List of dex int boot modifiers

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Evasion/energy shield boots

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The table below displays the available modifiers for items such as Wrapped BootsWrapped BootsEvasion: 12
Energy Shield: 3
Requires Level 6, 9 Dex, 9 Int
.


Prefix

+# to Evasion Rating, +# to maximum Energy Shield (Local)
   Will-o-wisp'sReq. Lv. 1+(3-7) to Evasion Rating, +(3-4) to maximum Energy Shield*energy_shield, evasion, defences
   Nymph'sReq. Lv. 18+(9-25) to Evasion Rating, +(9-12) to maximum Energy Shield*energy_shield, evasion, defences
   Sylph'sReq. Lv. 30+(27-45) to Evasion Rating, +(18-22) to maximum Energy Shield*energy_shield, evasion, defences
Mod group: BaseLocalDefencesAndLife
   Monk'sReq. Lv. 30+(8-10) to maximum Energy Shield, +(18-23) to maximum Life*energy_shield, resource, life, defences
   Prior'sReq. Lv. 46+(11-15) to maximum Energy Shield, +(24-28) to maximum Life*energy_shield, resource, life, defences
   Acolyte'sReq. Lv. 30+(8-10) to maximum Energy Shield, +(11-15) to maximum Mana*energy_shield, resource, mana, defences
   Deacon'sReq. Lv. 46+(11-15) to maximum Energy Shield, +(16-19) to maximum Mana*energy_shield, resource, mana, defences
   Flea'sReq. Lv. 30+(14-20) to Evasion Rating, +(18-23) to maximum Life*evasion, resource, life, defences
   Fawn'sReq. Lv. 46+(21-42) to Evasion Rating, +(24-28) to maximum Life*evasion, resource, life, defences
#% increased Evasion and Energy Shield (Local)
   ShadowyReq. Lv. 3(15-26)% increased Evasion and Energy Shield*energy_shield, evasion, defences
   EtherealReq. Lv. 19(27-42)% increased Evasion and Energy Shield*energy_shield, evasion, defences
   UnworldlyReq. Lv. 30(43-55)% increased Evasion and Energy Shield*energy_shield, evasion, defences
   EphemeralReq. Lv. 44(56-67)% increased Evasion and Energy Shield*energy_shield, evasion, defences
   EvanescentReq. Lv. 60(68-79)% increased Evasion and Energy Shield*energy_shield, evasion, defences
   UnrealReq. Lv. 72(80-91)% increased Evasion and Energy Shield*energy_shield, evasion, defences
   IllusoryReq. Lv. 84(92-100)% increased Evasion and Energy Shield*energy_shield, evasion, defences
#% increased Evasion and Energy Shield, #% increased Stun and Block Recovery (Local)
   Mosquito'sReq. Lv. 2(6-13)% increased Evasion and Energy Shield, (6-7)% increased Stun and Block Recovery*energy_shield, evasion, defences
   Moth'sReq. Lv. 19(14-20)% increased Evasion and Energy Shield, (8-9)% increased Stun and Block Recovery*energy_shield, evasion, defences
   Butterfly'sReq. Lv. 30(21-26)% increased Evasion and Energy Shield, (10-11)% increased Stun and Block Recovery*energy_shield, evasion, defences
   Wasp'sReq. Lv. 44(27-32)% increased Evasion and Energy Shield, (12-13)% increased Stun and Block Recovery*energy_shield, evasion, defences
   Dragonfly'sReq. Lv. 60(33-38)% increased Evasion and Energy Shield, (14-15)% increased Stun and Block Recovery*energy_shield, evasion, defences
   Hummingbird'sReq. Lv. 78(39-42)% increased Evasion and Energy Shield, (16-17)% increased Stun and Block Recovery*energy_shield, evasion, defences
+# to maximum Life (Global)
   HaleReq. Lv. 1+(3-9) to maximum Life*resource, life
   HealthyReq. Lv. 5+(10-19) to maximum Life*resource, life
   SanguineReq. Lv. 11+(20-29) to maximum Life*resource, life
   StalwartReq. Lv. 18+(30-39) to maximum Life*resource, life
   StoutReq. Lv. 24+(40-49) to maximum Life*resource, life
   RobustReq. Lv. 30+(50-59) to maximum Life*resource, life
   RotundReq. Lv. 36+(60-69) to maximum Life*resource, life
   VirileReq. Lv. 44+(70-79) to maximum Life*resource, life
   Athlete'sReq. Lv. 54+(80-89) to maximum Life*resource, life
+# to maximum Mana (Global)
   BerylReq. Lv. 1+(15-19) to maximum Mana*resource, mana
   CobaltReq. Lv. 11+(20-24) to maximum Mana*resource, mana
   AzureReq. Lv. 17+(25-29) to maximum Mana*resource, mana
   SapphireReq. Lv. 23+(30-34) to maximum Mana*resource, mana
   CeruleanReq. Lv. 29+(35-39) to maximum Mana*resource, mana
   AquaReq. Lv. 35+(40-44) to maximum Mana*resource, mana
   OpalescentReq. Lv. 42+(45-49) to maximum Mana*resource, mana
   GentianReq. Lv. 51+(50-54) to maximum Mana*resource, mana
   ChalybeousReq. Lv. 60+(55-59) to maximum Mana*resource, mana
   MazarineReq. Lv. 69+(60-64) to maximum Mana*resource, mana
   BlueReq. Lv. 75+(65-68) to maximum Mana*resource, mana
   ZaffreReq. Lv. 81+(69-73) to maximum Mana*resource, mana
#% increased Rarity of Items found (Global)
   Magpie'sReq. Lv. 20(8-12)% increased Rarity of Items found
   Pirate'sReq. Lv. 39(13-18)% increased Rarity of Items found
#% increased Movement Speed (Global)
   Runner'sReq. Lv. 110% increased Movement Speed*speed
   Sprinter'sReq. Lv. 1515% increased Movement Speed*speed
   Stallion'sReq. Lv. 3020% increased Movement Speed*speed
   Gazelle'sReq. Lv. 4025% increased Movement Speed*speed
   Cheetah'sReq. Lv. 5530% increased Movement Speed*speed
   Hellion'sReq. Lv. 8635% increased Movement Speed*speed

