Armour shields
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The table below displays the available modifiers for items such as Splintered Tower Shield Chance to Block: 24% Armour: 9 Movement Speed: -3% .
Prefix Reflects # Physical Damage to Melee Attackers (Global) Thorny Req. Lv. 1 Reflects (1-4) Physical Damage to Melee Attackers * physical_damage, damage, physical Spiny Req. Lv. 10 Reflects (5-10) Physical Damage to Melee Attackers * physical_damage, damage, physical Barbed Req. Lv. 20 Reflects (11-24) Physical Damage to Melee Attackers * physical_damage, damage, physical Jagged Req. Lv. 35 Reflects (25-50) Physical Damage to Melee Attackers * physical_damage, damage, physical
Mod group: BaseLocalDefencesAndLife Oyster's Req. Lv. 30 +(14-20) to Armour , +(18-23) to maximum Life * armour, resource, life, defences Urchin's Req. Lv. 46 +(21-42) to Armour , +(24-28) to maximum Life * armour, resource, life, defences Nautilus's Req. Lv. 62 +(43-95) to Armour , +(29-33) to maximum Life * armour, resource, life, defences
Mod group: DefencesPercentAndStunRecovery Beetle's Req. Lv. 1 (6-13)% increased Armour , (6-7)% increased Stun and Block Recovery * armour, defences Crab's Req. Lv. 17 (14-20)% increased Armour , (8-9)% increased Stun and Block Recovery * armour, defences Armadillo's Req. Lv. 29 (21-26)% increased Armour , (10-11)% increased Stun and Block Recovery * armour, defences Rhino's Req. Lv. 42 (27-32)% increased Armour , (12-13)% increased Stun and Block Recovery * armour, defences Elephant's Req. Lv. 60 (33-38)% increased Armour , (14-15)% increased Stun and Block Recovery * armour, defences Mammoth's Req. Lv. 78 (39-42)% increased Armour , (16-17)% increased Stun and Block Recovery * armour, defences Reliable Req. Lv. 45 (25-30)% increased Armour , +2% Chance to Block * armour, block, defences Unfailing Req. Lv. 78 (31-36)% increased Armour , +3% Chance to Block * armour, block, defences
+# to maximum Life (Global) Hale Req. Lv. 1 +(3-9) to maximum Life * resource, life Healthy Req. Lv. 5 +(10-19) to maximum Life * resource, life Sanguine Req. Lv. 11 +(20-29) to maximum Life * resource, life Stalwart Req. Lv. 18 +(30-39) to maximum Life * resource, life Stout Req. Lv. 24 +(40-49) to maximum Life * resource, life Robust Req. Lv. 30 +(50-59) to maximum Life * resource, life Rotund Req. Lv. 36 +(60-69) to maximum Life * resource, life Virile Req. Lv. 44 +(70-79) to maximum Life * resource, life Athlete's Req. Lv. 54 +(80-89) to maximum Life * resource, life Fecund Req. Lv. 64 +(90-99) to maximum Life * resource, life Vigorous Req. Lv. 73 +(100-109) to maximum Life * resource, life
#% increased Global Physical Damage (Global) Heavy Req. Lv. 4 (8-12)% increased Global Physical Damage * physical_damage, damage, physical Serrated Req. Lv. 15 (13-17)% increased Global Physical Damage * physical_damage, damage, physical Wicked Req. Lv. 30 (18-22)% increased Global Physical Damage * physical_damage, damage, physical Cruel Req. Lv. 60 (23-28)% increased Global Physical Damage * physical_damage, damage, physical Merciless Req. Lv. 81 (29-33)% increased Global Physical Damage * physical_damage, damage, physical
