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List of skills used by monsters

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This is a list of skills used by the base monster varieties. These skills are available to spectres.

Curses

  • ConductivityConductivitySpell, AoE, Duration, Curse, Lightning
    Radius: 22
    Mana Cost: (24-50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them less resistant to lightning damage and giving them a chance to be shocked by lightning damage.Per 1% Quality:
    Shocks on Cursed enemies have 1% increased Duration
    Base duration is (9-10.9) seconds
    Cursed enemies have -(25-44)% to Lightning Resistance
    Cursed enemies have +(10-14)% chance to be Shocked by Lightning Damage
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Conductivity skill icon.png
  • Elemental WeaknessElemental WeaknessSpell, AoE, Duration, Curse
    Radius: 22
    Mana Cost: (16-33)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them less resistant to elemental damage.Per 1% Quality:
    Cursed enemies have -0.25% to Elemental Resistances
    Base duration is (9-10.9) seconds
    Cursed enemies have -(20-39)% to Elemental Resistances
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Weakness skill icon.png
  • EnfeebleEnfeebleSpell, AoE, Duration, Curse
    Radius: 22
    Mana Cost: (16-33)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making their attacks and spells less effective.Per 1% Quality:
    Cursed enemies have 0.2% reduced Accuracy Rating
    Cursed enemies have 0.5% reduced Critical Strike Chance
    Base duration is (9-10.9) seconds
    Cursed enemies have (10-19)% reduced Accuracy Rating
    Cursed enemies have 25% reduced Critical Strike Chance
    Cursed Normal or Magic enemies deal (21-30)% less Damage
    Cursed enemies have -(21-30)% to Critical Strike Multiplier
    Cursed Rare or Unique enemies deal (10-15)% less Damage
    +(0-7) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enfeeble skill icon.png
  • FlammabilityFlammabilitySpell, AoE, Duration, Curse, Fire
    Radius: 22
    Mana Cost: (24-50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them less resistant to fire damage and giving them a chance to be ignited by fire damage.Per 1% Quality:
    Ignite on Cursed enemies has 0.5% increased Duration
    Base duration is (9-10.9) seconds
    Cursed enemies have -(25-44)% to Fire Resistance
    Cursed enemies have +(10-14)% chance to be Ignited by Fire Damage
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flammability skill icon.png
  • FrostbiteFrostbiteSpell, AoE, Duration, Curse, Cold
    Radius: 22
    Mana Cost: (24-50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them less resistant to cold damage and giving them a chance to be frozen by cold damage.Per 1% Quality:
    Freezes on Cursed enemies have 1% increased Duration
    Base duration is (9-10.9) seconds
    Cursed enemies have -(25-44)% to Cold Resistance
    Cursed enemies have +(10-14)% chance to be Frozen by Cold Damage
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frostbite skill icon.png
  • Projectile WeaknessProjectile WeaknessSpell, AoE, Duration, Curse
    Radius: 22
    Mana Cost: (16-33)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles.Per 1% Quality:
    Cursed enemies take 0.5% increased Damage from Projectile Hits
    Base duration is (9-10.9) seconds
    Projectiles Pierce Cursed Enemies
    Hits on Cursed Enemies have an additional 25% chance to Knockback
    Cursed enemies take (25-44)% increased Damage from Projectile Hits
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Projectile Weakness skill icon.png
  • Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse
    Radius: 22
    Mana Cost: (16-33)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
    Cursed Normal and Magic Enemies have 0.5% less Action Speed
    Base duration is (5-5.95) seconds
    Cursed Normal and Magic Enemies have (20-29)% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    40% reduced Effect of Curse against Players
    Cursed Rare and Unique Enemies have (10-14)% less Action Speed
    +(0-7) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Temporal Chains skill icon.png
  • VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical
    Radius: 22
    Mana Cost: (16-33)
    Cast Time: 0.50 sec
    Requires Level 24Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.Per 1% Quality:
    Cursed Enemies have 0.5% chance to Bleed when Hit by Attacks
    Base duration is (9-10.9) seconds
    Cursed enemies take (30-39)% increased Physical Damage
    Cursed Enemies have 20% chance to Bleed when Hit by Attacks
    Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
    Cursed enemies take 30% increased Physical Damage from Damage over time
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vulnerability skill icon.png
Cast:
On hit:
  • Warlord's MarkWarlord's MarkSpell, AoE, Duration, Curse
    Radius: 22
    Mana Cost: (16-33)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.Per 1% Quality:
    Cursed enemies have a 0.5% chance to grant an Endurance Charge when slain
    Base duration is (6-9.8) seconds
    Cursed enemies have (21-30)% reduced Stun and Block Recovery
    Cursed enemies have an additional 10% chance to be Stunned
    Cursed enemies grant 2% Life Leech when Hit by Attacks
    Cursed enemies grant 2% Mana Leech when Hit by Attacks
    Cursed enemies have a (21-30)% chance to grant an Endurance Charge when slain
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Warlord's Mark skill icon.png

