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List of ghastly eye jewel modifiers

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Ghastly Eye Jewels

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The table below displays the available modifiers for items such as Ghastly Eye JewelGhastly Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..


Prefix

+# to maximum Life (Global)
   HaleReq. Lv. 1+(25-30) to maximum Life
   HealthyReq. Lv. 35+(31-35) to maximum Life
   SanguineReq. Lv. 74+(36-45) to maximum Life
   StalwartReq. Lv. 82+(46-50) to maximum Life
+# to maximum Mana (Global)
   BerylReq. Lv. 1+(25-30) to maximum Mana
   CobaltReq. Lv. 40+(31-35) to maximum Mana
   AzureReq. Lv. 75+(36-45) to maximum Mana
   SapphireReq. Lv. 83+(46-50) to maximum Mana
# Energy Shield Regenerated per second (Global)
   CaptivatingReq. Lv. 1(2-4) Energy Shield Regenerated per second
   BeautifulReq. Lv. 30(5-8) Energy Shield Regenerated per second
   BreathtakingReq. Lv. 60(9-12) Energy Shield Regenerated per second
+# to maximum Energy Shield (Global)
   ShiningReq. Lv. 1+(25-30) to maximum Energy Shield
   SeethingReq. Lv. 40+(31-35) to maximum Energy Shield
   IncandescentReq. Lv. 75+(36-45) to maximum Energy Shield
   ResplendentReq. Lv. 83+(46-50) to maximum Energy Shield
+# to Evasion Rating (Global)
   AgileReq. Lv. 1+(36-60) to Evasion Rating
   FleetReq. Lv. 40+(61-100) to Evasion Rating
   VaporousReq. Lv. 75+(101-180) to Evasion Rating
+# to Armour (Global)
   LacqueredReq. Lv. 1+(36-60) to Armour
   FortifiedReq. Lv. 40+(61-100) to Armour
   CarapacedReq. Lv. 75+(101-180) to Armour
# Life Regenerated per second (Global)
   YouthfulReq. Lv. 1(2-4) Life Regenerated per second
   SpiritedReq. Lv. 40(5-8) Life Regenerated per second
   VivaciousReq. Lv. 80(9-12) Life Regenerated per second
# Mana Regenerated per second (Global)
   EnergisingReq. Lv. 1(0.5-1) Mana Regenerated per second
   InspirationalReq. Lv. 40(1.1-2) Mana Regenerated per second
   ResonatingReq. Lv. 75(2.1-3) Mana Regenerated per second
Minions deal # to # additional Chaos Damage (Global)
   TaintedReq. Lv. 1Minions deal (1-2) to (3-5) additional Chaos Damage
   CloudedReq. Lv. 42Minions deal (3-5) to (7-9) additional Chaos Damage
   DarkenedReq. Lv. 54Minions deal (6-8) to (10-12) additional Chaos Damage
   MalignantReq. Lv. 65Minions deal (9-11) to (13-15) additional Chaos Damage
   VileReq. Lv. 75Minions deal (12-14) to (16-18) additional Chaos Damage
   MaliciousReq. Lv. 84Minions deal (15-17) to (22-26) additional Chaos Damage
Minions deal # to # additional Cold Damage (Global)
   FrostedReq. Lv. 1Minions deal (1-2) to (3-5) additional Cold Damage
   FreezingReq. Lv. 38Minions deal (3-5) to (7-9) additional Cold Damage
   FrozenReq. Lv. 47Minions deal (6-8) to (10-12) additional Cold Damage
   GlaciatedReq. Lv. 56Minions deal (9-11) to (13-15) additional Cold Damage
   PolarReq. Lv. 68Minions deal (12-14) to (16-18) additional Cold Damage
   EntombingReq. Lv. 80Minions deal (15-17) to (22-26) additional Cold Damage
Minions deal # to # additional Fire Damage (Global)
   HeatedReq. Lv. 1Minions deal (1-2) to (3-5) additional Fire Damage
   FlamingReq. Lv. 40Minions deal (3-5) to (7-9) additional Fire Damage
   ScorchingReq. Lv. 52Minions deal (6-8) to (10-12) additional Fire Damage
   IncineratingReq. Lv. 62Minions deal (9-11) to (13-15) additional Fire Damage
   BlastingReq. Lv. 70Minions deal (12-14) to (16-18) additional Fire Damage
   CrematingReq. Lv. 81Minions deal (15-17) to (22-26) additional Fire Damage
Minions deal # to # additional Lightning Damage (Global)
   HummingReq. Lv. 1Minions deal 1 to (3-5) additional Lightning Damage
   SparkingReq. Lv. 39Minions deal (1-2) to (8-12) additional Lightning Damage
   ArcingReq. Lv. 48Minions deal (1-3) to (13-17) additional Lightning Damage
   ShockingReq. Lv. 58Minions deal (2-5) to (18-22) additional Lightning Damage
   DischargingReq. Lv. 70Minions deal (2-6) to (23-29) additional Lightning Damage
   ElectrocutingReq. Lv. 82Minions deal (3-9) to (30-36) additional Lightning Damage
Minions deal # to # additional Physical Damage (Global)
   GlintingReq. Lv. 1Minions deal (1-2) to (3-5) additional Physical Damage
   GleamingReq. Lv. 42Minions deal (3-5) to (7-9) additional Physical Damage
   AnnealedReq. Lv. 54Minions deal (6-8) to (10-12) additional Physical Damage
   Razor-sharpReq. Lv. 63Minions deal (9-11) to (13-15) additional Physical Damage
   TemperedReq. Lv. 72Minions deal (12-14) to (16-18) additional Physical Damage
   FlaringReq. Lv. 83Minions deal (15-17) to (22-26) additional Physical Damage
Minions Regenerate # Life per second (Global)
   FuellingReq. Lv. 1Minions Regenerate (2-4) Life per second
   LivelyReq. Lv. 30Minions Regenerate (5-8) Life per second
   ExuberantReq. Lv. 60Minions Regenerate (9-12) Life per second

