Life
+(34-40) to maximum Mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
default 0
Elreon's60-(5-4) to Total Mana Cost of Skillsring 0
amulet 0
default 0
Elreon's72-(7-6) to Total Mana Cost of Skillsring 0
amulet 0
default 0
Elreon's81-(9-8) to Total Mana Cost of Skillsring 0
amulet 0
default 0

Suffix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the Order1(4-6)% chance to deal Double Damagetwo_hand_weapon 0
default 0
of the Order38(7-9)% chance to deal Double Damagetwo_hand_weapon 0
default 0
of the Order75(10-12)% chance to deal Double Damagetwo_hand_weapon 0
default 0
of the Order1(2-3)% chance to deal Double Damageone_hand_weapon 0
default 0
of the Order38(4-5)% chance to deal Double Damageone_hand_weapon 0
default 0
of the Order75(6-7)% chance to deal Double Damageone_hand_weapon 0
default 0
of the Order1Minions have (8-9)% increased Attack Speed
Minions have (8-9)% increased Cast Speed
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
of the Order25Minions have (10-11)% increased Attack Speed
Minions have (10-11)% increased Cast Speed
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
of the Order50Minions have (12-13)% increased Attack Speed
Minions have (12-13)% increased Cast Speed
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
of the Order75Minions have (14-15)% increased Attack Speed
Minions have (14-15)% increased Cast Speed
two_hand_weapon 0
wand 0
dagger 0
sceptre 0
weapon 0
default 0
of the Order1Minions have (16-18)% increased Attack Speed
Minions have (16-18)% increased Cast Speed
one_hand_weapon 0
staff 0
weapon 0
default 0
of the Order25Minions have (19-21)% increased Attack Speed
Minions have (19-21)% increased Cast Speed
one_hand_weapon 0
staff 0
weapon 0
default 0
of the Order50Minions have (22-24)% increased Attack Speed
Minions have (22-24)% increased Cast Speed
one_hand_weapon 0
staff 0
weapon 0
default 0
of the Order75Minions have (25-28)% increased Attack Speed
Minions have (25-28)% increased Cast Speed
one_hand_weapon 0
staff 0
weapon 0
default 0
of the Order1+(6-8) to Strength and Dexteritybody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order25+(9-11) to Strength and Dexteritybody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order50+(12-14) to Strength and Dexteritybody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order75+(15-17) to Strength and Dexteritybody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order1+(6-8) to Dexterity and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order25+(9-11) to Dexterity and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order50+(12-14) to Dexterity and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order75+(15-17) to Dexterity and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order1+(6-8) to Strength and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order25+(9-11) to Strength and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order50+(12-14) to Strength and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order75+(15-17) to Strength and Intelligencebody_armour 0
boots 0
gloves 0
helmet 0
amulet 0
ring 0
belt 0
shield 0
quiver 0
default 0
of the Order75+1 to Minimum Endurance Chargesring 0
amulet 0
default 0
of the Order75+1 to Minimum Power Chargesring 0
amulet 0
default 0
of the Order75+1 to Minimum Frenzy Chargesring 0
amulet 0
default 0
of the Order13% increased Attack and Cast Speedring 0
amulet 0
quiver 0
default 0
of the Order254% increased Attack and Cast Speedring 0
amulet 0
quiver 0
default 0
of the Order50(5-6)% increased Attack and Cast Speedring 0
amulet 0
quiver 0
default 0
of the Order1(6-8)% increased Cooldown Recovery Speedbelt 0
default 0
of the Order75(9-12)% increased Cooldown Recovery Speedbelt 0
default 0
of the Order1(3-4)% increased Damage per Endurance Chargeone_hand_weapon 0
default 0
of the Order1(5-6)% increased Damage per Endurance Chargetwo_hand_weapon 0
default 0
of the Order1(3-4)% increased Damage per Frenzy Chargeone_hand_weapon 0
default 0
of the Order1(5-6)% increased Damage per Frenzy Chargetwo_hand_weapon 0
default 0
of the Order1(3-4)% increased Damage per Power Chargeone_hand_weapon 0
default 0
of the Order1(5-6)% increased Damage per Power Chargetwo_hand_weapon 0
default 0
of the Order1(11-20)% increased Effect of Non-Damaging Ailmentsboots 0
ring 0
default 0
of the Order75(21-30)% increased Effect of Non-Damaging Ailmentsboots 0
ring 0
default 0
of the Order1(5-7)% increased Effect of your Cursesshield 0
default 0
of the Order75(8-10)% increased Effect of your Cursesshield 0
default 0
of the Order1Regenerate (0.4-0.6)% of Life per secondshield 0
amulet 0
default 0
of the Order75Regenerate (0.7-1)% of Life per secondshield 0
amulet 0
default 0
of the Order10(6-7)% chance to Avoid Elemental Damage from Hits during Soul Gain Preventionshield 0
