List of heist area modifiers

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These special modifiers can appear on contract and blueprint. The domain of these mod is 22.

Prefix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Antagonist's1Rare Monsters each have a Nemesis Mod
(20-30)% more Rare Monsters
default 1000
Chaining1Monsters' skills Chain 1 additional timesdefault 1000
Splitting1Monsters fire 2 additional Projectilesdefault 1000
Unwavering1Monsters cannot be Stunned
(5-9)% more Monster Life
default 1000
Armoured1+10% Monster Physical Damage Reductiondefault 800
Fecund1(10-14)% more Monster Lifedefault 1000
Savage1(8-10)% increased Monster Damagedefault 1000
Burning1Monsters deal (10-29)% extra Physical Damage as Firedefault 1000
Freezing1Monsters deal (10-29)% extra Physical Damage as Colddefault 1000
Shocking1Monsters deal (10-29)% extra Physical Damage as Lightningdefault 1000
Fleet1(5-10)% increased Monster Movement Speed
(10-15)% increased Monster Attack Speed
(10-15)% increased Monster Cast Speed
default 1000
Resistant1+10% Monster Chaos Resistance
+15% Monster Elemental Resistance
default 800
Elite1Patrol Packs have (10-12)% increased chance to be replaced by an Elite Patrol Pack
5% reduced raising of Alert Level
5% increased time before Lockdown
default 800
Secure1Patrolling Monsters deal (13-15)% increased Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Dutiful1Patrol Packs take (15-13)% reduced damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Tempting1Reward Room Monsters deal (13-15)% increased damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Inimicable1Reward Room Monsters take (15-13)% reduced damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Indifferent1Guards deal (13-15)% increased Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Stoic1Guards take (15-13)% reduced Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Impeding1(15-13)% reduced Job speed
3% reduced raising of Alert Level
3% increased time before Lockdown
default 800
Protective1Reward Room Monsters deal (13-15)% increased Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Protective1Reward Room Monsters deal (16-18)% increased Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Protective1Reward Room Monsters deal (19-22)% increased Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Protective1Reward Room Monsters deal (23-26)% increased Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Protective1Reward Room Monsters deal (27-30)% increased Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Stubborn1Reward Room Monsters take (15-13)% reduced Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Stubborn1Reward Room Monsters take (18-16)% reduced Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Stubborn1Reward Room Monsters take (22-19)% reduced Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Stubborn1Reward Room Monsters take (26-23)% reduced Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Stubborn1Reward Room Monsters take (30-27)% reduced Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Deployed1Reward Rooms have (13-15)% increased Monsters
3% reduced raising of Alert Level
3% increased time before Lockdown
default 800
Deployed1Reward Rooms have (16-18)% increased Monsters
3% reduced raising of Alert Level
3% increased time before Lockdown
default 800
Deployed1Reward Rooms have (19-22)% increased Monsters
3% reduced raising of Alert Level
3% increased time before Lockdown
default 800
Deployed1Reward Rooms have (23-26)% increased Monsters
3% reduced raising of Alert Level
3% increased time before Lockdown
default 800
Deployed1Reward Rooms have (27-30)% increased Monsters
3% reduced raising of Alert Level
3% increased time before Lockdown
default 800
Supplemented1Reinforcements have (5-10)% increased Movement Speed
Reinforcements have (10-15)% increased Attack Speed
Reinforcements have (10-15)% increased Cast Speed
4% reduced raising of Alert Level
4% increased time before Lockdown
default 800
Supplemented1Reinforcements have (10-15)% increased Movement Speed
Reinforcements have (15-20)% increased Attack Speed
Reinforcements have (15-20)% increased Cast Speed
4% reduced raising of Alert Level
4% increased time before Lockdown
default 800
Supplemented1Reinforcements have (15-20)% increased Movement Speed
Reinforcements have (20-25)% increased Attack Speed
Reinforcements have (20-25)% increased Cast Speed
4% reduced raising of Alert Level
4% increased time before Lockdown
default 800
Supplemented1Reinforcements have (20-25)% increased Movement Speed
Reinforcements have (25-35)% increased Attack Speed
Reinforcements have (25-35)% increased Cast Speed
4% reduced raising of Alert Level
4% increased time before Lockdown
default 800
Supplemented1Reinforcements have (25-30)% increased Movement Speed
Reinforcements have (35-45)% increased Attack Speed
Reinforcements have (35-45)% increased Cast Speed
4% reduced raising of Alert Level
4% increased time before Lockdown
default 800
Unstoppable46Monsters' Action Speed cannot be modified to below base value
Monsters cannot be Taunted