Suffix

+# to all Attributes (Global)
   of AdaptionReq. Lv. 1+(6-8) to all Attributes
+#% to all Elemental Resistances (Global)
   of ResistanceReq. Lv. 1+(8-10)% to all Elemental Resistances
#% chance to Avoid being Ignited (Global)
   of ExtinguishingReq. Lv. 1(6-8)% chance to Avoid being Ignited
   of ExtinguishingReq. Lv. 30(9-10)% chance to Avoid being Ignited
#% chance to Avoid being Stunned (Global)
   of UnwaveringReq. Lv. 1(6-8)% chance to Avoid being Stunned
   of UnwaveringReq. Lv. 20(9-10)% chance to Avoid being Stunned
Minions have #% chance to Blind on Hit with Attacks (Global)
   of StiflingReq. Lv. 32Minions have (3-4)% chance to Blind on Hit with Attacks
   of StiflingReq. Lv. 65Minions have (5-6)% chance to Blind on Hit with Attacks
#% increased Cast Speed if a Minion has been Killed Recently (Global)
   of RetaliationReq. Lv. 30(7-10)% increased Cast Speed if a Minion has been Killed Recently
#% chance to avoid Bleeding (Global)
   of MendingReq. Lv. 20(6-8)% chance to avoid Bleeding
   of MendingReq. Lv. 50(9-10)% chance to avoid Bleeding
#% chance to Avoid being Chilled, #% chance to Avoid being Frozen (Global)
   of WarmingReq. Lv. 1(6-8)% chance to Avoid being Chilled, (6-8)% chance to Avoid being Frozen
   of WarmingReq. Lv. 30(9-10)% chance to Avoid being Chilled, (9-10)% chance to Avoid being Frozen
#% chance to Avoid being Poisoned (Global)
   of ToleranceReq. Lv. 20(6-8)% chance to Avoid being Poisoned
   of ToleranceReq. Lv. 50(9-10)% chance to Avoid being Poisoned
#% additional Block Chance if you were Damaged by a Hit Recently (Global)
   of GuardingReq. Lv. 12% additional Block Chance if you were Damaged by a Hit Recently
+#% to Chaos Resistance (Global)
   of OrderReq. Lv. 1+(7-13)% to Chaos Resistance
+#% to Cold and Lightning Resistances (Global)
   of ShelterReq. Lv. 1+(10-12)% to Cold and Lightning Resistances
+#% to Cold Resistance (Global)
   of the BeastReq. Lv. 1+(12-15)% to Cold Resistance
+# to Dexterity (Global)
   of DexterityReq. Lv. 1+(12-16) to Dexterity
+# to Dexterity and Intelligence (Global)
   of CunningReq. Lv. 1+(8-10) to Dexterity and Intelligence
#% increased Evasion Rating while moving (Global)
   of ManeuveringReq. Lv. 1(25-35)% increased Evasion Rating while moving
+#% to Fire and Cold Resistances (Global)
   of the HearthReq. Lv. 1+(10-12)% to Fire and Cold Resistances
+#% to Fire and Lightning Resistances (Global)
   of InsulationReq. Lv. 1+(10-12)% to Fire and Lightning Resistances
+#% to Fire Resistance (Global)
   of the DragonReq. Lv. 1+(12-15)% to Fire Resistance
Minions have #% chance to Hinder Enemies on Hit with Spells, with #% reduced Movement Speed (Global)
   of DelayingReq. Lv. 32Minions have (3-5)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
   of DelayingReq. Lv. 65Minions have (6-8)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
#% increased Cast Speed (Global)
   of EnchantingReq. Lv. 1(2-4)% increased Cast Speed
+# to Intelligence (Global)
   of IntelligenceReq. Lv. 1+(12-16) to Intelligence
#% of Life Regenerated per second while moving (Global)
   of VivaciousnessReq. Lv. 1(0.5-1)% of Life Regenerated per second while moving
+#% to Lightning Resistance (Global)
   of GroundingReq. Lv. 1+(12-15)% to Lightning Resistance
#% increased Mana Regeneration Rate while moving (Global)
   of PraxisReq. Lv. 1(20-25)% increased Mana Regeneration Rate while moving
Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently (Global)
   of RallyingReq. Lv. 1Minions have (6-8)% increased Attack and Cast Speed if you or your Minions have Killed Recently
Minions have #% increased Attack Speed, Minions have #% increased Cast Speed (Global)
   of TrainingReq. Lv. 1Minions have (4-6)% increased Attack Speed, Minions have (4-6)% increased Cast Speed
Minions have +#% to Chaos Resistance (Global)
   of RighteousnessReq. Lv. 1Minions have +(7-11)% to Chaos Resistance
#% increased Minion Damage if you've used a Minion Skill Recently (Global)
   of AuthorityReq. Lv. 1(15-20)% increased Minion Damage if you've used a Minion Skill Recently
Mod group: MinionDamageVSAbyssMonsters
   of MarshallingReq. Lv. 1Minions deal (30-40)% increased Damage against Abyssal Monsters
   of WardingReq. Lv. 1(4-6)% additional Physical Damage Reduction against Abyssal Monsters
Minions have +#% to all Elemental Resistances (Global)
   of AcclimatisationReq. Lv. 1Minions have +(6-10)% to all Elemental Resistances
Minions have #% increased maximum Life (Global)
   of FortitudeReq. Lv. 1Minions have (8-12)% increased maximum Life
Minions Leech #% of Damage as Life (Global)
   of VampirismReq. Lv. 1Minions Leech (0.3-0.5)% of Damage as Life
Minions Regenerate #% Life per second (Global)
   of LongevityReq. Lv. 1Minions Regenerate (0.4-0.8)% Life per second
Minions have #% increased Movement Speed (Global)
   of OrchestrationReq. Lv. 1Minions have (6-10)% increased Movement Speed
#% increased Movement Speed if you haven't taken Damage Recently (Global)
   of MomentumReq. Lv. 1(3-4)% increased Movement Speed if you haven't taken Damage Recently
#% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently (Global)
   of ConfidenceReq. Lv. 12% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently
#% chance to Avoid being Shocked (Global)
   of InsulatingReq. Lv. 1(6-8)% chance to Avoid being Shocked
   of InsulatingReq. Lv. 30(9-10)% chance to Avoid being Shocked
#% chance to Block Spells if you were Damaged by a Hit Recently (Global)
   of InstinctReq. Lv. 12% chance to Block Spells if you were Damaged by a Hit Recently
#% chance to Dodge Attack and Spell Hits if you've been Hit Recently (Global)
   of ReadinessReq. Lv. 12% chance to Dodge Attack and Spell Hits if you've been Hit Recently
+# to Strength (Global)
   of StrengthReq. Lv. 1+(12-16) to Strength
+# to Strength and Dexterity (Global)
   of AthleticsReq. Lv. 1+(8-10) to Strength and Dexterity
+# to Strength and Intelligence (Global)
   of SpiritReq. Lv. 1+(8-10) to Strength and Intelligence
Minions have #% chance to Taunt on Hit with Attacks (Global)
   of DistractionReq. Lv. 32Minions have (3-5)% chance to Taunt on Hit with Attacks
   of DistractionReq. Lv. 65Minions have (6-8)% chance to Taunt on Hit with Attacks

