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A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

Some pages will need to be updated to include upgraded_from_disabled=true if they are not eligible for the system.

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List of jewel prefix mods

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List of prefix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

NameGroupStatsTagsSpawn Weighting
BrutalSpecificWeaponDamage(14-16)% increased Damage with Maces and Sceptresattack, mace, specific_weapon, melee_modmace 500
specific_weapon 0
not_str 0
default 500
SinisterSpecificWeaponDamage(14-16)% increased Damage with Axesattack, axe, specific_weapon, melee_modaxe 500
specific_weapon 0
not_int 500
default 0
ViciousSpecificWeaponDamage(14-16)% increased Damage with Swordsattack, sword, specific_weapon, melee_modsword 500
specific_weapon 0
not_int 500
default 0
FierceSpecificWeaponDamage(14-16)% increased Damage with Bowsattack, bow, specific_weapon, two_handed_modone_handed_mod 0
melee_mod 0
dual_wielding_mod 0
shield_mod 0
bow 500
specific_weapon 0
not_dex 0
default 500
SavageSpecificWeaponDamage(14-16)% increased Damage with Clawsattack, claw, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
claw 500
specific_weapon 0
not_dex 0
default 500
LethalSpecificWeaponDamage(14-16)% increased Damage with Daggersattack, dagger, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
dagger 500
specific_weapon 0
not_dex 0
default 500
CruelSpecificWeaponDamage(14-16)% increased Damage with Wandsattack, wand, specific_weapon, one_handed_modmelee_mod 0
two_handed_mod 0
wand 500
specific_weapon 0
not_int 0
default 500
JudgingSpecificWeaponDamage(14-16)% increased Damage with Stavesattack, staff, specific_weapon, two_handed_mod, melee_modone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
staff 500
specific_weapon 0
not_str 0
default 500
Soldier'sMeleeTypeDamage(12-14)% increased Damage with One Handed Weaponsattack, one_handed_mod, melee_modtwo_handed_mod 0
wand 0
not_int 500
default 0
Champion'sMeleeTypeDamage(12-14)% increased Damage with Two Handed Weaponsattack, two_handed_mod, melee_modbow 0
wand 0
one_handed_mod 0
dual_wielding_mod 0
shield_mod 0
not_int 500
default 0
Gladiator'sMeleeTypeDamage(12-14)% increased Weapon Damage while Dual Wieldingattack, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 500
default 0
Wizard'sSpellTypeDamage(14-16)% increased Spell Damage while wielding a Staffcaster, staff, specific_weapon, two_handed_modone_handed_mod 0
staff 500
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_int 0
default 500
Sorcerer'sSpellTypeDamage(14-16)% increased Spell Damage while Dual Wieldingcaster, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 0
default 500
Battlemage'sSpellTypeDamage(14-16)% increased Spell Damage while holding a Shieldcaster, shield_modtwo_handed_mod 0
dual_wielding_mod 0
bow 0
staff 0
not_int 0
default 500
TrappingDamageForm(14-16)% increased Trap DamageN/Anot_str 500
default 0
SabotageDamageForm(14-16)% increased Mine DamageN/Anot_str 500
default 0
LeadershipDamageFormMinions deal (14-16)% increased Damageminionnot_int 0
default 500
FlamingFireDamagePercentage(14-16)% increased Fire Damagefirenot_str 400
default 500
ChillingColdDamagePercentage(14-16)% increased Cold Damagecoldnot_dex 400
default 500
HummingLightningDamagePercentage(14-16)% increased Lightning Damagelightningnot_int 400
default 500
SharpenedPhysicalDamagePercent(14-16)% increased Global Physical Damagephysicaldefault 500
ChaoticChaosDamage(9-13)% increased Chaos Damagechaosdefault 200
BeatingSpecificWeaponSpeed(6-8)% increased Attack Speed with Maces and Sceptresattack, speed, mace, specific_weapon, melee_modmace 500