Suffix

+#% to Chaos Resistance (Global)
   of the LostReq. Lv. 16+(5-10)% to Chaos Resistance*chaos, resistance
   of BanishmentReq. Lv. 30+(11-15)% to Chaos Resistance*chaos, resistance
   of EvictionReq. Lv. 44+(16-20)% to Chaos Resistance*chaos, resistance
   of ExpulsionReq. Lv. 56+(21-25)% to Chaos Resistance*chaos, resistance
   of ExileReq. Lv. 65+(26-30)% to Chaos Resistance*chaos, resistance
   of BamethReq. Lv. 81+(31-35)% to Chaos Resistance*chaos, resistance
+#% to Cold Resistance (Global)
   of the InuitReq. Lv. 1+(6-11)% to Cold Resistance*elemental, cold, resistance
   of the SealReq. Lv. 14+(12-17)% to Cold Resistance*elemental, cold, resistance
   of the PenguinReq. Lv. 26+(18-23)% to Cold Resistance*elemental, cold, resistance
   of the YetiReq. Lv. 38+(24-29)% to Cold Resistance*elemental, cold, resistance
   of the WalrusReq. Lv. 50+(30-35)% to Cold Resistance*elemental, cold, resistance
   of the Polar BearReq. Lv. 60+(36-41)% to Cold Resistance*elemental, cold, resistance
   of the IceReq. Lv. 72+(42-45)% to Cold Resistance*elemental, cold, resistance
   of HaastReq. Lv. 84+(46-48)% to Cold Resistance*elemental, cold, resistance
+# to Dexterity (Global)
   of the MongooseReq. Lv. 1+(8-12) to Dexterity*attribute
   of the LynxReq. Lv. 11+(13-17) to Dexterity*attribute
   of the FoxReq. Lv. 22+(18-22) to Dexterity*attribute
   of the FalconReq. Lv. 33+(23-27) to Dexterity*attribute
   of the PantherReq. Lv. 44+(28-32) to Dexterity*attribute
   of the LeopardReq. Lv. 55+(33-37) to Dexterity*attribute
   of the JaguarReq. Lv. 66+(38-42) to Dexterity*attribute
   of the PhantomReq. Lv. 74+(43-50) to Dexterity*attribute
   of the WindReq. Lv. 82+(51-55) to Dexterity*attribute
+#% to Fire Resistance (Global)
   of the WhelplingReq. Lv. 1+(6-11)% to Fire Resistance*elemental, fire, resistance
   of the SalamanderReq. Lv. 12+(12-17)% to Fire Resistance*elemental, fire, resistance
   of the DrakeReq. Lv. 24+(18-23)% to Fire Resistance*elemental, fire, resistance
   of the KilnReq. Lv. 36+(24-29)% to Fire Resistance*elemental, fire, resistance
   of the FurnaceReq. Lv. 48+(30-35)% to Fire Resistance*elemental, fire, resistance
   of the VolcanoReq. Lv. 60+(36-41)% to Fire Resistance*elemental, fire, resistance
   of the MagmaReq. Lv. 72+(42-45)% to Fire Resistance*elemental, fire, resistance
   of TzteoshReq. Lv. 84+(46-48)% to Fire Resistance*elemental, fire, resistance
+# to Intelligence (Global)
   of the PupilReq. Lv. 1+(8-12) to Intelligence*attribute
   of the StudentReq. Lv. 11+(13-17) to Intelligence*attribute
   of the ProdigyReq. Lv. 22+(18-22) to Intelligence*attribute
   of the AugurReq. Lv. 33+(23-27) to Intelligence*attribute
   of the PhilosopherReq. Lv. 44+(28-32) to Intelligence*attribute
   of the SageReq. Lv. 55+(33-37) to Intelligence*attribute
   of the SavantReq. Lv. 66+(38-42) to Intelligence*attribute
   of the VirtuosoReq. Lv. 74+(43-50) to Intelligence*attribute
   of the GeniusReq. Lv. 82+(51-55) to Intelligence*attribute
#% increased Rarity of Items found (Global)
   of PlunderReq. Lv. 3(6-10)% increased Rarity of Items found
   of RaidingReq. Lv. 30(11-14)% increased Rarity of Items found
Regenerate # Life per second (Global)
   of the NewtReq. Lv. 1Regenerate (1-2) Life per second*flat_life_regen, resource, life
   of the LizardReq. Lv. 18Regenerate (2-5) Life per second*flat_life_regen, resource, life
   of the FlatwormReq. Lv. 30Regenerate (5-10) Life per second*flat_life_regen, resource, life
   of the StarfishReq. Lv. 44Regenerate (10-15) Life per second*flat_life_regen, resource, life
   of the HydraReq. Lv. 59Regenerate (15-22) Life per second*flat_life_regen, resource, life
   of the TrollReq. Lv. 78Regenerate (22-30) Life per second*flat_life_regen, resource, life
   of RyslathaReq. Lv. 83Regenerate (30-40) Life per second*flat_life_regen, resource, life
+#% to Lightning Resistance (Global)
   of the CloudReq. Lv. 1+(6-11)% to Lightning Resistance*elemental, lightning, resistance
   of the SquallReq. Lv. 13+(12-17)% to Lightning Resistance*elemental, lightning, resistance
   of the StormReq. Lv. 25+(18-23)% to Lightning Resistance*elemental, lightning, resistance
   of the ThunderheadReq. Lv. 37+(24-29)% to Lightning Resistance*elemental, lightning, resistance
   of the TempestReq. Lv. 49+(30-35)% to Lightning Resistance*elemental, lightning, resistance
   of the MaelstromReq. Lv. 60+(36-41)% to Lightning Resistance*elemental, lightning, resistance
   of the LightningReq. Lv. 72+(42-45)% to Lightning Resistance*elemental, lightning, resistance
   of EphijReq. Lv. 84+(46-48)% to Lightning Resistance*elemental, lightning, resistance
#% reduced Attribute Requirements (Local)
   of the WorthyReq. Lv. 3618% reduced Attribute Requirements
   of the AptReq. Lv. 6032% reduced Attribute Requirements
#% increased Stun and Block Recovery (Global)
   of Thick SkinReq. Lv. 1(11-13)% increased Stun and Block Recovery
   of Stone SkinReq. Lv. 17(14-16)% increased Stun and Block Recovery
   of Iron SkinReq. Lv. 28(17-19)% increased Stun and Block Recovery
   of Steel SkinReq. Lv. 42(20-22)% increased Stun and Block Recovery
   of Adamantite SkinReq. Lv. 56(23-25)% increased Stun and Block Recovery
   of Corundum SkinReq. Lv. 79(26-28)% increased Stun and Block Recovery