Corrupted

#% increased Area of Effect (Global)
   AreaOfEffectReq. Lv. 1(4-5)% increased Area of Effect
You cannot be Maimed (Global)
   AvoidMaimChanceReq. Lv. 40You cannot be Maimed
Corrupted Blood cannot be inflicted on you (Global)
   CorruptedBloodImmunityReq. Lv. 33Corrupted Blood cannot be inflicted on you
#% increased Global Critical Strike Chance (Global)
   CriticalStrikeChanceReq. Lv. 1(8-10)% increased Global Critical Strike Chance
#% increased Effect of non-Damaging Ailments on Enemies (Global)
   IncreasedAilmentEffectOnEnemiesReq. Lv. 1(5-7)% increased Effect of non-Damaging Ailments on Enemies
#% increased Damage (Global)
   IncreasedDamageReq. Lv. 1(4-5)% increased Damage
Minions deal #% increased Damage (Global)
   MinionDamageReq. Lv. 1Minions deal (4-5)% increased Damage
You cannot be Cursed with Silence (Global)
   ImmuneToSilenceReq. Lv. 60You cannot be Cursed with Silence
#% reduced Mana Reserved (Global)
   ReducedManaReservationForJewelReq. Lv. 11% reduced Mana Reserved
You cannot be Hindered (Global)
   YouCannotBeHinderedReq. Lv. 40You cannot be Hindered