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Two-handed axes

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The table below displays the available modifiers for items such as Stone Axe inventory iconStone AxeStone AxeTwo Handed Axe
Physical Damage: 12-20
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires 17 Str
Stone Axe inventory icon
.


Prefix

Adds # to # Cold Damage (Local)
   FrostedReq. Lv. 2Adds (2-3) to (6-7) Cold Damage*elemental_damage, damage, elemental, cold, attack, has_attack_mod
   ChilledReq. Lv. 12Adds (13-16) to (26-30) Cold Damage*elemental_damage, damage, elemental, cold, attack, has_attack_mod
   IcyReq. Lv. 19Adds (21-26) to (41-46) Cold Damage*elemental_damage, damage, elemental, cold, attack, has_attack_mod
   FrigidReq. Lv. 27Adds (28-37) to (56-65) Cold Damage*elemental_damage, damage, elemental, cold, attack, has_attack_mod
   FreezingReq. Lv. 34Adds (35-46) to (71-81) Cold Damage*elemental_damage, damage, elemental, cold, attack, has_attack_mod
   FrozenReq. Lv. 43Adds (43-59) to (89-102) Cold Damage*elemental_damage, damage, elemental, cold, attack, has_attack_mod
   GlaciatedReq. Lv. 52Adds (53-71) to (106-124) Cold Damage*elemental_damage, damage, elemental, cold, attack, has_attack_mod
   PolarReq. Lv. 63Adds (68-94) to (140-164) Cold Damage*elemental_damage, damage, elemental, cold, attack, has_attack_mod
   EntombingReq. Lv. 75Adds (100-132) to (197-230) Cold Damage*elemental_damage, damage, elemental, cold, attack, has_attack_mod
   CrystalisingReq. Lv. 82Adds (140-187) to (278-322) Cold Damage*elemental_damage, damage, elemental, cold, attack, has_attack_mod
Adds # to # Fire Damage (Local)
   HeatedReq. Lv. 1Adds (3-5) to (6-7) Fire Damage*elemental_damage, damage, elemental, fire, attack, has_attack_mod
   SmoulderingReq. Lv. 11Adds (15-19) to (28-34) Fire Damage*elemental_damage, damage, elemental, fire, attack, has_attack_mod
   SmokingReq. Lv. 18Adds (22-30) to (44-52) Fire Damage*elemental_damage, damage, elemental, fire, attack, has_attack_mod
   BurningReq. Lv. 26Adds (31-41) to (61-72) Fire Damage*elemental_damage, damage, elemental, fire, attack, has_attack_mod
   FlamingReq. Lv. 33Adds (39-52) to (78-90) Fire Damage*elemental_damage, damage, elemental, fire, attack, has_attack_mod
   ScorchingReq. Lv. 42Adds (49-65) to (99-114) Fire Damage*elemental_damage, damage, elemental, fire, attack, has_attack_mod
   IncineratingReq. Lv. 51Adds (59-78) to (117-137) Fire Damage*elemental_damage, damage, elemental, fire, attack, has_attack_mod
   BlastingReq. Lv. 62Adds (78-104) to (157-181) Fire Damage*elemental_damage, damage, elemental, fire, attack, has_attack_mod
   CrematingReq. Lv. 74Adds (109-147) to (220-256) Fire Damage*elemental_damage, damage, elemental, fire, attack, has_attack_mod
   CarbonisingReq. Lv. 82Adds (153-208) to (310-361) Fire Damage*elemental_damage, damage, elemental, fire, attack, has_attack_mod
#% increased Elemental Damage with Attack Skills (Global)
   CatalysingReq. Lv. 4(19-34)% increased Elemental Damage with Attack Skills*elemental_damage, damage, elemental, attack, has_attack_mod
   InfusingReq. Lv. 15(36-51)% increased Elemental Damage with Attack Skills*elemental_damage, damage, elemental, attack, has_attack_mod
   EmpoweringReq. Lv. 30(53-61)% increased Elemental Damage with Attack Skills*elemental_damage, damage, elemental, attack, has_attack_mod
   UnleashedReq. Lv. 60(63-71)% increased Elemental Damage with Attack Skills*elemental_damage, damage, elemental, attack, has_attack_mod
   OverpoweringReq. Lv. 81(73-85)% increased Elemental Damage with Attack Skills*elemental_damage, damage, elemental, attack, has_attack_mod
   DevastatingReq. Lv. 86(87-100)% increased Elemental Damage with Attack Skills*elemental_damage, damage, elemental, attack, has_attack_mod
+# to Level of Socketed Gems (Local)
   Paragon'sReq. Lv. 50+1 to Level of Socketed Gems*gem
Mod group: IncreaseSpecificSocketedGemLevel
   Combatant'sReq. Lv. 8+1 to Level of Socketed Melee Gems*attack, gem
   Weaponmaster'sReq. Lv. 63+2 to Level of Socketed Melee Gems*attack, gem
#% of Physical Attack Damage Leeched as Life (Local)
   Remora'sReq. Lv. 50(0.2-0.4)% of Physical Attack Damage Leeched as Life*resource, life, physical, attack, has_attack_mod
   Lamprey'sReq. Lv. 60(0.6-0.8)% of Physical Attack Damage Leeched as Life*resource, life, physical, attack, has_attack_mod
   Vampire'sReq. Lv. 70(1-1.2)% of Physical Attack Damage Leeched as Life*resource, life, physical, attack, has_attack_mod
Adds # to # Lightning Damage (Local)
   HummingReq. Lv. 3Adds 2 to (9-12) Lightning Damage*elemental_damage, damage, elemental, lightning, attack, has_attack_mod
   BuzzingReq. Lv. 13Adds 3 to (46-53) Lightning Damage*elemental_damage, damage, elemental, lightning, attack, has_attack_mod
   SnappingReq. Lv. 19Adds (2-7) to (74-84) Lightning Damage*elemental_damage, damage, elemental, lightning, attack, has_attack_mod
   CracklingReq. Lv. 31Adds (3-9) to (102-117) Lightning Damage*elemental_damage, damage, elemental, lightning, attack, has_attack_mod
   SparkingReq. Lv. 34Adds (3-12) to (130-146) Lightning Damage*elemental_damage, damage, elemental, lightning, attack, has_attack_mod
   ArcingReq. Lv. 42Adds (6-15) to (165-183) Lightning Damage*elemental_damage, damage, elemental, lightning, attack, has_attack_mod
   ShockingReq. Lv. 51Adds (6-16) to (195-223) Lightning Damage*elemental_damage, damage, elemental, lightning, attack, has_attack_mod
   DischargingReq. Lv. 63Adds (8-23) to (263-293) Lightning Damage*elemental_damage, damage, elemental, lightning, attack, has_attack_mod
   ElectrocutingReq. Lv. 74Adds (12-31) to (367-415) Lightning Damage*elemental_damage, damage, elemental, lightning, attack, has_attack_mod
   VapourisingReq. Lv. 82Adds (17-44) to (516-583) Lightning Damage*elemental_damage, damage, elemental, lightning, attack, has_attack_mod
Adds # to # Chaos Damage (Local)
   MaliciousReq. Lv. 83Adds (81-125) to (171-215) Chaos Damage*damage, chaos, attack
Mod group: LocalIncreasedPhysicalDamagePercentAndAccuracyRating
   Squire'sReq. Lv. 1(15-19)% increased Physical Damage, +(16-20) to Accuracy Rating*physical_damage, damage, physical, attack, has_attack_mod
   Journeyman'sReq. Lv. 11(20-24)% increased Physical Damage, +(21-46) to Accuracy Rating*physical_damage, damage, physical, attack, has_attack_mod
   Reaver'sReq. Lv. 23(25-34)% increased Physical Damage, +(47-72) to Accuracy Rating*physical_damage, damage, physical, attack, has_attack_mod
   Mercenary'sReq. Lv. 35(35-44)% increased Physical Damage, +(73-97) to Accuracy Rating*physical_damage, damage, physical, attack, has_attack_mod
   Champion'sReq. Lv. 46(45-54)% increased Physical Damage, +(98-123) to Accuracy Rating*physical_damage, damage, physical, attack, has_attack_mod
   Conqueror'sReq. Lv. 60(55-64)% increased Physical Damage, +(124-149) to Accuracy Rating*physical_damage, damage, physical, attack, has_attack_mod
   Emperor'sReq. Lv. 73(65-74)% increased Physical Damage, +(150-174) to Accuracy Rating*physical_damage, damage, physical, attack, has_attack_mod
   Dictator'sReq. Lv. 83(75-79)% increased Physical Damage, +(175-200) to Accuracy Rating*physical_damage, damage, physical, attack, has_attack_mod
Mod group: LocalPhysicalDamagePercent
   HeavyReq. Lv. 1(40-49)% increased Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
   SerratedReq. Lv. 11(50-64)% increased Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
   WickedReq. Lv. 23(65-84)% increased Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
   ViciousReq. Lv. 35(85-109)% increased Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
   BloodthirstyReq. Lv. 46(110-134)% increased Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
   CruelReq. Lv. 60(135-154)% increased Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
   TyrannicalReq. Lv. 73(155-169)% increased Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
   MercilessReq. Lv. 83(170-179)% increased Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
#% of Physical Attack Damage Leeched as Mana (Local)
   ThirstyReq. Lv. 50(0.2-0.4)% of Physical Attack Damage Leeched as Mana*resource, mana, physical, attack, has_attack_mod
Mod group: PhysicalDamage
   GlintingReq. Lv. 2Adds 2 to (4-5) Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
   BurnishedReq. Lv. 13Adds (6-8) to (13-14) Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
   PolishedReq. Lv. 21Adds (10-13) to (21-24) Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
   HonedReq. Lv. 29Adds (11-18) to (26-30) Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
   GleamingReq. Lv. 36Adds (14-21) to (32-38) Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
   AnnealedReq. Lv. 46Adds (21-27) to (42-48) Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
   Razor-sharpReq. Lv. 54Adds (22-30) to (46-56) Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
   TemperedReq. Lv. 65Adds (27-38) to (58-66) Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
   FlaringReq. Lv. 77Adds (32-43) to (66-78) Physical Damage*physical_damage, damage, physical, attack, has_attack_mod

