Quivers
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The table below displays the available modifiers for items such as Blunt Arrow Quiver Requires Level 16 (25-35)% increased Stun Duration on Enemies .
Prefix Adds # to # Cold Damage to Attacks (Global) Frosted Req. Lv. 2 Adds 1 to 2 Cold Damage to Attacks * elemental_damage, damage, elemental, cold, attack Chilled Req. Lv. 13 Adds (3-4) to (7-8) Cold Damage to Attacks * elemental_damage, damage, elemental, cold, attack Icy Req. Lv. 21 Adds (5-7) to (10-12) Cold Damage to Attacks * elemental_damage, damage, elemental, cold, attack Frigid Req. Lv. 29 Adds (6-9) to (13-16) Cold Damage to Attacks * elemental_damage, damage, elemental, cold, attack
Adds # to # Fire Damage to Attacks (Global) Heated Req. Lv. 1 Adds 1 to 2 Fire Damage to Attacks * elemental_damage, damage, elemental, fire, attack Smouldering Req. Lv. 12 Adds (3-5) to (7-8) Fire Damage to Attacks * elemental_damage, damage, elemental, fire, attack Smoking Req. Lv. 20 Adds (5-7) to (11-13) Fire Damage to Attacks * elemental_damage, damage, elemental, fire, attack Burning Req. Lv. 28 Adds (7-10) to (15-18) Fire Damage to Attacks * elemental_damage, damage, elemental, fire, attack
Mod group: IncreasedLife Hale Req. Lv. 1 +(3-9) to maximum Life * resource, life Healthy Req. Lv. 5 +(10-19) to maximum Life * resource, life Sanguine Req. Lv. 11 +(20-29) to maximum Life * resource, life Stalwart Req. Lv. 18 +(30-39) to maximum Life * resource, life Stout Req. Lv. 24 +(40-49) to maximum Life * resource, life Robust Req. Lv. 30 +(50-59) to maximum Life * resource, life Rotund Req. Lv. 36 +(60-69) to maximum Life * resource, life Virile Req. Lv. 44 +(70-79) to maximum Life * resource, life Athlete's Req. Lv. 54 +(80-89) to maximum Life * resource, life Fecund Req. Lv. 64 +(90-99) to maximum Life * resource, life
#% increased Elemental Damage with Attack Skills (Global) Catalysing Req. Lv. 4 (5-10)% increased Elemental Damage with Attack Skills * elemental_damage, damage, elemental, attack, has_attack_mod Infusing Req. Lv. 15 (11-20)% increased Elemental Damage with Attack Skills * elemental_damage, damage, elemental, attack, has_attack_mod Empowering Req. Lv. 30 (21-30)% increased Elemental Damage with Attack Skills * elemental_damage, damage, elemental, attack, has_attack_mod Unleashed Req. Lv. 60 (31-36)% increased Elemental Damage with Attack Skills * elemental_damage, damage, elemental, attack, has_attack_mod Overpowering Req. Lv. 81 (37-42)% increased Elemental Damage with Attack Skills * elemental_damage, damage, elemental, attack, has_attack_mod Devastating Req. Lv. 86 (43-50)% increased Elemental Damage with Attack Skills * elemental_damage, damage, elemental, attack, has_attack_mod
#% of Physical Attack Damage Leeched as Life (Global) Remora's Req. Lv. 50 (0.2-0.4)% of Physical Attack Damage Leeched as Life * resource, life, physical, attack, has_attack_mod
Adds # to # Lightning Damage to Attacks (Global) Humming Req. Lv. 3 Adds 1 to 5 Lightning Damage to Attacks * elemental_damage, damage, elemental, lightning, attack Buzzing Req. Lv. 13 Adds 1 to (14-15) Lightning Damage to Attacks * elemental_damage, damage, elemental, lightning, attack Snapping Req. Lv. 22 Adds (1-2) to (22-23) Lightning Damage to Attacks * elemental_damage, damage, elemental, lightning, attack Crackling Req. Lv. 28 Adds (1-2) to (27-28) Lightning Damage to Attacks * elemental_damage, damage, elemental, lightning, attack
#% of Physical Attack Damage Leeched as Mana (Global) Thirsty Req. Lv. 50 (0.2-0.4)% of Physical Attack Damage Leeched as Mana * resource, mana, physical, attack, has_attack_mod
