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Resistance

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Resistances affect the amount of damage taken of specific damage types when all avoidance forms have failed. Enemies can also have resistances, which are indicated beneath their life bar.

Each damage type except physical has its own resistance value which is viewable on the Defence tab in the Character panel (default hotkey C). Physical damage is mitigated by armour.

Chaos damage is not elemental, thus "+% to all Elemental Resistances" does not affect chaos, but "+% to all maximum Resistances" does. Chaos resistance can be modified by items and passive skills. The Keystone passive skill Chaos Inoculation grants total immunity to Chaos damage.

Mechanics

Damage mitigation

Resistances mitigates the incoming damage according to


 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \begin{align}
\text{dmg}_{\text{red} } & = (1 - \text{Resistance}) * \text{dmg}
\end{align}

where dmgred is the damage after reduction, Res is the character's resistance and dmg is the initial damage.

The damage ratio between a character with -60% resistance and a character with 75% resistance that are hit with same amount of damage is


 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \begin{align}
{{1 - (-0.6)}\over{1 - 0.75}} & = 6.4
\end{align}

Resistance penetration

Main article: Penetration

Penetration is applied as damage is dealt, after other resistance calculations. This means that Penetration will affect damage dealt even if the target's raw resistance value is far above its resistance cap.[1]

Both reduction (as from curses), and penetration (as from Penetration gems), can reduce a target's resistance below 0%. There is no minimum resistance floor.

Resistance penalties

A penalty to all resistances is applied to player characters depending on their progression in the story.

  • Completion of Act 5: -30% to all resistances
  • Completion of Act 10: -30% to all resistances (-60% total)

Uncapped resistances

Uncapped resistances are shown in parentheses

Total resistances a character has are uncapped resistances. This total is affected by the difficulty penalties. Only resistances up to a player's maximum will provide damage mitigation, but a player may have their uncapped resistances lowered by curses, potentially reducing them below their maximum.

Unique items affected by uncapped resistances

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Maximum resistances

Each resistance has the following cap: {{#ask:

-Has subobject::Character
Has stat id::~*resistance*
Has stat id::~*max*
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

There are various ways to alter the maximum resistances:

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  • Passive skills: Barbarism, Chaos Inoculation, Survivalist, Unnatural Calm
  • The "of Exposure" affix on maps
  • Corrupted armour and amulet with mod +1% to all maximum Elemental Resistances
  • Uniques:

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Theoretical maximum

Fire Cold Lightning Chaos
Default maximum 75% 75% 75% 75%
Fire/Lightning/Cold Max Resistance Passives 1% 1% 1%
Chaos Inoculation 1 100%
Corrupted Armor 1% 1% 1%
Corrupted Amulet 1% 1% 1%
Lua error: callParserFunction: function "#ask" was not found.2 8%
Lua error: callParserFunction: function "#ask" was not found.2 5%
Lua error: callParserFunction: function "#ask" was not found.2 5%
Lua error: callParserFunction: function "#ask" was not found.2,3 4% 4% 4% 4%
Lua error: callParserFunction: function "#ask" was not found. 4 5%
Purity of Fire/Ice/Lightning 12 5% 5% 5%
Aura Effect applied to aura 5,10 3.45% 3.45% 3.45%
Aura Effect (Guardian) applied to aura5 0.5% 0.5% 0.5%
Lua error: callParserFunction: function "#ask" was not found. applied to aura 9 0.5% 0.5% 0.5%
Lua error: callParserFunction: function "#ask" was not found. applied to aura 9 0.75% 0.75% 0.75%
Lua error: callParserFunction: function "#ask" was not found. applied to aura 9 0.15% 0.15% 0.15%
Lua error: callParserFunction: function "#ask" was not found. applied to aura 6,9 2.1% 2.1% 2.1%
Ruby/Topaz/Sapphire Flask7 6% 6% 6%
Flask Effect applied to resistance flasks9 1.8% 1.8% 1.8%
Flask Effect (Pathfinder) applied to resistance flasks9,10 1.5% 1.5% 1.5%
Lua error: callParserFunction: function "#ask" was not found. applied to resistance flasks 9 0.48% 0.48% 0.48%
Lua error: callParserFunction: function "#ask" was not found.8 4% 4% 4%
Flask Effect applied to Divination Distillate9 1.2% 1.2% 1.2%
Flask Effect (Pathfinder) applied to Divination Distillate9,10 1% 1% 1%
Lua error: callParserFunction: function "#ask" was not found. applied to Divination Distillate 9 0.32% 0.32% 0.32%
Total 11 112% 109% 109% 79% (or 100%)

