Cobalt jewels
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The table below displays the available modifiers for items such as Cobalt Jewel Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. .
Prefix #% increased Chaos Damage (Global) Chaotic Req. Lv. 1 (9-13)% increased Chaos Damage * damage, chaos
#% increased Cast Speed with Cold Skills (Global) Cryomantic Req. Lv. 1 (3-5)% increased Cast Speed with Cold Skills * elemental, cold, caster, speed
#% increased Cold Damage (Global) Chilling Req. Lv. 1 (14-16)% increased Cold Damage * elemental_damage, damage, elemental, cold
Mod group: DamageForm Sabotage Req. Lv. 1 (14-16)% increased Mine Damage * damage Leadership Req. Lv. 1 Minions deal (14-16)% increased Damage* damage, minion Trapping Req. Lv. 1 (14-16)% increased Trap Damage * damage
#% faster start of Energy Shield Recharge (Global) Serene Req. Lv. 1 (4-6)% faster start of Energy Shield Recharge * energy_shield, defences
#% increased maximum Energy Shield (Global) Shimmering Req. Lv. 1 (6-8)% increased maximum Energy Shield * energy_shield, defences
#% increased Energy Shield Recharge Rate (Global) Fevered Req. Lv. 1 (6-8)% increased Energy Shield Recharge Rate * energy_shield, defences
#% increased Cast Speed with Fire Skills (Global) Pyromantic Req. Lv. 1 (3-5)% increased Cast Speed with Fire Skills * elemental, fire, caster, speed
#% increased Fire Damage (Global) Flaming Req. Lv. 1 (14-16)% increased Fire Damage * elemental_damage, damage, elemental, fire
#% increased Totem Life (Global) Carved Req. Lv. 1 (8-12)% increased Totem Life * resource, life
#% increased Cast Speed with Lightning Skills (Global) Electromantic Req. Lv. 1 (3-5)% increased Cast Speed with Lightning Skills * elemental, lightning, caster, speed
+#% to Critical Strike Multiplier with Lightning Skills (Global) Surging Req. Lv. 1 +(15-18)% to Critical Strike Multiplier with Lightning Skills * elemental_damage, damage, elemental, lightning, critical
#% increased Lightning Damage (Global) Humming Req. Lv. 1 (14-16)% increased Lightning Damage * elemental_damage, damage, elemental, lightning
#% increased Mana Regeneration Rate (Global) Energetic Req. Lv. 1 (12-15)% increased Mana Regeneration Rate * resource, mana
#% increased maximum Life (Global) Vivid Req. Lv. 1 (5-7)% increased maximum Life * resource, life
#% increased maximum Mana (Global) Enlightened Req. Lv. 1 (8-10)% increased maximum Mana * resource, mana
Mod group: MeleeTypeSpeed Harmonic Req. Lv. 1 (4-6)% increased Attack Speed while Dual Wielding * attack, speed, dual_wielding_mod Charging Req. Lv. 1 (4-6)% increased Attack Speed while holding a Shield * attack, speed, shield_mod Resonant Req. Lv. 1 (3-5)% increased Cast Speed while Dual Wielding * caster, speed, dual_wielding_mod Warding Req. Lv. 1 (3-5)% increased Cast Speed while holding a Shield * caster, speed, shield_mod Wright's Req. Lv. 1 (3-5)% increased Cast Speed while wielding a Staff * caster, speed, staff, specific_weapon, two_handed_mod
#% increased Mine Throwing Speed (Global) Arming Req. Lv. 1 (6-8)% increased Mine Throwing Speed * speed
Minions have #% increased maximum Life (Global) Master's Req. Lv. 1 Minions have (8-12)% increased maximum Life * resource, life, minion
#% increased Global Physical Damage (Global) Sharpened Req. Lv. 1 (14-16)% increased Global Physical Damage * physical_damage, damage, physical
#% increased Damage with Wands (Global) Cruel Req. Lv. 1 (14-16)% increased Damage with Wands * damage, attack, wand, specific_weapon, one_handed_mod
#% increased Attack Speed with Wands (Global) Jinxing Req. Lv. 1 (6-8)% increased Attack Speed with Wands * attack, speed, wand, specific_weapon, one_handed_mod
Mod group: SpellTypeDamage Sorcerer's Req. Lv. 1 (14-16)% increased Spell Damage while Dual Wielding * caster_damage, damage, caster, dual_wielding_mod Battlemage's Req. Lv. 1 (14-16)% increased Spell Damage while holding a Shield * caster_damage, damage, caster, shield_mod Wizard's Req. Lv. 1 (14-16)% increased Spell Damage while wielding a Staff * caster_damage, damage, caster, staff, specific_weapon, two_handed_mod
#% increased Totem Damage (Global) Shaman's Req. Lv. 1 (12-16)% increased Totem Damage * damage
#% increased Trap Throwing Speed (Global) Honed Req. Lv. 1 (6-8)% increased Trap Throwing Speed * speed
