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Map tier Tier range Map level range
Low tier maps 1 - 5 68 - 72
Mid tier maps 6 - 10 73 - 77
Top tier maps 11 - 17 78 - 84

List of suffix modifiers that can spawn on maps.

Modifiers[ | ]

Main page: List of map mods

All maps[ | ]

NameStatsIIQPack
Size
IIRSpawn Weighting
of BloodlinesMagic Monster Packs each have a Bloodline Mod
(20-30)% more Magic Monsters
10%4%6%secret_area 0
default 1000
of VenomMonsters Poison on Hit16%6%9%secret_area 0
default 1000
of BalancePlayers have Elemental Equilibrium10%4%6%secret_area 0
default 1000
of SkirmishingPlayers have Point Blank10%4%6%secret_area 0
unique_map 0
default 650
of FrenzyMonsters gain a Frenzy Charge on Hit13%5%8%secret_area 0
unique_map 0
default 800
of EnduranceMonsters gain an Endurance Charge on Hit13%5%8%secret_area 0
unique_map 0
default 800
of PowerMonsters gain a Power Charge on Hit13%5%8%secret_area 0
unique_map 0
default 800

Low tier maps only[ | ]

NameStatsIIQPack
Size
IIRSpawn Weighting
of GiantsMonsters have 45% increased Area of Effect13%5%8%low_tier_map 800
default 0
of DeadlinessMonsters have (160-200)% increased Critical Strike Chance
+(30-35)% to Monster Critical Strike Multiplier
16%6%9%low_tier_map 800
default 0
of SmotheringPlayers have 20% less Recovery Rate of Life and Energy Shield16%6%9%low_tier_map 750
default 0
of FlamesArea has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
10%4%6%low_tier_map 250
default 0
of IceArea has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
10%4%6%low_tier_map 250
default 0
of LightningArea has patches of Shocked Ground which increase Damage taken by 20%
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
10%4%6%low_tier_map 250
default 0
of DesecrationArea has patches of desecrated ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
10%4%6%low_tier_map 250
default 0
of InsulationMonsters have 30% chance to Avoid Elemental Ailments10%4%6%low_tier_map 800
default 0
of ToughnessMonsters take (25-30)% reduced Extra Damage from Critical Strikes10%4%6%low_tier_map 800
default 0
of DroughtPlayers gain 30% reduced Flask Charges13%5%8%low_tier_map 800
default 0
of RustPlayers have 20% reduced Chance to Block
Players have 20% less Armour
13%5%8%low_tier_map 800
default 0
of MiringPlayer chance to Dodge is Unlucky
Monsters have 30% increased Accuracy Rating
13%5%8%low_tier_map 800
default 0
of ImpotencePlayers have 15% less Area of Effect13%5%8%low_tier_map 800
default 0

Mid tier maps only[ | ]