Elder prefix

Socketed Gems are Supported by Level # Fortify (Local)
   EldritchReq. Lv. 68Socketed Gems are Supported by Level 20 Fortify*support, gem
#% chance to gain an Endurance Charge on Kill (Global)
   EldritchReq. Lv. 68(4-6)% chance to gain an Endurance Charge on Kill*endurance_charge
   EldritchReq. Lv. 83(7-10)% chance to gain an Endurance Charge on Kill*endurance_charge
Mod group: GroundEffectEffectiveness
   EldritchReq. Lv. 68Unaffected by Desecrated Ground*chaos
   EldritchReq. Lv. 68Unaffected by Shocked Ground*elemental, lightning, ailment

Elder suffix

#% chance to Avoid being Stunned (Global)
   of the ElderReq. Lv. 68(15-22)% chance to Avoid being Stunned
   of the ElderReq. Lv. 75(23-30)% chance to Avoid being Stunned
   of the ElderReq. Lv. 82(31-35)% chance to Avoid being Stunned
+# to Level of all Raise Spectre Gems (Global)
   of the ElderReq. Lv. 75+1 to Level of all Raise Spectre Gems*skill, minion, gem
#% increased Skill Effect Duration, Socketed Gems are Supported by Level # Increased Duration (Global)
   of the ElderReq. Lv. 68(10-15)% increased Skill Effect Duration, Socketed Gems are Supported by Level 15 Increased Duration*support, gem
#% chance to Dodge Spell Hits (Global)
   of the ElderReq. Lv. 68(3-5)% chance to Dodge Spell Hits*dodge
   of the ElderReq. Lv. 75(6-8)% chance to Dodge Spell Hits*dodge
   of the ElderReq. Lv. 83(9-10)% chance to Dodge Spell Hits*dodge
Mod group: TotemSupported
   of the ElderReq. Lv. 68(20-25)% increased Totem Damage, Socketed Gems are Supported by Level 18 Spell Totem*support, damage, gem, has_caster_mod
   of the ElderReq. Lv. 75(26-30)% increased Totem Damage, Socketed Gems are Supported by Level 20 Spell Totem*support, damage, gem, has_caster_mod
   of the ElderReq. Lv. 80(31-35)% increased Totem Damage, Socketed Gems are Supported by Level 22 Spell Totem*support, damage, gem, has_caster_mod
   of the ElderReq. Lv. 68(8-12)% increased Totem Placement speed, Socketed Gems are Supported by Level 18 Spell Totem*support, speed, gem, has_caster_mod
   of the ElderReq. Lv. 75(13-16)% increased Totem Placement speed, Socketed Gems are Supported by Level 20 Spell Totem*support, speed, gem, has_caster_mod
   of the ElderReq. Lv. 80(17-20)% increased Totem Placement speed, Socketed Gems are Supported by Level 22 Spell Totem*support, speed, gem, has_caster_mod

Shaper prefix

Mod group: GroundEffectEffectiveness
   The Shaper'sReq. Lv. 68Unaffected by Burning Ground*elemental, fire
   The Shaper'sReq. Lv. 68Unaffected by Chilled Ground*elemental, cold, ailment
Socketed Gems are supported by Level # Life Leech (Local)
   The Shaper'sReq. Lv. 68Socketed Gems are supported by Level 15 Life Leech*support, gem