Suffix +#% to Cold Resistance (Global) of the Inuit Req. Lv. 1 +(6-11)% to Cold Resistance * elemental, cold, resistance of the Seal Req. Lv. 14 +(12-17)% to Cold Resistance * elemental, cold, resistance of the Penguin Req. Lv. 26 +(18-23)% to Cold Resistance * elemental, cold, resistance of the Yeti Req. Lv. 38 +(24-29)% to Cold Resistance * elemental, cold, resistance of the Walrus Req. Lv. 50 +(30-35)% to Cold Resistance * elemental, cold, resistance of the Polar Bear Req. Lv. 60 +(36-41)% to Cold Resistance * elemental, cold, resistance of the Ice Req. Lv. 72 +(42-45)% to Cold Resistance * elemental, cold, resistance of Haast Req. Lv. 84 +(46-48)% to Cold Resistance * elemental, cold, resistance
+#% to Fire Resistance (Global) of the Whelpling Req. Lv. 1 +(6-11)% to Fire Resistance * elemental, fire, resistance of the Salamander Req. Lv. 12 +(12-17)% to Fire Resistance * elemental, fire, resistance of the Drake Req. Lv. 24 +(18-23)% to Fire Resistance * elemental, fire, resistance of the Kiln Req. Lv. 36 +(24-29)% to Fire Resistance * elemental, fire, resistance of the Furnace Req. Lv. 48 +(30-35)% to Fire Resistance * elemental, fire, resistance of the Volcano Req. Lv. 60 +(36-41)% to Fire Resistance * elemental, fire, resistance of the Magma Req. Lv. 72 +(42-45)% to Fire Resistance * elemental, fire, resistance of Tzteosh Req. Lv. 84 +(46-48)% to Fire Resistance * elemental, fire, resistance
+# Life gained when you Block (Global) of Repairing Req. Lv. 11 +(5-15) Life gained when you Block * block, resource, life of Resurgence Req. Lv. 22 +(16-25) Life gained when you Block * block, resource, life of Renewal Req. Lv. 36 +(26-40) Life gained when you Block * block, resource, life of Revival Req. Lv. 48 +(41-60) Life gained when you Block * block, resource, life of Rebounding Req. Lv. 60 +(61-85) Life gained when you Block * block, resource, life of Revitalization Req. Lv. 75 +(86-100) Life gained when you Block * block, resource, life
Regenerate # Life per second (Global) of the Newt Req. Lv. 1 Regenerate (1-2) Life per second * flat_life_regen, resource, life of the Lizard Req. Lv. 18 Regenerate (2-5) Life per second * flat_life_regen, resource, life of the Flatworm Req. Lv. 30 Regenerate (5-10) Life per second * flat_life_regen, resource, life of the Starfish Req. Lv. 44 Regenerate (10-15) Life per second * flat_life_regen, resource, life of the Hydra Req. Lv. 59 Regenerate (15-22) Life per second * flat_life_regen, resource, life of the Troll Req. Lv. 78 Regenerate (22-30) Life per second * flat_life_regen, resource, life of Ryslatha Req. Lv. 83 Regenerate (30-40) Life per second * flat_life_regen, resource, life
Regenerate #% of Life per second (Global) of Youthfulness Req. Lv. 18 Regenerate (0.4-0.5)% of Life per second * resource, life of Vitality Req. Lv. 36 Regenerate (0.6-0.7)% of Life per second * resource, life of Longevity Req. Lv. 60 Regenerate (0.8-0.9)% of Life per second * resource, life of Immortality Req. Lv. 81 Regenerate (1-1.1)% of Life per second * resource, life
+#% to Lightning Resistance (Global) of the Cloud Req. Lv. 1 +(6-11)% to Lightning Resistance * elemental, lightning, resistance of the Squall Req. Lv. 13 +(12-17)% to Lightning Resistance * elemental, lightning, resistance of the Storm Req. Lv. 25 +(18-23)% to Lightning Resistance * elemental, lightning, resistance of the Thunderhead Req. Lv. 37 +(24-29)% to Lightning Resistance * elemental, lightning, resistance of the Tempest Req. Lv. 49 +(30-35)% to Lightning Resistance * elemental, lightning, resistance of the Maelstrom Req. Lv. 60 +(36-41)% to Lightning Resistance * elemental, lightning, resistance of the Lightning Req. Lv. 72 +(42-45)% to Lightning Resistance * elemental, lightning, resistance of Ephij Req. Lv. 84 +(46-48)% to Lightning Resistance * elemental, lightning, resistance