default 650
Conflagrating46All Monster Damage from Hits always Ignitesdefault 650
Hexproof46Monsters are Hexproofdefault 800
Unwavering46Monsters cannot be Stunned
(10-14)% more Monster Life
default 1000
Armoured46+15% Monster Physical Damage Reductiondefault 800
Fecund46(15-19)% more Monster Lifedefault 1000
Savage46(11-13)% increased Monster Damagedefault 1000
Burning46Monsters deal (30-49)% extra Physical Damage as Firedefault 1000
Freezing46Monsters deal (30-49)% extra Physical Damage as Colddefault 1000
Shocking46Monsters deal (30-49)% extra Physical Damage as Lightningdefault 1000
Fleet46(10-15)% increased Monster Movement Speed
(15-20)% increased Monster Attack Speed
(15-20)% increased Monster Cast Speed
default 1000
Hexwarded4615% less effect of Curses on Monstersdefault 800
Impervious46Monsters have a 20% chance to avoid Poison, Blind, and Bleedingdefault 800
Elite46Patrol Packs have (13-16)% increased chance to be replaced by an Elite Patrol Pack
5% reduced raising of Alert Level
5% increased time before Lockdown
default 800
Secure46Patrolling Monsters deal (16-18)% increased Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Dutiful46Patrol Packs take (18-16)% reduced damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Tempting46Reward Room Monsters deal (16-18)% increased damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Inimicable46Reward Room Monsters take (18-16)% reduced damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Indifferent46Guards deal (16-18)% increased Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Stoic46Guards take (18-16)% reduced Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Impeding46(18-16)% reduced Job speed
3% reduced raising of Alert Level
3% increased time before Lockdown
default 800
Chaining68Monsters' skills Chain 2 additional timesdefault 1000
Unwavering68Monsters cannot be Stunned
(15-19)% more Monster Life
default 1000
Armoured68+20% Monster Physical Damage Reductiondefault 800
Fecund68(20-29)% more Monster Lifedefault 1000
Savage68(14-17)% increased Monster Damagedefault 1000
Burning68Monsters deal (50-69)% extra Physical Damage as Firedefault 1000
Freezing68Monsters deal (50-69)% extra Physical Damage as Colddefault 1000
Shocking68Monsters deal (50-69)% extra Physical Damage as Lightningdefault 1000
Fleet68(15-20)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
default 1000
Punishing68Monsters reflect 13% of Physical Damagedefault 600
Mirrored68Monsters reflect 13% of Elemental Damagedefault 600
Hexwarded6825% less effect of Curses on Monstersdefault 800
Resistant68+15% Monster Chaos Resistance
+20% Monster Elemental Resistance
default 800
Elite68Patrol Packs have (17-20)% increased chance to be replaced by an Elite Patrol Pack
5% reduced raising of Alert Level
5% increased time before Lockdown
default 800
Secure68Patrolling Monsters deal (19-22)% increased Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Dutiful68Patrol Packs take (22-19)% reduced damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Tempting68Reward Room Monsters deal (19-22)% increased damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Inimicable68Reward Room Monsters take (22-19)% reduced damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Indifferent68Guards deal (19-22)% increased Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Stoic68Guards take (22-19)% reduced Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Impeding68(22-19)% reduced Job speed
3% reduced raising of Alert Level
3% increased time before Lockdown
default 800
Instantaneous68Lockdown occurs immediately when Alert Level is full
7% reduced raising of Alert Level
default 600
Unwavering73Monsters cannot be Stunned
(20-24)% more Monster Life
default 1000
Armoured73+30% Monster Physical Damage Reductiondefault 800
Fecund73(30-39)% more Monster Lifedefault 1000
Savage73(18-21)% increased Monster Damagedefault 1000
Burning73Monsters deal (70-89)% extra Physical Damage as Firedefault 1000
Freezing73Monsters deal (70-89)% extra Physical Damage as Colddefault 1000
Shocking73Monsters deal (70-89)% extra Physical Damage as Lightningdefault 1000
Fleet73(20-25)% increased Monster Movement Speed
(25-35)% increased Monster Attack Speed
(25-35)% increased Monster Cast Speed
default 1000
Punishing73Monsters reflect 15% of Physical Damagedefault 600
Mirrored73Monsters reflect 15% of Elemental Damagedefault 600
Hexwarded7340% less effect of Curses on Monstersdefault 800
Empowered73Monsters have a 15% chance to cause Elemental Ailments on Hitdefault 800
Resistant73+20% Monster Chaos Resistance
+30% Monster Elemental Resistance
default 800
Impervious73Monsters have a 35% chance to avoid Poison, Blind, and Bleedingdefault 800
Elite73Patrol Packs have (21-25)% increased chance to be replaced by an Elite Patrol Pack
5% reduced raising of Alert Level
5% increased time before Lockdown
default 800