1 With this Keystone Passive total chaos resistance is fixed 100%.

2 Only one shield can be equipped.

3 Current Drops have +4% to all maximum Resistance. Legacy items have +5% to all maximum Resistance.

4 Cannot be equipped with shield.

5 All passives added up including notables with the same effect.

6 Requires a second player to cast the auras and doesn't work with Ichimonji

7 Flasks last between 3.5 and 4.2 seconds depending on quality.

8 Lasts 5 seconds.

9 Bonuses from increased effect get added together for each source and then truncated (for a maximum of 6% bonus from auras, 3% from resistance flasks and 2% from Divination Distillate)

10 Requires 5 minor nodes for a total of 25% increased effect of flasks.

11 Can't be higher than 100%.

12 Requires level 23 (or higher) Purity gems.

Active skill gems

Related base stats

The following active skill gems have stats related to resistance:

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Related quality stats

The following active skill gems have quality stats related to resistance:

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Support skill gems

Related base stats

The following support skill gems have stats related to resistance:

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Related quality stats

The following support skill gems have quality stats related to resistance:

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List of sources that alter resistances

General

  • resistance penalty

{{#ask:

-Has subobject::Character
Has stat id::resist_all_elements_%_per_endurance_charge
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

Base Items

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Unique Items

Only items with explicit stats are listed here.

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Flasks

Modifiers

Passive skills

All Elemental

Name Bonuses
Accuracy and Elemental Resistances
  • 8% increased Accuracy Rating
  • +3% to all Elemental Resistances
Armour and Evasion
  • +3% to all Elemental Resistances
  • 12% increased Evasion Rating and Armour
Evasion and Elemental Resistances
  • 12% increased Evasion Rating
  • +3% to all Elemental Resistances
Life and Elemental Resistances
  • 4% increased maximum Life
  • +3% to all Elemental Resistances
Cloth and Chain
  • +12% to all Elemental Resistances
  • 24% increased Evasion Rating and Armour
Cruel Preparation
  • 10% increased maximum Life
  • +5% to all Elemental Resistances
Diamond Skin
  • +15% to all Elemental Resistances
Elementalist
  • +12% to all Elemental Resistances
  • 10% increased Elemental Damage
  • 5% chance to Freeze, Shock and Ignite
Faith and Steel
  • 20% increased Armour
  • 10% increased maximum Energy Shield
  • +8% to all Elemental Resistances
Nullification
  • 15% increased Evasion Rating
  • 5% increased maximum Life
  • 10% increased maximum Energy Shield
  • +8% to all Elemental Resistances
Sanctuary
  • 3% additional Chance to Block with Shields
  • +12% Elemental Resistances while holding a Shield
Sentinel
  • +10% to all Elemental Resistances
  • 24% increased Evasion Rating and Armour
Soul of Steel
  • 30% increased Armour
  • +5% to all Elemental Resistances
  • 4% additional Physical Damage Reduction
Survivalist
  • 24% increased Evasion Rating
  • +8% to all Elemental Resistances
  • +1% to maximum Cold Resistance
Void Barrier
  • 15% increased Evasion Rating
  • 10% increased maximum Energy Shield
  • 10% increased Energy Shield Recharge Rate
  • +8% to all Elemental Resistances
Weathered Hunter
  • 20% increased Accuracy Rating
  • +8% to all Elemental Resistances
  • +20 to Dexterity

Ascendancy Class Name Bonuses
Elementalist
Elementalist avatar.png
Elemental Damage and Resistances
  • +6% to all Elemental Resistances
  • 10% increased Elemental Damage
Inquisitor
Inquisitor avatar.png
Elemental Damage and Resistances
  • +6% to all Elemental Resistances
  • 10% increased Elemental Damage
Saboteur
Saboteur avatar.png
Elemental Damage and Resistances
  • +6% to all Elemental Resistances
  • 10% increased Elemental Damage
Necromancer
Necromancer avatar.png
Commander of Darkness
  • Auras you Cast grant 3% increased Attack and Cast Speed to you and Allies.
  • You and Allies deal 30% increased Damage while affected by Auras you Cast.
  • You and Allies affected by your Auras have +20% to all Elemental Resistances
Chieftain
Chieftain avatar.png
Tawhoa, Forest's Strength
  • 40% increased Armour
  • +10% to all Elemental Resistances
  • 10% reduced Mana Cost of Skills
  • 10% increased Strength

Additionally, choosing to help Kraityn during the Act 2 quest Deal with the Bandits in Normal difficulty grants a permanent +10% to all elemental resistances.