Suffix

#% increased Damage with Bleeding, Attacks have #% chance to cause Bleeding (Global)
   of BloodlettingReq. Lv. 20(21-30)% increased Damage with Bleeding, Attacks have 20% chance to cause Bleeding*physical_damage, bleed, damage, physical, attack, ailment
   of HaemophiliaReq. Lv. 40(31-40)% increased Damage with Bleeding, Attacks have 25% chance to cause Bleeding*physical_damage, bleed, damage, physical, attack, ailment
   of ExsanguinationReq. Lv. 60(41-50)% increased Damage with Bleeding, Attacks have 30% chance to cause Bleeding*physical_damage, bleed, damage, physical, attack, ailment
+#% to Chaos Resistance (Global)
   of the LostReq. Lv. 16+(5-10)% to Chaos Resistance*chaos, resistance
   of BanishmentReq. Lv. 30+(11-15)% to Chaos Resistance*chaos, resistance
   of EvictionReq. Lv. 44+(16-20)% to Chaos Resistance*chaos, resistance
   of ExpulsionReq. Lv. 56+(21-25)% to Chaos Resistance*chaos, resistance
   of ExileReq. Lv. 65+(26-30)% to Chaos Resistance*chaos, resistance
   of BamethReq. Lv. 81+(31-35)% to Chaos Resistance*chaos, resistance
+#% to Cold Resistance (Global)
   of the InuitReq. Lv. 1+(6-11)% to Cold Resistance*elemental, cold, resistance
   of the SealReq. Lv. 14+(12-17)% to Cold Resistance*elemental, cold, resistance
   of the PenguinReq. Lv. 26+(18-23)% to Cold Resistance*elemental, cold, resistance
   of the YetiReq. Lv. 38+(24-29)% to Cold Resistance*elemental, cold, resistance
   of the WalrusReq. Lv. 50+(30-35)% to Cold Resistance*elemental, cold, resistance
   of the Polar BearReq. Lv. 60+(36-41)% to Cold Resistance*elemental, cold, resistance
   of the IceReq. Lv. 72+(42-45)% to Cold Resistance*elemental, cold, resistance
   of HaastReq. Lv. 84+(46-48)% to Cold Resistance*elemental, cold, resistance
Mod group: CriticalStrikeChanceIncrease
   of NeedlingReq. Lv. 1(10-14)% increased Critical Strike Chance*attack, critical, has_attack_mod
   of StingingReq. Lv. 20(15-19)% increased Critical Strike Chance*attack, critical, has_attack_mod
   of PiercingReq. Lv. 30(20-24)% increased Critical Strike Chance*attack, critical, has_attack_mod
   of PuncturingReq. Lv. 44(25-29)% increased Critical Strike Chance*attack, critical, has_attack_mod
   of PenetratingReq. Lv. 59(30-34)% increased Critical Strike Chance*attack, critical, has_attack_mod
   of IncisionReq. Lv. 73(35-38)% increased Critical Strike Chance*attack, critical, has_attack_mod
+#% to Global Critical Strike Multiplier (Global)
   of IreReq. Lv. 8+(10-14)% to Global Critical Strike Multiplier*damage, critical
   of AngerReq. Lv. 21+(15-19)% to Global Critical Strike Multiplier*damage, critical
   of RageReq. Lv. 30+(20-24)% to Global Critical Strike Multiplier*damage, critical
   of FuryReq. Lv. 44+(25-29)% to Global Critical Strike Multiplier*damage, critical
   of FerocityReq. Lv. 59+(30-34)% to Global Critical Strike Multiplier*damage, critical
   of DestructionReq. Lv. 73+(35-38)% to Global Critical Strike Multiplier*damage, critical
+# to Dexterity (Global)
   of the MongooseReq. Lv. 1+(8-12) to Dexterity*attribute
   of the LynxReq. Lv. 11+(13-17) to Dexterity*attribute
   of the FoxReq. Lv. 22+(18-22) to Dexterity*attribute
   of the FalconReq. Lv. 33+(23-27) to Dexterity*attribute
   of the PantherReq. Lv. 44+(28-32) to Dexterity*attribute
   of the LeopardReq. Lv. 55+(33-37) to Dexterity*attribute
   of the JaguarReq. Lv. 66+(38-42) to Dexterity*attribute
   of the PhantomReq. Lv. 74+(43-50) to Dexterity*attribute
   of the WindReq. Lv. 82+(51-55) to Dexterity*attribute
+#% to Fire Resistance (Global)
   of the WhelplingReq. Lv. 1+(6-11)% to Fire Resistance*elemental, fire, resistance
   of the SalamanderReq. Lv. 12+(12-17)% to Fire Resistance*elemental, fire, resistance
   of the DrakeReq. Lv. 24+(18-23)% to Fire Resistance*elemental, fire, resistance
   of the KilnReq. Lv. 36+(24-29)% to Fire Resistance*elemental, fire, resistance
   of the FurnaceReq. Lv. 48+(30-35)% to Fire Resistance*elemental, fire, resistance
   of the VolcanoReq. Lv. 60+(36-41)% to Fire Resistance*elemental, fire, resistance
   of the MagmaReq. Lv. 72+(42-45)% to Fire Resistance*elemental, fire, resistance
   of TzteoshReq. Lv. 84+(46-48)% to Fire Resistance*elemental, fire, resistance
+#% to Damage over Time Multiplier (Global)
   of AcrimonyReq. Lv. 44+(16-21)% to Damage over Time Multiplier*damage
   of DispersionReq. Lv. 68+(24-29)% to Damage over Time Multiplier*damage
   of LiquefactionReq. Lv. 82+(31-35)% to Damage over Time Multiplier*damage
Mod group: IncreasedAccuracy
   of SteadinessReq. Lv. 1+(80-130) to Accuracy Rating*attack, has_attack_mod
   of PrecisionReq. Lv. 20+(131-215) to Accuracy Rating*attack, has_attack_mod
   of the SniperReq. Lv. 40+(216-325) to Accuracy Rating*attack, has_attack_mod
   of the MarksmanReq. Lv. 60+(326-455) to Accuracy Rating*attack, has_attack_mod
   of the RangerReq. Lv. 75+(456-624) to Accuracy Rating*attack, has_attack_mod
Mod group: IncreasedAttackSpeed
   of SkillReq. Lv. 1(5-7)% increased Attack Speed*attack, speed, has_attack_mod
   of EaseReq. Lv. 11(8-10)% increased Attack Speed*attack, speed, has_attack_mod
   of MasteryReq. Lv. 22(11-13)% increased Attack Speed*attack, speed, has_attack_mod
   of RenownReq. Lv. 30(14-16)% increased Attack Speed*attack, speed, has_attack_mod
   of AcclaimReq. Lv. 37(17-19)% increased Attack Speed*attack, speed, has_attack_mod
   of FameReq. Lv. 45(20-22)% increased Attack Speed*attack, speed, has_attack_mod
   of InfamyReq. Lv. 60(23-25)% increased Attack Speed*attack, speed, has_attack_mod
   of CelebrationReq. Lv. 77(26-27)% increased Attack Speed*attack, speed, has_attack_mod
+# Life gained on Kill (Global)
   of SuccessReq. Lv. 1+(3-6) Life gained on Kill*resource, life
   of VictoryReq. Lv. 23+(7-10) Life gained on Kill*resource, life
   of TriumphReq. Lv. 40+(11-14) Life gained on Kill*resource, life
+# Life gained for each Enemy hit by Attacks (Local)
   of RejuvenationReq. Lv. 8+2 Life gained for each Enemy hit by Attacks*resource, life, attack
   of RestorationReq. Lv. 20+3 Life gained for each Enemy hit by Attacks*resource, life, attack
   of RegrowthReq. Lv. 30+4 Life gained for each Enemy hit by Attacks*resource, life, attack
   of NourishmentReq. Lv. 40+5 Life gained for each Enemy hit by Attacks*resource, life, attack
+#% to Lightning Resistance (Global)
   of the CloudReq. Lv. 1+(6-11)% to Lightning Resistance*elemental, lightning, resistance
   of the SquallReq. Lv. 13+(12-17)% to Lightning Resistance*elemental, lightning, resistance
   of the StormReq. Lv. 25+(18-23)% to Lightning Resistance*elemental, lightning, resistance
   of the ThunderheadReq. Lv. 37+(24-29)% to Lightning Resistance*elemental, lightning, resistance
   of the TempestReq. Lv. 49+(30-35)% to Lightning Resistance*elemental, lightning, resistance
   of the MaelstromReq. Lv. 60+(36-41)% to Lightning Resistance*elemental, lightning, resistance
   of the LightningReq. Lv. 72+(42-45)% to Lightning Resistance*elemental, lightning, resistance
   of EphijReq. Lv. 84+(46-48)% to Lightning Resistance*elemental, lightning, resistance
#% increased Light Radius, #% increased Global Accuracy Rating (Global)
   of ShiningReq. Lv. 85% increased Light Radius, (9-11)% increased Global Accuracy Rating*attack
   of LightReq. Lv. 1510% increased Light Radius, (12-15)% increased Global Accuracy Rating*attack
   of RadianceReq. Lv. 3015% increased Light Radius, (16-20)% increased Global Accuracy Rating*attack
#% reduced Attribute Requirements (Local)
   of the WorthyReq. Lv. 3618% reduced Attribute Requirements
   of the AptReq. Lv. 6032% reduced Attribute Requirements
+# Mana gained on Kill (Global)
   of AbsorptionReq. Lv. 1+1 Mana gained on Kill*resource, mana
   of OsmosisReq. Lv. 24+(2-3) Mana gained on Kill*resource, mana
   of ConsumptionReq. Lv. 40+(4-6) Mana gained on Kill*resource, mana
+# to Strength (Global)
   of the BruteReq. Lv. 1+(8-12) to Strength*attribute
   of the WrestlerReq. Lv. 11+(13-17) to Strength*attribute
   of the BearReq. Lv. 22+(18-22) to Strength*attribute
   of the LionReq. Lv. 33+(23-27) to Strength*attribute
   of the GorillaReq. Lv. 44+(28-32) to Strength*attribute
   of the GoliathReq. Lv. 55+(33-37) to Strength*attribute
   of the LeviathanReq. Lv. 66+(38-42) to Strength*attribute
   of the TitanReq. Lv. 74+(43-50) to Strength*attribute
   of the GodsReq. Lv. 82+(51-55) to Strength*attribute
#% increased Stun Duration on Enemies (Global)
   of ImpactReq. Lv. 5(11-15)% increased Stun Duration on Enemies
   of DazingReq. Lv. 18(16-20)% increased Stun Duration on Enemies
   of StunningReq. Lv. 30(21-25)% increased Stun Duration on Enemies
   of SlammingReq. Lv. 44(26-30)% increased Stun Duration on Enemies
   of StaggeringReq. Lv. 58(31-35)% increased Stun Duration on Enemies
#% reduced Enemy Stun Threshold (Global)
   of the PugilistReq. Lv. 5(5-7)% reduced Enemy Stun Threshold
   of the BrawlerReq. Lv. 20(8-9)% reduced Enemy Stun Threshold
   of the BoxerReq. Lv. 30(10-11)% reduced Enemy Stun Threshold
   of the CombatantReq. Lv. 44(12-13)% reduced Enemy Stun Threshold
   of the GladiatorReq. Lv. 58(14-15)% reduced Enemy Stun Threshold

