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List of jewel prefix mods

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List of prefix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

NameGroupStatsTagsSpawn Weighting
BrutalSpecificWeaponDamage(14-16)% increased Physical Damage with Macesphysical, attack, mace, specific_weapon, melee_modmace 500
specific_weapon 0
not_str 0
default 500
SinisterSpecificWeaponDamage(14-16)% increased Physical Damage with Axesphysical, attack, axe, specific_weapon, melee_modaxe 500
specific_weapon 0
not_int 500
default 0
ViciousSpecificWeaponDamage(14-16)% increased Physical Damage with Swordsphysical, attack, sword, specific_weapon, melee_modsword 500
specific_weapon 0
not_int 500
default 0
FierceSpecificWeaponDamage(14-16)% increased Physical Damage with Bowsphysical, attack, bow, specific_weapon, two_handed_modone_handed_mod 0
melee_mod 0
dual_wielding_mod 0
shield_mod 0
bow 500
specific_weapon 0
not_dex 0
default 500
SavageSpecificWeaponDamage(14-16)% increased Physical Damage with Clawsphysical, attack, claw, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
claw 500
specific_weapon 0
not_dex 0
default 500
LethalSpecificWeaponDamage(14-16)% increased Physical Damage with Daggersphysical, attack, dagger, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
dagger 500
specific_weapon 0
not_dex 0
default 500
CruelSpecificWeaponDamage(14-16)% increased Physical Damage with Wandsphysical, attack, wand, specific_weapon, one_handed_modmelee_mod 0
two_handed_mod 0
wand 500
specific_weapon 0
not_int 0
default 500
JudgingSpecificWeaponDamage(14-16)% increased Physical Damage with Stavesphysical, attack, staff, specific_weapon, two_handed_mod, melee_modone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
staff 500
specific_weapon 0
not_str 0
default 500
Soldier'sMeleeTypeDamage(12-14)% increased Physical Damage with One Handed Melee Weaponsphysical, attack, one_handed_mod, melee_modtwo_handed_mod 0
wand 0
not_int 500
default 0
Champion'sMeleeTypeDamage(12-14)% increased Physical Damage with Two Handed Melee Weaponsphysical, attack, two_handed_mod, melee_modbow 0
wand 0
one_handed_mod 0
dual_wielding_mod 0
shield_mod 0
not_int 500
default 0
Gladiator'sMeleeTypeDamage(12-14)% increased Physical Weapon Damage while Dual Wieldingphysical, attack, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 500
default 0
Wizard'sSpellTypeDamage(14-16)% increased Spell Damage while wielding a Staffcaster, staff, specific_weapon, two_handed_modone_handed_mod 0
staff 500
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_int 0
default 500
Sorcerer'sSpellTypeDamage(14-16)% increased Spell Damage while Dual Wieldingcaster, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 0
default 500
Battlemage'sSpellTypeDamage(14-16)% increased Spell Damage while holding a Shieldcaster, shield_modtwo_handed_mod 0
dual_wielding_mod 0
bow 0
staff 0
not_int 0
default 500
TrappingDamageForm(14-16)% increased Trap DamageN/Anot_str 500
default 0
SabotageDamageForm(14-16)% increased Mine DamageN/Anot_str 500
default 0
LeadershipDamageFormMinions deal (14-16)% increased Damageminionnot_int 0
default 500
FlamingFireDamagePercentage(14-16)% increased Fire Damagefirenot_str 400
default 500
ChillingColdDamagePercentage(14-16)% increased Cold Damagecoldnot_dex 400
default 500
HummingLightningDamagePercentage(14-16)% increased Lightning Damagelightningnot_int 400
default 500
SharpenedPhysicalDamagePercent(14-16)% increased Global Physical Damagephysicaldefault 500
ChaoticChaosDamage(9-13)% increased Chaos Damagechaosdefault 200
BeatingSpecificWeaponSpeed(6-8)% increased Attack Speed with Macesattack, speed, mace, specific_weapon, melee_modmace 500