#% reduced Attribute Requirements (Local) of the Worthy Req. Lv. 36 18% reduced Attribute Requirements of the Apt Req. Lv. 60 32% reduced Attribute Requirements
Elder prefix #% increased Area of Effect (Global) Eldritch Req. Lv. 68 (7-9)% increased Area of Effect Eldritch Req. Lv. 75 (10-12)% increased Area of Effect Eldritch Req. Lv. 82 (13-15)% increased Area of Effect
#% increased Damage per #% Chance to Block Attack Damage (Global) Eldritch Req. Lv. 68 1% increased Damage per 1% Chance to Block Attack Damage * damage
#% increased maximum Life (Global) Eldritch Req. Lv. 68 (3-6)% increased maximum Life * resource, life Eldritch Req. Lv. 84 (7-10)% increased maximum Life * resource, life
Shaper prefix +# to maximum number of Summoned Totems (Global) The Shaper's Req. Lv. 70 +1 to maximum number of Summoned Totems
+#% to all maximum Resistances (Global) The Shaper's Req. Lv. 80 +1% to all maximum Resistances * resistance The Shaper's Req. Lv. 85 +2% to all maximum Resistances * resistance
Shaper suffix #% chance to Chill Attackers for # seconds on Block (Global) of Shaping Req. Lv. 68 (25-40)% chance to Chill Attackers for 4 seconds on Block * block, red_herring, elemental, cold, ailment of Shaping Req. Lv. 75 (41-50)% chance to Chill Attackers for 4 seconds on Block * block, red_herring, elemental, cold, ailment
#% chance to Shock Attackers for # seconds on Block (Global) of Shaping Req. Lv. 68 (25-40)% chance to Shock Attackers for 4 seconds on Block * block, elemental, lightning, ailment of Shaping Req. Lv. 75 (41-50)% chance to Shock Attackers for 4 seconds on Block * block, elemental, lightning, ailment
Gain an Endurance, Frenzy or Power charge when you Block (Global) of Shaping Req. Lv. 68 Gain an Endurance, Frenzy or Power charge when you Block * block, endurance_charge, frenzy_charge, power_charge
Recover #% of Energy Shield when you Block (Global) of Shaping Req. Lv. 68 Recover (3-5)% of Energy Shield when you Block * block, energy_shield, defences
Recover #% of Life when you Block (Global) of Shaping Req. Lv. 68 Recover (3-5)% of Life when you Block * block, resource, life
Recover #% of your maximum Mana when you Block (Global) of Shaping Req. Lv. 68 Recover (3-5)% of your maximum Mana when you Block * block, resource, mana
Delve suffix #% chance to gain an additional Vaal Soul on Kill (Global) of the Underground Req. Lv. 1 (5-8)% chance to gain an additional Vaal Soul on Kill * vaal
Regenerate #% of Mana per second if you've Hit an Enemy Recently (Global) of the Underground Req. Lv. 1 Regenerate 0.4% of Mana per second if you've Hit an Enemy Recently * resource, mana
#% chance to avoid Bleeding (Global) of the Underground Req. Lv. 1 50% chance to avoid Bleeding * bleed, physical, attack, ailment
#% chance to gain Onslaught for # seconds on Kill (Global) of the Underground Req. Lv. 1 10% chance to gain Onslaught for 4 seconds on Kill
+#% to Quality (Local) of the Underground Req. Lv. 1 +(10-20)% to Quality * local_item_quality
