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A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.
Some pages will need to be updated to include upgraded_from_disabled=true
if they are not eligible for the system.
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List of skill gems usable with staves
Active Skill Gems that are usable with Staves.
Skill gem | ![]() | ![]() | ![]() | ![]() |
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![]() Mana Cost: 4 Cast Time: 1.00 sec Attack Speed: 160% of Base Effectiveness of Added Damage: (95%-110%)Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality: 0.5% increased Attack SpeedDeals (95-110)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Mana Cost: 2 Cast Time: 1.00 sec Attack Speed: 300% of Base Effectiveness of Added Damage: (44%-54%)Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be stunned or knocked back.Per 1% Quality: 0.5% increased Area of EffectDeals (44-54)% of Base Damage 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling (5-28) to (8-42) Added Attack Physical Damage Maximum (3-6) Stages 8% increased Area of Effect per 1 additional Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Mana Cost: 5 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (91%-112%)Performs two fast strikes with a melee weapon.Per 1% Quality: 0.5% increased Attack SpeedDeals (91.3-112)% of Base Damage Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Mana Cost: (7-11) Cast Time: 1.00 secRequires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality: 1% increased Elemental Damage(23-590) to (43-1096) Added Attack Fire Damage (19-483) to (35-896) Added Attack Cold Damage (4-95) to (70-1802) Added Attack Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Mana Cost: 10 Can Store 1 Use(s) Cooldown Time: 2.00 sec Cast Time: 1.00 sec Attack Speed: 120% of Base Effectiveness of Added Damage: (142%-168%)Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality: 0.25% chance to gain a Frenzy Charge on HitDeals (142.2-168)% of Base Damage 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Base duration is 3 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Mana Cost: 10 Cast Time: 1.00 sec Effectiveness of Added Damage: (115%-135%)Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality: 0.5% increased Attack SpeedDeals (115-135)% of Base Damage 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (100-140)% of Base Damage Fires (4-7) additional Projectiles +(18-21) to Melee Weapon Range 60% of Physical Damage Converted to Cold Damage (2-75) to (3-113) Added Attack Cold Damage (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (135%-180%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (135-180)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Fires (4-7) additional Projectiles Projectiles deal 25% less Damage Damage Over Time caused by Projectiles deals 25% less Damage (1-9) to (13-179) Added Attack Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Can Store 1 Use(s) Cooldown Time: 0.80 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (160%-230%)Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality: 1% increased DamageDeals (160-230)% of Base Damage Trigger this Skill when you Block (2-56) to (3-85) Added Attack Physical Damage You cannot use this Attack directly +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 |
![]() Mana Cost: (7-9) Cast Time: 1.00 sec Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality: 0.5% increased Attack SpeedDeals (80-100)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Souls Per Use: 35 (N) / Can Store 1 Use(s) Soul Gain Prevention: 7.000 sec Cast Time: 1.00 sec Attack Speed: 400% of Base Effectiveness of Added Damage: (50%-61%)Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality: 0.5% increased Area of EffectDeals (50-61.4)% of Base Damage Base duration is 5 seconds (5-28) to (8-42) Added Attack Physical Damage 8% increased Area of Effect per 1 additional Melee range Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Souls Per Use: 30 (N) / Can Store 2 Use(s) Soul Gain Prevention: 8.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (28%-33%)Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality: 0.5% increased Attack SpeedDeals (28-33)% of Base Damage Base duration is 6 seconds Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed +(0-2) to Melee range CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Souls Per Use: 20 (N) / Can Store 1 Use(s) Soul Gain Prevention: 10.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (80%-98%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality: 1% increased Damage 1% increased Projectile SpeedDeals (80-98.2)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 8 seconds Fires (4-8) additional Projectiles (1-9) to (13-179) Added Attack Lightning Damage Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Souls Per Use: 10 (N) / Can Store 3 Use(s) Soul Gain Prevention: 6.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (91%-135%)Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality: 0.5% increased Attack SpeedDeals (91-135.46)% of Base Damage Fires 4 additional Projectiles Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (160%-185%) Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality: 1% increased Elemental DamageDeals (160-185)% of Base Damage 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Chains +(4-7) Times Fires 2 additional Projectiles Projectiles Pierce all Targets (0-19)% increased Area of Effect +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Effectiveness of Added Damage: (90%-144%)Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality: 1% increased Totem DamageDeals (90.2-144)% of Base Damage Totem lasts 12 seconds +(16-18) to Melee range 50% increased Totem Placement speed (10-20)% more Attack Speed while Totem is Active Summons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 |