Shaper suffix

#% chance to Avoid Elemental Ailments (Global)
   of ShapingReq. Lv. 68(15-22)% chance to Avoid Elemental Ailments*elemental, fire, cold, lightning, ailment
   of ShapingReq. Lv. 75(23-30)% chance to Avoid Elemental Ailments*elemental, fire, cold, lightning, ailment
   of ShapingReq. Lv. 81(31-35)% chance to Avoid Elemental Ailments*elemental, fire, cold, lightning, ailment
#% chance to avoid Projectiles (Global)
   of ShapingReq. Lv. 68(6-9)% chance to avoid Projectiles
   of ShapingReq. Lv. 84(10-12)% chance to avoid Projectiles
Mod group: ChanceToDodge
   of ShapingReq. Lv. 68(3-5)% chance to Dodge Attack Hits*dodge, spell_dodge_mod
   of ShapingReq. Lv. 75(6-8)% chance to Dodge Attack Hits*dodge, spell_dodge_mod
   of ShapingReq. Lv. 84(9-10)% chance to Dodge Attack Hits*dodge, spell_dodge_mod
#% increased Cooldown Recovery Rate (Global)
   of ShapingReq. Lv. 80(10-15)% increased Cooldown Recovery Rate
Grants Level # Decoy Totem Skill (Local)
   of ShapingReq. Lv. 68Grants Level 20 Decoy Totem Skill*skill
Mod group: TotemSupported
   of ShapingReq. Lv. 68(20-25)% increased Totem Damage, Socketed Gems are Supported by Level 18 Ballista Totem*support, damage, gem, has_attack_mod
   of ShapingReq. Lv. 75(26-30)% increased Totem Damage, Socketed Gems are Supported by Level 20 Ballista Totem*support, damage, gem, has_attack_mod
   of ShapingReq. Lv. 80(31-35)% increased Totem Damage, Socketed Gems are Supported by Level 22 Ballista Totem*support, damage, gem, has_attack_mod
   of ShapingReq. Lv. 68(8-12)% increased Totem Placement speed, Socketed Gems are Supported by Level 18 Ballista Totem*support, speed, gem, has_attack_mod
   of ShapingReq. Lv. 75(13-16)% increased Totem Placement speed, Socketed Gems are Supported by Level 20 Ballista Totem*support, speed, gem, has_attack_mod
   of ShapingReq. Lv. 80(17-20)% increased Totem Placement speed, Socketed Gems are Supported by Level 22 Ballista Totem*support, speed, gem, has_attack_mod

Delve prefix

+# to Level of Socketed Chaos Gems (Local)
   SubterraneanReq. Lv. 1+2 to Level of Socketed Chaos Gems*chaos, gem
+# to Level of Socketed Cold Gems (Local)
   SubterraneanReq. Lv. 1+2 to Level of Socketed Cold Gems*elemental, cold, gem
+# to Level of Socketed Fire Gems (Local)
   SubterraneanReq. Lv. 1+2 to Level of Socketed Fire Gems*elemental, fire, gem
+# to Level of Socketed Lightning Gems (Local)
   SubterraneanReq. Lv. 1+2 to Level of Socketed Lightning Gems*elemental, lightning, gem

Delve suffix

Has # Abyssal Socket (Local)
   of the UndergroundReq. Lv. 1Has 1 Abyssal Socket
#% additional Physical Damage Reduction while moving (Global)
   of the UndergroundReq. Lv. 1(3-5)% additional Physical Damage Reduction while moving*physical
#% chance to gain an additional Vaal Soul on Kill (Global)
   of the UndergroundReq. Lv. 1(5-8)% chance to gain an additional Vaal Soul on Kill*vaal
#% chance to avoid Bleeding (Global)
   of the UndergroundReq. Lv. 150% chance to avoid Bleeding*bleed, physical, attack, ailment
#% chance to Avoid being Poisoned (Global)
   of the UndergroundReq. Lv. 150% chance to Avoid being Poisoned*poison, chaos, ailment
Mod group: ChanceToDodge
   of the UndergroundReq. Lv. 1(3-4)% chance to Dodge Attack Hits, (3-4)% chance to Dodge Spell Hits*dodge, spell_dodge_mod
+# to Level of Socketed Dexterity Gems (Local)
   of the UndergroundReq. Lv. 1+1 to Level of Socketed Dexterity Gems*gem
+# to Level of Socketed Intelligence Gems (Local)
   of the UndergroundReq. Lv. 1+1 to Level of Socketed Intelligence Gems*gem
+# to Level of Socketed Strength Gems (Local)
   of the UndergroundReq. Lv. 1+1 to Level of Socketed Strength Gems*gem
Regenerate #% of Energy Shield per second (Global)
   of the UndergroundReq. Lv. 1Regenerate 1% of Energy Shield per second*energy_shield, defences
Regenerate #% of Life per second (Global)
   of the UndergroundReq. Lv. 1Regenerate 1% of Life per second*resource, life
#% increased Mana Regeneration Rate while moving (Global)
   of the UndergroundReq. Lv. 1(50-70)% increased Mana Regeneration Rate while moving*resource, mana
+# to Level of all Raise Spectre Gems (Global)
   of the UndergroundReq. Lv. 1+1 to Level of all Raise Spectre Gems*skill, minion, gem
#% increased Movement Speed if you've Hit an Enemy Recently (Global)
   of the UndergroundReq. Lv. 1(4-6)% increased Movement Speed if you've Hit an Enemy Recently*speed
#% reduced Elemental Ailment Duration on you (Global)
   of the UndergroundReq. Lv. 1(20-30)% reduced Elemental Ailment Duration on you*elemental, ailment
Socketed Attacks have -# to Total Mana Cost (Local)
   of the UndergroundReq. Lv. 1Socketed Attacks have -15 to Total Mana Cost*skill, resource, mana, attack, gem, has_attack_mod
Socketed Spells have #% reduced Mana Cost (Local)
   of the UndergroundReq. Lv. 1Socketed Spells have 20% reduced Mana Cost*skill, resource, mana, caster, gem, has_caster_mod

