The table below lists notable ascendancy passive skills.
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Path of the Duelist | Can Allocate Passives from the Duelist's starting point [1] |
Ascendant | Path of the Marauder | Can Allocate Passives from the Marauder's starting point [1] |
Ascendant | Path of the Ranger | Can Allocate Passives from the Ranger's starting point [1] |
Ascendant | Path of the Shadow | Can Allocate Passives from the Shadow's starting point [1] |
Ascendant | Path of the Templar | Can Allocate Passives from the Templar's starting point [1] |
Ascendant | Path of the Witch | Can Allocate Passives from the Witch's starting point [1] |
Assassin | Ambush and Assassinate | 25% more Damage with Hits and Ailments against Enemies that are on Low Life +40% to Critical Strike Multiplier against Enemies that are on Full Life 100% more Critical Strike Chance against Enemies that are on Full Life Critical Strikes have Culling Strike 100% more Critical Strike Chance against Enemies that are on Low Life [1] |
Assassin | Deadly Infusion | +5% to Critical Strike Multiplier per Power Charge +1.5% Critical Strike Chance while at maximum Power Charges [1] |
Assassin | Mistwalker | Gain Elusive on Critical Strike 50% increased Elusive Effect You take no Extra Damage from Critical Strikes while Elusive [1] |
Assassin | Noxious Strike | +30% to Damage over Time Multiplier for Poison 40% chance to Poison on Hit 5% increased Poison Duration for each Poison you have inflicted Recently Recover 0.5% of Life per Poison affecting Enemies you Kill [1] |
Assassin | Opportunistic | Damage from your Critical Strikes cannot be Reflected 25% more Damage while there is at most one Rare or Unique Enemy nearby 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby [1] |
Assassin | Toxic Delivery | Poison you inflict with Critical Strikes deals 50% more Damage +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% [1] |
Assassin | Unstable Infusion | 10% chance to gain a Power Charge on Critical Strike 20% chance to gain a Power Charge on Non-Critical Strike +1 to Maximum Power Charges [1] |
Berserker | Aspect of Carnage | 10% increased Damage taken 40% more Damage [1] |
Berserker | Blitz | Gain a Blitz Charge on Critical Strike 2% more Attack Speed per Blitz Charge 8% reduced Critical Strike Chance per Blitz Charge +20 to Maximum Blitz Charges [1] |
Berserker | Crave the Slaughter | Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds +10 to Maximum Rage [1] |
Berserker | Defy Pain | Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds 25% increased Armour per Defiance 50% increased Maximum total Life Recovery per second from Leech while you have Defiance At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance [1] |
Berserker | Flawless Savagery | 50% increased Critical Strike Chance +25% to Critical Strike Multiplier Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently [1] |
Berserker | Rite of Ruin | Inherent effects from having Rage are Tripled Cannot be Stunned while you have at least 25 Rage Lose 0.1% of Life per second per Rage while you are not losing Rage [1] |
Berserker | War Bringer | Warcries grant 10 Rage per 5 Power if you have less than 25 Rage Warcries Sacrifice 10 Rage if you have at least 25 Rage Exerted Attacks deal 50% more Damage if a Warcry Sacrificed Rage Recently [1] |
Champion | Conqueror | 100% chance to Taunt on Hit 10% reduced Damage taken if you've Taunted an Enemy Recently Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets [1] |
Champion | First to Strike, Last to Fall | Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline Recover 25% of Life when you gain Adrenaline Remove all Ailments and Burning when you gain Adrenaline [1] |
Champion | Fortitude | You have Fortify [1] |
Champion | Inspirational | 30% increased effect of Non-Curse Auras from your Skills You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage Banner Skills Reserve no Mana When you create a Banner, it gains 40% of the Stages of your placed Banner [1] |
Champion | Master of Metal | Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy [1] |
Champion | Unstoppable Hero | 20% increased Attack Speed while you have Fortify +500 to Armour and Evasion Rating while you have Fortify Cannot be Stunned while you have Fortify [1] |
Champion | Worthy Foe | Enemies Taunted by you take 20% increased Damage Enemies Taunted by you cannot Evade Attacks [1] |
Chieftain | Arohongui, Moon's Presence | Enemies near your Totems deal 8% less Damage Enemies near your Totems take 16% increased Physical and Fire Damage Totems are Immune to Fire Damage 25% increased Area of Effect while you have a Totem [1] |