Elemental Resistance with Shields

Name Bonuses
Elemental Resistance with Shields
  • +8% Elemental Resistances while holding a Shield
Sanctuary
  • 3% additional Chance to Block with Shields
  • +12% Elemental Resistances while holding a Shield

Fire, Cold, Lightning

Name Bonuses
Cold Resistance
    • +12% to Cold Resistance
    • +18% to Cold Resistance
Fire Resistance
    • +12% to Fire Resistance
    • +18% to Fire Resistance
Lightning Resistance
    • +12% to Lightning Resistance
    • +18% to Lightning Resistance
Barbarism
  • 6% increased maximum Life
  • +8% to Fire Resistance
  • +1% to maximum Fire Resistance
Fire Walker
  • 18% increased Fire Damage
  • +15% to Fire Resistance
Frost Walker
  • 18% increased Cold Damage
  • +15% to Cold Resistance
Lightning Walker
  • 18% increased Lightning Damage
  • +15% to Lightning Resistance

Chaos

Name Bonuses
Chaos Resistance
  • +6% to Chaos Resistance
Chaos Resistance and Chaos Damage
  • 8% increased Chaos Damage
  • +4% to Chaos Resistance
Life and Chaos Resistance
  • 4% increased maximum Life
  • +4% to Chaos Resistance
Atrophy
  • 25% increased Chaos Damage
  • +8% to Chaos Resistance
  • 4% increased Cast Speed with Chaos Skills
Method to the Madness
  • 22% increased Chaos Damage
  • +8% to Chaos Resistance
Purity of Flesh
  • 8% increased maximum Life
  • +8% to Chaos Resistance
  • +10 to Strength

This gives a total of +52% to chaos resistance.

Ascendancy Class Name Bonuses
Necromancer
Necromancer avatar.png
Minion Damage, Chaos Resistance
  • +6% to Chaos Resistance
  • Minions deal 15% increased Damage
Necromancer
Necromancer avatar.png
Beacon of Corruption
  • 20% increased Chaos Damage
  • +15% to Chaos Resistance
  • Minions have +15% to Chaos Resistance
  • Your Minions spread Caustic Cloud on Death, dealing 10% of their maximum Life as Chaos Damage per second
Pathfinder
Pathfinder avatar.png
Master Herbalist
  • 20% increased Damage with Poison
  • 20% increased Poison Duration
  • +30% to Chaos Resistance while using a Flask
  • 60% chance to Poison on Hit while using a Flask

Maximum resistance

Name Bonuses
Barbarism
  • 6% increased maximum Life
  • +8% to Fire Resistance
  • +1% to maximum Fire Resistance
Survivalist
  • 24% increased Evasion Rating
  • +8% to all Elemental Resistances
  • +1% to maximum Cold Resistance
Unnatural Calm
  • 18% increased maximum Energy Shield
  • 15% increased Energy Shield Recharge Rate
  • +1% to maximum Lightning Resistance

Immunity

These passives and buffs grant immunity to the specified element(s). This will cause the user to not take any damage from the element and be immune to the respective resistance reduction and penetration.

Name Bonuses
Chaos Inoculation
  • Maximum Life becomes 1
  • Immune to Chaos Damage

Ascendancy Class Name Bonuses
Elementalist
Elementalist avatar.png
Liege of the Primordial
  • +1 to Maximum number of Golems
  • 40% increased Damage of each Damage Type for which you have a matching Golem
  • Your Elemental Golems are Immune to Elemental Damage
  • 100% increased Effect of Buffs granted by your Elemental Golems
Chieftain
Chieftain avatar.png
Tukohama, War's Herald
  • Totems have 50% of your Armour
  • Skills used by Totems have a 20% chance to Taunt on Hit
  • Totems are Immune to Fire Damage
  • Totems Reflect 15% of their maximum Life as Fire Damage to nearby Enemies when Hit
Shrine Description
Divine Shrine status icon.pngBuff frame.png Divine Shrine
Become the nightmare.
You cannot be Damaged
  • Cannot be Damaged

Achievements

Name Description
Elemental Aegis
Elemental Aegis achievement icon.jpg
Have at least 75% resistances to Fire, Cold and Lightning.
Raise the Bar
Raise the Bar achievement icon.jpg
Have at least 90% resistance to any Element.

Version History

Version Changes
3.0.0
  • The Cruel and Merciless resistance penalties have been moved to the completion of Act 5 and the completion of Act 10 respectively. Once either act has been completed, these penalties affect your character in all game areas.

References

  1. Mark_GGG (December 11, 2012). "Penetration gems mess up balance between ele/physical". Path of Exile Forum.