Elder prefix

#% chance to gain an Endurance Charge on Kill (Global)
   EldritchReq. Lv. 68(4-6)% chance to gain an Endurance Charge on Kill*endurance_charge
   EldritchReq. Lv. 83(7-10)% chance to gain an Endurance Charge on Kill*endurance_charge
#% chance for Bleeding inflicted with this Weapon to deal #% more Damage (Local)
   EldritchReq. Lv. 8360% chance for Bleeding inflicted with this Weapon to deal 100% more Damage*physical_damage, bleed, damage, physical, attack, ailment
#% chance for Poisons inflicted with this Weapon to deal #% more Damage (Local)
   EldritchReq. Lv. 8360% chance for Poisons inflicted with this Weapon to deal 100% more Damage*poison, damage, chaos, attack, ailment
Mod group: WeaponSupportUber
   EldritchReq. Lv. 68Socketed Gems are Supported by Level 10 Endurance Charge on Melee Stun*support, gem
   EldritchReq. Lv. 68Socketed Gems are Supported by Level 1 Fortify*support, gem
   EldritchReq. Lv. 68Socketed Gems are Supported by Level 10 Onslaught*support, gem

Elder suffix

Skills fire an additional Projectile (Global)
   of the ElderReq. Lv. 82Skills fire an additional Projectile
#% increased Area of Effect (Global)
   of the ElderReq. Lv. 68(5-10)% increased Area of Effect
   of the ElderReq. Lv. 75(11-15)% increased Area of Effect
   of the ElderReq. Lv. 82(16-20)% increased Area of Effect
#% chance to Blind Enemies on Hit with Attacks (Global)
   of the ElderReq. Lv. 68(5-6)% chance to Blind Enemies on Hit with Attacks*attack, has_attack_mod
   of the ElderReq. Lv. 75(7-8)% chance to Blind Enemies on Hit with Attacks*attack, has_attack_mod
   of the ElderReq. Lv. 81(9-10)% chance to Blind Enemies on Hit with Attacks*attack, has_attack_mod
Mod group: CriticalStrikeChanceIncrease
   of the ElderReq. Lv. 68(22-25)% increased Critical Strike Chance, +50% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently*damage, attack, critical, has_attack_mod
   of the ElderReq. Lv. 75(26-29)% increased Critical Strike Chance, +50% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently*damage, attack, critical, has_attack_mod
Culling Strike (Global)
   of the ElderReq. Lv. 68Culling Strike
Hits with this Weapon have Culling Strike against Bleeding Enemies, #% increased Physical Damage (Local)
   of the ElderReq. Lv. 68Hits with this Weapon have Culling Strike against Bleeding Enemies, (30-49)% increased Physical Damage*physical_damage, damage, physical, attack
Mod group: IncreasedAttackSpeed
   of the ElderReq. Lv. 68(17-19)% increased Attack Speed, 20% increased Attack Speed if you've Killed Recently*attack, speed, has_attack_mod
   of the ElderReq. Lv. 75(20-21)% increased Attack Speed, 20% increased Attack Speed if you've Killed Recently*attack, speed, has_attack_mod
+# to Weapon Range (Local)
   of the ElderReq. Lv. 75+1 to Weapon Range*attack, has_attack_mod
   of the ElderReq. Lv. 85+2 to Weapon Range*attack, has_attack_mod
#% of Physical Damage Converted to Chaos Damage (Global)
   of the ElderReq. Lv. 68(10-15)% of Physical Damage Converted to Chaos Damage*physical_damage, damage, physical, chaos
   of the ElderReq. Lv. 75(16-20)% of Physical Damage Converted to Chaos Damage*physical_damage, damage, physical, chaos
   of the ElderReq. Lv. 85(21-25)% of Physical Damage Converted to Chaos Damage*physical_damage, damage, physical, chaos
Removes Bleeding when you use a Warcry (Global)
   of the ElderReq. Lv. 68Removes Bleeding when you use a Warcry*bleed, physical, attack, ailment