specific_weapon 0
not_str 0
default 500
CleavingSpecificWeaponSpeed(6-8)% increased Attack Speed with Axesattack, speed, axe, specific_weapon, melee_modaxe 500
specific_weapon 0
not_int 500
default 0
FencingSpecificWeaponSpeed(6-8)% increased Attack Speed with Swordsattack, speed, sword, specific_weapon, melee_modsword 500
specific_weapon 0
not_int 500
default 0
VolleyingSpecificWeaponSpeed(6-8)% increased Attack Speed with Bowsattack, speed, bow, specific_weapon, two_handed_modone_handed_mod 0
melee_mod 0
dual_wielding_mod 0
shield_mod 0
bow 500
specific_weapon 0
not_dex 0
default 500
RippingSpecificWeaponSpeed(6-8)% increased Attack Speed with Clawsattack, speed, claw, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
claw 500
specific_weapon 0
not_dex 0
default 500
SlicingSpecificWeaponSpeed(6-8)% increased Attack Speed with Daggersattack, speed, dagger, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
dagger 500
specific_weapon 0
not_dex 0
default 500
BluntSpecificWeaponSpeed(6-8)% increased Attack Speed with Stavesattack, speed, staff, specific_weapon, two_handed_mod, melee_modone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
staff 500
specific_weapon 0
not_str 0
default 500
JinxingSpecificWeaponSpeed(6-8)% increased Attack Speed with Wandsattack, speed, wand, specific_weapon, one_handed_modmelee_mod 0
two_handed_mod 0
wand 500
specific_weapon 0
not_int 0
default 500
Warrior'sMeleeTypeSpeed(4-6)% increased Attack Speed with Two Handed Melee Weaponsattack, speed, two_handed_mod, melee_modone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
bow 0
not_int 500
default 0
HarmonicMeleeTypeSpeed(4-6)% increased Attack Speed while Dual Wieldingattack, speed, dual_wielding_modshield_mod 0
two_handed_mod 0
default 500
ResonantMeleeTypeSpeed(3-5)% increased Cast Speed while Dual Wieldingcaster, speed, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 0
default 500
ChargingMeleeTypeSpeed(4-6)% increased Attack Speed while holding a Shieldattack, speed, shield_modtwo_handed_mod 0
dual_wielding_mod 0
not_int 500
default 400
WardingMeleeTypeSpeed(3-5)% increased Cast Speed while holding a Shieldcaster, speed, shield_modtwo_handed_mod 0
dual_wielding_mod 0
not_int 0
default 500
Wright'sMeleeTypeSpeed(3-5)% increased Cast Speed while wielding a Staffcaster, speed, staff, specific_weapon, two_handed_modone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
staff 500
specific_weapon 0
not_int 0
default 500
HonedTrapThrowSpeed(6-8)% increased Trap Throwing Speedspeednot_str 250
default 0
ArmingMineLaySpeed(6-8)% increased Mine Laying Speedspeednot_str 250
default 0
FlankingMeleeTypeDamage(12-14)% increased Melee Physical Damage while holding a Shieldphysical, attack, shield_mod, melee_modbow 0
wand 0
dual_wielding_mod 0
two_handed_mod 0
not_int 500
default 0
PyromanticFireCastSpeed(3-5)% increased Cast Speed with Fire Skillscaster, fire, speednot_int 0
default 500
Bandit'sMeleeTypeSpeed(4-6)% increased Attack Speed with One Handed Melee Weaponsattack, speed, one_handed_mod, melee_modtwo_handed_mod 0
wand 0
not_int 500
default 0
CryomanticColdCastSpeed(3-5)% increased Cast Speed with Cold Skillscaster, cold, speednot_int 0
default 500
ElectromanticLightningCastSpeed(3-5)% increased Cast Speed with Lightning Skillscaster, lightning, speednot_int 0
default 500
VividMaximumLifeIncreasePercent(5-7)% increased maximum Lifelifenot_str 350
default 500
EnlightenedMaximumManaIncreasePercent(6-8)% increased maximum Manamananot_str 500
default 250
EnergeticManaRegeneration(12-15)% increased Mana Regeneration Ratemananot_int 250
default 500