body_armour 0
default 0
of the Order75(8-9)% chance to Avoid Elemental Damage from Hits during Soul Gain Preventionshield 0
body_armour 0
default 0
of the Order50You have Onslaught during Soul Gain Preventiongloves 0
boots 0
default 0
of the Order1Non-Vaal Skills deal (30-40)% increased Damage during Soul Gain Preventiongloves 0
boots 0
default 0
of the Order38Non-Vaal Skills deal (41-50)% increased Damage during Soul Gain Preventiongloves 0
boots 0
default 0
of the Order75Non-Vaal Skills deal (51-60)% increased Damage during Soul Gain Preventiongloves 0
boots 0
default 0
of the Order1+(12-16)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
default 0
of the Order25+(17-21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
default 0
of the Order50+(22-25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
default 0
of the Order75+(26-30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
default 0
of the Order1+(18-24)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
default 0
of the Order25+(25-31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
default 0
of the Order50+(32-38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
default 0
of the Order75+(39-45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
default 0
of the Order16% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
default 0
of the Order257% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
default 0
of the Order50(8-9)% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
default 0
of the Order75(10-11)% increased Attack Speed while a Rare or Unique Enemy is Nearbyone_hand_weapon 0
default 0
of the Order1(11-13)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
default 0
of the Order25(14-16)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
default 0
of the Order50(17-19)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
default 0
of the Order75(20-22)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 0
default 0
of the Order1Regenerate 15 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 0
belt 0
default 0
of the Order25Regenerate 30 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 0
belt 0
default 0
of the Order50Regenerate 60 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 0
belt 0
default 0
of the Order75Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearbybody_armour 0
belt 0
default 0
of the Order12% chance to gain a Frenzy Charge on Critical Strike
(7-8)% increased Global Critical Strike Chance
quiver 0
default 0
of the Order253% chance to gain a Frenzy Charge on Critical Strike
(9-10)% increased Global Critical Strike Chance
quiver 0
default 0
of the Order504% chance to gain a Frenzy Charge on Critical Strike
(11-12)% increased Global Critical Strike Chance
quiver 0
default 0
of the Order755% chance to gain a Frenzy Charge on Critical Strike
(13-14)% increased Global Critical Strike Chance
quiver 0
default 0
of the Order1(11-13)% increased Elemental Damage if you've dealt a Critical Strike Recently
(9-10)% increased Global Critical Strike Chance
gloves 0
quiver 0
default 0
of the Order25(14-16)% increased Elemental Damage if you've dealt a Critical Strike Recently
(11-12)% increased Global Critical Strike Chance
gloves 0
quiver 0
default 0
of the Order50(17-19)% increased Elemental Damage if you've dealt a Critical Strike Recently
(13-14)% increased Global Critical Strike Chance
gloves 0
quiver 0
default 0
of the Order75(20-22)% increased Elemental Damage if you've dealt a Critical Strike Recently
(15-16)% increased Global Critical Strike Chance
gloves 0
quiver 0
default 0
of the Order1Adds (3-5) to (6-8) Chaos Damage if you've dealt a Critical Strike Recently
(9-10)% increased Global Critical Strike Chance
gloves 0
quiver 0
default 0
of the Order25Adds (6-8) to (9-12) Chaos Damage if you've dealt a Critical Strike Recently
(11-12)% increased Global Critical Strike Chance
gloves 0
quiver 0
default 0
of the Order50Adds (9-12) to (13-16) Chaos Damage if you've dealt a Critical Strike Recently
(13-14)% increased Global Critical Strike Chance
gloves 0
quiver 0
default 0
of the Order75Adds (13-16) to (17-24) Chaos Damage if you've dealt a Critical Strike Recently
(15-16)% increased Global Critical Strike Chance
gloves 0
quiver 0
default 0
of the Order1(10-15)% increased Totem Placement speedboots 0
amulet 0
default 0
of the Order38(16-23)% increased Totem Placement speedboots 0
amulet 0
default 0
of the Order75(24-30)% increased Totem Placement speedboots 0
amulet 0
default 0
of the Order1(7-8)% increased Trap Throwing Speedamulet 0
belt 0
default 0
of the Order38(9-10)% increased Trap Throwing Speedamulet 0
belt 0
default 0
of the Order75(11-12)% increased Trap Throwing Speedamulet 0
belt 0
default 0
of the Order1(7-8)% increased Mine Throwing Speedamulet 0
helmet 0
default 0