Shaper prefix

Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity (Global)
   The Shaper'sReq. Lv. 68Adds (2-3) to (4-5) Cold Damage to Attacks with this Weapon per 10 Dexterity*elemental_damage, damage, elemental, cold, attack, has_attack_mod
Adds # to # Fire Damage to Attacks with this Weapon per # Strength (Global)
   The Shaper'sReq. Lv. 68Adds (2-3) to (4-5) Fire Damage to Attacks with this Weapon per 10 Strength*elemental_damage, damage, elemental, fire, attack, has_attack_mod
Mod group: ElementalPenetration
   The Shaper'sReq. Lv. 68Damage Penetrates (7-8)% Elemental Resistances*elemental_damage, damage, elemental
   The Shaper'sReq. Lv. 75Damage Penetrates (9-10)% Elemental Resistances*elemental_damage, damage, elemental
   The Shaper'sReq. Lv. 83Damage Penetrates (11-12)% Elemental Resistances*elemental_damage, damage, elemental
#% chance to gain a Frenzy Charge on Kill (Global)
   The Shaper'sReq. Lv. 68(4-6)% chance to gain a Frenzy Charge on Kill*frenzy_charge
   The Shaper'sReq. Lv. 84(7-10)% chance to gain a Frenzy Charge on Kill*frenzy_charge
Socketed Skills deal #% more Attack Damage (Local)
   The Shaper'sReq. Lv. 83Socketed Skills deal 20% more Attack Damage*skill, damage, attack, gem, has_attack_mod
Mod group: WeaponSupportUber
   The Shaper'sReq. Lv. 68Socketed Gems are supported by Level 18 Cast On Critical Strike*support, gem
   The Shaper'sReq. Lv. 75Socketed Gems are supported by Level 20 Cast On Critical Strike*support, gem
   The Shaper'sReq. Lv. 68Socketed Gems are Supported by Level 18 Cast On Melee Kill*support, gem
   The Shaper'sReq. Lv. 75Socketed Gems are Supported by Level 20 Cast On Melee Kill*support, gem

Shaper suffix

Mod group: CriticalStrikeChanceIncrease
   of ShapingReq. Lv. 68(22-25)% increased Critical Strike Chance, 50% increased Critical Strike Chance if you have Killed Recently*attack, critical, has_attack_mod
   of ShapingReq. Lv. 75(26-29)% increased Critical Strike Chance, 50% increased Critical Strike Chance if you have Killed Recently*attack, critical, has_attack_mod
#% chance to gain an Endurance Charge on Critical Strike, #% increased Critical Strike Chance (Global)
   of ShapingReq. Lv. 68(5-10)% chance to gain an Endurance Charge on Critical Strike, (15-20)% increased Critical Strike Chance*endurance_charge, attack, critical
#% chance to gain an Endurance Charge when you Taunt an Enemy (Global)
   of ShapingReq. Lv. 68(15-30)% chance to gain an Endurance Charge when you Taunt an Enemy*endurance_charge
Mod group: IncreasedAttackSpeed
   of ShapingReq. Lv. 68(17-19)% increased Attack Speed, (4-6)% chance to deal Double Damage*damage, attack, speed, has_attack_mod
   of ShapingReq. Lv. 75(20-21)% increased Attack Speed, (4-6)% chance to deal Double Damage*damage, attack, speed, has_attack_mod
+# to Maximum Endurance Charges (Global)
   of ShapingReq. Lv. 84+1 to Maximum Endurance Charges*endurance_charge
+# to Maximum Frenzy Charges (Global)
   of ShapingReq. Lv. 84+1 to Maximum Frenzy Charges*frenzy_charge
#% increased Movement Speed (Global)
   of ShapingReq. Lv. 75(3-6)% increased Movement Speed*speed
   of ShapingReq. Lv. 84(7-10)% increased Movement Speed*speed
#% chance to gain Onslaught for # seconds on Kill (Global)
   of ShapingReq. Lv. 68(5-6)% chance to gain Onslaught for 4 seconds on Kill
   of ShapingReq. Lv. 75(7-8)% chance to gain Onslaught for 4 seconds on Kill
   of ShapingReq. Lv. 83(9-10)% chance to gain Onslaught for 4 seconds on Kill

Delve prefix

Mod group: ColdResistancePenetration
   SubterraneanReq. Lv. 1Damage Penetrates (12-15)% Cold Resistance*elemental_damage, damage, elemental, cold
#% increased Elemental Damage (Global)
   SubterraneanReq. Lv. 1(37-50)% increased Elemental Damage*elemental_damage, damage, elemental
   SubterraneanReq. Lv. 25(51-65)% increased Elemental Damage*elemental_damage, damage, elemental
   SubterraneanReq. Lv. 50(66-79)% increased Elemental Damage*elemental_damage, damage, elemental
   SubterraneanReq. Lv. 75(80-94)% increased Elemental Damage*elemental_damage, damage, elemental
Mod group: FireResistancePenetration
   SubterraneanReq. Lv. 1Damage Penetrates (12-15)% Fire Resistance*elemental_damage, damage, elemental, fire
Mod group: LightningResistancePenetration
   SubterraneanReq. Lv. 1Damage Penetrates (12-15)% Lightning Resistance*elemental_damage, damage, elemental, lightning
Attacks with this Weapon Penetrate #% Elemental Resistances (Local)
   SubterraneanReq. Lv. 1Attacks with this Weapon Penetrate (9-12)% Elemental Resistances*elemental_damage, damage, elemental, attack
#% chance for Bleeding inflicted with this Weapon to deal #% more Damage (Local)
   SubterraneanReq. Lv. 160% chance for Bleeding inflicted with this Weapon to deal 100% more Damage*physical_damage, bleed, damage, physical, attack, ailment
#% chance for Poisons inflicted with this Weapon to deal #% more Damage (Local)
   SubterraneanReq. Lv. 160% chance for Poisons inflicted with this Weapon to deal 100% more Damage*poison, damage, chaos, attack, ailment
Socketed Skills deal #% more Attack Damage (Local)
   SubterraneanReq. Lv. 1Socketed Skills deal 20% more Attack Damage*skill, damage, attack, gem, has_attack_mod
Socketed Skills deal #% more Spell Damage (Local)
   SubterraneanReq. Lv. 1Socketed Skills deal 20% more Spell Damage*skill, caster_damage, damage, caster, gem, has_caster_mod
Mod group: WeaponCasterDamagePrefix
   SubterraneanReq. Lv. 1Minions deal (51-70)% increased Damage*damage, minion
   SubterraneanReq. Lv. 25Minions deal (71-90)% increased Damage*damage, minion
   SubterraneanReq. Lv. 50Minions deal (91-110)% increased Damage*damage, minion
   SubterraneanReq. Lv. 75Minions deal (111-130)% increased Damage*damage, minion

Delve suffix

Has # Abyssal Socket (Local)
   of the UndergroundReq. Lv. 1Has 1 Abyssal Socket
Regenerate #% of Mana per second if you've Hit an Enemy Recently (Global)
   of the UndergroundReq. Lv. 1Regenerate 0.8% of Mana per second if you've Hit an Enemy Recently*resource, mana
#% chance to gain Onslaught for # seconds on Kill (Global)
   of the UndergroundReq. Lv. 120% chance to gain Onslaught for 4 seconds on Kill
#% chance to Intimidate Enemies for # seconds on Hit (Local)
   of the UndergroundReq. Lv. 115% chance to Intimidate Enemies for 4 seconds on Hit*attack
Curse Enemies with Despair on Hit, with #% increased Effect (Global)
   of the UndergroundReq. Lv. 1Curse Enemies with Despair on Hit, with 40% increased Effect*caster, curse
#% increased Damage when on Full Life (Global)
   of the UndergroundReq. Lv. 1(50-60)% increased Damage when on Full Life*damage
   of the UndergroundReq. Lv. 1(100-120)% increased Damage when on Full Life*damage
+# to Level of Socketed Dexterity Gems (Local)
   of the UndergroundReq. Lv. 1+1 to Level of Socketed Dexterity Gems*gem
+# to Level of Socketed Intelligence Gems (Local)
   of the UndergroundReq. Lv. 1+1 to Level of Socketed Intelligence Gems*gem
+# to Level of Socketed Strength Gems (Local)
   of the UndergroundReq. Lv. 1+1 to Level of Socketed Strength Gems*gem
+# to Evasion Rating if Hit an Enemy Recently (Global)
   of the UndergroundReq. Lv. 1+1000 to Evasion Rating if Hit an Enemy Recently*evasion, defences
Auras from your Skills grant #% increased Damage to you and Allies (Global)
   of the UndergroundReq. Lv. 1Auras from your Skills grant 4% increased Damage to you and Allies*damage, aura
+# to Armour if you've Hit an Enemy Recently (Global)
   of the UndergroundReq. Lv. 1+1000 to Armour if you've Hit an Enemy Recently*armour, defences
#% reduced Soul Cost of Vaal Skills (Global)
   of the UndergroundReq. Lv. 140% reduced Soul Cost of Vaal Skills*vaal