Crusader prefix

Mod group: GroundEffectEffectiveness
   Crusader'sReq. Lv. 68Unaffected by Shocked Ground*elemental, lightning, ailment
Mod group: IncreaseSpecificSocketedGemLevel
   Crusader'sReq. Lv. 68+2 to Level of Socketed Lightning Gems*elemental, lightning, gem
+#% to maximum Fire Resistance (Global)
   Crusader'sReq. Lv. 75+1% to maximum Fire Resistance*elemental, fire, resistance
   Crusader'sReq. Lv. 85+2% to maximum Fire Resistance*elemental, fire, resistance
Gain #% of Physical Damage as Extra Lightning Damage (Global)
   Crusader'sReq. Lv. 68Gain (3-5)% of Physical Damage as Extra Lightning Damage*physical_damage, elemental_damage, damage, physical, elemental, lightning
   Crusader'sReq. Lv. 75Gain (6-8)% of Physical Damage as Extra Lightning Damage*physical_damage, elemental_damage, damage, physical, elemental, lightning

Crusader suffix

#% chance to Avoid being Frozen (Global)
   of the CrusadeReq. Lv. 68(31-35)% chance to Avoid being Frozen*elemental, cold, ailment
   of the CrusadeReq. Lv. 70(36-40)% chance to Avoid being Frozen*elemental, cold, ailment
   of the CrusadeReq. Lv. 75(41-45)% chance to Avoid being Frozen*elemental, cold, ailment
#% chance to Avoid being Ignited (Global)
   of the CrusadeReq. Lv. 68(31-35)% chance to Avoid being Ignited*elemental, fire, ailment
   of the CrusadeReq. Lv. 70(36-40)% chance to Avoid being Ignited*elemental, fire, ailment
   of the CrusadeReq. Lv. 75(41-45)% chance to Avoid being Ignited*elemental, fire, ailment
#% chance to Avoid being Shocked (Global)
   of the CrusadeReq. Lv. 68(31-35)% chance to Avoid being Shocked*elemental, lightning, ailment
   of the CrusadeReq. Lv. 70(36-40)% chance to Avoid being Shocked*elemental, lightning, ailment
   of the CrusadeReq. Lv. 75(41-45)% chance to Avoid being Shocked*elemental, lightning, ailment
#% chance to avoid Projectiles (Global)
   of the CrusadeReq. Lv. 68(6-9)% chance to avoid Projectiles
   of the CrusadeReq. Lv. 73(10-12)% chance to avoid Projectiles
#% increased Cooldown Recovery Rate (Global)
   of the CrusadeReq. Lv. 75(6-10)% increased Cooldown Recovery Rate
   of the CrusadeReq. Lv. 80(11-15)% increased Cooldown Recovery Rate

Redeemer prefix

#% chance to gain Elusive on Critical Strike (Global)
   Redeemer'sReq. Lv. 75(5-10)% chance to gain Elusive on Critical Strike*critical
#% chance to gain an Endurance Charge on Kill (Global)
   Redeemer'sReq. Lv. 68(4-6)% chance to gain an Endurance Charge on Kill*endurance_charge
   Redeemer'sReq. Lv. 80(7-10)% chance to gain an Endurance Charge on Kill*endurance_charge
Mod group: GroundEffectEffectiveness
   Redeemer'sReq. Lv. 68Unaffected by Chilled Ground*elemental, cold, ailment
Mod group: IncreaseSpecificSocketedGemLevel
   Redeemer'sReq. Lv. 68+2 to Level of Socketed Cold Gems*elemental, cold, gem
Gain #% of Physical Damage as Extra Cold Damage (Global)
   Redeemer'sReq. Lv. 68Gain (3-5)% of Physical Damage as Extra Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold
   Redeemer'sReq. Lv. 75Gain (6-8)% of Physical Damage as Extra Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold

Redeemer suffix

Mod group: ChanceToDodge
   of RedemptionReq. Lv. 68(3-5)% chance to Dodge Attack Hits*dodge, spell_dodge_mod
   of RedemptionReq. Lv. 73(6-8)% chance to Dodge Attack Hits*dodge, spell_dodge_mod
   of RedemptionReq. Lv. 80(9-10)% chance to Dodge Attack Hits*dodge, spell_dodge_mod
#% chance to gain Onslaught for # seconds on Kill (Global)
   of RedemptionReq. Lv. 75(5-7)% chance to gain Onslaught for 4 seconds on Kill
   of RedemptionReq. Lv. 80(8-10)% chance to gain Onslaught for 4 seconds on Kill
#% increased Effect of Non-Damaging Ailments (Global)
   of RedemptionReq. Lv. 68(30-34)% increased Effect of Non-Damaging Ailments*ailment
   of RedemptionReq. Lv. 73(35-40)% increased Effect of Non-Damaging Ailments*ailment
#% chance to Dodge Spell Hits (Global)
   of RedemptionReq. Lv. 68(3-5)% chance to Dodge Spell Hits*dodge
   of RedemptionReq. Lv. 73(6-8)% chance to Dodge Spell Hits*dodge
   of RedemptionReq. Lv. 80(9-10)% chance to Dodge Spell Hits*dodge