Regenerate #% of Life per second (Global) of the Underground Req. Lv. 1 Regenerate 1% of Life per second * resource, life
#% reduced Elemental Ailment Duration on you (Global) of the Underground Req. Lv. 1 (20-30)% reduced Elemental Ailment Duration on you * elemental, ailment
Crusader prefix #% increased Damage per #% Chance to Block Attack Damage (Global) Crusader's Req. Lv. 68 1% increased Damage per 1% Chance to Block Attack Damage * damage
Crusader suffix #% chance to Chill Attackers for # seconds on Block (Global) of the Crusade Req. Lv. 68 (25-40)% chance to Chill Attackers for 4 seconds on Block * block, red_herring, elemental, cold, ailment of the Crusade Req. Lv. 75 (41-50)% chance to Chill Attackers for 4 seconds on Block * block, red_herring, elemental, cold, ailment
#% chance to Shock Attackers for # seconds on Block (Global) of the Crusade Req. Lv. 68 (25-40)% chance to Shock Attackers for 4 seconds on Block * block, elemental, lightning, ailment of the Crusade Req. Lv. 75 (41-50)% chance to Shock Attackers for 4 seconds on Block * block, elemental, lightning, ailment
Regenerate #% of Energy Shield per second (Global) of the Crusade Req. Lv. 75 Regenerate (1.5-2.5)% of Energy Shield per second * energy_shield, defences
#% increased Warcry Buff Effect (Global) of the Crusade Req. Lv. 68 (18-21)% increased Warcry Buff Effect of the Crusade Req. Lv. 75 (22-25)% increased Warcry Buff Effect
Redeemer suffix +#% chance to Evade Attack Hits (Global) of Redemption Req. Lv. 75 +(3-5)% chance to Evade Attack Hits * evasion, defences
#% increased effect of Non-Curse Auras from your Skills (Global) of Redemption Req. Lv. 73 (5-7)% increased effect of Non-Curse Auras from your Skills * aura of Redemption Req. Lv. 80 (8-10)% increased effect of Non-Curse Auras from your Skills * aura
#% increased Effect of your Curses (Global) of Redemption Req. Lv. 73 (8-11)% increased Effect of your Curses * caster, curse of Redemption Req. Lv. 80 (12-15)% increased Effect of your Curses * caster, curse
#% increased Effect of Non-Damaging Ailments (Global) of Redemption Req. Lv. 68 (15-20)% increased Effect of Non-Damaging Ailments * ailment of Redemption Req. Lv. 75 (21-25)% increased Effect of Non-Damaging Ailments * ailment
Recover #% of your maximum Mana when you Block (Global) of Redemption Req. Lv. 68 Recover (3-5)% of your maximum Mana when you Block * block, resource, mana
Hunter prefix #% increased maximum Life (Global) Hunter's Req. Lv. 68 (3-6)% increased maximum Life * resource, life Hunter's Req. Lv. 84 (7-10)% increased maximum Life * resource, life
+#% to all maximum Resistances (Global) Hunter's Req. Lv. 80 +1% to all maximum Resistances * resistance Hunter's Req. Lv. 85 +2% to all maximum Resistances * resistance
Hunter suffix #% reduced Damage taken from Damage Over Time (Global) of the Hunt Req. Lv. 68 (6-4)% reduced Damage taken from Damage Over Time * damage of the Hunt Req. Lv. 80 (10-7)% reduced Damage taken from Damage Over Time * damage
Gain an Endurance, Frenzy or Power charge when you Block (Global) of the Hunt Req. Lv. 68 Gain an Endurance, Frenzy or Power charge when you Block * block, endurance_charge, frenzy_charge, power_charge