![]() Mana Cost: 10 Cast Time: 1.00 sec Attack Speed: 90% of Base Effectiveness of Added Damage: (110%-133%)Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality: 1% increased Totem DamageDeals (110-133)% of Base Damage Totem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active +10 to Melee range Summons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (150%-184%)Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (150-184.25)% of Base Damage 50% of Physical Damage Converted to Fire Damage Base duration is 4 seconds Deals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Effectiveness of Added Damage: (165%-190%)Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality: Minions deal 1% increased DamageDeals (165-190)% of Base Damage Base duration is 1 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance Base secondary duration is 20 seconds 25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Radius: 18 / 28 Mana Cost: 10 Cast Time: 1.00 sec Attack Speed: 75% of Base Effectiveness of Added Damage: (85%-120%)Requires Level 28Smashes the ground with an Axe, Mace, Sceptre or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality: 1% increased DamageDeals (85-120)% of Base Damage Base duration is 1 seconds Aftershock deals 70% more Damage with Hits and Ailments Aftershock deals (30-169) to (46-254) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Mana Cost: 5 Cast Time: 1.00 sec Effectiveness of Added Damage: (155%-200%)Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality: 2% increased Chill Duration on enemies 1% increased Freeze Duration on enemiesDeals (155-200)% of Base Damage 60% of Physical Damage Converted to Cold Damage 25% chance to Freeze enemies 35% increased Chill Duration on enemies (10-29)% increased Effect of Chill +(2-4) to Melee range Every third successive strike Freezes enemies as though dealing (200-390)% more Damage Adds (2-75) to (3-113) Cold Damage against Chilled EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Radius: 35 Mana Cost: 6 Cast Time: 1.00 sec Attack Speed: 90% of Base Effectiveness of Added Damage: (95%-125%)The character slams the ground in front of them with a Staff, Axe, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies.Per 1% Quality: 1% increased Stun Duration on enemies 0.5% increased Area of EffectDeals (95-125)% of Base Damage 25% reduced Enemy Stun Threshold Deals up to (40-49)% more Damage to closer targets (2-75) to (3-113) Added Attack Physical Damage +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Mana Cost: 5 Cast Time: 1.00 sec Attack Speed: 85% of Base Effectiveness of Added Damage: (176%-222%)Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Per 1% Quality: 1% increased Stun Duration on enemies 1% increased DamageDeals (176-222)% of Base Damage Knocks Enemies Back on Hit 25% reduced Enemy Stun Threshold +(2-4) to Melee range 20% chance to deal Double DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Radius: 26 Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 70% of Base Effectiveness of Added Damage: (190%-240%)Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality: 1% increased DamageDeals (190-240)% of Base Damage 50% of Physical Damage Converted to Cold Damage Second Stage deals 10% less Damage Third Stage deals 20% less Damage (30-169) to (46-254) Added Attack Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Radius: 15 Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (104%-133%)Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (103.9-133)% of Base Damage 50% of Physical Damage Converted to Fire Damage Base duration is 0.8 seconds Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life Debuff deals 66% of Damage per Charge (5-75) to (8-113) Added Attack Fire Damage +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Radius: 15 Mana Cost: 10 Cast Time: 1.40 secRequires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality: 1% increased Stun Duration on enemiesDeals (100-120)% of Base Damage +0.55 seconds to Attack Time (20-39)% increased Stun Duration against Enemies that are on Full Life Damaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 10 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (120%-130%) Projectile Speed: 750Attacks enemies with physical and fire damage, causing balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality: 1% increased Fire DamageDeals (120-130)% of Base Damage 60% of Physical Damage Converted to Fire Damage Fires 2 additional Projectiles Projectiles deal 50% less Damage Damage Over Time caused by Projectiles deals 50% less Damage +(2-6) to Melee range (2-75) to (3-113) Added Attack Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Mana Cost: 6 Cast Time: 1.00 sec Attack Speed: 85% of Base Effectiveness of Added Damage: (196%-218%)Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (195.5-218)% of Base Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds Aura grants (1-12) to (4-220) added Lightning Damage (30-20)% less Area Damage Aura grants (0-19)% chance to Shock +(0-6) to radius +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |
![]() Radius: 19 Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (107%-160%)Requires Level 12Attack with a melee weapon, gaining a buff if you hit an enemy. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality: 1% increased Skill Effect DurationDeals (106.8-160)% of Base Damage 60% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds Beams Hit Enemies every 0.4 seconds 10% increased Beam frequency per Buff stack (4-6) maximum Beam Targets Beams deal (60-54)% less Damage while Stationary Beams deal (40-31)% less Damage while Moving Chains +1 Times +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 12 |
![]() Mana Cost: 8 Cast Time: 1.00 sec Attack Speed: 75% of Base Effectiveness of Added Damage: (175%-220%)Requires Level 12Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.Per 1% Quality: 0.5% increased Area of EffectDeals (175-220)% of Base Damage Shockwaves deal 60% less Damage +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Radius: 26 Mana Cost: 8 Cast Time: 1.15 sec Attack Speed: 70% of Base Effectiveness of Added Damage: (170%-225%)Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality: 0.5% increased Area of EffectDeals (170-225)% of Base Damage (5-75) to (8-113) Added Attack Physical Damage Knocks Enemies Back on Hit +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Mana Cost: 10 Cast Time: 1.00 sec Attack Speed: 80% of Base Effectiveness of Added Damage: (170%-200%)Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. Can consume an Endurance Charge to perform a Charged Slam, covering a greater area with more branching fissures. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (170-200)% of Base Damage Charged Slam Deals 60% more Damage 60% of Physical Damage Converted to Fire Damage 35% chance to consume an Endurance Charge to create a Charged SlamPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Souls Per Use: 20 (N) / Can Store 2 Use(s) Soul Gain Prevention: 9.000 sec Cast Time: 1.00 sec Attack Speed: 80% of BaseRequires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality: 1% increased Totem DamageDeals (100-122.8)% of Base Damage Totem lasts 6 seconds 50% increased Totem Placement speed 32% more Melee Damage while Totem is Active +1 to maximum number of Summoned Totems Summons a Totem which uses the Supported Skill CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Souls Per Use: 30 (N) / Can Store 1 Use(s) Soul Gain Prevention: 12.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (50%-61%)Requires Level 28Smashes the ground with an Axe, Mace, Sceptre or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks.Per 1% Quality: 1% increased DamageDeals (50-61.4)% of Base Damage Base duration is 1 seconds Aftershock deals (350-407)% more Damage with Hits and Ailments Base secondary duration is 12 seconds Ongoing effect ends after 7 Aftershocks Aftershock deals (30-169) to (46-254) Added Attack Physical Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Souls Per Use: 15 (N) / Can Store 3 Use(s) Soul Gain Prevention: 4.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (155%-200%)Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Per 1% Quality: 2% increased Chill Duration on enemies 1% increased Freeze Duration on enemiesDeals (155-200)% of Base Damage 60% of Physical Damage Converted to Cold Damage 25% chance to Freeze enemies 35% increased Chill Duration on enemies Base duration is (3.4-4.35) seconds Adds (2-75) to (3-113) Cold Damage against Chilled Enemies (10-29)% increased Effect of Chill Freezes enemies as though dealing (200-390)% more Damage +(2-4) to Melee range Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Souls Per Use: 15 (N) / Can Store 3 Use(s) Soul Gain Prevention: 2.000 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (185%-227%)The character slams the ground in front of them with a Staff, Axe, Mace or Sceptre, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies.Per 1% Quality: 1% increased Stun Duration on enemies 0.5% increased Area of EffectDeals (185-226.8)% of Base Damage 200% increased Stun Duration on enemies Deals up to (40-49)% more Damage to closer targets (2-75) to (3-113) Added Attack Physical Damage Stuns Enemies Can't be Evaded +(0-9) to radius CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Can Store 1 Use(s) Cooldown Time: 1.20 sec Cast Time: 1.00 sec Effectiveness of Added Damage: (170%-255%)Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality: 0.5% chance to Trigger this Skill when HitDeals (170-255)% of Base Damage 30% chance to Trigger this Skill when Hit (8-56) to (12-85) Added Attack Physical Damage You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 |
![]() Mana Cost: 6 Can Store 1 Use(s) Cooldown Time: 4.00 sec Cast Time: 1.00 sec Attack Speed: 85% of Base Effectiveness of Added Damage: (222%-260%)Requires Level 4Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality: 2% increased Fortify durationDeals (222-260)% of Base Damage (75-170)% increased Fortify duration Grants Fortify on Melee Hit +(2-4) to Melee range Can't be EvadedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 4 |