Secure73Patrolling Monsters deal (23-26)% increased Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Dutiful73Patrol Packs take (26-23)% reduced damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Tempting73Reward Room Monsters deal (23-26)% increased damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Inimicable73Reward Room Monsters take (26-23)% reduced damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Indifferent73Guards deal (23-26)% increased Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Stoic73Guards take (26-23)% reduced Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Impeding73(26-23)% reduced Job speed
3% reduced raising of Alert Level
3% increased time before Lockdown
default 800
Unwavering78Monsters cannot be Stunned
(25-30)% more Monster Life
default 1000
Armoured78+40% Monster Physical Damage Reductiondefault 800
Fecund78(40-49)% more Monster Lifedefault 1000
Savage78(22-25)% increased Monster Damagedefault 1000
Burning78Monsters deal (90-110)% extra Physical Damage as Firedefault 1000
Freezing78Monsters deal (90-110)% extra Physical Damage as Colddefault 1000
Shocking78Monsters deal (90-110)% extra Physical Damage as Lightningdefault 1000
Fleet78(25-30)% increased Monster Movement Speed
(35-45)% increased Monster Attack Speed
(35-45)% increased Monster Cast Speed
default 1000
Punishing78Monsters reflect 18% of Physical Damagedefault 600
Mirrored78Monsters reflect 18% of Elemental Damagedefault 600
Hexwarded7860% less effect of Curses on Monstersdefault 800
Empowered78Monsters have a 20% chance to cause Elemental Ailments on Hitdefault 800
Resistant78+25% Monster Chaos Resistance
+40% Monster Elemental Resistance
default 800
Impervious78Monsters have a 50% chance to avoid Poison, Blind, and Bleedingdefault 800
Elite78Patrol Packs have (26-30)% increased chance to be replaced by an Elite Patrol Pack
5% reduced raising of Alert Level
5% increased time before Lockdown
default 800
Secure78Patrolling Monsters deal (27-30)% increased Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Dutiful78Patrol Packs take (30-27)% reduced damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Tempting78Reward Room Monsters deal (27-30)% increased damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Inimicable78Reward Room Monsters take (30-27)% reduced damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Indifferent78Guards deal (27-30)% increased Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Stoic78Guards take (30-27)% reduced Damage
4% reduced raising of Alert Level
4% increased time before Lockdown
default 1000
Impeding78(30-27)% reduced Job speed
3% reduced raising of Alert Level
3% increased time before Lockdown
default 800

Suffix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Impotence1Players have 10% less Area of Effectdefault 800
of Expense1(13-15)% increased Total Heist Fee
3% reduced raising of Alert Level
3% increased time before Lockdown
default 1000
of Bait1(13-15)% increased raising of Alert Level from opening Chests
5% increased time before Lockdown
default 1000
of Communication1(13-15)% increased raising of Alert Level from Killing Monsters
5% increased time before Lockdown
default 1000
of Dehydration1Players gain 4% reduced Flask Charges per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 800
of Bloodlines1Magic Monster Packs each have a Bloodline Mod
(20-30)% more Magic Monsters
default 1000
of Venom1Monsters Poison on Hitdefault 1000
of Frenzy1Monsters have (30-60)% chance to gain a Frenzy Charge on Hitdefault 800
of Endurance1Monsters have (30-60)% chance to gain an Endurance Charge on Hitdefault 800
of Power1Monsters have (30-60)% chance to gain a Power Charge on Hitdefault 800
of Giants1Monsters have 20% increased Area of Effectdefault 800
of Deadliness1Monsters have (100-125)% increased Critical Strike Chance
+(20-24)% to Monster Critical Strike Multiplier
default 800
of Smothering1Players have 20% less Recovery Rate of Life and Energy Shielddefault 750
of Toughness1Monsters take (15-19)% reduced Extra Damage from Critical Strikesdefault 800
of Drought1Players gain 15% reduced Flask Chargesdefault 800
of Rust46Players have 10% reduced Chance to Block
Players have 15% less Armour
default 800
of Miring46Player chance to Dodge is Unlucky
Monsters have 20% increased Accuracy Rating
default 800
of Expense46(16-18)% increased Total Heist Fee
3% reduced raising of Alert Level
3% increased time before Lockdown
default 1000
of Bait46(16-18)% increased raising of Alert Level from opening Chests
5% increased time before Lockdown
default 1000
of Communication46(16-18)% increased raising of Alert Level from Killing Monsters
5% increased time before Lockdown
default 1000
of Silencing46Guards remove Alert Level on Deathdefault 400
of Distress46Players have 5% less Armour per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 800
of Apprehension46Players have 5% less Evasion per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 800
of Wavering Will46Players have 6% less Energy Shield Recovery Rate per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 750
of Anxiety46Players have 6% less Life Recovery Rate per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 750
of Clouded Judgement46Players have 6% less Mana Recovery Rate per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 750