Hunter prefix

Mod group: GroundEffectEffectiveness
   Hunter'sReq. Lv. 68Unaffected by Desecrated Ground*chaos
Mod group: IncreaseSpecificSocketedGemLevel
   Hunter'sReq. Lv. 68+2 to Level of Socketed Chaos Gems*chaos, gem
Projectiles Pierce an additional Target (Global)
   Hunter'sReq. Lv. 75Projectiles Pierce an additional Target
   Hunter'sReq. Lv. 80Projectiles Pierce 2 additional Targets

Hunter suffix

#% chance to avoid Bleeding, #% chance to Avoid being Poisoned (Global)
   of the HuntReq. Lv. 68(21-25)% chance to avoid Bleeding, (21-25)% chance to Avoid being Poisoned*bleed, poison, physical, chaos, attack, ailment
   of the HuntReq. Lv. 70(26-30)% chance to avoid Bleeding, (26-30)% chance to Avoid being Poisoned*bleed, poison, physical, chaos, attack, ailment
   of the HuntReq. Lv. 75(31-35)% chance to avoid Bleeding, (31-35)% chance to Avoid being Poisoned*bleed, poison, physical, chaos, attack, ailment
Mod group: FasterDamageAilments
   of the HuntReq. Lv. 68Bleeding you inflict deals Damage (5-7)% faster*physical_damage, bleed, damage, physical, attack, ailment
   of the HuntReq. Lv. 73Bleeding you inflict deals Damage (8-10)% faster*physical_damage, bleed, damage, physical, attack, ailment
   of the HuntReq. Lv. 68Ignites you inflict deal Damage (5-7)% faster*elemental_damage, damage, elemental, fire, ailment
   of the HuntReq. Lv. 73Ignites you inflict deal Damage (8-10)% faster*elemental_damage, damage, elemental, fire, ailment
   of the HuntReq. Lv. 68Poisons you inflict deal Damage (5-7)% faster*poison, damage, chaos, ailment
   of the HuntReq. Lv. 73Poisons you inflict deal Damage (8-10)% faster*poison, damage, chaos, ailment
#% increased Strength (Global)
   of the HuntReq. Lv. 68(6-8)% increased Strength*attribute
   of the HuntReq. Lv. 75(9-10)% increased Strength*attribute
You have Tailwind if you have dealt a Critical Strike Recently (Global)
   of the HuntReq. Lv. 75You have Tailwind if you have dealt a Critical Strike Recently

Warlord prefix

Mod group: GroundEffectEffectiveness
   Warlord'sReq. Lv. 68Unaffected by Burning Ground*elemental, fire
Mod group: IncreaseSpecificSocketedGemLevel
   Warlord'sReq. Lv. 68+2 to Level of Socketed Fire Gems*elemental, fire, gem
+# to Maximum Endurance Charges (Global)
   Warlord'sReq. Lv. 75+1 to Maximum Endurance Charges*endurance_charge
Gain #% of Physical Damage as Extra Fire Damage (Global)
   Warlord'sReq. Lv. 68Gain (3-5)% of Physical Damage as Extra Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire
   Warlord'sReq. Lv. 75Gain (6-8)% of Physical Damage as Extra Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire

Warlord suffix

#% chance to Avoid being Stunned (Global)
   of the ConquestReq. Lv. 68(16-20)% chance to Avoid being Stunned
   of the ConquestReq. Lv. 70(21-25)% chance to Avoid being Stunned
   of the ConquestReq. Lv. 75(26-30)% chance to Avoid being Stunned
#% chance to Avoid Cold Damage from Hits (Global)
   of the ConquestReq. Lv. 68(5-7)% chance to Avoid Cold Damage from Hits*elemental, cold
   of the ConquestReq. Lv. 80(8-10)% chance to Avoid Cold Damage from Hits*elemental, cold
#% chance to Avoid Fire Damage from Hits (Global)
   of the ConquestReq. Lv. 68(5-7)% chance to Avoid Fire Damage from Hits*elemental, fire
   of the ConquestReq. Lv. 80(8-10)% chance to Avoid Fire Damage from Hits*elemental, fire
Regenerate #% of Life per second (Global)
   of the ConquestReq. Lv. 68Regenerate (0.8-1.2)% of Life per second*resource, life
   of the ConquestReq. Lv. 73Regenerate (1.3-1.5)% of Life per second*resource, life
#% chance to Avoid Lightning Damage from Hits (Global)
   of the ConquestReq. Lv. 68(5-7)% chance to Avoid Lightning Damage from Hits*elemental, lightning
   of the ConquestReq. Lv. 80(8-10)% chance to Avoid Lightning Damage from Hits*elemental, lightning
#% additional Physical Damage Reduction (Global)
   of the ConquestReq. Lv. 75(2-4)% additional Physical Damage Reduction