Crusader prefix

Adds # to # Lightning Damage, Attacks with this Weapon Penetrate #% Lightning Resistance (Local)
   Crusader'sReq. Lv. 68Adds 3 to (46-53) Lightning Damage, Attacks with this Weapon Penetrate (5-7)% Lightning Resistance*elemental_damage, damage, elemental, lightning, attack, has_attack_mod
   Crusader'sReq. Lv. 71Adds (2-7) to (74-84) Lightning Damage, Attacks with this Weapon Penetrate (5-7)% Lightning Resistance*elemental_damage, damage, elemental, lightning, attack, has_attack_mod
   Crusader'sReq. Lv. 74Adds (3-9) to (102-117) Lightning Damage, Attacks with this Weapon Penetrate (5-7)% Lightning Resistance*elemental_damage, damage, elemental, lightning, attack, has_attack_mod
   Crusader'sReq. Lv. 77Adds (3-12) to (130-146) Lightning Damage, Attacks with this Weapon Penetrate (5-7)% Lightning Resistance*elemental_damage, damage, elemental, lightning, attack, has_attack_mod
   Crusader'sReq. Lv. 80Adds (6-15) to (165-183) Lightning Damage, Attacks with this Weapon Penetrate (5-7)% Lightning Resistance*elemental_damage, damage, elemental, lightning, attack, has_attack_mod
Mod group: LightningResistancePenetration
   Crusader'sReq. Lv. 68Attacks with this Weapon Penetrate (9-10)% Lightning Resistance*elemental_damage, damage, elemental, lightning, attack
   Crusader'sReq. Lv. 73Attacks with this Weapon Penetrate (11-12)% Lightning Resistance*elemental_damage, damage, elemental, lightning, attack
   Crusader'sReq. Lv. 78Attacks with this Weapon Penetrate (13-15)% Lightning Resistance*elemental_damage, damage, elemental, lightning, attack
Mod group: LocalIncreasedPhysicalDamagePercentAndAccuracyRating
   Crusader'sReq. Lv. 68(25-34)% increased Physical Damage, 0.6% of Physical Attack Damage Leeched as Life*physical_damage, resource, life, damage, physical, attack, has_attack_mod
   Crusader'sReq. Lv. 71(35-44)% increased Physical Damage, 0.6% of Physical Attack Damage Leeched as Life*physical_damage, resource, life, damage, physical, attack, has_attack_mod
   Crusader'sReq. Lv. 74(45-54)% increased Physical Damage, 0.6% of Physical Attack Damage Leeched as Life*physical_damage, resource, life, damage, physical, attack, has_attack_mod
   Crusader'sReq. Lv. 77(55-64)% increased Physical Damage, 0.6% of Physical Attack Damage Leeched as Life*physical_damage, resource, life, damage, physical, attack, has_attack_mod
   Crusader'sReq. Lv. 80(65-69)% increased Physical Damage, 0.6% of Physical Attack Damage Leeched as Life*physical_damage, resource, life, damage, physical, attack, has_attack_mod

Crusader suffix

#% of Physical Damage Converted to Cold Damage (Global)
   of the CrusadeReq. Lv. 68(23-26)% of Physical Damage Converted to Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold, has_physical_conversion_mod
   of the CrusadeReq. Lv. 71(27-30)% of Physical Damage Converted to Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold, has_physical_conversion_mod
#% of Physical Damage Converted to Fire Damage (Global)
   of the CrusadeReq. Lv. 68(23-26)% of Physical Damage Converted to Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire, has_physical_conversion_mod
   of the CrusadeReq. Lv. 71(27-30)% of Physical Damage Converted to Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire, has_physical_conversion_mod
#% increased Impale Effect (Global)
   of the CrusadeReq. Lv. 68(14-16)% increased Impale Effect*physical
   of the CrusadeReq. Lv. 71(17-19)% increased Impale Effect*physical
   of the CrusadeReq. Lv. 75(20-22)% increased Impale Effect*physical
#% chance to Taunt Enemies on Hit with Attacks (Global)
   of the CrusadeReq. Lv. 68(5-6)% chance to Taunt Enemies on Hit with Attacks*attack
   of the CrusadeReq. Lv. 70(7-8)% chance to Taunt Enemies on Hit with Attacks*attack
   of the CrusadeReq. Lv. 73(9-10)% chance to Taunt Enemies on Hit with Attacks*attack
#% increased Warcry Buff Effect (Global)
   of the CrusadeReq. Lv. 68(18-21)% increased Warcry Buff Effect
   of the CrusadeReq. Lv. 75(22-25)% increased Warcry Buff Effect

Redeemer prefix

Adds # to # Cold Damage, Attacks with this Weapon Penetrate #% Cold Resistance (Local)
   Redeemer'sReq. Lv. 68Adds (13-16) to (26-30) Cold Damage, Attacks with this Weapon Penetrate (5-7)% Cold Resistance*elemental_damage, damage, elemental, cold, attack, has_attack_mod
   Redeemer'sReq. Lv. 71Adds (21-26) to (41-46) Cold Damage, Attacks with this Weapon Penetrate (5-7)% Cold Resistance*elemental_damage, damage, elemental, cold, attack, has_attack_mod
   Redeemer'sReq. Lv. 74Adds (28-37) to (56-65) Cold Damage, Attacks with this Weapon Penetrate (5-7)% Cold Resistance*elemental_damage, damage, elemental, cold, attack, has_attack_mod
   Redeemer'sReq. Lv. 77Adds (35-46) to (71-81) Cold Damage, Attacks with this Weapon Penetrate (5-7)% Cold Resistance*elemental_damage, damage, elemental, cold, attack, has_attack_mod
   Redeemer'sReq. Lv. 80Adds (43-59) to (89-102) Cold Damage, Attacks with this Weapon Penetrate (5-7)% Cold Resistance*elemental_damage, damage, elemental, cold, attack, has_attack_mod
Mod group: ColdResistancePenetration
   Redeemer'sReq. Lv. 68Attacks with this Weapon Penetrate (9-10)% Cold Resistance*elemental_damage, damage, elemental, cold, attack
   Redeemer'sReq. Lv. 73Attacks with this Weapon Penetrate (11-12)% Cold Resistance*elemental_damage, damage, elemental, cold, attack
   Redeemer'sReq. Lv. 78Attacks with this Weapon Penetrate (13-15)% Cold Resistance*elemental_damage, damage, elemental, cold, attack
#% chance to gain an Endurance Charge on Kill (Global)
   Redeemer'sReq. Lv. 68(4-6)% chance to gain an Endurance Charge on Kill*endurance_charge
   Redeemer'sReq. Lv. 80(7-10)% chance to gain an Endurance Charge on Kill*endurance_charge
#% chance to gain a Frenzy Charge on Kill (Global)
   Redeemer'sReq. Lv. 68(4-6)% chance to gain a Frenzy Charge on Kill*frenzy_charge
   Redeemer'sReq. Lv. 80(7-10)% chance to gain a Frenzy Charge on Kill*frenzy_charge
Gain #% of Physical Damage as Extra Cold Damage (Global)
   Redeemer'sReq. Lv. 68Gain (16-20)% of Physical Damage as Extra Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold
   Redeemer'sReq. Lv. 73Gain (21-26)% of Physical Damage as Extra Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold
   Redeemer'sReq. Lv. 78Gain (27-30)% of Physical Damage as Extra Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold

Redeemer suffix

#% chance to Blind Enemies on Hit with Attacks (Global)
   of RedemptionReq. Lv. 68(15-18)% chance to Blind Enemies on Hit with Attacks*attack, has_attack_mod
   of RedemptionReq. Lv. 70(19-22)% chance to Blind Enemies on Hit with Attacks*attack, has_attack_mod
   of RedemptionReq. Lv. 73(23-25)% chance to Blind Enemies on Hit with Attacks*attack, has_attack_mod
Auras from your Skills grant #% increased Damage to you and Allies (Global)
   of RedemptionReq. Lv. 82Auras from your Skills grant 4% increased Damage to you and Allies*damage, aura
#% increased Movement Speed (Global)
   of RedemptionReq. Lv. 68(3-6)% increased Movement Speed*speed
   of RedemptionReq. Lv. 73(7-10)% increased Movement Speed*speed
#% chance to gain Onslaught for # seconds on Kill (Global)
   of RedemptionReq. Lv. 68(15-18)% chance to gain Onslaught for 4 seconds on Kill
   of RedemptionReq. Lv. 70(19-22)% chance to gain Onslaught for 4 seconds on Kill
   of RedemptionReq. Lv. 73(23-25)% chance to gain Onslaught for 4 seconds on Kill