Melee

  • CleaveCleaveAttack, AoE, Physical, Melee
    Radius: 20
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (125%-170%)
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (125-170)% of Base Damage
    When Dual Wielding, Deals 60% Damage from each Weapon combined
    (2-75) to (3-113) Added Attack Physical Damage
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cleave skill icon.png
  • Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
    Mana Cost: 10
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (142%-168%)
    Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
    0.25% chance to gain a Frenzy Charge on Hit
    Deals (142.2-168)% of Base Damage
    10% increased Attack Speed per Frenzy Charge
    15% chance to gain a Frenzy Charge on Hit
    Buff grants 20% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flicker Strike skill icon.png
  • Leap SlamLeap SlamAttack, AoE, Movement, Travel, Melee
    Radius: 15
    Mana Cost: 10
    Cast Time: 1.40 sec
    Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
    1% increased Stun Duration on enemies
    Deals (100-120)% of Base Damage
    +0.55 seconds to Attack Time
    (20-39)% increased Stun Duration against Enemies that are on Full Life
    Damaging Hits always Stun Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Leap Slam skill icon.png
  • PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (135%-165%)
    Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
    Bleeding inflicted by this Skill deals Damage 0.5% faster
    Deals (134.74-164.56)% of Base Damage
    Base duration is 8 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    (30-49)% more Damage with Bleeding
    Causes Bleeding
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Puncture skill icon.png
  • Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Melee
    Radius: 8 / 16
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:
    1% increased Movement Speed
    75% increased Stun Threshold reduction on enemies at Maximum charge distance
    (90-109)% increased Movement Speed
    100% more Damage with Hits at Maximum Charge Distance
    (15-172) to (22-258) Base Off Hand Physical Damage
    2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
    Base Off Hand Attack time is (0.53-0.48) seconds
    Base Off Hand Critical Strike Chance is 5%
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shield Charge skill icon.png
  • Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (80%-130%)
    Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. Requires a claw, dagger or sword.Per 1% Quality:
    0.5% increased Attack Speed
    0.5% increased Poison Duration
    Deals (80-130)% of Base Damage
    50% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit
    Base duration is 4 seconds
    (5-169) to (7-254) Added Attack Chaos Damage
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Viper Strike skill icon.png
  • Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
    Mana Cost: 10
    Cast Time: 2.60 sec
    Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (100-120)% of Base Damage
    +0.6 seconds to Attack Time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Whirling Blades skill icon.png