of the Order38(9-10)% increased Mine Throwing Speedamulet 0
helmet 0
default 0
of the Order75(11-12)% increased Mine Throwing Speedamulet 0
helmet 0
default 0
of the Order1(7-8)% increased Brand Attachment rangeamulet 0
gloves 0
default 0
of the Order38(9-10)% increased Brand Attachment rangeamulet 0
gloves 0
default 0
of the Order75(11-12)% increased Brand Attachment rangeamulet 0
gloves 0
default 0
of the Order50Your Critical Strike Chance is Lucky while Focussedbelt 0
default 0
of the Order1Shock nearby Enemies for 2 Seconds when you Focusring 0
default 0
of the Order38Shock nearby Enemies for 3 Seconds when you Focusring 0
default 0
of the Order75Shock nearby Enemies for 4 Seconds when you Focusring 0
default 0
of the Order11% of Evasion Rating is Regenerated as Life per second while Focussedbody_armour 0
default 0
of the Order1Recover (20-22)% of Mana and Energy Shield when you Focusbody_armour 0
default 0
of the Order25Recover (23-25)% of Mana and Energy Shield when you Focusbody_armour 0
default 0
of the Order50Recover (26-28)% of Mana and Energy Shield when you Focusbody_armour 0
default 0
of the Order75Recover (29-31)% of Mana and Energy Shield when you Focusbody_armour 0
default 0
of the Order1(13-20)% chance to deal Double Damage while Focussedtwo_hand_weapon 0
default 0
of the Order38(21-28)% chance to deal Double Damage while Focussedtwo_hand_weapon 0
default 0
of the Order75(29-36)% chance to deal Double Damage while Focussedtwo_hand_weapon 0
default 0
of the Order1(7-10)% chance to deal Double Damage while Focussedone_hand_weapon 0
shield 0
default 0
of the Order38(11-14)% chance to deal Double Damage while Focussedone_hand_weapon 0
shield 0
default 0
of the Order75(15-18)% chance to deal Double Damage while Focussedone_hand_weapon 0
shield 0
default 0
of the Order1(13-20)% increased Attack and Cast Speed while Focussedgloves 0
default 0
of the Order38(21-28)% increased Attack and Cast Speed while Focussedgloves 0
default 0
of the Order75(29-36)% increased Attack and Cast Speed while Focussedgloves 0
default 0
of the Order1(81-100)% increased Duration of Ailments you inflict while Focussedhelmet 0
default 0
of the Order38(101-120)% increased Duration of Ailments you inflict while Focussedhelmet 0
default 0
of the Order75(121-140)% increased Duration of Ailments you inflict while Focussedhelmet 0
default 0
of the Order1You are Immune to Ailments while Focussedboots 0
default 0
of the Order110% of Damage Leeched as Life while Focussed
You have Vaal Pact while Focussed
amulet 0
default 0
of the Order180% increased Effect of Fortify on you while Focussedbody_armour 0
default 0
of the Order38100% increased Effect of Fortify on you while Focussedbody_armour 0
default 0
of the Order75120% increased Effect of Fortify on you while Focussedbody_armour 0
default 0
of the Order1Trigger Socketed Spells when you Focushelmet 0
default 0
of the Order1(21-25)% of Damage is taken from Mana before Life while Focussedbody_armour 0
default 0
of the Order1Minions Recover 100% of their Life when you Focusgloves 0
default 0
of the Order1You have Vaal Pact while Focussedring 0
default 0
of the Order1Skills Cost no Mana while Focussedamulet 0
default 0
of Janus1(26-30)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 0
default 0
of Janus25(31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 0
default 0
of Janus50(36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 0
default 0
of Janus75(41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 0
default 0
of Hillock13% increased Attributesbody_armour 0
default 0
of Hillock254% increased Attributesbody_armour 0
default 0
of Hillock505% increased Attributesbody_armour 0
default 0
of Hillock756% increased Attributesbody_armour 0
default 0
Jorgin's5010% Chance to Trigger Level 10 Summon Spectral Wolf on Killamulet 0
default 0
of Cameria1+(12-14)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(8-9)% increased Global Critical Strike Chance
ring 0
default 0
of Cameria25+(15-17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(10-11)% increased Global Critical Strike Chance
ring 0
default 0
of Cameria50+(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(12-13)% increased Global Critical Strike Chance
ring 0
default 0
of Cameria75+(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(14-16)% increased Global Critical Strike Chance
ring 0
default 0
of Aisling1(5-7)% increased Chaos Damage
(5-7)% increased Global Physical Damage
ring 0
default 0
of Aisling25(8-10)% increased Chaos Damage
(8-10)% increased Global Physical Damage
ring 0
default 0
of Aisling50(11-13)% increased Chaos Damage
(11-13)% increased Global Physical Damage
ring 0
default 0
of Aisling75(14-16)% increased Chaos Damage
(14-16)% increased Global Physical Damage
ring 0
default 0
of Riker1(5-7)% increased Fire Damage