Hunter prefix

Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity (Global)
   Hunter'sReq. Lv. 68Adds (2-3) to (4-5) Cold Damage to Attacks with this Weapon per 10 Dexterity*elemental_damage, damage, elemental, cold, attack, has_attack_mod
Adds # to # Fire Damage to Attacks with this Weapon per # Strength (Global)
   Hunter'sReq. Lv. 68Adds (2-3) to (4-5) Fire Damage to Attacks with this Weapon per 10 Strength*elemental_damage, damage, elemental, fire, attack, has_attack_mod
Adds # to # Chaos Damage, Attacks with this Weapon Penetrate #% Chaos Resistance (Local)
   Hunter'sReq. Lv. 68Adds (9-13) to (21-24) Chaos Damage, Attacks with this Weapon Penetrate (4-6)% Chaos Resistance*damage, chaos, attack, has_attack_mod
   Hunter'sReq. Lv. 71Adds (16-21) to (32-37) Chaos Damage, Attacks with this Weapon Penetrate (4-6)% Chaos Resistance*damage, chaos, attack, has_attack_mod
   Hunter'sReq. Lv. 74Adds (22-29) to (44-52) Chaos Damage, Attacks with this Weapon Penetrate (4-6)% Chaos Resistance*damage, chaos, attack, has_attack_mod
   Hunter'sReq. Lv. 77Adds (28-37) to (57-65) Chaos Damage, Attacks with this Weapon Penetrate (4-6)% Chaos Resistance*damage, chaos, attack, has_attack_mod
   Hunter'sReq. Lv. 80Adds (35-48) to (72-81) Chaos Damage, Attacks with this Weapon Penetrate (4-6)% Chaos Resistance*damage, chaos, attack, has_attack_mod
Attacks with this Weapon Penetrate #% Chaos Resistance (Local)
   Hunter'sReq. Lv. 68Attacks with this Weapon Penetrate (6-7)% Chaos Resistance*damage, chaos, attack
   Hunter'sReq. Lv. 73Attacks with this Weapon Penetrate (8-9)% Chaos Resistance*damage, chaos, attack
   Hunter'sReq. Lv. 78Attacks with this Weapon Penetrate (10-12)% Chaos Resistance*damage, chaos, attack
Mod group: ElementalPenetration
   Hunter'sReq. Lv. 68Attacks with this Weapon Penetrate (6-7)% Elemental Resistances*elemental_damage, damage, elemental, attack
   Hunter'sReq. Lv. 73Attacks with this Weapon Penetrate (8-9)% Elemental Resistances*elemental_damage, damage, elemental, attack
   Hunter'sReq. Lv. 78Attacks with this Weapon Penetrate (10-12)% Elemental Resistances*elemental_damage, damage, elemental, attack

Hunter suffix

Hits with this Weapon Overwhelm #% Physical Damage Reduction (Local)
   of the HuntReq. Lv. 68Hits with this Weapon Overwhelm (13-16)% Physical Damage Reduction*physical_damage, damage, physical, attack
   of the HuntReq. Lv. 71Hits with this Weapon Overwhelm (17-20)% Physical Damage Reduction*physical_damage, damage, physical, attack
#% chance to Intimidate Enemies for # seconds on Hit (Local)
   of the HuntReq. Lv. 78(7-11)% chance to Intimidate Enemies for 4 seconds on Hit*attack
   of the HuntReq. Lv. 81(12-15)% chance to Intimidate Enemies for 4 seconds on Hit*attack
Bleeding you inflict deals Damage #% faster (Global)
   of the HuntReq. Lv. 68Bleeding you inflict deals Damage (18-21)% faster*physical_damage, bleed, damage, physical, attack, ailment
   of the HuntReq. Lv. 73Bleeding you inflict deals Damage (22-25)% faster*physical_damage, bleed, damage, physical, attack, ailment
#% of Physical Damage Converted to Chaos Damage (Global)
   of the HuntReq. Lv. 68(16-20)% of Physical Damage Converted to Chaos Damage*physical_damage, damage, physical, chaos
   of the HuntReq. Lv. 71(21-25)% of Physical Damage Converted to Chaos Damage*physical_damage, damage, physical, chaos
#% increased Warcry Cooldown Recovery Rate (Global)
   of the HuntReq. Lv. 68(35-40)% increased Warcry Cooldown Recovery Rate
   of the HuntReq. Lv. 73(41-45)% increased Warcry Cooldown Recovery Rate

Warlord prefix

Adds # to # Fire Damage, Attacks with this Weapon Penetrate #% Fire Resistance (Local)
   Warlord'sReq. Lv. 68Adds (15-19) to (28-34) Fire Damage, Attacks with this Weapon Penetrate (5-7)% Fire Resistance*elemental_damage, damage, elemental, fire, attack, has_attack_mod
   Warlord'sReq. Lv. 71Adds (22-30) to (44-52) Fire Damage, Attacks with this Weapon Penetrate (5-7)% Fire Resistance*elemental_damage, damage, elemental, fire, attack, has_attack_mod
   Warlord'sReq. Lv. 74Adds (31-41) to (61-72) Fire Damage, Attacks with this Weapon Penetrate (5-7)% Fire Resistance*elemental_damage, damage, elemental, fire, attack, has_attack_mod
   Warlord'sReq. Lv. 77Adds (39-52) to (78-90) Fire Damage, Attacks with this Weapon Penetrate (5-7)% Fire Resistance*elemental_damage, damage, elemental, fire, attack, has_attack_mod
   Warlord'sReq. Lv. 80Adds (49-65) to (99-114) Fire Damage, Attacks with this Weapon Penetrate (5-7)% Fire Resistance*elemental_damage, damage, elemental, fire, attack, has_attack_mod
Mod group: FireResistancePenetration
   Warlord'sReq. Lv. 68Attacks with this Weapon Penetrate (9-10)% Fire Resistance*elemental_damage, damage, elemental, fire, attack
   Warlord'sReq. Lv. 73Attacks with this Weapon Penetrate (11-12)% Fire Resistance*elemental_damage, damage, elemental, fire, attack
   Warlord'sReq. Lv. 78Attacks with this Weapon Penetrate (13-15)% Fire Resistance*elemental_damage, damage, elemental, fire, attack
Mod group: LocalIncreasedPhysicalDamagePercentAndAccuracyRating
   Warlord'sReq. Lv. 68(25-34)% increased Physical Damage, (3-4)% increased Attack Speed*physical_damage, damage, physical, attack, speed, has_attack_mod
   Warlord'sReq. Lv. 71(35-44)% increased Physical Damage, (3-4)% increased Attack Speed*physical_damage, damage, physical, attack, speed, has_attack_mod
   Warlord'sReq. Lv. 74(45-54)% increased Physical Damage, (3-4)% increased Attack Speed*physical_damage, damage, physical, attack, speed, has_attack_mod
   Warlord'sReq. Lv. 77(55-64)% increased Physical Damage, (3-4)% increased Attack Speed*physical_damage, damage, physical, attack, speed, has_attack_mod
   Warlord'sReq. Lv. 80(65-69)% increased Physical Damage, (3-4)% increased Attack Speed*physical_damage, damage, physical, attack, speed, has_attack_mod
Gain #% of Physical Damage as Extra Fire Damage (Global)
   Warlord'sReq. Lv. 68Gain (16-20)% of Physical Damage as Extra Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire
   Warlord'sReq. Lv. 73Gain (21-26)% of Physical Damage as Extra Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire
   Warlord'sReq. Lv. 78Gain (27-30)% of Physical Damage as Extra Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire
Mod group: WeaponCasterDamagePrefix
   Warlord'sReq. Lv. 68(100-109)% increased Damage with Bleeding*physical_damage, bleed, damage, physical, attack, ailment
   Warlord'sReq. Lv. 71(110-119)% increased Damage with Bleeding*physical_damage, bleed, damage, physical, attack, ailment
   Warlord'sReq. Lv. 75(120-129)% increased Damage with Bleeding*physical_damage, bleed, damage, physical, attack, ailment
   Warlord'sReq. Lv. 78(130-134)% increased Damage with Bleeding*physical_damage, bleed, damage, physical, attack, ailment

Warlord suffix

Skills fire an additional Projectile (Global)
   of the ConquestReq. Lv. 82Skills fire an additional Projectile
#% increased Attack Speed if you've Killed Recently (Global)
   of the ConquestReq. Lv. 68(23-26)% increased Attack Speed if you've Killed Recently*attack, speed
   of the ConquestReq. Lv. 73(27-30)% increased Attack Speed if you've Killed Recently*attack, speed
Culling Strike (Global)
   of the ConquestReq. Lv. 73Culling Strike
#% chance to Maim on Hit, #% increased Physical Damage (Local)
   of the ConquestReq. Lv. 6810% chance to Maim on Hit, (10-13)% increased Physical Damage*physical_damage, damage, physical, attack
   of the ConquestReq. Lv. 7015% chance to Maim on Hit, (14-16)% increased Physical Damage*physical_damage, damage, physical, attack
   of the ConquestReq. Lv. 7320% chance to Maim on Hit, (17-20)% increased Physical Damage*physical_damage, damage, physical, attack
+# to Weapon Range (Local)
   of the ConquestReq. Lv. 68+2 to Weapon Range*attack, has_attack_mod
   of the ConquestReq. Lv. 73+3 to Weapon Range*attack, has_attack_mod