Adds # to # Physical Damage to Attacks (Global) Glinting Req. Lv. 5 Adds 1 to 2 Physical Damage to Attacks * physical_damage, damage, physical, attack Burnished Req. Lv. 13 Adds (2-3) to (4-5) Physical Damage to Attacks * physical_damage, damage, physical, attack Polished Req. Lv. 19 Adds (3-4) to (6-7) Physical Damage to Attacks * physical_damage, damage, physical, attack Honed Req. Lv. 28 Adds (4-6) to (9-10) Physical Damage to Attacks * physical_damage, damage, physical, attack
Suffix +#% to Cold Resistance (Global) of the Inuit Req. Lv. 1 +(6-11)% to Cold Resistance * elemental, cold, resistance of the Seal Req. Lv. 14 +(12-17)% to Cold Resistance * elemental, cold, resistance of the Penguin Req. Lv. 26 +(18-23)% to Cold Resistance * elemental, cold, resistance of the Yeti Req. Lv. 38 +(24-29)% to Cold Resistance * elemental, cold, resistance of the Walrus Req. Lv. 50 +(30-35)% to Cold Resistance * elemental, cold, resistance of the Polar Bear Req. Lv. 60 +(36-41)% to Cold Resistance * elemental, cold, resistance of the Ice Req. Lv. 72 +(42-45)% to Cold Resistance * elemental, cold, resistance of Haast Req. Lv. 84 +(46-48)% to Cold Resistance * elemental, cold, resistance
+#% to Fire Resistance (Global) of the Whelpling Req. Lv. 1 +(6-11)% to Fire Resistance * elemental, fire, resistance of the Salamander Req. Lv. 12 +(12-17)% to Fire Resistance * elemental, fire, resistance of the Drake Req. Lv. 24 +(18-23)% to Fire Resistance * elemental, fire, resistance of the Kiln Req. Lv. 36 +(24-29)% to Fire Resistance * elemental, fire, resistance of the Furnace Req. Lv. 48 +(30-35)% to Fire Resistance * elemental, fire, resistance of the Volcano Req. Lv. 60 +(36-41)% to Fire Resistance * elemental, fire, resistance of the Magma Req. Lv. 72 +(42-45)% to Fire Resistance * elemental, fire, resistance of Tzteosh Req. Lv. 84 +(46-48)% to Fire Resistance * elemental, fire, resistance
+#% to Damage over Time Multiplier (Global) of Acrimony Req. Lv. 44 +(7-11)% to Damage over Time Multiplier * damage of Dispersion Req. Lv. 68 +(12-15)% to Damage over Time Multiplier * damage of Liquefaction Req. Lv. 82 +(16-18)% to Damage over Time Multiplier * damage
+#% to Lightning Resistance (Global) of the Cloud Req. Lv. 1 +(6-11)% to Lightning Resistance * elemental, lightning, resistance of the Squall Req. Lv. 13 +(12-17)% to Lightning Resistance * elemental, lightning, resistance of the Storm Req. Lv. 25 +(18-23)% to Lightning Resistance * elemental, lightning, resistance of the Thunderhead Req. Lv. 37 +(24-29)% to Lightning Resistance * elemental, lightning, resistance of the Tempest Req. Lv. 49 +(30-35)% to Lightning Resistance * elemental, lightning, resistance of the Maelstrom Req. Lv. 60 +(36-41)% to Lightning Resistance * elemental, lightning, resistance of the Lightning Req. Lv. 72 +(42-45)% to Lightning Resistance * elemental, lightning, resistance of Ephij Req. Lv. 84 +(46-48)% to Lightning Resistance * elemental, lightning, resistance
#% increased Projectile Speed (Global) of Darting Req. Lv. 14 (10-17)% increased Projectile Speed * speed of Flight Req. Lv. 27 (18-25)% increased Projectile Speed * speed of Propulsion Req. Lv. 41 (26-33)% increased Projectile Speed * speed of the Zephyr Req. Lv. 55 (34-41)% increased Projectile Speed * speed of the Gale Req. Lv. 82 (42-46)% increased Projectile Speed * speed
#% increased Stun Duration on Enemies (Global) of Impact Req. Lv. 5 (11-15)% increased Stun Duration on Enemies of Dazing Req. Lv. 18 (16-20)% increased Stun Duration on Enemies of Stunning Req. Lv. 30 (21-25)% increased Stun Duration on Enemies of Slamming Req. Lv. 44 (26-30)% increased Stun Duration on Enemies of Staggering Req. Lv. 58 (31-35)% increased Stun Duration on Enemies
Elder prefix #% increased Area of Effect (Global) Eldritch Req. Lv. 68 (7-9)% increased Area of Effect Eldritch Req. Lv. 75 (10-12)% increased Area of Effect Eldritch Req. Lv. 82 (13-15)% increased Area of Effect