ShimmeringEnergyShieldPercent(6-8)% increased maximum Energy Shielddefencesnot_int 0
default 500
HungeringLifeLeech(0.2-0.4)% of Physical Attack Damage Leeched as Lifelife, physical, attacknot_str 0
default 500
ThirstingManaLeech(0.2-0.4)% of Physical Attack Damage Leeched as Manaphysical, attack, mananot_dex 0
default 500
ArmouredIncreasedPhysicalDamageReductionRatingPercent(14-18)% increased Armourdefencesnot_str 0
default 500
EvasiveEvasionRatingPercent(14-18)% increased Evasion Ratingdefencesnot_dex 0
default 500
HarmingMeleeTypeCritChance(14-18)% increased Critical Strike Chance with One Handed Melee Weaponsattack, one_handed_mod, melee_modwand 0
two_handed_mod 0
not_int 250
default 0
SunderingMeleeTypeCritChance(14-18)% increased Critical Strike Chance with Two Handed Melee Weaponsattack, two_handed_mod, melee_modbow 0
one_handed_mod 0
shield_mod 0
dual_wielding_mod 0
not_int 250
default 0
TechnicalMeleeTypeCritChance(14-18)% increased Weapon Critical Strike Chance while Dual Wieldingattack, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 250
default 0
IncineratingFireCritChance(14-18)% increased Critical Strike Chance with Fire Skillsfirenot_str 200
default 250
AvalanchingColdCritChance(14-18)% increased Critical Strike Chance with Cold Skillscoldnot_dex 200
default 250
ThunderingLightningCritChance(14-18)% increased Critical Strike Chance with Lightning Skillslightningnot_int 200
default 250
PiercingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier with One Handed Melee Weaponsattack, melee_mod, one_handed_modwand 0
two_handed_mod 0
not_int 250
default 0
RupturingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier with Two Handed Melee Weaponsattack, two_handed_mod, melee_modbow 0
one_handed_mod 0
shield_mod 0
dual_wielding_mod 0
not_int 250
default 0
PuncturingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier while Dual Wieldingattack, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 250
default 0
InfernalFireCritMultiplier+(15-18)% to Critical Strike Multiplier with Fire Skillsfirenot_str 200
default 250
ArcticColdCritMultiplier+(15-18)% to Critical Strike Multiplier with Cold Skillscoldnot_dex 200
default 250
SurgingLightningCritMultiplier+(15-18)% to Critical Strike Multiplier with Lightning Skillslightningnot_int 200
default 250
ParryingFormBlock+1% Chance to Block Attack Damage while Dual Wieldingdual_wielding_modstaff 0
two_handed_mod 0
shield_mod 0
default 350
ShieldingFormBlock+1% Chance to Block Attack Damage while holding a Shieldshield_modtwo_handed_mod 0
dual_wielding_mod 0
default 350
DeflectingFormBlock+1% Chance to Block Attack Damage while wielding a Staffstaff, specific_weapon, two_handed_modone_handed_mod 0
staff 350
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_dex 350
default 0
DissipatingFormSpellBlock+1% Chance to Block Spell Damage while Dual Wieldingdual_wielding_modtwo_handed_mod 0
shield_mod 0
default 350
ThwartingFormSpellBlock+1% Chance to Block Spell Damage while holding a Shieldshield_modtwo_handed_mod 0
dual_wielding_mod 0
default 350
HaltingFormSpellBlock+1% Chance to Block Spell Damage while wielding a Staffstaff, specific_weapon, two_handed_modone_handed_mod 0
staff 350
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_dex 350
default 0
SereneEnergyShieldDelay(4-6)% faster start of Energy Shield Rechargedefencesnot_int 0
default 500
FeveredEnergyShieldRegeneration(6-8)% increased Energy Shield Recharge Ratedefencesnot_int 0
default 500
Master'sMinionLifeMinions have (8-12)% increased maximum Lifeminionnot_int 0
default 350
Shaman'sTotemDamage(12-16)% increased Totem DamageN/Anot_str 250
default 350
CarvedIncreasedTotemLife(8-12)% increased Totem Lifelifenot_str 250
default 350