Veiled prefix

Hits can't be Evaded (Local)
   Vagan'sReq. Lv. 60Hits can't be Evaded*attack, has_attack_mod
Attacks with this Weapon Penetrate #% Chaos Resistance (Local)
   ChosenReq. Lv. 60Attacks with this Weapon Penetrate (5-6)% Chaos Resistance*damage, chaos, attack
   ChosenReq. Lv. 72Attacks with this Weapon Penetrate (7-8)% Chaos Resistance*damage, chaos, attack
   ChosenReq. Lv. 81Attacks with this Weapon Penetrate (9-10)% Chaos Resistance*damage, chaos, attack
Mod group: DamageOverTimeMultiplier
   ChosenReq. Lv. 60+(28-30)% to Chaos Damage over Time Multiplier*damage, chaos
   ChosenReq. Lv. 72+(31-35)% to Chaos Damage over Time Multiplier*damage, chaos
   ChosenReq. Lv. 81+(36-40)% to Chaos Damage over Time Multiplier*damage, chaos
   ChosenReq. Lv. 60+(28-30)% to Cold Damage over Time Multiplier*elemental_damage, damage, elemental, cold, has_caster_mod
   ChosenReq. Lv. 72+(31-35)% to Cold Damage over Time Multiplier*elemental_damage, damage, elemental, cold, has_caster_mod
   ChosenReq. Lv. 81+(36-40)% to Cold Damage over Time Multiplier*elemental_damage, damage, elemental, cold, has_caster_mod
   ChosenReq. Lv. 60+(28-30)% to Fire Damage over Time Multiplier*elemental_damage, damage, elemental, fire
   ChosenReq. Lv. 72+(31-35)% to Fire Damage over Time Multiplier*elemental_damage, damage, elemental, fire
   ChosenReq. Lv. 81+(36-40)% to Fire Damage over Time Multiplier*elemental_damage, damage, elemental, fire
Mod group: IncreaseSpecificSocketedGemLevel
   Catarina'sReq. Lv. 60+1 to Level of Socketed Support Gems*gem
   Catarina'sReq. Lv. 80+2 to Level of Socketed Support Gems*gem
Attacks with this Weapon Penetrate #% Elemental Resistances (Local)
   ChosenReq. Lv. 60Attacks with this Weapon Penetrate (5-6)% Elemental Resistances*elemental_damage, damage, elemental, attack
   ChosenReq. Lv. 72Attacks with this Weapon Penetrate (7-8)% Elemental Resistances*elemental_damage, damage, elemental, attack
   ChosenReq. Lv. 81Attacks with this Weapon Penetrate (9-10)% Elemental Resistances*elemental_damage, damage, elemental, attack
Mod group: LocalPhysicalDamagePercent
   ChosenReq. Lv. 60(81-85)% increased Physical Damage, (13-15)% chance to cause Bleeding on Hit*physical_damage, bleed, damage, physical, attack, ailment, has_attack_mod
   ChosenReq. Lv. 72(86-94)% increased Physical Damage, (16-17)% chance to cause Bleeding on Hit*physical_damage, bleed, damage, physical, attack, ailment, has_attack_mod
   ChosenReq. Lv. 81(95-105)% increased Physical Damage, (18-20)% chance to cause Bleeding on Hit*physical_damage, bleed, damage, physical, attack, ailment, has_attack_mod
   ChosenReq. Lv. 60(81-85)% increased Physical Damage, (13-15)% chance to Blind Enemies on hit*physical_damage, damage, physical, attack, has_attack_mod
   ChosenReq. Lv. 72(86-94)% increased Physical Damage, (16-17)% chance to Blind Enemies on hit*physical_damage, damage, physical, attack, has_attack_mod
   ChosenReq. Lv. 81(95-105)% increased Physical Damage, (18-20)% chance to Blind Enemies on hit*physical_damage, damage, physical, attack, has_attack_mod
   ChosenReq. Lv. 60(81-85)% increased Physical Damage, (13-15)% chance to Impale Enemies on Hit with Attacks*physical_damage, damage, physical, attack, has_attack_mod
   ChosenReq. Lv. 72(86-94)% increased Physical Damage, (16-17)% chance to Impale Enemies on Hit with Attacks*physical_damage, damage, physical, attack, has_attack_mod
   ChosenReq. Lv. 81(95-105)% increased Physical Damage, (18-20)% chance to Impale Enemies on Hit with Attacks*physical_damage, damage, physical, attack, has_attack_mod
   ChosenReq. Lv. 60(81-85)% increased Physical Damage, (13-15)% chance to Poison on Hit*physical_damage, bleed, poison, damage, physical, chaos, attack, ailment, has_attack_mod
   ChosenReq. Lv. 72(86-94)% increased Physical Damage, (16-17)% chance to Poison on Hit*physical_damage, bleed, poison, damage, physical, chaos, attack, ailment, has_attack_mod
   ChosenReq. Lv. 81(95-105)% increased Physical Damage, (18-20)% chance to Poison on Hit*physical_damage, bleed, poison, damage, physical, chaos, attack, ailment, has_attack_mod
Mod group: NonChaosAddedAsChaos
   It'sReq. Lv. 60Gain (8-10)% of Cold Damage as Extra Chaos Damage*elemental_damage, damage, elemental, cold, chaos
   It'sReq. Lv. 72Gain (11-13)% of Cold Damage as Extra Chaos Damage*elemental_damage, damage, elemental, cold, chaos
   It'sReq. Lv. 81Gain (14-16)% of Cold Damage as Extra Chaos Damage*elemental_damage, damage, elemental, cold, chaos
   It'sReq. Lv. 60Gain (8-10)% of Fire Damage as Extra Chaos Damage*elemental_damage, damage, elemental, fire, chaos
   It'sReq. Lv. 72Gain (11-13)% of Fire Damage as Extra Chaos Damage*elemental_damage, damage, elemental, fire, chaos
   It'sReq. Lv. 81Gain (14-16)% of Fire Damage as Extra Chaos Damage*elemental_damage, damage, elemental, fire, chaos
   It'sReq. Lv. 60Gain (8-10)% of Lightning Damage as Extra Chaos Damage*elemental_damage, damage, elemental, lightning, chaos
   It'sReq. Lv. 72Gain (11-13)% of Lightning Damage as Extra Chaos Damage*elemental_damage, damage, elemental, lightning, chaos
   It'sReq. Lv. 81Gain (14-16)% of Lightning Damage as Extra Chaos Damage*elemental_damage, damage, elemental, lightning, chaos
   It'sReq. Lv. 60Gain (8-10)% of Physical Damage as Extra Chaos Damage*physical_damage, damage, physical, chaos
   It'sReq. Lv. 72Gain (11-13)% of Physical Damage as Extra Chaos Damage*physical_damage, damage, physical, chaos
   It'sReq. Lv. 81Gain (14-16)% of Physical Damage as Extra Chaos Damage*physical_damage, damage, physical, chaos
Mod group: PhysicalDamage
   Tora'sReq. Lv. 60Adds (9-10) to (14-15) Physical Damage, 30% chance to cause Bleeding on Hit*physical_damage, bleed, damage, physical, attack, ailment, has_attack_mod
   Tora'sReq. Lv. 72Adds (11-13) to (16-17) Physical Damage, 35% chance to cause Bleeding on Hit*physical_damage, bleed, damage, physical, attack, ailment, has_attack_mod
   Tora'sReq. Lv. 81Adds (14-16) to (18-20) Physical Damage, 40% chance to cause Bleeding on Hit*physical_damage, bleed, damage, physical, attack, ailment, has_attack_mod
+#% to Quality of Socketed Gems (Local)
   Haku'sReq. Lv. 60+(5-6)% to Quality of Socketed Gems*gem
   Haku'sReq. Lv. 72+(6-7)% to Quality of Socketed Gems*gem
   Haku'sReq. Lv. 81+(7-8)% to Quality of Socketed Gems*gem
Mod group: WeaponCasterDamagePrefix
   ChosenReq. Lv. 60(53-60)% increased Chaos Damage, Chaos Skills have (15-17)% increased Skill Effect Duration*damage, chaos
   ChosenReq. Lv. 72(61-68)% increased Chaos Damage, Chaos Skills have (18-20)% increased Skill Effect Duration*damage, chaos
   ChosenReq. Lv. 81(69-75)% increased Chaos Damage, Chaos Skills have (21-23)% increased Skill Effect Duration*damage, chaos
   ChosenReq. Lv. 60(60-64)% increased Cold Damage, (15-17)% chance to Freeze*elemental_damage, damage, elemental, cold, ailment
   ChosenReq. Lv. 72(65-72)% increased Cold Damage, (18-20)% chance to Freeze*elemental_damage, damage, elemental, cold, ailment
   ChosenReq. Lv. 81(73-80)% increased Cold Damage, (21-23)% chance to Freeze*elemental_damage, damage, elemental, cold, ailment
   ChosenReq. Lv. 60(60-64)% increased Fire Damage, (15-17)% chance to Ignite*elemental_damage, damage, elemental, fire, ailment
   ChosenReq. Lv. 72(65-72)% increased Fire Damage, (18-20)% chance to Ignite*elemental_damage, damage, elemental, fire, ailment
   ChosenReq. Lv. 81(73-80)% increased Fire Damage, (21-23)% chance to Ignite*elemental_damage, damage, elemental, fire, ailment
   ChosenReq. Lv. 60(60-64)% increased Lightning Damage, (15-17)% chance to Shock*elemental_damage, damage, elemental, lightning, ailment
   ChosenReq. Lv. 72(65-72)% increased Lightning Damage, (18-20)% chance to Shock*elemental_damage, damage, elemental, lightning, ailment
   ChosenReq. Lv. 81(73-80)% increased Lightning Damage, (21-23)% chance to Shock*elemental_damage, damage, elemental, lightning, ailment
   ChosenReq. Lv. 60Minions deal (26-32)% increased Damage, Minions have (26-32)% increased maximum Life*resource, life, damage, minion
   ChosenReq. Lv. 72Minions deal (33-38)% increased Damage, Minions have (33-38)% increased maximum Life*resource, life, damage, minion
   ChosenReq. Lv. 81Minions deal (39-45)% increased Damage, Minions have (39-45)% increased maximum Life*resource, life, damage, minion
   ChosenReq. Lv. 60(60-64)% increased Spell Damage, (16-20)% increased Mana Regeneration Rate*caster_damage, resource, mana, damage, caster
   ChosenReq. Lv. 72(65-72)% increased Spell Damage, (21-25)% increased Mana Regeneration Rate*caster_damage, resource, mana, damage, caster
   ChosenReq. Lv. 81(73-80)% increased Spell Damage, (26-30)% increased Mana Regeneration Rate*caster_damage, resource, mana, damage, caster
   ChosenReq. Lv. 60(53-58)% increased Spell Damage, Gain (3-4)% of Non-Chaos Damage as extra Chaos Damage*caster_damage, damage, chaos, caster
   ChosenReq. Lv. 72(59-66)% increased Spell Damage, Gain (5-6)% of Non-Chaos Damage as extra Chaos Damage*caster_damage, damage, chaos, caster
   ChosenReq. Lv. 81(67-75)% increased Spell Damage, Gain (7-8)% of Non-Chaos Damage as extra Chaos Damage*caster_damage, damage, chaos, caster