Projectiles Pierce an additional Target (Global) Eldritch Req. Lv. 68 Projectiles Pierce an additional Target
Elder suffix #% chance to Avoid being Stunned (Global) of the Elder Req. Lv. 68 (15-22)% chance to Avoid being Stunned of the Elder Req. Lv. 75 (23-30)% chance to Avoid being Stunned of the Elder Req. Lv. 82 (31-35)% chance to Avoid being Stunned
Attacks have #% chance to cause Bleeding, #% increased Damage with Bleeding (Global) of the Elder Req. Lv. 68 Attacks have 10% chance to cause Bleeding, (15-25)% increased Damage with Bleeding* physical_damage, bleed, damage, physical, attack, ailment of the Elder Req. Lv. 75 Attacks have 15% chance to cause Bleeding, (26-30)% increased Damage with Bleeding* physical_damage, bleed, damage, physical, attack, ailment
#% chance to gain Phasing for # seconds on Kill (Global) of the Elder Req. Lv. 68 (5-6)% chance to gain Phasing for 4 seconds on Kill of the Elder Req. Lv. 75 (7-8)% chance to gain Phasing for 4 seconds on Kill of the Elder Req. Lv. 80 (9-10)% chance to gain Phasing for 4 seconds on Kill
#% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy (Global) of the Elder Req. Lv. 75 (3-5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy * frenzy_charge
#% chance to Poison on Hit, #% increased Damage with Poison (Global) of the Elder Req. Lv. 68 15% chance to Poison on Hit , (15-25)% increased Damage with Poison * poison, damage, chaos, ailment of the Elder Req. Lv. 75 20% chance to Poison on Hit , (26-30)% increased Damage with Poison * poison, damage, chaos, ailment
Shaper prefix Bow Attacks fire an additional Arrow (Global) The Shaper's Req. Lv. 80 Bow Attacks fire an additional Arrow* attack
+# Mana gained for each Enemy hit by your Attacks (Global) The Shaper's Req. Lv. 68 +(2-3) Mana gained for each Enemy hit by your Attacks * resource, mana, attack
Gain #% of Physical Damage as Extra Cold Damage (Global) The Shaper's Req. Lv. 68 Gain (5-10)% of Physical Damage as Extra Cold Damage * physical_damage, elemental_damage, damage, physical, elemental, cold The Shaper's Req. Lv. 75 Gain (11-15)% of Physical Damage as Extra Cold Damage * physical_damage, elemental_damage, damage, physical, elemental, cold
Shaper suffix Mod group: BlindOnHit of Shaping Req. Lv. 68 (5-6)% chance to Blind Enemies on Hit with Attacks * attack, has_attack_mod of Shaping Req. Lv. 75 (7-8)% chance to Blind Enemies on Hit with Attacks * attack, has_attack_mod of Shaping Req. Lv. 81 (9-10)% chance to Blind Enemies on Hit with Attacks * attack, has_attack_mod
#% chance to gain Onslaught for # seconds on Kill (Global) of Shaping Req. Lv. 68 (5-6)% chance to gain Onslaught for 4 seconds on Kill of Shaping Req. Lv. 75 (7-8)% chance to gain Onslaught for 4 seconds on Kill of Shaping Req. Lv. 83 (9-10)% chance to gain Onslaught for 4 seconds on Kill
Delve suffix #% increased Damage with Ailments (Global) of the Underground Req. Lv. 1 (30-40)% increased Damage with Ailments * damage, ailment
#% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy (Global) of the Underground Req. Lv. 1 (3-5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy * frenzy_charge
Regenerate #% of Life per second (Global) of the Underground Req. Lv. 1 Regenerate 1% of Life per second * resource, life
Crusader prefix #% of Physical Damage Converted to Cold Damage (Global) Crusader's Req. Lv. 68 (18-21)% of Physical Damage Converted to Cold Damage * physical_damage, elemental_damage, damage, physical, elemental, cold, has_physical_conversion_mod Crusader's Req. Lv. 71 (22-25)% of Physical Damage Converted to Cold Damage * physical_damage, elemental_damage, damage, physical, elemental, cold, has_physical_conversion_mod