Suffix Mod group: AilmentChanceAndDuration of Bleeding Req. Lv. 1 Attacks have (3-5)% chance to cause Bleeding, (12-16)% increased Bleeding Duration* bleed, physical, attack, ailment of Freezing Req. Lv. 1 (3-5)% chance to Freeze , (12-16)% increased Freeze Duration on Enemies * elemental, cold, ailment of Burning Req. Lv. 1 (3-5)% chance to Ignite , (6-8)% increased Ignite Duration on Enemies * elemental, fire, ailment of Poisoning Req. Lv. 1 (3-5)% chance to Poison on Hit , (6-8)% increased Poison Duration * poison, chaos, ailment of Shocking Req. Lv. 1 (3-5)% chance to Shock , (12-16)% increased Shock Duration on Enemies * elemental, lightning, ailment
+# to all Attributes (Global) of Adaption Req. Lv. 1 +(6-8) to all Attributes * attribute
#% increased Area Damage (Global) of Blasting Req. Lv. 1 (10-12)% increased Area Damage * damage
#% increased Attack and Cast Speed (Global) of Zeal Req. Lv. 1 (2-4)% increased Attack and Cast Speed * attack, caster, speed
#% increased Damage with Bleeding (Global) of Haemophilia Req. Lv. 1 (16-20)% increased Damage with Bleeding * physical_damage, bleed, damage, physical, attack, ailment
#% increased Burning Damage (Global) of Combusting Req. Lv. 1 (16-20)% increased Burning Damage * elemental_damage, damage, elemental, fire, ailment
Mod group: DamageOverTimeMultiplier of Atrophy Req. Lv. 1 +(3-4)% to Chaos Damage over Time Multiplier * damage, chaos of Gelidity Req. Lv. 1 +(3-4)% to Cold Damage over Time Multiplier * elemental_damage, damage, elemental, cold, has_caster_mod of Zealousness Req. Lv. 1 +(3-4)% to Fire Damage over Time Multiplier * elemental_damage, damage, elemental, fire
#% increased Damage over Time (Global) of Entropy Req. Lv. 1 (10-12)% increased Damage over Time * damage
+# Energy Shield gained for each Enemy hit by your Attacks (Global) of Focus Req. Lv. 1 +(2-3) Energy Shield gained for each Enemy hit by your Attacks * energy_shield, defences, attack
#% increased Rarity of Items found (Global) of Raiding Req. Lv. 1 (4-6)% increased Rarity of Items found
#% chance to Knock Enemies Back on hit (Global) of Fending Req. Lv. 1 (4-6)% chance to Knock Enemies Back on hit
#% increased Damage with Poison (Global) of Venom Req. Lv. 1 (16-20)% increased Damage with Poison * poison, damage, chaos, ailment
#% increased Projectile Speed (Global) of Soaring Req. Lv. 1 (6-8)% increased Projectile Speed * speed
#% increased Stun Duration on Enemies (Global) of Stunning Req. Lv. 1 (10-14)% increased Stun Duration on Enemies
#% increased Stun and Block Recovery (Global) of Recovery Req. Lv. 1 (10-14)% increased Stun and Block Recovery
Delve prefix #% increased Global Defences (Global) Subterranean Req. Lv. 1 (4-6)% increased Global Defences * defences
Damage Penetrates #% Cold Resistance (Global) Subterranean Req. Lv. 1 Damage Penetrates 1% Cold Resistance * elemental_damage, damage, elemental, cold
Damage Penetrates #% Fire Resistance (Global) Subterranean Req. Lv. 1 Damage Penetrates 1% Fire Resistance * elemental_damage, damage, elemental, fire
Regenerate #% of Life per second (Global) Subterranean Req. Lv. 1 Regenerate 0.3% of Life per second * resource, life
Damage Penetrates #% Lightning Resistance (Global) Subterranean Req. Lv. 1 Damage Penetrates 1% Lightning Resistance * elemental_damage, damage, elemental, lightning
Delve suffix #% chance to gain an additional Vaal Soul on Kill (Global) of the Underground Req. Lv. 1 (3-5)% chance to gain an additional Vaal Soul on Kill * vaal
#% increased Damage with Ailments (Global) of the Underground Req. Lv. 1 (15-20)% increased Damage with Ailments * damage, ailment
#% chance to Avoid interruption from Stuns while Casting (Global) of the Underground Req. Lv. 1 (15-20)% chance to Avoid interruption from Stuns while Casting * has_caster_mod
#% chance to gain Onslaught when you use a Flask (Global) of the Underground Req. Lv. 1 (5-10)% chance to gain Onslaught when you use a Flask * flask
Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently (Global) of the Underground Req. Lv. 1 Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently * energy_shield, defences
#% of Damage taken gained as Mana over # seconds when Hit (Global) of the Underground Req. Lv. 1 (2-3)% of Damage taken gained as Mana over 4 seconds when Hit * resource, life, mana
Corrupted #% increased Area of Effect (Global) AreaOfEffect Req. Lv. 1 (4-5)% increased Area of Effect
You cannot be Maimed (Global) AvoidMaimChance Req. Lv. 40 You cannot be Maimed
#% increased Damage (Global) IncreasedDamage Req. Lv. 1 (4-5)% increased Damage * damage
Minions deal #% increased Damage (Global) MinionDamage Req. Lv. 1 Minions deal (4-5)% increased Damage* damage, minion
You cannot be Cursed with Silence (Global) ImmuneToSilence Req. Lv. 60 You cannot be Cursed with Silence * caster, curse
You cannot be Hindered (Global) YouCannotBeHindered Req. Lv. 40 You cannot be Hindered * blue_herring
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