(5-7)% increased Lightning Damage
ring 0
default 0
of Riker25(8-10)% increased Fire Damage
(8-10)% increased Lightning Damage
ring 0
default 0
of Riker50(11-13)% increased Fire Damage
(11-13)% increased Lightning Damage
ring 0
default 0
of Riker75(14-16)% increased Fire Damage
(14-16)% increased Lightning Damage
ring 0
default 0
of the Order1Regenerate 3% of Life per second during Flask Effectflask 0
default 0
of the Order150% Chance to avoid being Stunned during Flask Effect
(8-12)% increased Movement Speed during Flask effect
flask 0
default 0
of the Order1(25-20)% reduced Mana Cost of Skills during Flask Effectflask 0
default 0
of the Order1(20-30)% increased Rarity of Items found during Flask Effectflask 0
default 0
of the Order1(60-80)% increased Critical Strike Chance during Flask Effectflask 0
default 0
of the Order115% of Damage Taken from Hits is Leeched as Life during Flask Effectflask 0
default 0
of the Order1(8-10)% increased Attack Speed
+(7-12)% to Quality
weapon 0
default 0
of the Order75(13-16)% increased Attack Speed
+(13-18)% to Quality
weapon 0
default 0
of the Order1(15-20)% increased Critical Strike Chance
+(7-12)% to Quality
weapon 0
default 0
of the Order75(21-25)% increased Critical Strike Chance
+(13-18)% to Quality
weapon 0
default 0
of the Order1+(30-50) to Accuracy Rating
+(7-9)% to Quality
weapon 0
default 0
of the Order25+(51-100) to Accuracy Rating
+(10-12)% to Quality
weapon 0
default 0
of the Order50+(101-160) to Accuracy Rating
+(13-15)% to Quality
weapon 0
default 0
of the Order75+(161-250) to Accuracy Rating
+(16-18)% to Quality
weapon 0
default 0
of the Order1(8-10)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
weapon 0
default 0
of the Order75(13-16)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
weapon 0
default 0
of the Order1(7-8)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
staff 0
two_hand_weapon 0
default 0
of the Order38(9-10)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
staff 0
two_hand_weapon 0
default 0
of the Order75(11-13)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
staff 0
two_hand_weapon 0
default 0
of the Order1(10-12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
wand 0
dagger 0
sceptre 0
one_hand_weapon 0
default 0
of the Order38(13-15)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
wand 0
dagger 0
sceptre 0
one_hand_weapon 0
default 0
of the Order75(16-19)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
wand 0
dagger 0
sceptre 0
one_hand_weapon 0
default 0
of the Order25Trigger a Socketed Spell when you Use a Skillweapon 0
default 0
of the Order1+(8-9)% to Fire and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
default 0
of the Order38+(10-12)% to Fire and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
default 0
of the Order75+(13-15)% to Fire and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
default 0
of the Order1+(8-9)% to Lightning and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
default 0
of the Order38+(10-12)% to Lightning and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
default 0
of the Order75+(13-15)% to Lightning and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
default 0
of the Order1+(8-9)% to Cold and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
default 0
of the Order38+(10-12)% to Cold and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
default 0
of the Order75+(13-15)% to Cold and Chaos Resistancesbody_armour 0
boots 0
gloves 0
helmet 0
shield 0
amulet 0
ring 0
belt 0
quiver 0
default 0
of the Order1+(10-15) to Strength
+(7-10)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
default 0
of the Order38+(16-20) to Strength
+(11-14)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
default 0
of the Order75+(21-25) to Strength
+(15-18)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
default 0
of the Order1+(10-15) to Dexterity
+(7-10)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
default 0
of the Order38+(16-20) to Dexterity
+(11-14)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
default 0
of the Order75+(21-25) to Dexterity
+(15-18)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
default 0
of the Order1+(10-15) to Intelligence
+(7-10)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
default 0
of the Order38+(16-20) to Intelligence
+(11-14)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
default 0
of the Order75+(21-25) to Intelligence
+(15-18)% to Quality
body_armour 0
boots 0
gloves 0
helmet 0
shield 0
default 0
of the Order1Regenerate 1% of Life per second during any Flask Effectbelt 0
default 0
of the Order38Regenerate 1.5% of Life per second during any Flask Effectbelt 0
default 0
of the Order75Regenerate 2% of Life per second during any Flask Effectbelt 0
default 0
of the Order60You have Vaal Pact while Focussedring 0
default 0