Corrupted

+# Armour while stationary (Global)
   AddedArmourWhileStationaryReq. Lv. 1+(35-60) Armour while stationary*armour, defences
   AddedArmourWhileStationaryReq. Lv. 31+(61-138) Armour while stationary*armour, defences
   AddedArmourWhileStationaryReq. Lv. 75+(139-322) Armour while stationary*armour, defences
+# to Global Evasion Rating while moving (Global)
   AddedEvasionWhileMovingCorruptedReq. Lv. 1+(35-60) to Global Evasion Rating while moving*evasion, defences
   AddedEvasionWhileMovingCorruptedReq. Lv. 31+(61-138) to Global Evasion Rating while moving*evasion, defences
   AddedEvasionWhileMovingCorruptedReq. Lv. 75+(139-322) to Global Evasion Rating while moving*evasion, defences
#% chance to Dodge Attack Hits (Global)
   ChanceToDodgeReq. Lv. 1(4-6)% chance to Dodge Attack Hits*dodge, spell_dodge_mod
#% chance to Dodge Attack Hits while moving (Global)
   DodgeAttackHitsWhileMovingReq. Lv. 60(6-10)% chance to Dodge Attack Hits while moving*dodge
#% chance to Dodge Spell Hits while moving (Global)
   DodgeSpellHitsWhileMovingReq. Lv. 60(6-10)% chance to Dodge Spell Hits while moving*dodge
Grants Level # Haste Skill (Local)
   HasteSkillReq. Lv. 56Grants Level 21 Haste Skill*skill
+# to Level of Socketed AoE Gems (Local)
   IncreasedSocketedAoEGemLevelReq. Lv. 20+2 to Level of Socketed AoE Gems*gem
+# to Level of Socketed Trap or Mine Gems (Local)
   IncreasedSocketedTrapOrMineGemLevelReq. Lv. 20+2 to Level of Socketed Trap or Mine Gems*gem
+# to Level of Socketed Aura Gems (Local)
   LocalIncreaseSocketedAuraLevelCorruptedReq. Lv. 20+2 to Level of Socketed Aura Gems*aura, gem
+# to Level of Socketed Curse Gems (Local)
   LocalIncreaseSocketedCurseLevelCorruptedReq. Lv. 20+2 to Level of Socketed Curse Gems*caster, gem, curse
+# to Level of Socketed Duration Gems (Local)
   IncreaseSocketedDurationGemLevelReq. Lv. 20+2 to Level of Socketed Duration Gems*gem
+# to Level of Socketed Gems (Local)
   LocalIncreaseSocketedGemLevelReq. Lv. 1+1 to Level of Socketed Gems*gem
+# to Level of Socketed Projectile Gems (Local)
   LocalIncreaseSocketedProjectileLevelCorruptedReq. Lv. 20+2 to Level of Socketed Projectile Gems*gem
Regenerate # Life per second while moving (Global)
   LifeRegenerationWhileMovingReq. Lv. 60Regenerate 100 Life per second while moving*resource, life
+# to Level of Socketed Warcry Gems (Local)
   LocalSocketedWarcryGemLevelReq. Lv. 20+2 to Level of Socketed Warcry Gems*gem
+# to Maximum Endurance Charges (Global)
   MaximumEnduranceChargesReq. Lv. 60+1 to Maximum Endurance Charges*endurance_charge
#% increased maximum Energy Shield (Global)
   MaximumEnergyShieldPercentReq. Lv. 1(4-6)% increased maximum Energy Shield*energy_shield, defences
#% increased maximum Life (Global)
   MaximumLifeIncreasePercentReq. Lv. 1(4-6)% increased maximum Life*resource, life
#% increased Movement Speed (Global)
   MovementVelocityReq. Lv. 1(8-10)% increased Movement Speed*speed
#% chance to Dodge Spell Hits (Global)
   SpellDodgePercentageReq. Lv. 1(4-6)% chance to Dodge Spell Hits*dodge