specific_weapon 0
not_str 0
default 500
CleavingSpecificWeaponSpeed(6-8)% increased Attack Speed with Axesattack, speed, axe, specific_weapon, melee_modaxe 500
specific_weapon 0
not_int 500
default 0
FencingSpecificWeaponSpeed(6-8)% increased Attack Speed with Swordsattack, speed, sword, specific_weapon, melee_modsword 500
specific_weapon 0
not_int 500
default 0
VolleyingSpecificWeaponSpeed(6-8)% increased Attack Speed with Bowsattack, speed, bow, specific_weapon, two_handed_modone_handed_mod 0
melee_mod 0
dual_wielding_mod 0
shield_mod 0
bow 500
specific_weapon 0
not_dex 0
default 500
RippingSpecificWeaponSpeed(6-8)% increased Attack Speed with Clawsattack, speed, claw, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
claw 500
specific_weapon 0
not_dex 0
default 500
SlicingSpecificWeaponSpeed(6-8)% increased Attack Speed with Daggersattack, speed, dagger, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
dagger 500
specific_weapon 0
not_dex 0
default 500
BluntSpecificWeaponSpeed(6-8)% increased Attack Speed with Stavesattack, speed, staff, specific_weapon, two_handed_mod, melee_modone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
staff 500
specific_weapon 0
not_str 0
default 500
JinxingSpecificWeaponSpeed(6-8)% increased Attack Speed with Wandsattack, speed, wand, specific_weapon, one_handed_modmelee_mod 0
two_handed_mod 0
wand 500
specific_weapon 0
not_int 0
default 500
Warrior'sMeleeTypeSpeed(4-6)% increased Attack Speed with Two Handed Melee Weaponsattack, speed, two_handed_mod, melee_modone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
bow 0
not_int 500
default 0
HarmonicMeleeTypeSpeed(4-6)% increased Attack Speed while Dual Wieldingattack, speed, dual_wielding_modshield_mod 0
two_handed_mod 0
default 500
ResonantMeleeTypeSpeed(3-5)% increased Cast Speed while Dual Wieldingcaster, speed, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 0
default 500
ChargingMeleeTypeSpeed(4-6)% increased Attack Speed while holding a Shieldattack, speed, shield_modtwo_handed_mod 0
dual_wielding_mod 0
not_int 500
default 400
WardingMeleeTypeSpeed(3-5)% increased Cast Speed while holding a Shieldcaster, speed, shield_modtwo_handed_mod 0
dual_wielding_mod 0
not_int 0
default 500
Wright'sMeleeTypeSpeed(3-5)% increased Cast Speed while wielding a Staffcaster, speed, staff, specific_weapon, two_handed_modone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
staff 500
specific_weapon 0
not_int 0
default 500
HonedTrapThrowSpeed(6-8)% increased Trap Throwing Speedspeednot_str 250
default 0
ArmingMineLaySpeed(6-8)% increased Mine Throwing Speedspeednot_str 250
default 0
FlankingMeleeTypeDamage(12-14)% increased Attack Damage while holding a Shieldattack, shield_mod, melee_modbow 0
wand 0
dual_wielding_mod 0
two_handed_mod 0
not_int 500
default 0
PyromanticFireCastSpeed(3-5)% increased Cast Speed with Fire Skillscaster, fire, speednot_int 0
default 500
Bandit'sMeleeTypeSpeed(4-6)% increased Attack Speed with One Handed Melee Weaponsattack, speed, one_handed_mod, melee_modtwo_handed_mod 0
wand 0
not_int 500
default 0
CryomanticColdCastSpeed(3-5)% increased Cast Speed with Cold Skillscaster, cold, speednot_int 0
default 500
ElectromanticLightningCastSpeed(3-5)% increased Cast Speed with Lightning Skillscaster, lightning, speednot_int 0
default 500
VividMaximumLifeIncreasePercent(5-7)% increased maximum Lifelifenot_str 350
default 500
EnlightenedMaximumManaIncreasePercent(8-10)% increased maximum Manamananot_str 500
default 250
EnergeticManaRegeneration(12-15)% increased Mana Regeneration Ratemananot_int 250
default 500
ShimmeringEnergyShieldPercent(6-8)% increased maximum Energy Shielddefencesnot_int 0