Bow/Wand

  • BarrageBarrageAttack, Projectile, Bow
    Mana Cost: (7-11)
    Cast Time: 1.00 sec
    Damage Effectiveness: (40%-48%)
    Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:
    0.5% increased Projectile Damage
    Deals (40-47.6)% of Base Damage
    Fires 4 additional Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Barrage skill icon.png
  • Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
    Mana Cost: (5-8)
    Cast Time: 1.00 sec
    Damage Effectiveness: (150%-184%)
    Projectile Speed: 3260
    Fires an arrow that deals fire damage to its target and has an increased chance of igniting it.Per 1% Quality:
    3% increased Ignite Duration on enemies
    Deals (150-184.2)% of Base Damage
    (30-49)% chance to Ignite enemies
    (30-68)% more Damage with Ignite
    50% of Physical Damage Converted to Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Burning Arrow skill icon.png
  • Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
    Radius: 15
    Mana Cost: (18-27)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Projectile Speed: 3260
    Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality:
    1% chance to Ignite enemies
    Base duration is 1 seconds
    Explosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge
    +2 to Explosion Radius per Fuse Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Explosive Arrow skill icon.png
  • Ice ShotIce ShotAttack, Projectile, AoE, Duration, Cold, Bow
    Radius: 23 / 10
    Mana Cost: (6-10)
    Cast Time: 1.00 sec
    Damage Effectiveness: (120%-147%)
    Projectile Speed: 3260
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:
    1% increased Cold Damage
    Deals (120-146.6)% of Base Damage
    60% of Physical Damage Converted to Cold Damage
    Base duration is 1.5 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Shot skill icon.png
  • Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
    Mana Cost: (7-11)
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
    0.5% chance to Shock enemies
    Deals (100-119)% of Base Damage
    50% of Physical Damage Converted to Lightning Damage
    Hits up to 3 additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Arrow skill icon.png
  • Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
    Radius: 20
    Mana Cost: (6-10)
    Cast Time: 1.00 sec
    Damage Effectiveness: (55%-64%)
    Projectile Speed: 3260
    Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (55-64.4)% of Base Damage
    Base duration is 2 seconds
    Deals (7-1714.8) Base Chaos Damage per second
    60% of Physical Damage Converted to Chaos Damage
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    +(0-3) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Caustic Arrow skill icon.png
  • PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (135%-165%)
    Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
    Bleeding inflicted by this Skill deals Damage 0.5% faster
    Deals (134.74-164.56)% of Base Damage
    Base duration is 8 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    (30-49)% more Damage with Bleeding
    Causes Bleeding
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Puncture skill icon.png
  • Split ArrowSplit ArrowAttack, Projectile, Bow
    Mana Cost: (6-10)
    Cast Time: 1.00 sec
    Damage Effectiveness: (90%-109%)
    Projectile Speed: 3260
    Fires multiple arrows at different targets.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (90-109)% of Base Damage
    Fires (4-6) additional Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Split Arrow skill icon.png

Spells

Damage:

