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# List of map suffix mods

From Path of Exile Wiki

Map tier | Tier range | Map level range |
---|---|---|

Low tier maps |
1 - 5 |
68 - 72 |

Mid tier maps | 5 - 11 | 72 - 78 |

Top tier maps |
11 - 17 |
78 - 84 |

List of suffix modifiers that can spawn on maps.

## Contents

## Modifiers

Main page: List of map mods

### All maps

Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|

of Bloodlines | Magic Monster Packs each have a Bloodline Mod (20-30)% more Magic Monsters | 10% | 4% | 6% | secret_area 0 default 1000 |

of Venom | Monsters Poison on Hit | 16% | 6% | 9% | secret_area 0 default 1000 |

of Balance | Players have Elemental Equilibrium | 10% | 4% | 6% | secret_area 0 default 1000 |

of Skirmishing | Players have Point Blank | 10% | 4% | 6% | secret_area 0 unique_map 0 default 650 |

of Frenzy | Monsters gain a Frenzy Charge on Hit | 13% | 5% | 8% | secret_area 0 unique_map 0 default 800 |

of Endurance | Monsters gain an Endurance Charge on Hit | 13% | 5% | 8% | secret_area 0 unique_map 0 default 800 |

of Power | Monsters gain a Power Charge on Hit | 13% | 5% | 8% | secret_area 0 unique_map 0 default 800 |

### Low tier maps only

Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|

of Giants | Monsters have 45% increased Area of Effect | 13% | 5% | 8% | low_tier_map 800 default 0 |

of Deadliness | Monsters have (160-200)% increased Critical Strike Chance +(30-35)% to Monster Critical Strike Multiplier | 16% | 6% | 9% | low_tier_map 800 default 0 |

of Smothering | Players have 20% less Recovery Rate of Life and Energy Shield | 16% | 6% | 9% | low_tier_map 750 default 0 |

of Flames | Area has patches of burning ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 10% | 4% | 6% | low_tier_map 250 default 0 |

of Ice | Area has patches of chilled ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 10% | 4% | 6% | low_tier_map 250 default 0 |

of Lightning | Area has patches of shocking ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 10% | 4% | 6% | low_tier_map 250 default 0 |

of Desecration | Area has patches of desecrated ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 10% | 4% | 6% | low_tier_map 250 default 0 |

of Insulation | Monsters have 30% chance to Avoid Elemental Ailments | 10% | 4% | 6% | low_tier_map 800 default 0 |

of Toughness | Monsters take (25-30)% reduced Extra Damage from Critical Strikes | 10% | 4% | 6% | low_tier_map 800 default 0 |

of Drought | Players gain 30% reduced Flask Charges | 13% | 5% | 8% | low_tier_map 800 default 0 |

of Rust | Players have 20% reduced Chance to Block Players have 20% less Armour | 13% | 5% | 8% | low_tier_map 800 default 0 |

of Miring | Player chance to Dodge is Unlucky Monsters have 30% increased Accuracy Rating | 13% | 5% | 8% | low_tier_map 800 default 0 |

of Impotence | Players have 15% less Area of Effect | 13% | 5% | 8% | low_tier_map 800 default 0 |

### Mid tier maps only

Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|

of Giants | Monsters have 70% increased Area of Effect | 13% | 5% | 8% | mid_tier_map 800 default 0 |

of Deadliness | Monsters have (260-300)% increased Critical Strike Chance +(36-40)% to Monster Critical Strike Multiplier | 16% | 6% | 9% | mid_tier_map 800 default 0 |

of Smothering | Players have 40% less Recovery Rate of Life and Energy Shield | 16% | 6% | 9% | mid_tier_map 750 default 0 |

of Flames | Area has patches of burning ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | 10% | 4% | 6% | mid_tier_map 250 default 0 |

of Ice | Area has patches of chilled ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | 10% | 4% | 6% | mid_tier_map 250 default 0 |

of Lightning | Area has patches of shocking ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | 10% | 4% | 6% | mid_tier_map 250 default 0 |

of Desecration | Area has patches of desecrated ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | 10% | 4% | 6% | mid_tier_map 250 default 0 |

of Elemental Weakness | Players are Cursed with Elemental Weakness | 13% | 5% | 8% | mid_tier_map 850 default 0 |