Chieftain | Hinekora, Death's Fury | 1% of Fire Damage Leeched as Life 10% increased Strength Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit [1] |
Chieftain | Ngamahu, Flame's Advance | 50% of Physical Damage Converted to Fire Damage Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds [1] |
Chieftain | Ramako, Sun's Light | Damage Penetrates 15% Fire Resistance 25% chance to Ignite +25% to Fire Damage over Time Multiplier [1] |
Chieftain | Tasalio, Cleansing Water | 15% of Physical Damage from Hits taken as Fire Damage Unaffected by Ignite +100% to Fire Resistance 50% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently [1] |
Chieftain | Tawhoa, Forest's Strength | Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy [1] |
Chieftain | Tukohama, War's Herald | 2% of Damage dealt by your Totems is Leeched to you as Life Ancestor Totems have 100% increased Activation range 100% increased Effect of Buffs granted by your Active Ancestor Totems [1] |
Chieftain | Valako, Storm's Embrace | +1 to Maximum Endurance Charges Regenerate 0.5% of Life per second per Endurance Charge 15% more Damage if you've lost an Endurance Charge in the past 8 seconds Gain 1 Endurance Charge every second if you've used a Warcry Recently [1] |
Deadeye | Endless Munitions | Skills fire 2 additional Projectiles [1] |
Deadeye | Far Shot | Far Shot Projectile Barrages have no spread [1] |
Deadeye | Focal Point | 75% increased Effect of your Marks 25% less Damage taken from other Enemies near your Marked Enemy Marks you inflict are not removed from Dying Enemies [1] |
Deadeye | Gathering Winds | Gain 1 Gale Force when you use a Skill 15% increased Effect of Tailwind on you per Gale Force You and nearby Allies have Tailwind [1] |
Deadeye | Occupying Force | Mirage Archers are not attached to you +2 to maximum number of Summoned Mirage Archers Cannot Summon Mirage Archers while near your Mirage Archers [1] |
Deadeye | Ricochet | Skills Chain +1 times Projectiles have 30% chance to be able to Chain when colliding with terrain [1] |
Deadeye | Rupturing | Critical Strikes which inflict Bleeding also inflict Rupture [1] |
Elementalist | Bastion of Elements | Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 100 Damage per Allocated Notable Passive Skill Other Aegis Skills are Disabled Cannot take Reflected Elemental Damage [1] |
Elementalist | Elemancer | Summoned Golems are Immune to Elemental Damage 35% chance to Avoid Elemental Ailments per Summoned Golem 25% increased Effect of Buffs granted by your Golems per Summoned Golem +1 to maximum number of Golems [1] |
Elementalist | Heart of Destruction | Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds 60% increased Area of Effect while you don't have Convergence [1] |
Elementalist | Liege of the Primordial | Summoned Golems are Resummoned 4 seconds after being Killed +1 to maximum number of Summoned Golems 25% increased Damage per Summoned Golem 25% increased Effect of Buffs granted by your Golems per Summoned Golem [1] |
Elementalist | Mastermind of Discord | Exposure you inflict applies an extra -25% to the affected Resistance Regenerate 1% of Mana per second if you've inflicted Exposure Recently [1] |
Elementalist | Shaper of Flames | Your Hits always Ignite All Damage with Hits can Ignite 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire [1] |
Elementalist | Shaper of Storms | Your Hits always Shock All Damage with Hits can Shock Shocks from your Hits always increase Damage taken by at least 15% 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning [1] |
Elementalist | Shaper of Winter | All Damage with Hits can Chill Chills from your Hits always reduce Action Speed by at least 15% 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold Your Chills can reduce Action Speed by up to a maximum of 40% [1] |
Gladiator | Arena Challenger | 2% more Attack and Movement Speed per Challenger Charge 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance +10 to Maximum Challenger Charges [1] |
Gladiator | Blood in the Eyes | Attacks have 50% chance to cause Bleeding Attacks Maim on Hit against Bleeding Enemies 25% chance to Blind with Hits against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage [1] |
Gladiator | Gratuitous Violence | Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 20% more Damage with Bleeding [1] |
Gladiator | Outmatch and Outlast | 25% chance to gain a Frenzy Charge on Kill with Main Hand 25% chance to gain an Endurance Charge on Kill with Off Hand 10% more Physical Damage while at maximum Frenzy Charges 10% reduced Physical Damage taken while at maximum Endurance Charges [1] |