#% of Physical Damage Converted to Fire Damage (Global) Crusader's Req. Lv. 68 (18-21)% of Physical Damage Converted to Fire Damage * physical_damage, elemental_damage, damage, physical, elemental, fire, has_physical_conversion_mod Crusader's Req. Lv. 71 (22-25)% of Physical Damage Converted to Fire Damage * physical_damage, elemental_damage, damage, physical, elemental, fire, has_physical_conversion_mod
#% of Physical Damage Converted to Lightning Damage (Global) Crusader's Req. Lv. 68 (18-21)% of Physical Damage Converted to Lightning Damage * physical_damage, elemental_damage, damage, physical, elemental, lightning, has_physical_conversion_mod Crusader's Req. Lv. 71 (22-25)% of Physical Damage Converted to Lightning Damage * physical_damage, elemental_damage, damage, physical, elemental, lightning, has_physical_conversion_mod
Gain #% of Physical Damage as Extra Lightning Damage (Global) Crusader's Req. Lv. 68 Gain (5-10)% of Physical Damage as Extra Lightning Damage * physical_damage, elemental_damage, damage, physical, elemental, lightning Crusader's Req. Lv. 75 Gain (11-15)% of Physical Damage as Extra Lightning Damage * physical_damage, elemental_damage, damage, physical, elemental, lightning
Crusader suffix #% chance to Avoid being Frozen (Global) of the Crusade Req. Lv. 68 (31-35)% chance to Avoid being Frozen * elemental, cold, ailment of the Crusade Req. Lv. 70 (36-40)% chance to Avoid being Frozen * elemental, cold, ailment of the Crusade Req. Lv. 75 (41-45)% chance to Avoid being Frozen * elemental, cold, ailment
#% chance to Avoid being Ignited (Global) of the Crusade Req. Lv. 68 (31-35)% chance to Avoid being Ignited * elemental, fire, ailment of the Crusade Req. Lv. 70 (36-40)% chance to Avoid being Ignited * elemental, fire, ailment of the Crusade Req. Lv. 75 (41-45)% chance to Avoid being Ignited * elemental, fire, ailment
#% chance to Avoid being Shocked (Global) of the Crusade Req. Lv. 68 (31-35)% chance to Avoid being Shocked * elemental, lightning, ailment of the Crusade Req. Lv. 70 (36-40)% chance to Avoid being Shocked * elemental, lightning, ailment of the Crusade Req. Lv. 75 (41-45)% chance to Avoid being Shocked * elemental, lightning, ailment
Redeemer prefix Gain #% of Physical Damage as Extra Cold Damage (Global) Redeemer's Req. Lv. 68 Gain (5-10)% of Physical Damage as Extra Cold Damage * physical_damage, elemental_damage, damage, physical, elemental, cold Redeemer's Req. Lv. 75 Gain (11-15)% of Physical Damage as Extra Cold Damage * physical_damage, elemental_damage, damage, physical, elemental, cold
Redeemer suffix Mod group: BlindOnHit of Redemption Req. Lv. 68 (8-11)% Global chance to Blind Enemies on hit of Redemption Req. Lv. 80 (12-15)% Global chance to Blind Enemies on hit
#% chance to gain Onslaught for # seconds on Kill (Global) of Redemption Req. Lv. 75 (5-7)% chance to gain Onslaught for 4 seconds on Kill of Redemption Req. Lv. 80 (8-10)% chance to gain Onslaught for 4 seconds on Kill
#% increased Effect of Non-Damaging Ailments (Global) of Redemption Req. Lv. 68 (15-20)% increased Effect of Non-Damaging Ailments * ailment of Redemption Req. Lv. 75 (21-25)% increased Effect of Non-Damaging Ailments * ailment
Hunter prefix Projectiles Pierce an additional Target (Global) Hunter's Req. Lv. 75 Projectiles Pierce an additional Target
Hunter suffix Mod group: DamageOverTimeMultiplier of the Hunt Req. Lv. 68 +(16-20)% to Chaos Damage over Time Multiplier * damage, chaos of the Hunt Req. Lv. 80 +(21-25)% to Chaos Damage over Time Multiplier * damage, chaos of the Hunt Req. Lv. 68 +(16-20)% to Fire Damage over Time Multiplier * elemental_damage, damage, elemental, fire of the Hunt Req. Lv. 80 +(21-25)% to Fire Damage over Time Multiplier * elemental_damage, damage, elemental, fire of the Hunt Req. Lv. 68 +(16-20)% to Physical Damage over Time Multiplier * physical_damage, damage, physical of the Hunt Req. Lv. 80 +(21-25)% to Physical Damage over Time Multiplier * physical_damage, damage, physical