NameStatsIIQPack
Size
IIRSpawn Weighting
of GiantsMonsters have 70% increased Area of Effect13%5%8%mid_tier_map 800
default 0
of DeadlinessMonsters have (260-300)% increased Critical Strike Chance
+(36-40)% to Monster Critical Strike Multiplier
16%6%9%mid_tier_map 800
default 0
of SmotheringPlayers have 40% less Recovery Rate of Life and Energy Shield16%6%9%mid_tier_map 750
default 0
of FlamesArea has patches of Burning Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
10%4%6%mid_tier_map 250
default 0
of IceArea has patches of Chilled Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
10%4%6%mid_tier_map 250
default 0
of LightningArea has patches of Shocked Ground which increase Damage taken by 35%
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
10%4%6%mid_tier_map 250
default 0
of DesecrationArea has patches of desecrated ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
10%4%6%mid_tier_map 250
default 0
of Elemental WeaknessPlayers are Cursed with Elemental Weakness13%5%8%mid_tier_map 850
default 0
of VulnerabilityPlayers are Cursed with Vulnerability, with 40% increased Effect13%5%8%mid_tier_map 850
default 0
of EnfeeblementPlayers are Cursed with Enfeeble, with 40% increased Effect13%5%8%mid_tier_map 850
default 0
of Temporal ChainsPlayers are Cursed with Temporal Chains, with 40% increased Effect13%5%8%mid_tier_map 850
default 0
of StasisPlayers cannot Regenerate Life, Mana or Energy Shield16%6%9%mid_tier_map 300
top_tier_map 600
default 0
of Exposure-(8-5)% maximum Player Resistances19%7%11%mid_tier_map 600
default 0
of InsulationMonsters have 50% chance to Avoid Elemental Ailments10%4%6%mid_tier_map 800
default 0
of ToughnessMonsters take (31-35)% reduced Extra Damage from Critical Strikes10%4%6%mid_tier_map 800
default 0
of DroughtPlayers gain 40% reduced Flask Charges13%5%8%mid_tier_map 800
default 0
of RustPlayers have 30% reduced Chance to Block
Players have 25% less Armour
13%5%8%mid_tier_map 800
default 0
of MiringPlayer chance to Dodge is Unlucky
Monsters have 40% increased Accuracy Rating
13%5%8%mid_tier_map 800
default 0
of ImpotencePlayers have 20% less Area of Effect13%5%8%mid_tier_map 800
default 0


Top tier maps only[ | ]

NameStatsIIQPack
Size
IIRSpawn Weighting
of GiantsMonsters have 100% increased Area of Effect13%5%8%top_tier_map 800
default 0
of DeadlinessMonsters have (360-400)% increased Critical Strike Chance
+(41-45)% to Monster Critical Strike Multiplier
16%6%9%top_tier_map 800
default 0
of SmotheringPlayers have 60% less Recovery Rate of Life and Energy Shield16%6%9%top_tier_map 750
default 0
of FlamesArea has patches of Burning Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
10%4%6%top_tier_map 250
default 0
of IceArea has patches of Chilled Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
10%4%6%top_tier_map 250
default 0
of LightningArea has patches of Shocked Ground which increase Damage taken by 50%
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
10%4%6%top_tier_map 250
default 0
of DesecrationArea has patches of desecrated ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
10%4%6%top_tier_map 250
default 0
of Elemental WeaknessPlayers are Cursed with Elemental Weakness13%5%8%top_tier_map 1000
default 0
of VulnerabilityPlayers are Cursed with Vulnerability, with 60% increased Effect13%5%8%top_tier_map 1000
default 0
of EnfeeblementPlayers are Cursed with Enfeeble, with 60% increased Effect13%5%8%top_tier_map 1000
default 0
of Temporal ChainsPlayers are Cursed with Temporal Chains, with 60% increased Effect13%5%8%top_tier_map 1000
default 0
of StasisPlayers cannot Regenerate Life, Mana or Energy Shield16%6%9%mid_tier_map 300
top_tier_map 600
default 0
of Exposure-(12-9)% maximum Player Resistances19%7%11%top_tier_map 1000
default 0
of CongealmentCannot Leech Life from Monsters
Cannot Leech Mana from Monsters
16%6%9%top_tier_map 100
default 0
of InsulationMonsters have 70% chance to Avoid Elemental Ailments10%4%6%top_tier_map 800
default 0
of ToughnessMonsters take (36-40)% reduced Extra Damage from Critical Strikes10%4%6%top_tier_map 800
default 0
of DroughtPlayers gain 50% reduced Flask Charges13%5%8%top_tier_map 800
default 0
of RustPlayers have 40% reduced Chance to Block
Players have 30% less Armour
13%5%8%top_tier_map 800
default 0
of MiringPlayer chance to Dodge is Unlucky
Monsters have 50% increased Accuracy Rating
13%5%8%top_tier_map 800
default 0
of ImpotencePlayers have 25% less Area of Effect13%5%8%top_tier_map 800
default 0

References[ | ]


See also[ | ]

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