Gladiator | Painforged | +8% Chance to Block Attack Damage if you were Damaged by a Hit Recently Cannot be Stunned by Hits you Block Your Counterattacks deal Double Damage [1] |
Gladiator | Versatile Combatant | Chance to Block Spell Damage is equal to Chance to Block Attack Damage Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage [1] |
Gladiator | Violent Retaliation | +4% to maximum Chance to Block Attack Damage 8% increased Physical Damage for each time you've Blocked in the past 10 seconds 80% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds +1% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds [1] |
Guardian | Bastion of Hope | +50% Chance to Block Attack Damage for 2 seconds every 5 seconds If you've Blocked in the past 10 seconds, you and nearby Allies cannot be Stunned If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage [1] |
Guardian | Harmony of Purpose | Nearby Enemies cannot gain Power, Frenzy or Endurance Charges You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other 20% chance to gain a Power, Frenzy or Endurance Charge on Hit [1] |
Guardian | Radiant Crusade | +20% to all Elemental Resistances While there are at least five nearby Allies, you and nearby Allies have Onslaught While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage [1] |
Guardian | Radiant Faith | Grants Armour equal to 160% of your Reserved Life to you and nearby Allies Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies [1] |
Guardian | Time of Need | 80% reduced Effect of Curses on you Every 4 seconds, Regenerate 30% of Life over one second [1] |
Guardian | Unwavering Crusade | Nearby Allies have 20% increased Attack, Cast and Movement Speed Nearby Allies have 30% increased Area of Effect Nearby Allies Intimidate Enemies for 4 seconds on Hit Nearby Allies Unnerve Enemies for 4 seconds on Hit [1] |
Guardian | Unwavering Faith | Auras from your Skills grant +1% Physical Damage Reduction to you and Allies Auras from your Skills grant 0.2% of Life Regenerated per second to you and Allies [1] |
Hierophant | Arcane Blessing | 50% increased Effect of Arcane Surge on you Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell [1] |
Hierophant | Conviction of Power | +4 to Minimum Endurance Charges +4 to Minimum Power Charges +1 to Maximum Power Charges and Maximum Endurance Charges [1] |
Hierophant | Divine Guidance | 30% increased maximum Mana 10% of Damage is taken from Mana before Life Transfiguration of Mind [1] |
Hierophant | Illuminated Devotion | 30% increased Area of Effect while you have Arcane Surge 50% reduced Effect of non-Damaging Ailments on You while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge [1] |
Hierophant | Pursuit of Faith | 100% increased Totem Duration +1 to maximum number of Summoned Totems 100% increased Totem Placement speed [1] |
Hierophant | Ritual of Awakening | 5% more Damage per Summoned Totem Regenerate 0.5% of Mana per second for each Summoned Totem You and your Totems Regenerate 1% of Life per second for each Summoned Totem [1] |
Hierophant | Sanctuary of Thought | Gain 20% of Maximum Mana as Extra Maximum Energy Shield 1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100% 50% less Mana Cost of Skills 10% less Mana Reservation of Skills [1] |
Hierophant | Sign of Purpose | Brands have 100% more Activation Frequency if 75% of Attached Duration expired Brand Recall has 100% increased Cooldown Recovery Rate [1] |
Inquisitor | Augury of Penitence | Nearby Enemies take 16% increased Elemental Damage Nearby Enemies deal 8% less Elemental Damage [1] |
Inquisitor | Inevitable Judgement | Critical Strikes ignore Enemy Monster Elemental Resistances Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances [1] |
Inquisitor | Instruments of Virtue | 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30% Battlemage [1] |
Inquisitor | Instruments of Zeal | Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges Gain 1 Fanatic Charge every second if you've Attacked in the past second Lose all Fanatic Charges on reaching Maximum Fanatic Charges +4 to Maximum Fanatic Charges [1] |
Inquisitor | Pious Path | Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies Effects of Consecrated Ground you create Linger for 4 seconds [1] |
Inquisitor | Righteous Providence | 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower +50 to Strength and Intelligence [1] |
Inquisitor | Sanctuary | Consecrated Ground you create applies 15% increased Damage taken to Enemies You have Consecrated Ground around you while stationary [1] |
Juggernaut | Unbreakable | Regenerate 2% of Life per second 5% reduced Damage taken Armour received from Body Armour is doubled 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second [1] |