Regenerate #% of Life per second (Global) of the Hunt Req. Lv. 68 Regenerate (1.1-1.5)% of Life per second * resource, life of the Hunt Req. Lv. 80 Regenerate (1.6-2)% of Life per second * resource, life
Moving while Bleeding doesn't cause you to take extra Damage (Global) of the Hunt Req. Lv. 75 Moving while Bleeding doesn't cause you to take extra Damage * bleed, physical, attack, ailment
#% increased Warcry Cooldown Recovery Rate (Global) of the Hunt Req. Lv. 68 (35-40)% increased Warcry Cooldown Recovery Rate of the Hunt Req. Lv. 73 (41-45)% increased Warcry Cooldown Recovery Rate
Warlord prefix #% increased Area of Effect (Global) Warlord's Req. Lv. 68 (7-9)% increased Area of Effect Warlord's Req. Lv. 75 (10-12)% increased Area of Effect Warlord's Req. Lv. 80 (13-15)% increased Area of Effect
Warlord suffix Recover #% of Life when you Block (Global) of the Conquest Req. Lv. 68 Recover (3-5)% of Life when you Block * block, resource, life
Veiled prefix Adds # to # Cold Damage, Adds # to # Lightning Damage (Global) Chosen Req. Lv. 60 Adds (6-7) to (9-10) Cold Damage , Adds 1 to (14-16) Lightning Damage * elemental_damage, damage, elemental, cold, lightning Chosen Req. Lv. 72 Adds (8-9) to (11-13) Cold Damage , Adds 1 to (17-20) Lightning Damage * elemental_damage, damage, elemental, cold, lightning Chosen Req. Lv. 81 Adds (10-12) to (14-16) Cold Damage , Adds 1 to (21-24) Lightning Damage * elemental_damage, damage, elemental, cold, lightning
Adds # to # Fire Damage, Adds # to # Cold Damage (Global) Chosen Req. Lv. 60 Adds (6-7) to (9-10) Fire Damage , Adds (6-7) to (9-10) Cold Damage * elemental_damage, damage, elemental, fire, cold Chosen Req. Lv. 72 Adds (8-9) to (11-13) Fire Damage , Adds (8-9) to (11-13) Cold Damage * elemental_damage, damage, elemental, fire, cold Chosen Req. Lv. 81 Adds (10-12) to (14-16) Fire Damage , Adds (10-12) to (14-16) Cold Damage * elemental_damage, damage, elemental, fire, cold
Adds # to # Fire Damage, Adds # to # Lightning Damage (Global) Chosen Req. Lv. 60 Adds (6-7) to (9-10) Fire Damage , Adds 1 to (14-16) Lightning Damage * elemental_damage, damage, elemental, fire, lightning Chosen Req. Lv. 72 Adds (8-9) to (11-13) Fire Damage , Adds 1 to (17-20) Lightning Damage * elemental_damage, damage, elemental, fire, lightning Chosen Req. Lv. 81 Adds (10-12) to (14-16) Fire Damage , Adds 1 to (21-24) Lightning Damage * elemental_damage, damage, elemental, fire, lightning
Mod group: BaseLocalDefencesAndLife Chosen Req. Lv. 60 (12-14)% increased Armour , +(10-11) to maximum Life * armour, resource, life, defences Chosen Req. Lv. 72 (15-17)% increased Armour , +(12-13) to maximum Life * armour, resource, life, defences Chosen Req. Lv. 81 (18-21)% increased Armour , +(14-16) to maximum Life * armour, resource, life, defences
Mod group: NonChaosAddedAsChaos It's Req. Lv. 60 Gain 4% of Cold Damage as Extra Chaos Damage * elemental_damage, damage, elemental, cold, chaos It's Req. Lv. 72 Gain (5-6)% of Cold Damage as Extra Chaos Damage * elemental_damage, damage, elemental, cold, chaos It's Req. Lv. 81 Gain (7-8)% of Cold Damage as Extra Chaos Damage * elemental_damage, damage, elemental, cold, chaos It's Req. Lv. 60 Gain 4% of Fire Damage as Extra Chaos Damage * elemental_damage, damage, elemental, fire, chaos It's Req. Lv. 72 Gain (5-6)% of Fire Damage as Extra Chaos Damage * elemental_damage, damage, elemental, fire, chaos