Veiled suffix

Mod group: AllDamage
   of the OrderReq. Lv. 60(5-6)% increased Damage per Endurance Charge*damage
   of the OrderReq. Lv. 60(5-6)% increased Damage per Frenzy Charge*damage
   of the OrderReq. Lv. 60(5-6)% increased Damage per Power Charge*damage
#% increased Attack Speed while a Rare or Unique Enemy is Nearby (Global)
   of the OrderReq. Lv. 60(14-16)% increased Attack Speed while a Rare or Unique Enemy is Nearby*attack, speed
   of the OrderReq. Lv. 72(17-19)% increased Attack Speed while a Rare or Unique Enemy is Nearby*attack, speed
   of the OrderReq. Lv. 81(20-22)% increased Attack Speed while a Rare or Unique Enemy is Nearby*attack, speed
#% chance to deal Double Damage while Focussed (Global)
   of the OrderReq. Lv. 60(16-20)% chance to deal Double Damage while Focussed*damage
   of the OrderReq. Lv. 72(21-25)% chance to deal Double Damage while Focussed*damage
   of the OrderReq. Lv. 81(26-30)% chance to deal Double Damage while Focussed*damage
Mod group: CriticalStrikeChanceIncrease
   of the OrderReq. Lv. 60(15-20)% increased Critical Strike Chance, +(7-12)% to Quality*attack, critical, local_item_quality
   of the OrderReq. Lv. 75(21-25)% increased Critical Strike Chance, +(13-18)% to Quality*attack, critical, local_item_quality
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby (Global)
   of the OrderReq. Lv. 60+(25-31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby*damage, critical
   of the OrderReq. Lv. 72+(32-38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby*damage, critical
   of the OrderReq. Lv. 81+(39-45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby*damage, critical
#% chance to deal Double Damage (Global)
   of the OrderReq. Lv. 60(6-7)% chance to deal Double Damage*damage
   of the OrderReq. Lv. 72(8-10)% chance to deal Double Damage*damage
Mod group: IncreasedAccuracy
   of the OrderReq. Lv. 60+(161-180) to Accuracy Rating, +(10-12)% to Quality*attack, local_item_quality
   of the OrderReq. Lv. 72+(181-210) to Accuracy Rating, +(13-15)% to Quality*attack, local_item_quality
   of the OrderReq. Lv. 81+(211-250) to Accuracy Rating, +(16-18)% to Quality*attack, local_item_quality
Mod group: IncreasedAttackSpeed
   of the OrderReq. Lv. 60(8-10)% increased Attack Speed, 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy*attack, speed
   of the OrderReq. Lv. 75(13-16)% increased Attack Speed, 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy*attack, speed
   of the OrderReq. Lv. 60(8-10)% increased Attack Speed, +(7-12)% to Quality*attack, speed, local_item_quality
   of the OrderReq. Lv. 75(13-16)% increased Attack Speed, +(13-18)% to Quality*attack, speed, local_item_quality
#% increased Cast Speed, #% chance to gain Arcane Surge when you Kill an Enemy (Global)
   of the OrderReq. Lv. 60(10-12)% increased Cast Speed, 10% chance to gain Arcane Surge when you Kill an Enemy*caster, speed
   of the OrderReq. Lv. 72(13-15)% increased Cast Speed, 10% chance to gain Arcane Surge when you Kill an Enemy*caster, speed
   of the OrderReq. Lv. 81(16-19)% increased Cast Speed, 10% chance to gain Arcane Surge when you Kill an Enemy*caster, speed
Minions have #% increased Attack Speed, Minions have #% increased Cast Speed (Global)
   of the OrderReq. Lv. 60Minions have (19-21)% increased Attack Speed, Minions have (19-21)% increased Cast Speed*attack, caster, speed, minion
   of the OrderReq. Lv. 72Minions have (22-24)% increased Attack Speed, Minions have (22-24)% increased Cast Speed*attack, caster, speed, minion
   of the OrderReq. Lv. 81Minions have (25-28)% increased Attack Speed, Minions have (25-28)% increased Cast Speed*attack, caster, speed, minion
Trigger a Socketed Spell when you Use a Skill (Global)
   of the OrderReq. Lv. 75Trigger a Socketed Spell when you Use a Skill*skill, caster, gem

Corrupted

#% increased Area of Effect (Global)
   AreaOfEffectReq. Lv. 1(25-30)% increased Area of Effect
#% chance to cause Bleeding on Hit, #% increased Attack Damage against Bleeding Enemies (Local)
   ChanceToBleedOnHitAndIncreasedDamageToBleedingTargetsReq. Lv. 120% chance to cause Bleeding on Hit, (30-40)% increased Attack Damage against Bleeding Enemies*physical_damage, bleed, damage, physical, attack, ailment
#% increased Attack Speed (Local)
   LocalIncreasedAttackSpeedReq. Lv. 70(5-7)% increased Attack Speed*attack, speed, has_attack_mod
#% increased Physical Damage (Local)
   LocalPhysicalDamagePercentReq. Lv. 1(10-15)% increased Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
   LocalPhysicalDamagePercentReq. Lv. 85(16-20)% increased Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
+# to Weapon Range (Local)
   LocalMeleeWeaponRangeReq. Lv. 1+(1-2) to Weapon Range*attack, has_attack_mod
Adds # to # Physical Damage (Local)
   LocalPhysicalDamageReq. Lv. 1Adds 1 to (2-3) Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
   LocalPhysicalDamageReq. Lv. 31Adds (4-5) to (6-8) Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
   LocalPhysicalDamageReq. Lv. 84Adds (8-9) to (11-13) Physical Damage*physical_damage, damage, physical, attack, has_attack_mod
Socketed Gems are Supported by Level # Blood Magic (Local)
   SocketedGemsSupportedByBloodMagicReq. Lv. 1Socketed Gems are Supported by Level 1 Blood Magic*skill, gem
Socketed Gems are Supported by Level # Fortify (Local)
   SupportedByFortifyReq. Lv. 1Socketed Gems are Supported by Level 10 Fortify*support, gem
Socketed Gems are Supported by Level # Life Gain On Hit (Local)
   SupportedByLifeGainOnHitReq. Lv. 1Socketed Gems are Supported by Level 10 Life Gain On Hit*support, gem
Socketed Gems are Supported by Level # Onslaught (Local)
   SupportedByOnslaughtReq. Lv. 1Socketed Gems are Supported by Level 10 Onslaught*support, gem
Socketed Gems are Supported by Level # Inspiration (Local)
   SupportedByReducedManaReq. Lv. 1Socketed Gems are Supported by Level 10 Inspiration*support, gem


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