of Vulnerability | Players are Cursed with Vulnerability | 13% | 5% | 8% | mid_tier_map 850 default 0 |

of Enfeeblement | Players are Cursed with Enfeeble | 13% | 5% | 8% | mid_tier_map 850 default 0 |

of Temporal Chains | Players are Cursed with Temporal Chains | 13% | 5% | 8% | mid_tier_map 850 default 0 |

of Stasis | Players cannot Regenerate Life, Mana or Energy Shield | 16% | 6% | 9% | mid_tier_map 300 top_tier_map 600 default 0 |

of Exposure | -(8-5)% maximum Player Resistances | 19% | 7% | 11% | mid_tier_map 600 default 0 |

of Insulation | Monsters have 60% chance to Avoid Elemental Ailments | 10% | 4% | 6% | mid_tier_map 800 default 0 |

of Toughness | Monsters take (31-35)% reduced Extra Damage from Critical Strikes | 10% | 4% | 6% | mid_tier_map 800 default 0 |

of Drought | Players gain 40% reduced Flask Charges | 13% | 5% | 8% | mid_tier_map 800 default 0 |

of Rust | Players have 30% reduced Chance to Block Players have 25% less Armour | 13% | 5% | 8% | mid_tier_map 800 default 0 |

of Miring | Player chance to Dodge is Unlucky Monsters have 40% increased Accuracy Rating | 13% | 5% | 8% | mid_tier_map 800 default 0 |

of Impotence | Players have 20% less Area of Effect | 13% | 5% | 8% | mid_tier_map 800 default 0 |

### Top tier maps only

Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|

of Giants | Monsters have 100% increased Area of Effect | 13% | 5% | 8% | top_tier_map 800 default 0 |

of Deadliness | Monsters have (360-400)% increased Critical Strike Chance +(41-45)% to Monster Critical Strike Multiplier | 16% | 6% | 9% | top_tier_map 800 default 0 |

of Smothering | Players have 60% less Recovery Rate of Life and Energy Shield | 16% | 6% | 9% | top_tier_map 750 default 0 |

of Flames | Area has patches of burning ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | 10% | 4% | 6% | top_tier_map 250 default 0 |

of Ice | Area has patches of chilled ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | 10% | 4% | 6% | top_tier_map 250 default 0 |

of Lightning | Area has patches of shocking ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | 10% | 4% | 6% | top_tier_map 250 default 0 |

of Desecration | Area has patches of desecrated ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | 10% | 4% | 6% | top_tier_map 250 default 0 |

of Elemental Weakness | Players are Cursed with Elemental Weakness | 13% | 5% | 8% | top_tier_map 1000 default 0 |

of Vulnerability | Players are Cursed with Vulnerability | 13% | 5% | 8% | top_tier_map 1000 default 0 |

of Enfeeblement | Players are Cursed with Enfeeble | 13% | 5% | 8% | top_tier_map 1000 default 0 |

of Temporal Chains | Players are Cursed with Temporal Chains | 13% | 5% | 8% | top_tier_map 1000 default 0 |

of Stasis | Players cannot Regenerate Life, Mana or Energy Shield | 16% | 6% | 9% | mid_tier_map 300 top_tier_map 600 default 0 |

of Exposure | -(12-9)% maximum Player Resistances | 19% | 7% | 11% | top_tier_map 1000 default 0 |

of Congealment | Cannot Leech Life from Monsters Cannot Leech Mana from Monsters | 16% | 6% | 9% | top_tier_map 100 default 0 |

of Insulation | Monsters have 90% chance to Avoid Elemental Ailments | 10% | 4% | 6% | top_tier_map 800 default 0 |

of Toughness | Monsters take (36-40)% reduced Extra Damage from Critical Strikes | 10% | 4% | 6% | top_tier_map 800 default 0 |

of Drought | Players gain 50% reduced Flask Charges | 13% | 5% | 8% | top_tier_map 800 default 0 |

of Rust | Players have 40% reduced Chance to Block Players have 30% less Armour | 13% | 5% | 8% | top_tier_map 800 default 0 |

of Miring | Player chance to Dodge is Unlucky Monsters have 50% increased Accuracy Rating | 13% | 5% | 8% | top_tier_map 800 default 0 |

of Impotence | Players have 25% less Area of Effect | 13% | 5% | 8% | top_tier_map 800 default 0 |

## References