It's Req. Lv. 81 Gain (7-8)% of Fire Damage as Extra Chaos Damage * elemental_damage, damage, elemental, fire, chaos It's Req. Lv. 60 Gain 4% of Lightning Damage as Extra Chaos Damage * elemental_damage, damage, elemental, lightning, chaos It's Req. Lv. 72 Gain (5-6)% of Lightning Damage as Extra Chaos Damage * elemental_damage, damage, elemental, lightning, chaos It's Req. Lv. 81 Gain (7-8)% of Lightning Damage as Extra Chaos Damage * elemental_damage, damage, elemental, lightning, chaos It's Req. Lv. 60 Gain 4% of Physical Damage as Extra Chaos Damage * physical_damage, damage, physical, chaos It's Req. Lv. 72 Gain (5-6)% of Physical Damage as Extra Chaos Damage * physical_damage, damage, physical, chaos It's Req. Lv. 81 Gain (7-8)% of Physical Damage as Extra Chaos Damage * physical_damage, damage, physical, chaos
+# to Armour during Soul Gain Prevention (Global) Chosen Req. Lv. 60 +(1000-1600) to Armour during Soul Gain Prevention * physical Chosen Req. Lv. 72 +(1601-2200) to Armour during Soul Gain Prevention * physical Chosen Req. Lv. 81 +(2201-3000) to Armour during Soul Gain Prevention * physical
+#% to Quality of Socketed Gems (Local) Haku's Req. Lv. 60 +(5-6)% to Quality of Socketed Gems * gem Haku's Req. Lv. 72 +(6-7)% to Quality of Socketed Gems * gem Haku's Req. Lv. 81 +(7-8)% to Quality of Socketed Gems * gem
Veiled suffix #% chance to deal Double Damage while Focussed (Global) of the Order Req. Lv. 60 (7-9)% chance to deal Double Damage while Focussed * damage of the Order Req. Lv. 72 (10-12)% chance to deal Double Damage while Focussed * damage of the Order Req. Lv. 81 (13-15)% chance to deal Double Damage while Focussed * damage
#% increased Effect of your Curses (Global) of the Order Req. Lv. 60 (6-7)% increased Effect of your Curses * caster, curse of the Order Req. Lv. 75 (8-10)% increased Effect of your Curses * caster, curse
+# to Dexterity, +#% to Quality (Global) of the Order Req. Lv. 60 +(10-15) to Dexterity , +(7-10)% to Quality * attribute, local_item_quality of the Order Req. Lv. 72 +(16-20) to Dexterity , +(11-14)% to Quality * attribute, local_item_quality of the Order Req. Lv. 81 +(21-25) to Dexterity , +(15-18)% to Quality * attribute, local_item_quality
#% chance to deal Double Damage (Global) of the Order Req. Lv. 60 3% chance to deal Double Damage * damage of the Order Req. Lv. 72 (4-5)% chance to deal Double Damage * damage
Regenerate #% of Life per second (Global) of the Order Req. Lv. 60 Regenerate (0.5-0.6)% of Life per second * resource, life of the Order Req. Lv. 75 Regenerate (0.7-1)% of Life per second * resource, life
Mod group: Strength of the Order Req. Lv. 60 +(10-15) to Strength , +(7-10)% to Quality * attribute, local_item_quality of the Order Req. Lv. 72 +(16-20) to Strength , +(11-14)% to Quality * attribute, local_item_quality of the Order Req. Lv. 81 +(21-25) to Strength , +(15-18)% to Quality * attribute, local_item_quality
Corrupted #% reduced Damage taken from Projectiles (Global) ProjectileDamageTaken Req. Lv. 20 (6-4)% reduced Damage taken from Projectiles
You take #% reduced Extra Damage from Critical Strikes (Global) ReducedExtraDamageFromCrits Req. Lv. 20 You take (20-30)% reduced Extra Damage from Critical Strikes * damage, critical
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