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List of nemesis leaguestone modifiers

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Nemesis Leaguestones

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The table below displays the available modifiers for items such as Nemesis LeaguestoneNemesis LeaguestoneRare Monsters in next Area will each have a Nemesis Mod
Next Area will contain additional Rare Monsters
Nemesis (Hidden)
CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
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Prefix

+# to Maximum Charges (Local)
   EnduringReq. Lv. 1+(2-3) to Maximum Charges
Next Area will contain a Rare Monster with Inner Treasure, -# to Maximum Charges (Global)
   SingularReq. Lv. 1Next Area will contain a Rare Monster with Inner Treasure, -3 to Maximum Charges
Rare Monsters in next Area will drop # additional Rare Items (Global)
   ExceptionalReq. Lv. 1Rare Monsters in next Area will drop 2 additional Rare Items
When Players in next Area Kill a Rare Monster they will gain # of its Modifiers for # seconds (Global)
   Thief'sReq. Lv. 1When Players in next Area Kill a Rare Monster they will gain 1 of its Modifiers for 20 seconds

Suffix

Next Area will contain additional Rare Monsters (Global)
   of AbundanceReq. Lv. 1Next Area will contain additional Rare Monsters
   of AbundanceReq. Lv. 1Next Area will contain additional Rare Monsters
Rare Monsters in next Area will be Hindered, with #% reduced Movement Speed (Global)
   of WardingReq. Lv. 1Rare Monsters in next Area will be Hindered, with 40% reduced Movement Speed
Rare Monsters in next Area will have a #% chance to drop a Rare Prismatic Ring (Global)
   of the PrismReq. Lv. 1Rare Monsters in next Area will have a 25% chance to drop a Rare Prismatic Ring


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