default 500
HungeringLifeLeech(0.2-0.4)% of Physical Attack Damage Leeched as Lifelife, physical, attacknot_str 0
default 500
ThirstingManaLeech(0.2-0.4)% of Physical Attack Damage Leeched as Manaphysical, attack, mananot_dex 0
default 500
ArmouredIncreasedPhysicalDamageReductionRatingPercent(14-18)% increased Armourdefencesnot_str 0
default 500
EvasiveEvasionRatingPercent(14-18)% increased Evasion Ratingdefencesnot_dex 0
default 500
HarmingMeleeTypeCritChance(14-18)% increased Critical Strike Chance with One Handed Melee Weaponsattack, one_handed_mod, melee_modwand 0
two_handed_mod 0
not_int 250
default 0
SunderingMeleeTypeCritChance(14-18)% increased Critical Strike Chance with Two Handed Melee Weaponsattack, two_handed_mod, melee_modbow 0
one_handed_mod 0
shield_mod 0
dual_wielding_mod 0
not_int 250
default 0
TechnicalMeleeTypeCritChance(14-18)% increased Weapon Critical Strike Chance while Dual Wieldingattack, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 250
default 0
IncineratingFireCritChance(14-18)% increased Critical Strike Chance with Fire Skillsfirenot_str 200
default 250
AvalanchingColdCritChance(14-18)% increased Critical Strike Chance with Cold Skillscoldnot_dex 200
default 250
ThunderingLightningCritChance(14-18)% increased Critical Strike Chance with Lightning Skillslightningnot_int 200
default 250
PiercingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier with One Handed Melee Weaponsattack, melee_mod, one_handed_modwand 0
two_handed_mod 0
not_int 250
default 0
RupturingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier with Two Handed Melee Weaponsattack, two_handed_mod, melee_modbow 0
one_handed_mod 0
shield_mod 0
dual_wielding_mod 0
not_int 250
default 0
PuncturingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier while Dual Wieldingattack, dual_wielding_modshield_mod 0
two_handed_mod 0
not_int 250
default 0
InfernalFireCritMultiplier+(15-18)% to Critical Strike Multiplier with Fire Skillsfirenot_str 200
default 250
ArcticColdCritMultiplier+(15-18)% to Critical Strike Multiplier with Cold Skillscoldnot_dex 200
default 250
SurgingLightningCritMultiplier+(15-18)% to Critical Strike Multiplier with Lightning Skillslightningnot_int 200
default 250
ParryingFormBlock+1% Chance to Block Attack Damage while Dual Wieldingdefences, dual_wielding_modstaff 0
two_handed_mod 0
shield_mod 0
default 350
ShieldingFormBlock+1% Chance to Block Attack Damage while holding a Shielddefences, shield_modtwo_handed_mod 0
dual_wielding_mod 0
default 350
DeflectingFormBlock+1% Chance to Block Attack Damage while wielding a Staffdefences, staff, specific_weapon, two_handed_modone_handed_mod 0
staff 350
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_dex 350
default 0
DissipatingFormSpellBlock+1% Chance to Block Spell Damage while Dual Wieldingdefences, dual_wielding_modtwo_handed_mod 0
shield_mod 0
default 350
ThwartingFormSpellBlock+1% Chance to Block Spell Damage while holding a Shielddefences, shield_modtwo_handed_mod 0
dual_wielding_mod 0
default 350
HaltingFormSpellBlock+1% Chance to Block Spell Damage while wielding a Staffdefences, staff, specific_weapon, two_handed_modone_handed_mod 0
staff 350
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_dex 350
default 0
SereneEnergyShieldDelay(4-6)% faster start of Energy Shield Rechargedefencesnot_int 0
default 500
FeveredEnergyShieldRegeneration(6-8)% increased Energy Shield Recharge Ratedefencesnot_int 0
default 500
Master'sMinionLifeMinions have (8-12)% increased maximum Lifeminionnot_int 0
default 350
Shaman'sTotemDamage(12-16)% increased Totem DamageN/Anot_str 250
default 350
CarvedIncreasedTotemLife(8-12)% increased Totem Lifelifenot_str 250
default 350