Juggernaut | Undeniable | +500 to Accuracy Rating 1% increased Attack Speed per 150 Accuracy Rating Gain Accuracy Rating equal to twice your Strength [1] |
Juggernaut | Unflinching | 30% chance to gain an Endurance Charge when you are Hit +1 to Maximum Endurance Charges 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently [1] |
Juggernaut | Unstoppable | Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value 10% increased Movement Speed Cannot be Stunned [1] |
Juggernaut | Unyielding | 8% increased Damage per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased Area of Effect per Endurance Charge [1] |
Necromancer | Bone Barrier | Grants Level 20 Bone Armour Skill 1% additional Physical Damage Reduction per Minion, up to 10% 2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20% Minions have 20% more Maximum Life [1] |
Necromancer | Commander of Darkness | Auras from your Skills grant 3% increased Attack and Cast Speed to you and Allies You and nearby Allies deal 30% increased Damage You and nearby Allies have +30% to Elemental Resistances [1] |
Necromancer | Corpse Pact | 2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% Enemies near corpses you Spawned Recently are Chilled and Shocked Corpses you Spawn have 50% increased Maximum Life [1] |
Necromancer | Essence Glutton | For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse Regenerate 8% of Mana over 2 seconds when you Consume a corpse [1] |
Necromancer | Mindless Aggression | Minions have 10% increased Movement Speed Minions deal 30% increased Damage Minions have 10% increased Attack Speed Minions have 10% increased Cast Speed [1] |
Necromancer | Mistress of Sacrifice | Your Offering Skills also affect you Your Offerings have 50% reduced Effect on you 40% increased Skill Effect Duration [1] |
Necromancer | Plaguebringer | If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect With at least one nearby corpse, you and nearby Allies deal 10% more Damage With at least one nearby corpse, nearby Enemies deal 10% reduced Damage [1] |
Necromancer | Unnatural Strength | Minions have Unholy Might [1] |
Occultist | Forbidden Power | 6% increased Area of Effect per Power Charge 6% increased Spell Damage per Power Charge Gain a Power Charge after Spending a total of 200 Mana +1 to Maximum Power Charges [1] |
Occultist | Frigid Wake | Cannot be Chilled Cannot be Frozen 15% more Cold Damage Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds Nearby Chilled Enemies deal 10% reduced Damage with Hits [1] |
Occultist | Malediction | You can apply an additional Curse 15% increased Effect of your Curses Enemies you Curse have Malediction [1] |
Occultist | Profane Bloom | Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage Your Hexes can affect Hexproof Enemies [1] |
Occultist | Vile Bastion | Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second Cannot Be Stunned while you have Energy Shield Regenerate 40 Energy Shield per second [1] |
Occultist | Void Beacon | Nearby Enemies have -20% to Cold Resistance Nearby Enemies have -20% to Chaos Resistance Nearby Enemies have 100% reduced Life Regeneration rate [1] |
Occultist | Withering Presence | +60% to Chaos Resistance 15% more Chaos Damage Every second, inflict Withered on nearby Enemies for 15 seconds Nearby Hindered Enemies deal 15% reduced Damage over Time [1] |
Pathfinder | Master Alchemist | Removes Elemental Ailments when you use a Flask 20% chance to Freeze, Shock and Ignite during any Flask Effect [1] |
Pathfinder | Master Surgeon | Gain a Flask Charge when you deal a Critical Strike Removes Bleeding when you use a Flask Removes Corrupted Blood when you use a Flask Recover 6% of Life when you use a Flask [1] |
Pathfinder | Master Toxicist | Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned [1] |
Pathfinder | Nature's Adrenaline | 20% increased Attack Speed during any Flask Effect 15% increased Movement Speed during any Flask Effect [1] |
Pathfinder | Nature's Boon | 6% reduced Elemental Damage taken Flasks gain 3 Charges every 3 seconds 20% chance for Flasks you use to not consume Charges [1] |
Pathfinder | Nature's Reprisal | 15% more Chaos Damage with Attack Skills Chaos Skills have 30% increased Area of Effect 40% of Physical Damage Converted to Chaos Damage [1] |
Pathfinder | Veteran Bowyer | Damage Penetrates 10% Elemental Resistances Gain 15% of Physical Damage as Extra Damage of a random Element Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges [1] |
