List of keystone passive skills

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The table below lists keystone passive skills.

NameStats
Acrobatics
KeystoneAcrobatics passive skill icon.png
30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage [1]
Ancestral Bond
Totemmax passive skill icon.png
You can't deal Damage with Skills yourself
+1 to maximum number of Summoned Totems [1]
Arrow Dancing
KeystoneArrowDodging passive skill icon.png
40% more chance to Evade Projectile Attacks
20% less chance to Evade Melee Attacks [1]
Avatar of Fire
KeystoneAvatarOfFire passive skill icon.png
50% of Physical, Cold and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage [1]
Blood Magic
KeystoneBloodMagic passive skill icon.png
Removes all mana. Spend Life instead of Mana for Skills [1]
Call to Arms
CallToArms passive skill icon.png
Using Warcries is Instant
Warcries share their Cooldown [1]
Chaos Inoculation
KeystoneChaosInoculation passive skill icon.png
Maximum Life becomes 1, Immune to Chaos Damage [1]
Conduit
KeystoneConduit passive skill icon.png
Share Endurance, Frenzy and Power Charges with nearby party members [1]
Crimson Dance
CrimsonDance passive skill icon.png
You can inflict Bleeding on an Enemy up to 8 times
Your Bleeding does not deal extra Damage while the Enemy is moving
50% less Damage with Bleeding [1]
Doomsday
DoomsdayKeystone passive skill icon.png
Your Hex Curse Spells create a Hexed Area for 1 second if you Cast them yourself
Enemies in the Hexed Area are Hexed, and the Hex does not expire while in the Hexed Area
Hexes applied this way do not gain Doom over time
Hexes in the Hexed Area gain up to maximum Doom when the Hexed Area ends [1]
Eldritch Battery
KeystoneEldritchBattery passive skill icon.png
Spend Energy Shield before Mana for Skill Costs
Energy Shield protects Mana instead of Life
50% less Energy Shield Recharge Rate [1]
Elemental Equilibrium
KeystoneElementalEquilibrium passive skill icon.png
Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements [1]
Elemental Overload
KeystoneElementalOverload passive skill icon.png
40% more Elemental Damage if you've dealt a Crit in the past 8 seconds
Your Critical Strikes do not deal extra Damage
Ailments never count as being from Critical Strikes [1]
Eternal Youth
EternalYouth passive skill icon.png
50% less Life Regeneration Rate
50% less maximum Total Recovery per Second from Life Leech
Energy Shield Recharge instead applies to Life [1]
Ghost Reaver
Ghostreaver passive skill icon.png
Leech Energy Shield instead of Life
Maximum total Recovery per second from Energy Shield Leech is doubled
50% less Energy Shield Recharge Rate [1]
Glancing Blows
GlancingBlows passive skill icon.png
Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits [1]
Imbalanced Guard
SacredBastionKeystone passive skill icon.png
100% chance to Defend with Double Armour
Maximum Damage Reduction for any Damage Type is 50% [1]
Iron Grip
KeystoneIronGrip passive skill icon.png
Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage [1]
Iron Reflexes
KeystoneIronReflexes passive skill icon.png
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating [1]
Mind Over Matter
Heroicspirit passive skill icon.png
30% of Damage is taken from Mana before Life [1]
Minion Instability
KeystoneMinionInstability passive skill icon.png
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies [1]
Mortal Conviction
Mortalconviction passive skill icon.png
You can only have one Permanent Non-Banner Aura on you from your Skills
Your Non-Banner Skills that create Permanent Auras on you do not Reserve Mana [1]
Necromantic Aegis
KeystoneNecromanticAegis passive skill icon.png
All bonuses from an Equipped Shield apply to your Minions instead of you [1]
Pain Attunement
KeystonePainAttunement passive skill icon.png
30% more Spell Damage when on Low Life [1]
Perfect Agony
CritAilments passive skill icon.png
Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value
30% less Damage with Hits [1]
Phase Acrobatics
KeystonePhaseAcrobatics passive skill icon.png
30% Chance to Dodge Spell Hits [1]
Point Blank
KeystonePointBlankArcher passive skill icon.png
Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther [1]
Resolute Technique
KeystoneResoluteTechnique passive skill icon.png
Your hits can't be Evaded
Never deal Critical Strikes [1]
Runebinder
BrandKeystone passive skill icon.png
-1 to maximum number of Summoned Totems
You can have an additional Brand Attached to an Enemy [1]
Supreme Ego
SupremeEgo passive skill icon.png
You can only have one Permanent Aura on you from your Skills
Auras from your Skills do not affect Allies
Auras from your Skills have 50% more Effect on you
50% more Mana Reserved [1]
The Agnostic
MiracleMaker passive skill icon.png
Maximum Energy Shield is 0
While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life [1]
The Impaler
ImpaleKeystone passive skill icon.png
When your Hits Impale Enemies, also Impale other Enemies near them
Inflict 4 additional Impales on Enemies you Impale
Enemies cannot be Impaled for 4 seconds after you Impale them [1]
Unwavering Stance
KeystoneUnwaveringStance passive skill icon.png
Cannot Evade enemy Attacks
Cannot be Stunned [1]
Vaal Pact
Vaalpact passive skill icon.png
Life Leeched per Second is doubled
Maximum total Recovery per second from Life Leech is doubled
Life Regeneration has no effect [1]
Wicked Ward
EldrichBarrier (Occultist) passive skill icon.png
Energy Shield Recharge is not interrupted by Damage if
Recharge began Recently
50% less Energy Shield Regeneration Rate
50% less Maximum total Recovery per Second from Energy Shield Leech [1]
Wind Dancer
WindDancer passive skill icon.png
20% less Damage taken if you haven't been Hit Recently
40% less Evasion Rating if you haven't been Hit Recently
20% more Evasion Rating if you've been Hit Recently [1]
Zealot's Oath
Liferegentoenergyshield passive skill icon.png
Life Regeneration is applied to Energy Shield instead [1]