+# Mana gained for each Enemy hit by your Attacks (Global) of the Hunt Req. Lv. 68 +(3-5) Mana gained for each Enemy hit by your Attacks * resource, mana, attack
#% chance to Poison on Hit, #% increased Damage with Poison (Global) of the Hunt Req. Lv. 68 15% chance to Poison on Hit , (15-25)% increased Damage with Poison * poison, damage, chaos, ailment of the Hunt Req. Lv. 75 20% chance to Poison on Hit , (26-30)% increased Damage with Poison * poison, damage, chaos, ailment
Warlord prefix Bow Attacks fire an additional Arrow (Global) Warlord's Req. Lv. 80 Bow Attacks fire an additional Arrow* attack
#% increased Area of Effect (Global) Warlord's Req. Lv. 68 (7-9)% increased Area of Effect Warlord's Req. Lv. 75 (10-12)% increased Area of Effect Warlord's Req. Lv. 80 (13-15)% increased Area of Effect
Gain #% of Physical Damage as Extra Fire Damage (Global) Warlord's Req. Lv. 68 Gain (5-10)% of Physical Damage as Extra Fire Damage * physical_damage, elemental_damage, damage, physical, elemental, fire Warlord's Req. Lv. 75 Gain (11-15)% of Physical Damage as Extra Fire Damage * physical_damage, elemental_damage, damage, physical, elemental, fire
Warlord suffix #% chance to Avoid being Stunned (Global) of the Conquest Req. Lv. 68 (16-20)% chance to Avoid being Stunned of the Conquest Req. Lv. 70 (21-25)% chance to Avoid being Stunned of the Conquest Req. Lv. 75 (26-30)% chance to Avoid being Stunned
Attacks have #% chance to cause Bleeding, #% increased Damage with Bleeding (Global) of the Conquest Req. Lv. 68 Attacks have 10% chance to cause Bleeding, (15-25)% increased Damage with Bleeding* physical_damage, bleed, damage, physical, attack, ailment of the Conquest Req. Lv. 75 Attacks have 15% chance to cause Bleeding, (26-30)% increased Damage with Bleeding* physical_damage, bleed, damage, physical, attack, ailment
#% chance to gain Phasing for # seconds on Kill (Global) of the Conquest Req. Lv. 68 (5-6)% chance to gain Phasing for 4 seconds on Kill of the Conquest Req. Lv. 70 (7-8)% chance to gain Phasing for 4 seconds on Kill of the Conquest Req. Lv. 73 (9-10)% chance to gain Phasing for 4 seconds on Kill
Veiled prefix Adds # to # Cold Damage, Adds # to # Lightning Damage (Global) Chosen Req. Lv. 60 Adds (6-7) to (9-10) Cold Damage , Adds 1 to (14-16) Lightning Damage * elemental_damage, damage, elemental, cold, lightning
Adds # to # Fire Damage, Adds # to # Cold Damage (Global) Chosen Req. Lv. 60 Adds (6-7) to (9-10) Fire Damage , Adds (6-7) to (9-10) Cold Damage * elemental_damage, damage, elemental, fire, cold
Adds # to # Fire Damage, Adds # to # Lightning Damage (Global) Chosen Req. Lv. 60 Adds (6-7) to (9-10) Fire Damage , Adds 1 to (14-16) Lightning Damage * elemental_damage, damage, elemental, fire, lightning
+# to Evasion Rating, +# to maximum Energy Shield (Global) Chosen Req. Lv. 60 +(105-150) to Evasion Rating , +(11-15) to maximum Energy Shield * energy_shield, evasion, defences Chosen Req. Lv. 72 +(151-213) to Evasion Rating , +(16-20) to maximum Energy Shield * energy_shield, evasion, defences Chosen Req. Lv. 81 +(214-285) to Evasion Rating , +(21-25) to maximum Energy Shield * energy_shield, evasion, defences
Mod group: IncreasedLife Chosen Req. Lv. 60 +(26-30) to maximum Life , Regenerate 2 Mana per second * resource, life, mana Chosen Req. Lv. 72 +(31-35) to maximum Life , Regenerate 3 Mana per second * resource, life, mana Chosen Req. Lv. 81 +(36-40) to maximum Life , Regenerate 4 Mana per second * resource, life, mana
+# to maximum Mana, Regenerate # Life per second (Global) Chosen Req. Lv. 60 +(26-30) to maximum Mana , Regenerate 15 Life per second * resource, life, mana Chosen Req. Lv. 72 +(31-35) to maximum Mana , Regenerate 20 Life per second * resource, life, mana Chosen Req. Lv. 81 +(36-40) to maximum Mana , Regenerate 25 Life per second * resource, life, mana