Raider | Avatar of the Chase | 35% more chance to Evade Melee Attacks during Onslaught 35% more chance to Evade Projectile Attacks during Onslaught 100% increased Onslaught Effect [1] |
Raider | Avatar of the Slaughter | 10% increased Attack Damage per Frenzy Charge 4% increased Movement Speed per Frenzy Charge 4% increased Attack Speed per Frenzy Charge 10% increased Evasion Rating per Frenzy Charge [1] |
Raider | Avatar of the Veil | Immune to Elemental Ailments while Phasing Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances Nearby Enemies have 20% less Accuracy Rating while you have Phasing [1] |
Raider | Quartz Infusion | 15% chance to Dodge Attack Hits 15% chance to Dodge Spell Hits Phasing [1] |
Raider | Rapid Assault | 50% increased Onslaught Effect Onslaught [1] |
Raider | Way of the Poacher | 20% chance to gain a Frenzy Charge on Kill 20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy +1 to Maximum Frenzy Charges [1] |
Saboteur | Bomb Specialist | You gain 5% increased Area of Effect for each Mine 25% increased Mine Throwing Speed if you Detonated Mines Recently Mines have 25% increased Detonation Speed [1] |
Saboteur | Born in the Shadows | Cannot be Blinded 10% reduced Damage taken from Blinded Enemies Nearby Enemies are Blinded Blind Enemies on Hit [1] |
Saboteur | Chain Reaction | 50% increased Cooldown Recovery Rate for throwing Traps Skills used by Traps have 50% increased Area of Effect When your Traps Trigger, your nearby Traps also Trigger [1] |
Saboteur | Demolitions Specialist | 150% increased Effect of Auras from Mines Mines Hinder Enemies near them for 2 seconds when they Land, reducing Movement Speed by 40% [1] |
Saboteur | Explosives Expert | +40% to Critical Strike Multiplier against Burning Enemies 80% increased Critical Strike Chance against Shocked Enemies Damage Penetrates 10% Elemental Resistances against Chilled Enemies [1] |
Saboteur | Perfect Crime | You gain 10% increased Damage for each Trap 25% Chance for Traps to Trigger an additional time 25% reduced Cost of Skills that throw Traps [1] |
Saboteur | Pyromaniac | Immune to Ignite and Shock Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second [1] |
Slayer | Bane of Legends | 10% more Damage if you've Killed Recently Cannot take Reflected Physical Damage 20% more Damage with Hits and Ailments against Unique Enemies [1] |
Slayer | Brutal Fervour | 100% increased Maximum Recovery per Life Leech Life Leech effects are not removed at Full Life 10% reduced Damage taken while Leeching [1] |
Slayer | Endless Hunger | 20% of Overkill Damage is Leeched as Life 20% increased Attack Speed while Leeching Cannot be Stunned while Leeching You are Unaffected by Bleeding while Leeching [1] |
Slayer | Headsman | Kill Enemies that have 20% or lower Life when Hit by your Skills Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy [1] |
Slayer | Impact | 50% increased Global Accuracy Rating +4 to Melee Strike Range 5% increased Area of Effect per Enemy killed recently, up to 50% Deal up to 15% more Melee Damage to Enemies, based on proximity [1] |
Slayer | Masterful Form | Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges +1 to Maximum Frenzy Charges [1] |
Slayer | Overwhelm | Base Critical Strike Chance for Attacks with Weapons is 8% +10% to Critical Strike Multiplier per Nearby Enemy, up to +100% Nearby enemies have -30% to Critical Strike Multiplier [1] |
Trickster | Escape Artist | +5 to Evasion Rating per 1 Maximum Energy Shield on Helmet +1 to maximum Energy Shield per 6 Evasion Rating on Body Armour 5% increased Attack and Cast Speed per Ghost Shroud Cannot be Stunned while you have Ghost Shrouds [1] |
Trickster | Ghost Dance | 3% reduced Damage taken per Ghost Shroud Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 5% of your Evasion Rating [1] |
Trickster | Harness the Void | 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage [1] |
Trickster | Patient Reaper | Recover 3% of Life on Kill Recover 3% of Energy Shield on Kill Recover 3% of Mana on Kill 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently [1] |
Trickster | Prolonged Pain | 20% increased Skill Effect Duration 10% reduced Damage taken from Damage Over Time 20% more Damage over Time [1] |
Trickster | Swift Killer | +1 to Maximum Frenzy Charges and Maximum Power Charges 15% chance to gain a Frenzy Charge and a Power Charge on Kill 5% increased Damage per Frenzy Charge 5% increased Damage per Power Charge Gain a Power or Frenzy Charge each second while Channelling [1] |
Trickster | Weave the Arcane | 30% increased maximum Mana Movement Skills cost no Mana 20% increased Attack and Cast Speed if you've used a Movement Skill Recently 30% chance to Recover 10% of Mana when you use a Skill [1] |