of Dehydration46Players gain 6% reduced Flask Charges per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 800
of Giants46Monsters have 30% increased Area of Effectdefault 800
of Deadliness46Monsters have (126-150)% increased Critical Strike Chance
+(25-29)% to Monster Critical Strike Multiplier
default 800
of Flames46Area has patches of Burning Ground
16 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 12 (Hidden)
default 250
of Ice46Area has patches of Chilled Ground
16 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 12 (Hidden)
default 250
of Lightning46Area has patches of Shocked Ground which increase Damage taken by 20%
16 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 12 (Hidden)
default 250
of Desecration46Area has patches of desecrated ground
16 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 12 (Hidden)
default 250
of Insulation46Monsters have 30% chance to Avoid Elemental Ailmentsdefault 800
of Toughness46Monsters take (20-24)% reduced Extra Damage from Critical Strikesdefault 800
of Drought46Players gain 20% reduced Flask Chargesdefault 800
of Drought68Players gain 30% reduced Flask Chargesdefault 800
of Rust68Players have 20% reduced Chance to Block
Players have 20% less Armour
default 800
of Miring68Player chance to Dodge is Unlucky
Monsters have 30% increased Accuracy Rating
default 800
of Impotence68Players have 15% less Area of Effectdefault 800
of Expense68(19-22)% increased Total Heist Fee
3% reduced raising of Alert Level
3% increased time before Lockdown
default 1000
of Bait68(19-22)% increased raising of Alert Level from opening Chests
5% increased time before Lockdown
default 1000
of Communication68(19-22)% increased raising of Alert Level from Killing Monsters
5% increased time before Lockdown
default 1000
of Selfishness68The Ring takes no Cutdefault 500
of Proximity68No Travel Costdefault 500
of Paranoia68Alert Level increases every ten seconds
8% increased time before Lockdown
default 500
of Over-Heating68-3% Player Fire Resistance per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 600
of Spine-Chilling68-3% Player Cold Resistance per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 600
of Hair-Raising68-3% Player Lightning Resistance per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 600
of Distress68Players have 6% less Armour per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 800
of Apprehension68Players have 6% less Evasion per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 800
of Dehydration68Players gain 8% reduced Flask Charges per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 800
of Balance68Players have Elemental Equilibriumdefault 1000
of Skirmishing68Players have Point Blankdefault 650
of Frenzy68Monsters gain a Frenzy Charge on Hitdefault 800
of Endurance68Monsters gain an Endurance Charge on Hitdefault 800
of Power68Monsters gain a Power Charge on Hitdefault 800
of Giants68Monsters have 45% increased Area of Effectdefault 800
of Deadliness68Monsters have (160-200)% increased Critical Strike Chance
+(30-35)% to Monster Critical Strike Multiplier
default 800
of Flames68Area has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
default 250
of Ice68Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
default 250
of Lightning68Area has patches of Shocked Ground which increase Damage taken by 20%
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
default 250
of Desecration68Area has patches of desecrated ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
default 250
of Toughness68Monsters take (25-30)% reduced Extra Damage from Critical Strikesdefault 800
of Drought73Players gain 40% reduced Flask Chargesdefault 800
of Rust73Players have 30% reduced Chance to Block
Players have 25% less Armour
default 800
of Miring73Player chance to Dodge is Unlucky
Monsters have 40% increased Accuracy Rating
default 800
of Impotence73Players have 20% less Area of Effectdefault 800
of Expense73(23-26)% increased Total Heist Fee
3% reduced raising of Alert Level
3% increased time before Lockdown
default 1000
of Bait73(23-26)% increased raising of Alert Level from opening Chests
5% increased time before Lockdown
default 1000
of Communication73(23-26)% increased raising of Alert Level from Killing Monsters
5% increased time before Lockdown
default 1000
of Unravelling73-3% maximum Player Resistances per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 600
of Over-Heating73-4% Player Fire Resistance per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 600
of Spine-Chilling73-4% Player Cold Resistance per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 600
of Hair-Raising73-4% Player Lightning Resistance per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 600
of Distress73Players have 7% less Armour per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 800
of Apprehension73Players have 7% less Evasion per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 800
of Wavering Will73Players have 12% less Energy Shield Recovery Rate per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 750