Veiled suffix Mod group: CriticalStrikeChanceIncrease of the Order Req. Lv. 60 Adds (10-11) to (14-16) Chaos Damage if you've dealt a Critical Strike Recently , (11-12)% increased Global Critical Strike Chance * damage, chaos, critical of the Order Req. Lv. 72 Adds (12-13) to (17-20) Chaos Damage if you've dealt a Critical Strike Recently , (13-14)% increased Global Critical Strike Chance * damage, chaos, critical of the Order Req. Lv. 81 Adds (14-16) to (21-24) Chaos Damage if you've dealt a Critical Strike Recently , (15-16)% increased Global Critical Strike Chance * damage, chaos, critical of the Order Req. Lv. 60 (14-16)% increased Elemental Damage if you've dealt a Critical Strike Recently , (11-12)% increased Global Critical Strike Chance * elemental_damage, damage, elemental, critical of the Order Req. Lv. 72 (17-19)% increased Elemental Damage if you've dealt a Critical Strike Recently , (13-14)% increased Global Critical Strike Chance * elemental_damage, damage, elemental, critical of the Order Req. Lv. 81 (20-22)% increased Elemental Damage if you've dealt a Critical Strike Recently , (15-16)% increased Global Critical Strike Chance * elemental_damage, damage, elemental, critical of the Order Req. Lv. 60 3% chance to gain a Frenzy Charge on Critical Strike , (9-10)% increased Global Critical Strike Chance * frenzy_charge, critical of the Order Req. Lv. 72 4% chance to gain a Frenzy Charge on Critical Strike , (11-12)% increased Global Critical Strike Chance * frenzy_charge, critical of the Order Req. Lv. 81 5% chance to gain a Frenzy Charge on Critical Strike , (13-14)% increased Global Critical Strike Chance * frenzy_charge, critical
Corrupted Adds # to # Cold Damage to Bow Attacks (Global) AddedColdDamageToBowAttacksCorrupted Req. Lv. 1 Adds (6-8) to (13-15) Cold Damage to Bow Attacks * elemental_damage, damage, elemental, cold, attack AddedColdDamageToBowAttacksCorrupted Req. Lv. 31 Adds (14-18) to (27-32) Cold Damage to Bow Attacks * elemental_damage, damage, elemental, cold, attack AddedColdDamageToBowAttacksCorrupted Req. Lv. 75 Adds (21-25) to (39-44) Cold Damage to Bow Attacks * elemental_damage, damage, elemental, cold, attack
Adds # to # Fire Damage to Bow Attacks (Global) AddedFireDamageToBowAttacksCorrupted Req. Lv. 1 Adds (8-10) to (15-18) Fire Damage to Bow Attacks * elemental_damage, damage, elemental, fire, attack AddedFireDamageToBowAttacksCorrupted Req. Lv. 31 Adds (17-22) to (33-39) Fire Damage to Bow Attacks * elemental_damage, damage, elemental, fire, attack AddedFireDamageToBowAttacksCorrupted Req. Lv. 75 Adds (21-28) to (42-49) Fire Damage to Bow Attacks * elemental_damage, damage, elemental, fire, attack
Adds # to # Lightning Damage to Bow Attacks (Global) AddedLightningDamageToBowAttacksCorrupted Req. Lv. 1 Adds (1-2) to (27-28) Lightning Damage to Bow Attacks * elemental_damage, damage, elemental, lightning, attack AddedLightningDamageToBowAttacksCorrupted Req. Lv. 31 Adds (2-5) to (58-61) Lightning Damage to Bow Attacks * elemental_damage, damage, elemental, lightning, attack AddedLightningDamageToBowAttacksCorrupted Req. Lv. 75 Adds (2-6) to (72-76) Lightning Damage to Bow Attacks * elemental_damage, damage, elemental, lightning, attack
Projectiles deal #% increased Damage for each time they have Chained (Global) IncreasedProjectileDamageForEachChain Req. Lv. 40 Projectiles deal (20-25)% increased Damage for each time they have Chained * damage
Point Blank (Global) PointBlank Req. Lv. 1 Point Blank * damage, attack
Projectiles deal #% increased Damage for each Enemy Pierced (Global) ProjectileDamagePerEnemyPierced Req. Lv. 40 Projectiles deal (8-10)% increased Damage for each Enemy Pierced * damage
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