  • ArcArcSpell, Chaining, Lightning
    Mana Cost: (8-23)
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 80%
    Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:
    0.5% chance to Shock enemies
    Deals (6-133) to (33-754) Lightning Damage
    10% chance to Shock enemies
    Chains +(4-7) Times
    (10-29)% increased Effect of Shock
    15% more Damage for each remaining Chain
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arc skill icon.png
  • Arctic BreathArctic BreathSpell, Projectile, Duration, AoE, Cold
    Radius: 12
    Mana Cost: (8-23)
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 80%
    Projectile Speed: 844
    Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (13-350) to (19-524) Cold Damage
    Base duration is 5 seconds
    Can have up to 10 Chilling Areas
    Deals (16.7-1383.5) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Breath skill icon.png
  • Cold SnapCold SnapSpell, AoE, Cold, Duration
    Radius: 16
    Mana Cost: (11-28)
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 140%
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (32-666) to (47-999) Cold Damage
    Base duration is 5 seconds
    Deals (26.3-1193.2) Base Cold Damage per second
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon.png
  • Detonate DeadDetonate DeadSpell, AoE, Fire
    Radius: 22
    Mana Cost: (5-20)
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 160%
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:
    0.5% increased Cast Speed
    Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
    Deals (15-798) to (22-1197) Fire Damage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Detonate Dead skill icon.png
  • DischargeDischargeSpell, AoE, Fire, Cold, Lightning
    Radius: 30
    Mana Cost: (13-25)
    Cast Time: 0.75 sec
    Critical Strike Chance: 7.00%
    Damage Effectiveness: 150%
    Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (5-34) to (93-651) base Lightning Damage per Power Charge removed
    Deals (35-244) to (52-365) base Fire Damage per Endurance Charge removed
    Deals (29-199) to (43-299) base Cold Damage per Frenzy Charge removed
    35% less Damage if Triggered
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Discharge skill icon.png
  • FireballFireballProjectile, Spell, AoE, Fire
    Radius: 9
    Mana Cost: (6-25)
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 180%
    Projectile Speed: 1040
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:
    0.5% chance to Ignite enemies
    Deals (9-1095) to (14-1643) Fire Damage
    (20-39)% chance to Ignite enemies
    (50-88)% more Damage with Ignite
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fireball skill icon.png
  • Goatman Shaman
  • Carrion Queen (limited range)
  • Flame Sentinel (supported by Fork SupportFork SupportSupport, Projectile
    Icon: Y
    Mana Multiplier: 130%
    Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Per 1% Quality:
    Supported Skills deal 0.5% increased Projectile Damage
    Supported Skills deal (-10-9)% more Projectile Damage
    Supported Skills Fork
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    or Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile
    Icon: l
    Mana Multiplier: 140%
    Requires Level 8Supports projectile skills.Per 1% Quality:
    Supported Skills have 0.5% increased Attack Speed
    Supported Skills have 0.5% increased Cast Speed
    Supported Skills fire 2 additional Projectiles
    Supported Skills deal (25-16)% less Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
  • Freezing PulseFreezing PulseSpell, Projectile, Cold
    Mana Cost: (5-21)
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 150%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:
    2% increased Projectile Speed
    Deals (8-888) to (12-1332) Cold Damage
    Projectiles Pierce all Targets
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Freezing Pulse skill icon.png
  • Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
    Radius: 12
    Mana Cost: (12-23)
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Per 1% Quality:
    1% increased Damage
    Deals (37-354) to (56-531) Physical Damage
    60% of Physical Damage Converted to Cold Damage
    +(0-2) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Cascade skill icon.png
  • Ice NovaIce NovaSpell, AoE, Cold
    Radius: 30
    Mana Cost: (8-23)
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 120%
    Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (18-518) to (26-762) Cold Damage
    Can expand from up to 2 Frostbolt Projectiles
    Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
    20% less Area of Effect when Cast on Frostbolt
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Nova skill icon.png
  • Shock NovaShock NovaSpell, AoE, Lightning
    Radius: 26 / 14
    Mana Cost: (12-23)
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 120%
    Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:
    2% increased Shock Duration on enemies
    Deals (34-371) to (102-1114) Lightning Damage
    Ring deals 50% less Damage
    20% chance to Shock enemies
    (20-39)% increased Effect of Shock
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shock Nova skill icon.png
  • SparkSparkSpell, Projectile, Duration, Lightning
    Mana Cost: (5-21)
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Projectile Speed: 560
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:
    1% increased Projectile Speed
    Deals (1-63) to (20-1198) Lightning Damage
    Base duration is 2 seconds
    Fires (4-6) additional Projectiles
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spark skill icon.png

Utility:

  • Arctic ArmourArctic ArmourSpell, Duration, Cold
    Mana Reserved: 25%
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:
    1% increased Skill Effect Duration
    Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
    (8-13)% less Physical Damage taken when Hit
    (8-12)% less Fire Damage taken when Hit
    Base duration is (2.5-4.4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Armour skill icon.png
  • Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Radius: 16
    Mana Cost: (9-26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 10Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.Per 1% Quality:
    1% increased Cast Speed
    Deals (1-37) to (19-707) Lightning Damage
    (20-39)% reduced Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Warp skill icon.png
  • Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Radius: 15
    Mana Cost: (8-12)
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:
    1% increased Skill Effect Duration
    (50-858) additional Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
  • Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
    Mana Cost: (8-13)
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:
    0.5% increased Movement Speed
    (30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    50% reduced Visibility to Enemies
    Base duration is 1.8 seconds
    Base secondary duration is 0.2 seconds
    100% increased Skill Duration per Frenzy Charge removed
    Phasing
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Phase Run skill icon.png
  • Raise ZombieRaise ZombieSpell, Minion
    Mana Cost: (10-38)
    Cast Time: 0.85 sec
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Movement Speed
    Can raise up to 3 Zombies at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Raise Zombie skill icon.png
  • Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
    Mana Cost: (4-12)
    Cast Time: 0.50 sec
    Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Per 1% Quality:
    1% increased Minion Movement Speed
    Base duration is 5 seconds
    Maximum 20 Summoned Raging Spirits
    Minions gain 15% less Added Damage
    Minions cannot Taunt Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Raging Spirit skill icon.png

Monster only abilities