of Anxiety73Players have 12% less Life Recovery Rate per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 750
of Clouded Judgement73Players have 12% less Mana Recovery Rate per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 750
of Dehydration73Players gain 10% reduced Flask Charges per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 800
of Giants73Monsters have 70% increased Area of Effectdefault 800
of Deadliness73Monsters have (260-300)% increased Critical Strike Chance
+(36-40)% to Monster Critical Strike Multiplier
default 800
of Smothering73Players have 40% less Recovery Rate of Life and Energy Shielddefault 750
of Flames73Area has patches of Burning Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
default 250
of Ice73Area has patches of Chilled Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
default 250
of Lightning73Area has patches of Shocked Ground which increase Damage taken by 35%
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
default 250
of Desecration73Area has patches of desecrated ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
default 250
of Elemental Weakness73Players are Cursed with Elemental Weakness, with 40% increased Effectdefault 850
of Vulnerability73Players are Cursed with Vulnerability, with 40% increased Effectdefault 850
of Enfeeblement73Players are Cursed with Enfeeble, with 40% increased Effectdefault 850
of Temporal Chains73Players are Cursed with Temporal Chains, with 40% increased Effectdefault 850
of Stasis73Players cannot Regenerate Life, Mana or Energy Shielddefault 300
of Exposure73-(8-5)% maximum Player Resistancesdefault 600
of Insulation73Monsters have 50% chance to Avoid Elemental Ailmentsdefault 800
of Toughness73Monsters take (31-35)% reduced Extra Damage from Critical Strikesdefault 800
of Drought78Players gain 50% reduced Flask Chargesdefault 800
of Rust78Players have 40% reduced Chance to Block
Players have 30% less Armour
default 800
of Miring78Player chance to Dodge is Unlucky
Monsters have 50% increased Accuracy Rating
default 800
of Impotence78Players have 25% less Area of Effectdefault 800
of Expense78(27-30)% increased Total Heist Fee
3% reduced raising of Alert Level
3% increased time before Lockdown
default 1000
of Bait78(27-30)% increased raising of Alert Level from opening Chests
5% increased time before Lockdown
default 1000
of Communication78(27-30)% increased raising of Alert Level from Killing Monsters
5% increased time before Lockdown
default 1000
of Unravelling78-4% maximum Player Resistances per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 1000
of Over-Heating78-5% Player Fire Resistance per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 600
of Spine-Chilling78-5% Player Cold Resistance per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 600
of Hair-Raising78-5% Player Lightning Resistance per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 600
of Distress78Players have 8% less Armour per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 800
of Apprehension78Players have 8% less Evasion per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 800
of Wavering Will78Players have 16% less Energy Shield Recovery Rate per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 750
of Anxiety78Players have 16% less Life Recovery Rate per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 750
of Clouded Judgement78Players have 16% less Mana Recovery Rate per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 750
of Dehydration78Players gain 12% reduced Flask Charges per 25% Alert Level
5% reduced raising of Alert Level
5% increased time before Lockdown
default 800
of Giants78Monsters have 100% increased Area of Effectdefault 800
of Deadliness78Monsters have (360-400)% increased Critical Strike Chance
+(41-45)% to Monster Critical Strike Multiplier
default 800
of Smothering78Players have 60% less Recovery Rate of Life and Energy Shielddefault 750
of Flames78Area has patches of Burning Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
default 250
of Ice78Area has patches of Chilled Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
default 250
of Lightning78Area has patches of Shocked Ground which increase Damage taken by 50%
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
default 250
of Desecration78Area has patches of desecrated ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
default 250
of Elemental Weakness78Players are Cursed with Elemental Weakness, with 60% increased Effectdefault 1000
of Vulnerability78Players are Cursed with Vulnerability, with 60% increased Effectdefault 1000
of Enfeeblement78Players are Cursed with Enfeeble, with 60% increased Effectdefault 1000
of Temporal Chains78Players are Cursed with Temporal Chains, with 60% increased Effectdefault 1000
of Exposure78-(12-9)% maximum Player Resistancesdefault 1000
of Congealment78Cannot Leech Life from Monsters
Cannot Leech Mana from Monsters
default 100
of Insulation78Monsters have 70% chance to Avoid Elemental Ailmentsdefault 800
of Toughness78Monsters take (36-40)% reduced Extra Damage from Critical Strikesdefault 800