Enchantment

Adds # to # Chaos Damage if you've taken a Critical Strike Recently (Global)
   Enchantment Chaos Damage 1Req. Lv. 53Adds 44 to 64 Chaos Damage if you've taken a Critical Strike Recently*damage, chaos, critical
   Enchantment Chaos Damage 2Req. Lv. 66Adds 88 to 132 Chaos Damage if you've taken a Critical Strike Recently*damage, chaos, critical
   Enchantment Chaos Damage 3Req. Lv. 75Adds 120 to 180 Chaos Damage if you've taken a Critical Strike Recently*damage, chaos, critical
Adds # to # Fire Damage if you've Killed Recently (Global)
   Enchantment Fire Damage 1Req. Lv. 53Adds 16 to 24 Fire Damage if you've Killed Recently*elemental_damage, damage, elemental, fire
   Enchantment Fire Damage 2Req. Lv. 66Adds 33 to 50 Fire Damage if you've Killed Recently*elemental_damage, damage, elemental, fire
   Enchantment Fire Damage 3Req. Lv. 75Adds 45 to 68 Fire Damage if you've Killed Recently*elemental_damage, damage, elemental, fire
#% increased Attack and Cast Speed if you've Killed Recently (Global)
   Enchantment Attack and Cast Speed 1Req. Lv. 538% increased Attack and Cast Speed if you've Killed Recently*attack, caster, speed
   Enchantment Attack and Cast Speed 2Req. Lv. 6612% increased Attack and Cast Speed if you've Killed Recently*attack, caster, speed
   Enchantment Attack and Cast Speed 3Req. Lv. 7516% increased Attack and Cast Speed if you've Killed Recently*attack, caster, speed
#% chance to Freeze, Shock and Ignite if you haven't Crit Recently (Global)
   Enchantment Status Ailments 1Req. Lv. 536% chance to Freeze, Shock and Ignite if you haven't Crit Recently*elemental, fire, cold, lightning, critical, ailment
   Enchantment Status Ailments 2Req. Lv. 668% chance to Freeze, Shock and Ignite if you haven't Crit Recently*elemental, fire, cold, lightning, critical, ailment
   Enchantment Status Ailments 3Req. Lv. 7510% chance to Freeze, Shock and Ignite if you haven't Crit Recently*elemental, fire, cold, lightning, critical, ailment
Adds # to # Cold Damage if you've been Hit Recently (Global)
   Enchantment Cold Damage 1Req. Lv. 53Adds 16 to 24 Cold Damage if you've been Hit Recently*elemental_damage, damage, elemental, cold
   Enchantment Cold Damage 2Req. Lv. 66Adds 33 to 50 Cold Damage if you've been Hit Recently*elemental_damage, damage, elemental, cold
   Enchantment Cold Damage 3Req. Lv. 75Adds 45 to 68 Cold Damage if you've been Hit Recently*elemental_damage, damage, elemental, cold
#% increased Critical Strike Chance if you haven't Crit Recently (Global)
   Enchantment Critical Strike Chance 1Req. Lv. 5360% increased Critical Strike Chance if you haven't Crit Recently*critical
   Enchantment Critical Strike Chance 2Req. Lv. 6690% increased Critical Strike Chance if you haven't Crit Recently*critical
   Enchantment Critical Strike Chance 3Req. Lv. 75120% increased Critical Strike Chance if you haven't Crit Recently*critical
#% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently (Global)
   Enchantment Attack Dodge 1Req. Lv. 536% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently*dodge, critical
   Enchantment Attack Dodge 2Req. Lv. 668% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently*dodge, critical
   Enchantment Attack Dodge 3Req. Lv. 7510% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently*dodge, critical
Damage Penetrates #% of Enemy Elemental Resistances if you haven't Killed Recently (Global)
   Enchantment Elemental Penetration 1Req. Lv. 53Damage Penetrates 6% of Enemy Elemental Resistances if you haven't Killed Recently*elemental_damage, damage, elemental
   Enchantment Elemental Penetration 2Req. Lv. 66Damage Penetrates 8% of Enemy Elemental Resistances if you haven't Killed Recently*elemental_damage, damage, elemental
   Enchantment Elemental Penetration 3Req. Lv. 75Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently*elemental_damage, damage, elemental
#% of Damage Leeched as Life if you've Killed Recently (Global)
   Enchantment Leech 1Req. Lv. 530.4% of Damage Leeched as Life if you've Killed Recently*resource, life
   Enchantment Leech 2Req. Lv. 660.5% of Damage Leeched as Life if you've Killed Recently*resource, life
   Enchantment Leech 3Req. Lv. 750.6% of Damage Leeched as Life if you've Killed Recently*resource, life
Adds # to # Lightning Damage if you haven't Killed Recently (Global)
   Enchantment Lightning Damage 1Req. Lv. 53Adds 1 to 56 Lightning Damage if you haven't Killed Recently*elemental_damage, damage, elemental, lightning
   Enchantment Lightning Damage 2Req. Lv. 66Adds 1 to 120 Lightning Damage if you haven't Killed Recently*elemental_damage, damage, elemental, lightning
   Enchantment Lightning Damage 3Req. Lv. 75Adds 1 to 160 Lightning Damage if you haven't Killed Recently*elemental_damage, damage, elemental, lightning
#% reduced Mana Cost of Skills if you've been Hit Recently (Global)
   Enchantment Mana Cost 1Req. Lv. 5310% reduced Mana Cost of Skills if you've been Hit Recently*resource, mana
   Enchantment Mana Cost 2Req. Lv. 6614% reduced Mana Cost of Skills if you've been Hit Recently*resource, mana
   Enchantment Mana Cost 3Req. Lv. 7518% reduced Mana Cost of Skills if you've been Hit Recently*resource, mana
#% increased Mana Regeneration Rate if you've cast a Spell Recently (Global)
   Enchantment Mana Regeneration 1Req. Lv. 5330% increased Mana Regeneration Rate if you've cast a Spell Recently*resource, mana, caster
   Enchantment Mana Regeneration 2Req. Lv. 6650% increased Mana Regeneration Rate if you've cast a Spell Recently*resource, mana, caster
   Enchantment Mana Regeneration 3Req. Lv. 7570% increased Mana Regeneration Rate if you've cast a Spell Recently*resource, mana, caster
#% increased Movement Speed if you haven't been Hit Recently (Global)
   Enchantment Movement Speed 1Req. Lv. 536% increased Movement Speed if you haven't been Hit Recently*speed
   Enchantment Movement Speed 2Req. Lv. 668% increased Movement Speed if you haven't been Hit Recently*speed
   Enchantment Movement Speed 3Req. Lv. 7510% increased Movement Speed if you haven't been Hit Recently*speed
#% chance to Dodge Spell Hits if you've taken Spell Damage Recently (Global)
   Enchantment Spell Dodge 1Req. Lv. 535% chance to Dodge Spell Hits if you've taken Spell Damage Recently*dodge
   Enchantment Spell Dodge 2Req. Lv. 666% chance to Dodge Spell Hits if you've taken Spell Damage Recently*dodge
   Enchantment Spell Dodge 3Req. Lv. 758% chance to Dodge Spell Hits if you've taken Spell Damage Recently*dodge
#% chance to Avoid being Stunned if you've Killed Recently (Global)
   Enchantment Stun Avoidance 1Req. Lv. 5350% chance to Avoid being Stunned if you've Killed Recently
   Enchantment Stun Avoidance 2Req. Lv. 6665% chance to Avoid being Stunned if you've Killed Recently
   Enchantment Stun Avoidance 3Req. Lv. 7580% chance to Avoid being Stunned if you've Killed Recently
Regenerate #% of Life per second if you were Hit Recently (Global)
   Enchantment Regeneration 1Req. Lv. 53Regenerate 1% of Life per second if you were Hit Recently*resource, life
   Enchantment Regeneration 2Req. Lv. 66Regenerate 1.5% of Life per second if you were Hit Recently*resource, life
   Enchantment Regeneration 3Req. Lv. 75Regenerate 2% of Life per second if you were Hit Recently*resource, life


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